This update added a proper in-game menu for the more advanced BCI settings that were previously only accessible directly through the settings file. A search feature is included.
Added advanced settings menu
Added new (WIP) menu music
Resolved miscellaneous bugs
Work is ongoing, albeit slowly. More/better noises are incoming but Shrub ate paint (is fine).
Announcing Curl!, a first of it's kind Game!
Breaking new ground, Curl! aims to bring depth to Brain-Computer Interface control. A proper scale indie game, build from the ground up for radical accessibility! We are excited to be officially working to bring this highly experimental design into Early Access, where it can fully evolve from the direct feedback of real players that benefit from it.
BCI???
A Brain-Computer Interface is a device that can read and translate the electrochemical signals of the brain into a computer legible format. These devices are worn on the head, with multiple electrodes placed around the scalp. With current technology, the limited clarity and incredible nuance of these signals severely limits the specificity or validity of their possible interpretations. However, it is reasonable to categorize signals coming from the device into a small set of predefined general groups using machine learning. These categorical groups can then be used to detect the rough identity of the current signal.
In practice, the time demand of model training and signal quality of consumer grade devices makes the definition of more than two clear groups impractical. Thus, we are left with an incoming signal that can be identified as belonging to signal group A or signal group B with a reasonable rate of error. Redefining these generic groups as "off" or on"; "idle" or "active", we can treat the overall system, following setup, as a single button. This clearly defined one button gameplay allows for a more straightforward design constraint around which the game must be built.
BCI Considerations
Of course, this method of input, though very cool, is not practical for someone able to use traditional method or other alternative access methods. This project aims to bring gaming to a population for which solutions have not been found, as any gamer can operate a Brain-Computer Interface without the need for motor function.
News
While polishing the final touches of early access version 0, we are conducting a closed beta through research channels to address any pressing feedback from the community of users we are primarily aiming to serve.
There is still much work to be done. We will be providing development updates, release news, and facilitating feedback most directly on our discord server, though important news will also be relayed here.