[p]Yesterday's update includes a batch of accumulated bug fixes and balance changes.[/p][p]Thanks for your bug reports and feature requests! Update is already available. [/p][p]Patch notes, build id 18790028[/p][p]Fix and changes: [/p]
[p]codex and localization [/p]
[p]skill balance tunning [/p]
[p]enemy spawner changes (to find all mobs exactly)[/p]
Fixed damage aura on takedown โ now triggers in correct area around the target.
Turret HP scaling fixed โ no longer becomes invincible at high levels.
Exotic Snowdrop legs โ mine-spawn perk now works properly.
DPS display for melee weapons fixed โ now includes proper damage multiplier.
Fixed issues with duplicated % signs, double negatives, and incorrect stat comparisons.
Grenade throw behavior improved.
โ๏ธ UI and Miscellaneous
Fixed bug where opening inventory in combat would reset second equipped weapon.
Removed duplicate item names, fixed translation errors on the map, legend, and missions.
Fixed camera zoom issue after skipping post-mission dialogue.
Elite (blue) loot no longer appears as green โ both on the ground and in the UI.
Loot reward scroll now resets when starting a new mission.
Fixed stat display glitches including clipped or overlapping values.
Improved damage display from abilities and skills โ missing values and visual bugs resolved.
Improved stat comparison color logic (green = better, red = worse).
Fixed FPS lock resetting after restarting the game.
Slight performance improvements across all platforms, including Steam Deck.
Fixed visual bugs with paints, finishing moves, and animations.
Fixed login rewards not triggering on day 100 and beyond.
Fixed camera zoom breaking when entering/exiting party matchmaking.
Mission navigation on levels 2, 6, and 9 is now more stable.
Fixed incorrect mission numbers on higher difficulties.
Improved display of active story missions on the map.
Map legend now displays in correct order.
Added missing icons for enemies, weapons, and skills in the codex.
Improved inventory scrolling and sorting, including item/card comparison.
A warning now appears if you're low on resources (e.g., Cuberium) when pressing โBack.โ
Card interface now properly displays level, effect, color, and rarity.
Fixed duplicate death screens, timer resets, and respawn bugs.
Improved character rotation in inventory โ mouse sensitivity now more precise.
Happy gaming! ๐ฎ
Changes During Early Access
๐ CyberCorp launches in full release (1.0) on April 22 at 16:00 UTC (London 5 PM ยท New York 12 PM ยท Tokyo 1 AM on April 23)
Hereโs a quick overview of what changed during Early Access:
๐ New Features
๐ญ Transmogrification: customize the look of your gear without changing its stats
๐ธ Photo mode
๐งน Quick selection and selling of junk items in the inventory
๐ Codex: info on enemies, weapons, lore + global progression bonus (+1% damage per enemy type)
๐ Daily rewards and daily quests
๐ฏ Targeted loot system โ increase drop chance for selected items
๐ Pity system โ drop chance for rare/exotic loot increases over time if you're unlucky
โ ๏ธ Hard and Nightmare difficulties added for all missions, with new mechanics, enemies, and rewards
๐งช New mission types: Survival, Defense, Extraction, Capture
๐ก Exotic gear: swords, pistols, sniper rifles, shotguns โ all with unique effects
๐ฅ New skills, perks, and upgradeable cards up to level 6
๐ก New armor sets: Devour, Renegade, Eagle, Alien, and female variants
๐๐ Seasonal content: Halloween and New Year events with exclusive loot
โ๏ธ More game settings and QoL features
๐ง Improvements
โ๏ธ Reworked damage system, finishers, enemy AI
๐น Boss behavior improved โ especially Delilah and Shimada
๐บ Improved navigation, respawn logic, collision and stuck spots
๐ฅ Co-op and sync systems polished for smoother multiplayer
๐ Store improvements: better prices, loot balance, and UI
๐ฎ Better gamepad support, including for Steam Deck
๐ Improved animations, performance, anti-aliasing, widescreen support
๐ 500+ bugs fixed
๐ The Result
During Early Access, the game received 30 major updates, hundreds of bug fixes, tons of new content and mechanics โ itโs now more polished, more stable, and way more fun to play.
**CyberCorp is a completely different game now. And itโs worth playing.**
CyberCorp is leaving Early Access on April 22 !
The time has come โ CyberCorp is leaving Early Access and launching its full version on April 22! ๐ฅณ
Over the past months, your feedback, bug reports, and support have been absolutely invaluable. You've helped shape the game into what it is today.
Whatโs coming at launch?
Even more polish and bug fixes
Nightmare difficulty for story bosses ๐
A brand new armor set
And yes โ a launch discount ๐
How to support us
๐ If you havenโt picked up CyberCorp yet โ the release is the perfect time (and thereโll be a discount!). Add it to your wishlist so you donโt miss it!
โค๏ธ If you already bought and enjoyed the game โ leaving a review here or discord would mean the world to us. It really helps during launch!
๐ฌ Didnโt like something? Let us know right here โ we read everything and keep improving the game.
See you, Agent.
Patch 30.1
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17438303
Fixes:
no rewards for milestone 175 ang higher
entering photo mode on mission breaks the game
Happy gaming หthumbaliftห
Update 30
Today is the weekly update - bug fixes and balance changes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17351559
Changes:
Decreased survival time from 7.5 to 5 minutes, increased enemy spawn speed (thx for idea)
Added boss missions on nightmare difficulty for side missions
The Spec perk group for weapons now all add damage to the corresponding weapon, rather than various characteristics
Grenades now explode barrels (except fire and hacking grenades)
Many player skills and the flamethrower now display damage numbers
Fixes:
Damage from enemy skills to the player is no longer shown as pop-up numbers, now damage numbers only display the player's damage
Fixed the card reducing incoming damage when health is less than 35%
The flamethrower does not deal damage when turned off
The visual effect of the protective dome skill no longer ends earlier than it should
Fixed the damage of mines left by the player
Happy gaming! ๐ฎ
Update 29
Today is the weekly update - photo mode improvements, bug fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17263463
Changes:
updated sounds for the Scorpion-3M submachine gun and the Cannibal M600 shotgun
the drop rate for specific exotic guns is slightly different between story missions (i.e. it will be more effective to select the right mission to get a specific one)
added more features to the photo mode
possible fix for sound disappearing after several hours of play, optimized memory usage by sounds
fixed a bug with the camera flying away when opening the menu while the camera was shaking from explosions
fixed a bug with receiving a daily reward for a mission, exiting via esc from the reward screen broke the UI
Happy gaming! ๐ฎ
Update 28
Today is the weekly update - photo mode, new missions on nightmare difficulty, aoe skill fixes.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17184618
News:
photo mode in inventory
added story missions on Nightmare difficulty: Missions 11, 12, 13, 14
on the map, story missions are now connected by a line, it will be easier to find the next mission
Changes:
fixed some bugs in mission 11
no joker cards in the drop on some nightmare missions
the skill of the aura of shooting acceleration now accelerates semi-automatic weapons
the pet skill boost card now also affects drones
skills for AoE damage now correctly deal damage to destructible objects like servers in mission 15
localization fixes
Happy gaming! ๐ฎ
Update 27
Today is the weekly update - new nightmare difficulty for six missions, new SMG Scorpion and shotgun Cannibal.
Thanks for your bug reports and feature requests! Update is already available.
Patch notes, build id 17105025
Changes:
nightmare difficulty added to storyline missions: 3, 4, 6, 7, 8, 9. Some exotic guns have an increased drop rate on these missions
new guns added: Scorpion-3M SMG, M600 Cannibal shotgun. Can be found on Hard and Nightmare difficulties
minor localization fixes, descriptions
improved performance in the shop and on the mission completion screen