This update brings more challenging gameplay to Cyberdrifter as you are now armed with a deflecting shield and no longer have unlimited ammo.
A new look tutorial with new training areas will be made available alongside the extended & enhanced first level that includes a new laser room to maneuver through and a challenging new boss!
More player movement options have been added for the player to tweak to their liking.
Additions to the changelog posted previously:
Charge shot now changed to a short range shotgun blast.
Score leaderboard entry at game over as well as at completion of all current levels.
Lots of other tweaks, graphical enhancements and polish.
Steam achievements, a left hand option and Windows Mixed Reality support will be patched in next week.
Windows Mixed Reality support coming soon!
A Windows mixed reality development kit has just arrived here at Uzigames and it's support will be coming to Cyberdrifter soon!
In the meantime please look forward to an exciting new content update coming this very week!
Upcoming content changelog.
New look tutorial with new training areas.
Level 1 extended with a new opening.
New laser room to navigate.
New boss battle.
New deflecting bullet shield introduced.
Bullet catch mechanic removed.
Gun upgraded with laser targeting.
Charge shot changed to a short range shotgun type blast.
Level 4's destructible blocks tweaked for the new shield addition.
Health, ammo & shield distributing arcade cabinets introduced.
Gun ammo is no longer unlimited.
Ammo can now be replenished from ammo drops & pick ups.
Slo-mo is now activated via a pick up or enemy drop.
Global leaderboard entry at game over as well as at completion of all current levels.
Forward movement from controller direction or head direction added to options.
Snap turn now rotates in smaller faster increments.
More movement speed options added.
Reverse movement button added.
All options now save & display correctly between sessions and levels.
Graphical enhancements & performance tweaks added throughout.
Developer update - Reverse control input addition.
While watching video of a newly released VR rpg which has a similar style of free motion control as Cyberdrifter I noticed an issue when using a shield in the off hand while also using that controller hand to reverse.
As the next content update includes the new deflecting shield I have added a reverse button/trigger axis input to circumvent this being an issue with default tilt control on.
This will not apply to Oculus thumbstick & Vive trackpad control of course.
NEW GAMEPLAY VIDEO NOW IN THE GALLERY!
UPCOMING CONTENT HIGHLIGHTS!
CONTENT:
Tutorial overhauled with a brand new look and new training areas!
Level 1 extended with a slower build up to full 360 degree combat.
A new laser room to navigate and a new boss battle are also included!
EQUIPMENT:
New deflecting bullet shield introduced!
Gun upgraded with laser targeting!
(The bullet catch & fire function has been reserved for further testing).
GAMEPLAY:
Health, ammo & shield kiosks introduced.
Ammo is no longer unlimited but can be collected from enemy drops or ammo kiosks.
Slo-Mo is now activated via a pick up or enemy drop.
CONTROL OPTIONS:
Forward movement from controller direction or HMD direction added to options.
Snap turn now rotates in smaller faster increments.
PLEASE NOTE: This new content will not be added to the current demo.
As the demo will no longer reflect the current state of the game it will be made unavailable when this update is released.
Development is nearing completion and I will update with a firm release date and full changelog in the coming days.
Upcoming update adds Steam achievements!
The next update to Cyberdrifter will add Steam achievements in addition to a whole host of enhancements to current levels & gameplay. I will announce more details before release (hopefully within the next 2 weeks).
Have a great weekend!
Video of upcoming content now available in the gallery!
A video featuring some of the new content coming to Cyberdrifter is now available in the gallery.
Upcoming update news!
Hi, so after watching play through's & gathering feedback there are a few things I wish to bring to the current game before releasing the next level and hopefully add more "replayability".
The tutorial section has had a graphical overhaul & more ability training sections added.
A new infiltration section will be added to the first map to prepare the player for action at a better pace than currently hang-gliding straight into battle. You will still hang-glide!
I feel having all abilities available from the beginning is causing them to be under utilized so I am working on a random drop system for ability usage adding variety to repeat play through's.
The gun will no longer have unlimited ammo, it will require recharging from enemy drops.
A new deflecting shield ability added to off-hand (see above).
This update will hopefully be ready for release next week.