Back in May we introduced the Director Mode, in which at the end of each expedition year you are required to select a new negative modifier, making the game more and more difficult the further you proceed in your adventure. Lots of players appreciated the increasing challenge, but some of you have asked to make this mode a little more forgiving.
With today's update, alongside the existing negative modifiers you will always be offered a "No Modifier" option. You can select this for every single year or only for some: we know many explorers will be happy to finally being able to leave the Club Inspector behind! However, if you do take him (or select any other Modifier) you will get a permanent fame boost for returned treasures for the rest of the Director Mode run.
Additionally, this update includes a few other changes:
Village Quests are now much more worthwhile: you gain more Experience and better items for completing village quests, and the more elaborate quests have extra rewards on top of that.
Lava crust tiles break after you walk over them, but they will now "re-crust" after 25 days, which means that the path is no longer permanently broken.
The Parasaurolophus Crest item now starts off a little weaker, but gets better bonuses at higher levels.
Added new music tracks.
You can find the full change notes on our wiki (English only). Make sure to check out the rest of the wiki site as well, our former intern Felix has been updating it recently and it now includes a lot of useful information, tips and insights. You're also welcome to contribute and expand the wiki further, or translate it into other languages — there's a Simplified Chinese version that could use some love!
In the past few months we've been working on new content for the game (if you're a member of our Discord you might have seen some previews already), we'll have more information to share soon...
Adventure awaits!
New content update: Endless Hazards. Nintendo Switch™ version out now!
Dear Explorers,
This one is a smaller update, with a simple goal: make your expeditions a bit harder! It's titled Endless Hazards and features 3 new map hazards: Geyser, Fumarole and Magma Spout. Let's find out more...
Geyser: Players can get washed away when the Geyser is active. Cycles between active and inactive.
Magma Spout: erupting spout that creates periodic Lava rivers that flow across the map, before cooling.
Fumarole: Creates a poisonous cloud that moves over the map for a certain amount of time.
This update also features a new piece of equipment: the Agile Saddle, which provides a free ambush when attacking.
Additionally, this update includes a number of changes and fixes — you can find the full change notes on our wiki (English only).
Arrrr! Those Skeleton Pirates are very sneaky, swindling you for a useless Treasure Map! But - no more!
Changes
Villagers will no longer bury weapons in fog
It is now slightly more common to get a special location instead of a Sinking Tower
Fixes
Fixed not being able to use the Ancient Keys to get past the guardian in Act 4 Part 2
Fixed pirate treasure map not placing treasure sometimes
Fixed Jellyfish & Giant Tortoise buttons being offscreen when mounted in some languages
Fixed some buffs not being properly applied in combat when mounted (eg the Cutlass' "Marine Bonus")
Fixed losing proper Inspect focus when mounting using Controller
Fixed not being able to fully boost or target in combat sometimes when using Controller
Fixed walking animations playing when mounted and trading in some situations
New content update: Terror of the Seas
Dear Explorers,
Another month, another free content update. This one is all about SKELETON PIRATES. Here's what we prepared for you:
New Location: Undead Pirate Shipwreck. This is a variant of the Shipwreck where you can encounter Undead Pirates and recruit them, or do some trading.
New Recruit: Undead Pirate. Has the ability to fight when at zero health and an Ambush attack, making it perfect for combat-focused playstyles.
New Enemy: Undead Pirates. Undead skeletons that fight in groups, they can return from the dead if not killed fast enough.
New Wandering Trader type: Undead Pirate Gang. Trade for valuable goods, or engage in a friendly challenge. How intriguing!
New Weapons: Black Powder Pistol (powerful, but beware of self-stuns) and Cutlass (does extra damage when equipped by Sailor or Pirate).
This week's Club Competition reward is also fitting the update's theme: a Pirate Bandana! It's the kind of fashion item that never goes out of style.
Additionally, the update includes a number of changes and fixes — you can find the full change notes on our wiki (English only).
On the technical side, we want to higlight in particular that savegame backups are now stored in a different folder to avoid potential data loss caused by Steam Cloud (since some of you reported problems where your progress got lost). You can now find ".bak" files in C:\Users\\AppData\LocalLow\Maschinen-Mensch\Curious Expedition 2\backups (where is your Windows user name)
Adventure awaits!
1.2.1 Patch Notes
A few tweaks and fixes for your expeditions!
When sponsored by Taishi, you will now get two different scroll types in the ship shop at once, rather than just one
The healing mushroom now only has a 30% chance of having a side effect, down from 50%
The Zouave Veteran will no longer start with negative ailments
Regular treasure maps now have a larger view
It is now possible to dig with your hands if you run out of shovels on a Missing Explorer expedition. Digging with a shovel will yield a better treasure.
Fixed being unable to cleanse ailments from Pale Masks at a Pale Mask shaman
Campsites are no longer ever on sale
Fix for not being able to use Leeches if you didn't have any characters with diseases
Fix for not being able to start combat sometimes
Fix for the cave in Act 2 Island 1 spawning in the fog sometimes
Fix for statuses that could be applied in the Tavern events before an expedition not being active when the expedition begun
New content update: Dark Caves
Dear Explorers,
We just released Dark Caves, a small surprise content update themed around caves! The game is currently 25% off to celebrate.
Here's what you can expect:
5 new events for the Cave location, to increase unpredictability and encourage exploration. You will encounter bats, fireflies, hermits and of course treasures, so make sure to always carry some torches with you and enter any cave you find!
New enemy: Infested Moles. These are moles that got infested by mushrooms, which they use to mind control you in combat. They look pretty disgusting.
New item: Pneumatic Pickaxe. Can be used on the map to destroy mountains, or during combat.
Finally, we just launched a new weekly Club Competition, and the reward is... a Mole hat!
We plan to release a couple more small content updates during the summer, and a few bigger ones afterwards, so stay tuned, the adventure is not over yet — there's still lots to come.
One last thing: thanks to everyone who played the New Director free DLC, the feedback has been overwhelming, we couldn't be happier about it!
As always, if you'd like to support us please make sure to leave a review (no matter how short), tell your friends about the game, ask your favourite streamers to play it and if you encounter any issues, you can submit them using the Bug! button in Options screen.
1.1.7 Patch Notes
A few changes today to fix some of the various ways you could get into a sticky situation sometimes.
1.1.7
Reworked Acrophobia - Will only instill loyalty loss when entering a elevated region initially instead of every day while being on it - Does now trigger always trigger when entering the elevated region instead of only 33% of times (which was confusing)
You can no longer be surprise-attacked when returning to the map after some days have passed during an event
The items for Unpredictable Conditions are no longer sellable (so they won't clutter the barter screen). They will also no longer ever have their price reduced in the ship shop before expeditions.
Keys for the Sealed Pyramid can no longer be dropped. This prevents a number of ways in which it was possible to lose keys that were required to complete the expedition
Recently recruited characters don't lose loyalty when you dismiss another character
Improved performance on the map, in particular when revealing tiles
Improved status clean-up after finishing a island
Added new elephant attack animation
Fixed treasure maps sometimes showing the wrong tile for treasure (again, hopefully)
Fixed Scroll of Renewal being able to put you in an unreachable map situation
Fixed a black screen when returning to the map sometimes
Fixed missing text bugs in various events
Fixed issue where the wrong tile was chosen in prehistoric for portals
Fixed character being invisible when mounted in combat sometimes
Fixed Japanese translation for "Mysterious Fog"
Fixed some tiles in Cavern map being shown as having been discovered when they hadn't
1.1.6 Patch Notes
Today's patch should hopefully finally get the last issue with the Missing Explorer. Turns out sometimes the treasure was in the correct place, but the map itself was wrong! Sorry about that! Please report any more issues you find with that one.
1.1.6
Rebalanced the Jellyfish's combat combos The Jellyfish's emphasis on Burning means that it had a way higher potential damage output than we intended, especially when using multiple of them. We reduced the impact of boosting on its burn effects, but gave "Massive Electroshock" a chance to stun instead. That way it should remain a strong attack option, but without the same potential for stacking to unintended heights.
Added new travel effects to the Corrupted biome
Made some Wandering Islander events that only give standing not happen when you are already at 10 standing
Fixed volcanos sometimes having traversable tiles within them
Fixed treasure maps sometimes showing the wrong tile for the treasure
Fixed the infobox for dice that come from character Perks not showing any details about where it came from in Event challenges
Fixed some sorting issues in some events
Fixed issue where the UI wouldn't appear when going back and forth between expedition and club selection screens
Improved loading times on some larger maps
1.1.5 Patch Notes
Another patch today, including a fix for the issue where the Lost Explorer's treasure map would be offshore. Doesn't he know you can't swim???
1.1.5
The Duke will no longer buy back items he creates for you
Can now use a Health Potion to help your Rival in Act 4
Fixed the Missing Explorer's Treasure Map sometimes spawning offshore
Fixed the Orb of Corruption removing the Prismatic Falls location
Fixed not being able to send a bug report sometimes
Fixed events not properly starting on the map sometimes, leading to a situation where you can't do anything
Fixed Dinosaur Recruitment not always giving you the dinosaur you chose
Fixed Escort ruler to Paris quest not counting towards anthropology checklist
1.1.4 Patch Notes
A small update to brighten up your weekend!
1.1.4
Added a unique travel icon for the Fish Lantern
Added a unique effect to Egg of Corruption usage on map
Improved Chinese translation of the Wandering Duke and Rampaging Duke on the map
Stability improvements for Club Competitions
Reduced memory usage on large maps
Characters can no longer leave the party due to Anger in the tutorial
Fixed losing standing with Polyglot when resting at 10 standing
Fixed only path to ship or objective being blocked by falling lava in some situations
Fixed invalid "party full" message after combat sometimes
Fixed the item vibration being incorrect when scrolling in the Duke's gifting interface
Fixed lost explorer map sometimes not digging treasure
Fixed sounds being playing multiple times at the same time when leaving locations sometimes