Curse of the Deadwood LIVE Stream at 3pm (10/21) on Twitch
It's the final boss fight! Tune in to our Twitch livestream at 3pm as our very own Brian Gates gives you one more look at how to defeat those wooden zombies in Curse of the Deadwood. Don't miss out!! https://www.twitch.tv/steamrollerstudios
It’s A Beautiful Day For A Shiny New Patch!
Hello Curse of the Deadwood fans!!!
We’re so excited to announce a new patch for Deadwood. In this patch our game development team addressed the following “stuff.”
Enemies
Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction
Fixed another bug with the Quartermaster that would cause spray attack effects to get stuck on screen if stunned during the attack
Stability
Performance optimizations made for the Balkborough Peak stage
Performance optimizations made for the end game stage
Known Issues
Some enemies may have a noticeable delay in their reaction to the player’s presence
Some enemies spawn with the “on fire” visual effect despite not actually being on fire
Some shadows may appear to flicker
Continued performance improvements needed
Patch Notes 1.0.6
Patch Notes
Enemies
Fixed a bug with the Quartermaster boss that could cause its spray attack to only attack in one direction
Fixed another bug with the Quartermaster that would cause spray attack effects to get stuck on screen if stunned during the attack
Stability
Performance optimizations made for the Balkborough Peak stage
Performance optimizations made for the end game stage
Known Issues
Some enemies may have a noticeable delay in their reaction to the player’s presence
Some enemies spawn with the “on fire” visual effect despite not actually being on fire
Some shadows may appear to flicker
Continued performance improvements needed
Patch Notes 1.0.5
Patch Notes
Enemies
Fixed a bug which could cause the first boss to disappear before being defeated
Fixed a bug with the third boss that could cause the player to lose control of Lathe & Roguard
Stability
Performance optimizations made for the Cedar Woods stages
Performance optimizations made for the Cedar Swamp stages
Performance optimizations made for the Cedar Marsh stage
Further improvements to Sprout performance
Known Issues
Some enemies may have a noticeable delay in their reaction to the player
Some shadows may appear to flicker
Continued performance improvements needed
Patch Notes 1.0.4
Patch Notes
Lathe&Roguard
Fixed a bug that could cause the Twigsnapper to be unusable after reloading certain checkpoints
Stability
Performance optimizations made for the Leafton stage
Performance optimizations made for the first Cedar Woods stage
Known Issues
Some enemies may have a noticeable delay in their reaction to the player
Some shadows may appear to flicker
Continued performance improvements needed
Performance Patch 1
Patch Notes
Lathe&Roguard
Optimized the player characters for performance improvements
Enemies
Performance optimizations made to Sprout enemies
Stability
Performance optimizations made for the first level (Meadbud)
Optimized the grass shader for improved performance on higher video quality settings
Fixed a bug that caused frame loss when interacting with the different interactable objects in the game
Known Issues
Some enemies may have a noticeable delay in their reaction to the player
Some shadows may appear to flicker
More performance improvements needed
Curse of the Deadwood
Curse of the Deadwood Game play
Live Stream Of Curse of the Deadwood!
Coming to you live this afternoon! Steamroller Animation's own Brian Gates walks through Curse of the Deadwood via live Stream. We'd love for you to explore the world of Knottington with us!
First Post-release Patch!
Patch Notes
Lathe&Roguard
Lathe and Roguard can no longer push a block while Roguard is down in the Last Stand mode
UI
The Video options no longer have to be opened twice to use a controller for navigation
General
Fixed a bug that would cause the game camera to get stuck in place when loading a checkpoint that starts with a dialogue
Woodchucks now defend themselves as proud Woodchucks should
Fixed a bug that would cause some achievements not to unlock properly. Previously completed achievements should retroactively unlock.
The game will now pause if a controller becomes disconnected
The game will now pause when opening a store’s overlay
Fixed a toolbox that could be used to acquire multiple upgrade points
Fixed a multiple lore items that were not unlocking properly
Known Issues
Some enemies may not aggro the player or have a noticeable delay in their reaction
Some shadows may appear to flicker
General performance improvements needed
Curse of the Deadwood Performance Update
Hello! We hope everyone is enjoying Curse of the Deadwood! Just a quick update regarding game performance and steps that we are taking as a team to address…
First, our team continues to work on Curse of the Deadwood and we continue to address performance challenges as well as other bug fixes. We are aware that the game performance is not optimal, especially when trying to hit very high frame rates. Please know that we are striving to reach those expectations.
Steam Deck is also currently being addressed. At this time, we have not yet certified Curse of the Deadwood for Steam Deck. We are, however, working on optimizing the game for Steam Deck performance. Our team will continue to work on delivering an optimized performance for both PC AND Steam Deck.
In terms of delivery time for Steam Deck, we do ask for your patience, but we will be working on this over the next few months to deliver a certified version for Steam Deck while also enhancing frame rate and performance for PC. It’s our goal to be able to deliver this before the Holidays.
Again, thanks so much for your support and patience!