Genre: Platform, Hack and slash/Beat 'em up, Adventure, Indie, Arcade
Cyber Shadow
Help Nominate Cyber Shadow for a Steam Award!
Cyber Shadow is an authentic 8-bit homage to the grueling action-platformers of yesteryear. You all took on the challenge! Now, we'd be honored if you'd help nominate Cyber Shadow for the Steam Awards!
Feel free to nominate it for whatever you want! We'd suggest either "Best Game You Suck At" or "Best Soundtrack"!
Here are some details about each category:
Best Game You Suck At - This is the game that rewards persistence, and is not for the faint of heart. It's the toughest game we've ever loved.
Best Soundtrack - This unsung hero deserves to be recognized for its outstanding musical score. It's the OST with the MOST!
We whole heartedly appreciate your support!
Sincerely, Mechanical Head Studios & Yacht Club Games
Version 1.04 - Hidden Easter Egg Challenge
We have a glorious challenge for you! In the latest update, Cyber Shadow has had 3 new Easter Eggs hidden in-game. Uncovering all three will unlock a special in-game skill worthy of a true ninja master! The first player to collect all 3 Easter Eggs and obtain the secret in-game skill will receive the glory of having their name or alias immortalized in the credits of Cyber Shadow!
To help guide players to the Easter Eggs, we’ll be releasing 3 hints (1 hint per Easter Egg) each week for 5 weeks! Only YOU can unlock the secrets to each Easter Egg! The path to Easter Egg hunting glory awaits!
For more information on this challenge, visit: https://yachtclubgames.com/2021/06/cyber-shadow-hidden-easter-egg-challenge/
Version 1.04
[Fix] - Localization fixes for various languages
[Fix] - More fixes for some textures when CRT Bad Wires was enabled
[Fix] - No more dash-slashing through L-Gion’s remains
[Fix] - Delete Data cursor should now properly appear as a skull in all situations
[Fix] - You can now Dash Slash to your heart’s content in the final Monkey Dojo room
[Fix] - Grabbing SP upgrade before killing Hopper bot created an invisible collision block
[Fix] - Quickly shifting between elements of the save menu had a small chance of remaining on-screen when loading a save
[Fix] - Pausing the menu at a specific frame while dying caused the pause menu to linger on-screen
[Fix] - Chapter 1 - L-GION dialog had a chance of being activated prematurely before landing
[Fix] - Chapter 2 - Elevator music now properly resets and loops after dying
[Fix] - Chapter 2 - Trash compactors and Disposal Barriers are no longer Air Strikeable/Dash slashable
[Fix] - Chapter 3 - Service pod SFX no longer interrupt laser beam SFX
[Fix] - Chapter 4 - Some art tile improvements for background artwork and player-ability sorting
[Fix] - Chapter 6 - Spikes with missing hurt box now do damage as intended
[Fix] - Chapter 8 - Apparitor had a chance of causing the player HUD to disappear
[Fix] - Chapter 8 - Dialog prompt could sometimes appear mispositioned in some circumstances
[Improvement] - amiibo fairies now last longer! (Nintendo Switch only)
[Improvement] - Chapter 7 - completion no longer indicated as “unknown” - text changed for better clarification
[Improvement] - Wall Slide and wall jumping timings improved
[Improvement] - Uninstall icon for Windows builds now have a proper icon
[Improvement] - Fast skip for dialog now added - Hold Sprint + Attack to skip
[Improvement] - General camera movement/placement improvements
[Improvement] - General stability improvements
[Improvement] - Added R1 Dash description to Gear Menu
[Improvement] - Can now Dash Slash after Air Strike
[???] - 3 Hidden Eggs
[???] - Secret In-Game Skill
Update Notes for February 5th, 2021
v1.03
Some updates to address the more frequently communicated issues:
Improvement: Apparitor now drops more Essence depending on your Essence level. This should help assist players needing to purchase items at nearby checkpoints to aid your adventure.
Improvement: Overall HP/SP rates have been improved.
Improvement: Bullets now get destroyed if they pass through Shadow while in i-frames
Improvement: Adjustments in difficulty for Rust Fly Elevator in Chapter 2 and Chapter 7 areas
Improvement: Added flickering effect for items that expire
Improvement: You can now Dash after Airstriking
Improvement: Allow parry when in i-frames
Fixed: Collecting a health item immediately before falling into a pit will keep you from dying
Fixed: Performing a Dash immediately after a no-SP Dash would result in a slow movement speed but Dash animation
Fixed: Dying on the same frame as Laserbrain makes the tri-key upgrade unobtainable
Fixed: Incorrect syntax for “Press X to Start” in Spanish
Fixed: Swag Blade was causing lanterns to get destroyed in the monkey race challenge
Fixed: Special items could activate triggers in CyberDrive sequences
Fixed: A cosmetic effect where Airstrike would appear to penetrate through a door
Fixed: General level design improvements where you could sometimes move outside of the camera boundary
Fixed: Apparitor’s name not translated during EXO encounter
Fixed: instances where the player could Dash-slash enemies that just transitioned into solids, allowing Shadow to pass through solids in some rare instances
Fixed: Shadow could move out of bounds during the boat sequence after having destroyed the corrupted core
Fixed: Orbiter fixes to prevent orbiting orbs from getting stuck at expanded sizes (phew)
Fixed: Issue with CRT filter where white values weren’t being clamped correctly