Welcome to the exclusive Closed Alpha Access event for "Cursed Dungeon Raider", an exhilarating exploration adventure that blends spine-tingling horror elements and deadly traps with the excitement of historic artifact recovery.
While the full game will take you on a journey across the world to unearth ancient wonders, in this closed alpha, you'll be among the first to venture into the eerie depths of Nordic dungeons and tombs. These chilling locations, where you have to traverse the dark, enigmatic forests of the North, are brimming with traps and mythical creatures from the region's folklore.
As you recover in-game artifacts, you'll gain knowledge about their real historic counterparts, as they are based on 3D scans of actual artifacts. Explore their origins, significance, and the locations they were found, adding an educational dimension to your gaming experience.
What are the requirements
Please provide information on how you can contribute for the development of the game. Are you a dedicated tester with a keen eye? Besides a Windows PC, do you have a Mac or Linux system to test these versions too? Can you provide valuable feedback to help improve the game? Can you help spread the game on social media? Share your ideas and help shape the future of "Cursed Dungeon Raider"!
How to Participate
You have three ways to get in touch for a Closed Alpha key:
Use the contact form on the Homepage and enter the required fields and the subject "CDR Closed Alpha Key". Don't forget to write a message on how you want to contribute.
If you're a content creator, you can use KeyMailer and search for "Cursed Dungeon Raider" to write a private message.
Thank you for your interest in "Cursed Dungeon Raider". Prepare for a chilling adventure that expand your mind. Discover the mysteries of the North and be part of this unforgettable Closed Alpha journey!
Closed Alpha V.20231019
This changelog is detailing the differences about the Closed Alpha in comparison with the freely available prototype on itch.io.
For more information on how to get access to the Closed Alpha, click here.
Controls
Arms will now avoid colliding with objects. The previously used clipping camera has been removed, which should result in a 10 % performance improvement.
Added 'Head Bobbing' control option to adjust bobbing intensity.
Fixed stutter in arm movement when quickly starting/stopping movement.
Fixed temporary floating in the air while jumping against the ceiling.
Dungeon
Added an outside area for the Nordic dungeon with different start and weather conditions.
Added roaming animals in the outside area, enhancing the game's environment with wildlife.
Dungeons have been expanded, necessitating the use of your orientation equipment to maintain your bearings, as navigating them without it may lead to disorientation.
Expanded the variety of traps and dungeon room variations.
Fixed a rare case where the dungeon entry was positioned against a wall, preventing entry into the dungeon.
Encyclopedia
Reworked the encyclopedia, making it larger to provide ample space for detailed information on each artifact.
Artifacts will only be visible in the encyclopedia after you discovered them at least once.
Added new artifacts from distinct historical periods, including an armlet in bronze from the Iron Age and a Celtic cross of bronzegold from the Viking Age.
Equipment
Added a guide flag as a tool for providing in-game guidance, which can be strategically placed throughout the world to help you find your way back home or navigate the game world effectively.
Added a compass as an in-game equipment, providing players with a tool for orienting themselves, to navigating through the game world, and facilitating the process of finding their way back home by helping them establish their cardinal direction.
Equipments will keep their on⁄off state if you switch them into the other hand or if you drop them from the player inventory.
Gameplay
Added fall damage that scales with falling speed (You can still jump from one floor to another without taking damage).
You can now open and close doors, drawers, and chests while in motion, eliminating the need to wait for them to be fully opened, closed, or unblocked by objects.
These objects also interact physically correctly with all items; when you put something in the drawer, it moves with the drawer.
Implemented an inventory system to enable item pickup, improved inventory management, introduced item stacking with the ability to split stacks, and enabled item dropping or precise item placement.
Graphics
Added FOV adjustment.
Added FPS limit setting.
Added debris setting, allowing you to choose whether the debris should disappear, be physically deactivated after some time, or remain always active.
Added Global Illumination, introducing a subtle effect for all light sources that extends beyond the directly illuminated object to also illuminate its surroundings. Note that this effect has a higher performance impact and is best suited for at least mid-range hardware.
Added four different quality options for volumetric lighting. Note that 'High' and 'Ultra' settings are very demanding and require high-end PCs to run effectively.
Added more anti-aliasing options, including FXAA, SMAA, and TAA.
Added support for DLSS 2.2.11, available exclusively on Windows PCs with Nvidia RTX 20-series or higher.
Optimized lighting and shadows to improve performance, with the most significant impact observed in your home library/gallery.
Fixed shadow flickering.
Mythological Monster
Introducing a new ice variation for the Golem.
Introducing a new mythological monster: the Troll with a cave and ice variation.
Save and Load
Implemented an automatic save and load system that exclusively saves the game when the player comes or leaves home, and when the player quits the game. Saving during missions or elsewhere is not permitted.
User Interface
Added a game over screen.
Added the ability to customize the display of various interface elements, including the health bar, endurance bar, blood screen, equipment slots, and objectives list, including options to turn it off, set it to adaptive display, or keep it always visible. These options allow users to tailor their interface preferences to their liking.
Thank you for your continued support and feedback. Your input is invaluable, and future enhancements will be based on your valuable suggestions and preferences. Now, set out on your adventure!
Indiegogo Campaign Started
At this very moment I started an Indiegogo campaign to finance the game.
This means if you want to support the game, get an earlier access or just want the game for a lesser price than it will cost on its release, you can back this game now on Indiegogo.
If you don't have any money available due to your current situation or you are unsure to contribute as long as it is not released, you can help me for free by following and adding this game to your wishlist. This would please the Steam algorithm and therefore create a higher visibility.
Moreover you can share this campaign on any social media platform you are familiar with. I am absolutely grateful for any help which increases the visibility!
Thank you very much!
Free Prototype on itch.io
While the game is still in long-term development you have the chance to download and play a free prototype on itch.io right now!
Please bare in mind that it is a very early version of the game and that it does not represent the final product. Nevertheless it should give you a hint about the graphical quality and game atmosphere.