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Genre: Role-playing (RPG)

Cyberpunk 2077

REDstreams summary and recap

Missed the latest episode of REDstreams because you spent the day saving presidents in distress? Not to worry, we’ve got you covered!

Travel by NCART metro


Travel around Night City with ease thanks to Night City Area Rapid Transport metro services. Stop worrying about the traffic and enjoy the view thanks to the 5 metro lines stopping on a total of 19 stations spread throughout the city. Service available only after V receives the text message from NCART.

Radio on the go


This one is for all of the travelling audiophiles in our community! We’ve added a radioport that allows V to listen to the radio while exploring Night City on foot or riding the metro. It comes with adjustable volume and it will automatically turn off when game audio is crucial — for example during conversations.

Improved boss fights


We’ve introduced a number of improvements to boss fights, most notably to the one with Adam Smasher. It is now more iconic, as Smasher will better adapt to the tactics used by players, will be much more relentless and will use Sandevistan — much like he was in Cyberpunk: Edgerunners.

Attention all petrolhe… CHOOH2-heads!


We’ve got a lot of new stuff for all motoring enthusiasts out there!

  • New vehicles, including new motorbikes and a real classic: a cabriolet version of Porsche 911!
  • Replayable car races, available after the race with Claire is finished.
  • More immersive motorbike riding — including ability to throw knives while riding, leaning, doing wheelies and even flips!
  • New car chases — if you mess with the gangs while doing gigs, they might hunt you down later!
  • Newly opened highway.

Making Cyberpunk even more accessible


We’ve moved all of the existing accessibility options and added a handful more to a new Accessibility tab in game settings. Would you like a simplified UI? Or maybe larger fonts? We’ve got you covered! You can read more about our accessibility features here:
https://www.cyberpunk.net/en/news/49591/update-2-1-accessibility-features


Remember: those are just the highlights of the changes coming in the 2.1 Update on December 5th. For more, stay tuned for Patch Notes that will be shared closer to the release. You can also rewatch the stream for more details on the changes described above:
https://youtu.be/Th0_Q8_6UOU

Tune in to REDstreams to learn more about Update 2.1

On December 5th 2023, the same day Cyberpunk 2077: Ultimate Edition hits the shelves, we’ll release a free Update 2.1 for Cyberpunk 2077 and Phantom Liberty, introducing new and hotly anticipated gameplay elements.

If you’d like to learn more about the update join us for REDstreams on December 1st, 4 PM CET on our Twitch channel. Our hosts, Amelia Kołat and Alicja Kozera (Senior Community Managers) will be joined by Paweł Sasko (Quest Director) and Monika Janowska (Producer) to talk about new features and changes.

We have a few nice surprises in this patch so don’t miss it!

Cyberpunk 2077 in The Game Awards 2023

Have you voted already in The Game Awards this year? You can still do so and now you are also able to vote for your favourite games, including Cyberpunk 2077: Phantom Liberty, in the Players' Voice award! It's a 100% fan-voted award where YOU decide the winner.



If you enjoyed Cyberpunk 2077, feel free to also support us in regular categories of The Game Awards:
Best Narrative (Cyberpunk 2077: Phantom Liberty)
Best Ongoing (Cyberpunk 2077)
Best Community Support (Cyberpunk 2077)

Don't forget that you can also vote for Idris Elba in the Best Performance category for his performance of Solomon Reed in Cyberpunk 2077: Phantom Liberty!

Thank you!

Cyberpunk 2077: Ultimate Edition arrives on December 5th!

Starting December 5th, Cyberpunk 2077: Ultimate Edition will be available for purchase digitally all around the world and physically in selected markets. If you like boxes, be on the lookout in your local store!

In the Ultimate Edition, experience the original Cyberpunk 2077 story as well as a new spy-thriller adventure in the Phantom Liberty expansion — a high-stakes tale of espionage set in the deadly district of Dogtown.

The release contains the base game, including the free Update 2.0, which overhauled many of the game’s systems such as dynamic skill trees, vehicle combat and enhanced enemy and police AI, and added various new weapons, vehicles, and clothes, as well as all free DLCs and the Phantom Liberty expansion.

Legends will be made here. What will yours be?

It’s All About You! — S02E01: Nothing to doubt

Hello Night City! Welcome to our brand-new video for the season 2!

You had the chance to vote for the main character of this new video and drum roll... 🥁

Today, we’re honoring Night City's most beloved techie, our amazing Judy Alvarez with your art! Thank you for sharing so much love and passion!

https://youtu.be/gQwka_lPKp8

💡A little reminder: We love giving a spotlight to all creators in our videos, no matter what kind of art you're creating! Submit your works here: https://www.cdprojektred.com/AAY

Patch 2.02

Patch 2.02 for Cyberpunk 2077 and Phantom Liberty is live! It includes quest and gameplay fixes for the most common issues as well as other general improvements.

For details, check out the list of changes below.

Phantom Liberty-specific



  • Rebalanced the time limits for Vehicle Contracts.
  • Various fixes for animations, lighting, scenes, VFX and more.
  • Fixed collision issues in various locations that could cause players to get stuck.
  • When starting a new game and skipping ahead to Phantom Liberty, quests that were simulated as completed will now be visible in the Journal.
  • Fixed an issue where the Quadra Sport R-7 "Vigilante" wasn't available for purchase on the Autofixer website in some circumstances.
  • Fixed an issue where roadblocks were present in front of the Dogtown gates, thus preventing entry.
  • Sasquatch's Hammer will now appear in the vendor's stock at the stadium's black market if it was originally missed after the boss fight with Sasquatch.
  • Dex's body will now spawn in the landfill on saves where the option to skip ahead to Phantom Liberty was selected.
  • It will now be possible to pick up Jackie's guns from the altar in El Coyote Cojo on saves where the option to skip ahead to Phantom Liberty was selected.
  • Addicted To Chaos - Fixed an issue where it could become impossible to complete the quest if the stash is looted before receiving the message with the code.
  • Black Steel in the Hour of Chaos - Fixed an issue where, under specific circumstances, the quest could remain active even after failing it by not following the traces left by Songbird.
  • Firestarter - It will no longer be possible to disassemble the stadium security datashard after looting it from Hansen's body, thus blocking quest progression.
  • Firestarter - It will now be possible to pick up the Bald Eagle weapon after siding with Songbird.
  • Gig: Roads to Redemption - Fixed an issue where the door leading to the stadium's weapons factory could be opened by accident earlier in Firestarter, which later interfered with gig progression and could lock the player behind the door.
  • Hi Ho Silver Lining - Fixed an issue where the objective "Leave Heavy Hearts" might not be marked complete after leaving Heavy Hearts.
  • I've Seen That Face Before - Fixed an issue where the "Go to the vantage point" objective might not be marked complete after reaching the vantage point.
  • Moving Heat - Fixed an issue where it wasn't possible to get in the car because it didn't spawn.
  • Moving Heat - Fixed an issue where the quest could remain stuck on the "Leave with the car" objective even after getting in the car and leaving the area.
  • Run This Town - Fixed an issue where the Black Sapphire could become inaccessible because of closed shutters if the player had triggered combat in the lobby at the end of You Know My Name.
  • Run This Town - Fixed an issue where it wasn't possible to meet Mr. Hands in Heavy Hearts because the elevator was disabled.
  • Run This Town - Fixed an issue where the character menu and fast travel remained blocked after removing Aguilar's imprint.
  • Run This Town - Fixed an issue where the Journal incorrectly suggested that the player had to complete Gig: Spy in the Jungle to continue the quest when, in fact, Gig: Heaviest of Hearts was required instead.
  • Somewhat Damaged - Fixed an issue where Cerberus wouldn't spawn until the corridor chase scene if the player fired a weapon in a specific spot near terminal Sierra.
  • Somewhat Damaged - Removed the attribute check from doors when locked in the Observation Room and adjusted the objective to make it clearer that hiding from Cerberus is required to progress.
  • Spider and the Fly - Fixed an issue where the boss fight with the Chimera might not start.
  • The Damned - Fixed an issue where the quest objective disappeared after the meeting in The Moth, thus blocking progress.
  • The Killing Moon - Fixed an issue where it was possible to trigger the police system while driving to the spaceport.
  • Things Done Changed - Fixed an issue where the screen could go black after calling the nurse.
  • Tomorrow Never Knows - Fixed an issue where completing Heroes made it impossible to ask Misty about the tarot cards.
  • New Person, Same Old Mistakes - Fixed an issue where the door to Bill's hot dog stand was still closed for some players on 2.01.


Quests & Open World



  • Fixed an issue where the Quadra Type-66 "Wingate" wasn't visible in the Call Vehicle menu after being purchased.
  • Johnny will no longer appear when collecting the reward for Trauma Drama prior to completing Act 1.
  • The Trauma Team website will now be accessible on V's computer when the Killing in the Name quest is active.
  • Beat on the Brat: Arroyo - Fixed an issue where beating Buck while having Microgenerator cyberware equipped could block completion of the quest.
  • Gig: We Have Your Wife - Fixed an issue where the gig might not start after approaching the quest area.
  • Life During Wartime - Fixed an issue where Panam might not get on the motorcycle and ride to the gas station if V got on theirs first.
  • Path of Glory - V will no longer flatline after entering the Delamain AV.
  • The Beast in Me - Fixed an issue where it wasn't possible to shoot from the vehicle during the race.


Gameplay



  • Rebalanced the stats of some weapons based on player feedback.
  • The Malorian Arms 3516 received a buff. Recoil is easier to handle, even at low stamina, and damage was increased.
  • Crafting specs for Iconic weapons will now disappear after crafting the item.
  • Added stats to the tooltip of Monowire that were missing.
  • Fixed an issue where it was possible to duplicate junk items.
  • Bullets now deal damage correctly when shooting through glass.
  • Fixed an issue where it was possible to easily obtain Tier 5 Skill Shards early in the game. Their prices have also been adjusted.
  • Disabled the Bait quickhack on enemies standing at the edge of an area they're not supposed to leave.
  • Fixed an issue where the Data Recycler perk recovered the base RAM cost without taking RAM reduction perks into account, thus recovering more RAM than was actually spent.
  • Fixed some specific instances where crowd NPCs could clip through vehicles while walking.
  • Fixed an issue that could cause elevators in various quests to spawn on an incorrect floor if a save/load was performed after they started moving.
  • Fixed an issue where the appearance of V's hands in first-person perspective might not change correctly after installing or uninstalling arm cyberware.
  • Giving money to a homeless person will no longer lower your NCPD Wanted Level.


PC-specific



  • Selecting default graphics settings should now pick the proper Quick Preset based on your hardware and according to the latest system recommendations.
  • Introduced a mechanism for the detection of mismatched or corrupted scripts which are caused by outdated mods or file corruption during update/installation. It will now show a descriptive error message and close the game instead of resulting in a crash.


Miscellaneous



  • Various optimizations, performance improvements and crash fixes.
  • Fixed an issue where some achievements or trophies could unlock after loading a pre-2.0 save on 2.01 despite not meeting the criteria for them. Please note that this fix will not reset already unlocked achievements.
  • Fixed an issue where, under specific circumstances, a "Warning - Detected" message could be displayed instead of "Completed" when having your vehicle scanned or when connecting your personal link.
  • Fixed an issue of blinking trash that could sometimes be visible when crawling out of the landfill in Playing for Time.
  • Fixed a misaligned glitch effect on Johnny.
  • Fixed an issue where NPCs could appear stretched out when affected by explosions or the Savage Sling ability.
  • Fixed an issue where tooltips on the map and interaction prompts for renting apartments showed double the actual price.
  • Blocked Cross-progression from uploading saves bigger than the max save size limit on consoles to prevent crashes and issues when importing such saves.
  • Remastered the voiceover to improve audio quality in German, Simplified Chinese and Japanese.

Patch 2.01

Patch 2.01 for Cyberpunk 2077 and Phantom Liberty is live! It fixes the most common issues players have encountered and improves overall performance of the game, especially in Dogtown.

For details, check out the list of changes below:

Phantom Liberty-specific



  • Balls to the Wall - When talking to Paco, repeating the blue dialogue option from the Corpo lifepath will no longer block progress.
  • Dog Eat Dog - Fixed an issue where it was possible to earn multiple Relic points by triggering the first meeting with Songbird more than once.
  • Firestarter - Fixed an issue that could cause V to get stuck in the wall or roof after performing a Finisher on Kurt Hansen.
  • Moving Heat

    • Fixed an issue that could cause all traffic to disappear after completing the quest.
    • Fixed an issue where triggering combat in the garage in specific scenarios could cause various disruptions to quest flow.
  • New Person, Same Old Mistakes - Fixed an issue where the gate to Bill's hot dog stand was closed.
  • Somewhat Damaged

    • Fixed an issue preventing the player from scanning the Neural Network system.
    • Various fixes for devices in the bunker.
  • The Killing Moon - Fixed an issue that caused the doors leading to the shuttle to not open.
  • You Know My Name

    • Fixed an issue where V could remain connected to the sniper nest, blocking quest progress, after repeatedly switching cameras at the end of the sequence.
    • Reed will now wear his party outfit during the dialogue with Songbird.
  • Addressed an issue where some phone calls necessary to continue the main story began with a delay.
  • Various visual fixes for animations, lighting, scenes, VFX, and more.
  • Performance improvements for both PC and consoles, especially in the Dogtown area.


Quests & Open World



  • Automatic Love - The distortion effect caused by talking to Johnny and selecting a specific dialogue option at the end of the quest will no longer persist on the screen.
  • Ghost Town - Fixed an issue where the quest could get stuck on the "Defeat Nash and his people" objective if the game was saved during combat prior to Update 2.0.
  • Gig: Breaking News

    • Fixed an issue where Ted Fox's car didn't spawn.
    • Fixed an issue where the gig wouldn't trigger after approaching the quest area.
  • Gig: Going-Away Party - Fixed an issue where it wasn't possible to get in the car with Flavio because it spawned underground.
  • Gig: The Lord Giveth and Taketh Away - Fixed an issue where the Militech SUV spawned underground.
  • Killing in the Name

    • Fixed an issue where leaving the quest unfinished could block clue scanning, preventing the player from progressing in many quests.
    • Fixed an issue where the Bartmoss Collective website wasn't visible in some cases.
  • Playing for Time - Fixed an issue where healing and radio icons disappeared from the HUD after the car chase with Takemura.
  • Space Oddity - Fixed an issue where the quest didn't activate if the location was approached prior to Update 2.0.
  • The Heist

    • Fixed an issue where Jackie wasn't present in front of the Afterlife.
    • Fixed an issue where, when riding the elevator to the 42nd floor with low FPS, V could fall through the floor and die.
  • The Prophet's Song - Fixed an issue where completing the quest could cause the police system to turn a blind eye to V's crimes.
  • The Ripperdoc - Fixed an issue where, if the player got into the driver's seat from the passenger seat, Jackie would return to the noodle stand and refuse to drive to the ripperdoc.
  • Fixed an issue where NCPD Scanner Hustles could remain uncompleted even after looting the necessary containers.
  • Fixed an issue where some Iconic weapons wouldn't appear on wall of the Stash in V's apartment.
  • Lowered the value of the Attribute check required to enter the area where the Thermal Katana can be looted.


Gameplay



  • Made it possible to properly switch to Arm cyberware by cycling through weapons.
  • Addressed an issue that could cause V to become invulnerable to all damage.
  • A wrecked NCPD cruiser without wheels won't be patrolling the streets of Night City anymore.
  • Fixed an issue where some obsolete mods in the Inventory and Stash weren't properly exchanged for a new weapon mod.
  • Fixed an issue where weapons obtained pre-Update 2.0 could have a Tier that's too high when compared to the player's level.
  • Removed various obsolete Crafting Specs.
  • Disassembling a Budget Arms Slaught-O-Matic will now give 1 crafting component.


PC-specific



  • Fixed an issue where the UI could show controller inputs when playing on keyboard and mouse.
  • Players unable to get achievements due to an issue that prevented Phantom Liberty achievements from unlocking on PC before a backend fix implemented on the day of the release will have them retroactively unlocked after loading a save from that playthrough.
  • Improved image quality of DLSS Ray Reconstruction in the Ultra Performance setting.


Miscellaneous



  • Various crash fixes.
  • Vehicle radio volume has been adjusted so it's no longer too quiet compared to other sounds in the game. If you've turned down the volume of other sounds in order to better hear the radio, you may want to re-adjust the volume before you continue playing.
  • Added sounds for the Basilisk that were missing.
  • Fixed an issue where the player could earn an infinite score in Trauma Drama by shooting at enemies dropping from a helicopter repeatedly.
  • Growl FM and Dark Star websites will now be visible when playing without Phantom Liberty.
  • Fixed an issue where disconnecting the internet didn't result in an error message being displayed in My Rewards and Cross Progression tabs.
  • The song History by Gazelle Twin and Trash Generation will now be disabled when the "Disable Copyrighted Music" option is turned on.
  • Fixed an issue where hair didn't cast shadows when Ray Tracing was enabled.
  • Players who pre-ordered Phantom Liberty but didn't get the Quadra Sport R-7 "Vigilante" will now receive it.
  • Several improvements and changes to Ukrainian localization, including fixes for lines where the translation lost its original meaning.


REDmod



  • Fixed an issue where tweak mods would not compile in REDmod.
  • Added Phantom Liberty support to REDmod.


Hey, chooms! Please remember that these are just the highlights. There are more improvements and fixes in this patch, so check them out for yourself in the game!

Cyberpunk 2077: Phantom Liberty — out now!

Cyberpunk 2077: Phantom Liberty is available now on Steam.

Return as cyber-enhanced mercenary V and embark on a high-stakes mission of espionage and intrigue to save the NUSA President with the help of NUSA secret agent Solomon Reed.

Phantom Liberty will bring you to Dogtown — the most dangerous district of Night City ruled by arms dealer and warlord, Kurt Hansen.

Get ready to play — and try not to get played.

https://youtu.be/kfX9n_G0N2Y

Learn more about the game:
https://www.cyberpunk.net/phantom-liberty

Buy now:
https://store.steampowered.com/app/2138330/Cyberpunk_2077_Phantom_Liberty/

Update 2.0

The free Update 2.0 for Cyberpunk 2077 is now available!

It brings an overhaul to a number of gameplay mechanics and core game features (such as the police system and Perk trees) along with various fixes and improvements. These changes apply to the base game and are available to all players, free of charge. There's more to come on September 26th for owners of the Cyberpunk 2077: Phantom Liberty expansion!

You can continue playing from existing saves, but in order to have the best experience of the extensive changes we made, we recommend starting a new playthrough. Come September 26th, owners of Phantom Liberty will also have the option to jump straight into the story of the expansion by starting a new game with a new character that is already adequately leveled up.

Because changes to crucial game systems are extensive, we strongly recommend uninstalling pre-2.0 mods until the modding community has a chance to update them. Outdated mods can disrupt the experience in many ways and, in some situations, may cause critical errors.

Please note that the change in PC system requirements announced in June comes into effect with this update. It's especially important to note that running the game on an SSD is now a requirement. We advise against running the game on an HDD (or on a SD card on Steam Deck) due to lower bandwidth which may cause new content to not stream properly.

This doesn't necessarily mean that 2.0 won't launch using the previous minimum requirements. However, because it wasn't tested with them and we won't be actively supporting them, we cannot guarantee the game will work. We recommend considering an upgrade to ensure a more stable gaming experience. Should you want to or need to, you can also revert to the 1.63 version of the game, available on Steam. See how to do it here:
https://support.cdprojektred.com/en/cyberpunk/pc/installation-sp/issue/2461/i-want-to-revert-to-an-earlier-version-of-the-game-1


For more information about the update to PC system requirements, refer to our announcement here:
https://steamcommunity.com/games/1091500/announcements/detail/3692435565227438022


The full list of changes would be way too long to publish, but we've listed the most notable ones below:

COMBAT



New Police System



  • The NCPD will chase you when you commit a crime, whether on foot or in a vehicle.
  • The types of units in pursuit and their behavior will depend on your NCPD Wanted Level. These chases can include various NCPD vehicles, roadblocks and MaxTac swooping in with AVs.
  • The NCPD will now be present in the world, actively patrolling the streets of Night City. Officers working at crime scenes will now also engage in pursuits.
  • You can now hear NCPD radio chatter through the radio.
  • It's now possible to quickhack NCPD officers.


Vehicle Combat



  • Added the option to engage in combat while driving a vehicle from either first-person or third-person perspective. While driving, you can use pistols, submachine guns and health items. Some vehicles come equipped with mounted weapons. Melee combat is possible on motorcycles.
  • Vehicle tires can now be shot or slashed.
  • Introduced new Perks that unlock a variety of vehicle-related abilities such as quickhacking vehicles, increasing collision damage, boosting vehicle weaponry, allowing the use of Sandevistan and Kerenzikov cyberware, and the ability to exit moving vehicles quickly and stylishly.
  • Vehicles vary in durability. Vehicles equipped with CrystalDome technology receive additional protection.
  • You can now encounter AI-driven and randomized chases between different factions in a given district.


Combat AI Enhancements



  • We made numerous improvements to enemy AI, including:

    • Various enhancements to enemy netrunner AI.
    • Improved NPC reactions to grenades and their use of grenades.
    • Improved NPC reaction time when flanked.
    • Faster detection by enemies when you're walking or sprinting.
    • Enemies equipped with Sandevistan cyberware will now activate it to counter a player who uses their own.
    • Enemies that don't hear a silenced weapon but do notice the bullet impact will now properly investigate the source of the gunshot.
    • Made improvements for scenarios where a group of NPCs can join another group in combat against you.


Netrunning Changes



  • Added Perks to expand netrunning capabilities. For example, a new Overclock mode allows you to upload quickhacks by consuming Health if you have insufficient RAM. You can also acquire the ability to queue multiple quickhacks on a single enemy.
  • Rebalanced RAM costs.
  • Rebalanced damage and upload time. Changed the effects of some quickhacks.
  • Removed the option to use Breach Protocol on enemies.


Other



  • Health Items and grenades now have a limited number of charges that recharge over time after being used.
  • Stamina is no longer drained outside of combat for actions like sprinting, sliding and jumping. Stamina is drained when firing ranged weapons or attacking with melee weapons. Stamina cost varies by weapon.
  • Improved the Aim Assist feature.
  • Rebalanced the base game's main boss fights.
  • Introduced Armor Penetration for the base game's main bosses.
  • Removed the one-hit kill protection from civilians.


PERKS & SKILLS




  • A complete Perk tree overhaul. These trees now contain fewer perks, but impact gameplay in a more meaningful way. Progressing in a given Perk tree will allow you to unlock special abilities such as Overclock mode for netrunners, Bolt shots for Tech weapons, the Adrenaline Rush ability for Body-focused character builds, and so on. Because we introduced extensive changes to the Perk system, your spent Perk points on existing playthroughs have been refunded. You can also choose to reset your Attributes once. Feel free to redistribute these Perk and Attribute points to suit your preferred playstyle before you continue playing.
  • We merged the previous Skills into five new ones - Headhunter, Netrunner, Shinobi, Solo, Engineer. These are not restricted by their corresponding Attribute's level. On existing playthroughs, your progression on old skills has been transferred to their new counterparts. Skills unlock new passive buffs every 5 levels, and can be leveled up to a max of 60.
  • Removed the option to reset all Perks at once. Instead, it is now possible to refund each Perk individually for free.
  • Introduced new kinds of progression shards: Attribute Shards, Carrying Capacity Shards and Cyberware Capacity Shards.


CYBERWARE




  • Armor is now provided primarily by cyberware. As a result, clothing's purpose is mostly cosmetic. Clothing items no longer have mod slots, and only some items provide bonuses.
  • The number of cyberware implants your body can handle is now determined by your Cyberware Capacity.
  • Cyberware implants are now Attuned to specific Attributes - the higher the Attribute, the stronger the stat bonus.
  • You can now upgrade cyberware on the ripperdoc screen.
  • Some Cyberware slots can be unlocked by acquiring specific Perks.
  • Added multiple new kinds of Cyberware.
  • Visiting ripperdocs is now more immersive. When getting cyberware installed, you sit on an operating chair and experience different animations depending on the type of implant.
  • Added a side quest introducing the new cyberware system for players who load an older save on the 2.0 update.


WEAPONS




  • Changed the unique effects of some Iconic weapons to better reflect their distinctive features.
  • The "first equip" animation can now be triggered at any time: Hold B or double tap Alt while the weapon is holstered.
  • Added smoke grenades.
  • Added new melee weapon Finishers.
  • You can now find a Thermal Katana in the game.
  • Added new weapon mods and reworked some existing ones. Once installed in a weapon, mods are irreplaceable.
  • All obsolete weapon mods will be removed from the game. In their place you will find new, random weapon mods in your backpack. The quality of any mods added this way depends on your level.
  • Removed the silencer slot from Revolvers.
  • Removed the scope slot from Light Machine Guns.
  • Implemented a new way to craft weapon mods. To craft a mod, you must first have 2 mods of lower quality.
  • Expanded the stash wall in V's apartment to display all of the Iconic weapons from the base game.


VEHICLES



Traffic



  • NPC vehicles can now switch lanes to avoid obstacles.
  • Pedestrians will now try to avoid running into moving vehicles.
  • NPC drivers are now better at avoiding you when you are on foot.
  • Improved braking, acceleration and suspension of cars in traffic.
  • Some NPCs now might react aggressively when you hijack their vehicle.
  • Various improvements to traffic density depending on time of day and night, resulting in more realistic traffic behavior.
  • Driving with a quest-related NPC in your vehicle no longer disables traffic in the occupied lane, resulting in the feeling of a busier city.


Other



  • Fixers will no longer text you about vehicles up for sale. You now purchase vehicles via the AUTOFIXER netpage on V's computer or by using terminals located in gas stations and repair shops throughout Night City. To find these, enable the new Autofixer filter on the world map. Vehicles are sorted by manufacturer. The vehicles equipped with built-in weaponry have photos marked with a special icon. As you earn more Street Cred, you will unlock more vehicles for purchase.
  • Added new user settings to help configure vehicle camera and controls. You can now also choose between three different third-person camera distances when driving a vehicle.
  • We implemented various changes and tweaks to vehicle performance and handling:

    • New speed-sensitive steering applies to most vehicles. The max turn speed and radius adapts to different vehicle speeds better than before.
    • All engines have torque curves now, which reflect the engine’s character and any power modifiers (e.g., supercharger, turbo, hybrid, etc.). Some adjustments and balancing have been made to vehicle acceleration and top speeds.
    • Conducted a full pass on adjustments to braking force. For slower vehicles it has been dramatically increased, and all stopping distances were measured and adjusted as necessary.
    • All vehicles react better to rough terrain and impacts with curbs, meridians, etc. Vehicles feel "heavier" now, as we have improved how we apply gravity as the suspension moves.
    • Many vehicles were fully retuned or their tuning was heavily revised.
    • Multiple other small improvements.
  • Added a new "Driving" category and Driving Manual to the Database.


BALANCE & ECONOMY



NPCs



  • All NPCs now scale to your level. Enemy difficulty is no longer dependent on what area of Night City you're in.
  • Enemies will have different tiers depending on the faction they belong to.
  • Some NPC archetypes will feature Low, Medium or High armor.
  • All resistances for regular NPCs have been removed.
  • Rebalanced game difficulty to increase the challenge at higher difficulties.


Weapons



  • Weapons now scale damage based on their Tier.
  • The damage for Smart weapons has been lowered, but they now benefit from dedicated Perks.


Loot



  • Loot now scales to your level.
  • Removed excessive findable loot in the game, such as loot that distracts from scenes and quest locations.
  • NPCs no longer drop clothing.


Crafting & Upgrading



  • Crafting and upgrading now require only one type of component instead of multiple types.
  • Replaced old rarity levels (Common, Uncommon, Rare, Epic, Legendary) with Tiers (from Tier 1 to 5++).
  • Apart from cyberware, now only Iconic weapons can be upgraded. They gain a higher Tier with each upgrade.


Vendors



  • You can now access the Wardrobe feature through clothing vendors.
  • Vendor stocks scale with your level, expanding as you reach a new Tier.
  • Updated vendor stocks so that each has a more distinctive theme and specialization.
  • Vendors no longer sell quickhack and crafting components.
  • Adjusted the prices of weapons, cyberware, apartments, clothing and more.


AUDIO



New Radio Stations



  • 89.7 Growl FM features songs created by our community. The DJ, Ash, is voiced by Sasha Grey.
  • Impulse 99.9 features a completely new set of songs remixed by Idris Elba.
  • 107.5 Dark Star is a new station for electronic music.


UI




  • The Quest Journal now has a new, cleaner look. Jobs are located in separate tabs, depending on type. The distance to each quest marker is now displayed in the Journal.
  • Added the option to untrack a quest in the Journal.
  • Overhauled the phone UI to be more intuitive.
  • Revamped Perk and Cyberware menus.
  • Simplified item tooltips. The most important stats are now represented by bars to make comparison easier.
  • The minimap will now zoom out dynamically depending on your speed.
  • Updated the minimap to better serve the situation around you. Vision cones will not be visible unless a given NPC reacts to your actions or engages in combat.
  • Improved D-pad navigation in menus.
  • You can now change the HUD safe zone. This option is available in Settings → Interface.
  • Multiple UI fixes for widescreens.
  • You can now preview clothing and weapons not only at vendors, but also in your inventory.
  • The indicators that show the status of active cyberware are now displayed on your HUD.


QUEST FIXES




  • Beat on the Brat: The Glen - Fixed an issue where it wasn't possible to draw fists when the fight started.
  • Blistering Love - Fixed an issue where the parked car despawned after talking to Rogue in front of the Afterlife.
  • Cyberpsycho Sighting: Bloody Ritual - Fixed an issue where Zaria's body could get stuck underground after defeating her.
  • Forward to Death - The forces defending the gate of the construction site now properly attack V.
  • Gig: Serious Side Effects - Fixed an issue where it wasn't possible to deposit the beta acid at the Drop Point.
  • I Fought The Law - Fixed an issue where it was possible to get stuck in the Red Queen's Race after completing the quest.
  • Queen of the Highway - Fixed an issue where it wasn't possible to complete the "Talk to Panam." objective on older saves.
  • Spellbound - It's now possible to steal the data from R3n0's computer if you don't have a cyberdeck.
  • We Gotta Live Together - Fixed an issue where an invisible wall made it impossible to return to the camp on the Basilisk.


STABILITY AND PERFORMANCE




  • Multiple fixes and improvements related to stability and optimization.


MISCELLANEOUS




  • Added Trauma Drama, an arcade mini game that offers a chance to win special rewards.
  • Added more secrets to be discovered in Night City.
  • Added some small scenes to the game, including some conversations with Johnny Silverhand when visiting V's apartment in Megabuilding H10.
  • You can now change tattoos at ripperdocs.
  • You can now choose between three Control Schemes for controllers: Classic, Dynamic and Alternative.
  • Apartments will now give smaller buffs.
  • Updated the Characters tab in the Database to include more side characters.
  • Added new niches to the Columbarium.
  • Added Ukrainian text localization.


PC-SPECIFIC




  • Updated PC system requirements. A SSD is now required to run the game. More information can be found here.
  • Added support for NVIDIA DLSS 3.5, which introduces DLSS Ray Reconstruction, a feature that improves the quality of Ray Traced effects. A GeForce RTX graphics card is required. The option is available in Settings → Graphics in the NVIDIA DLSS section. DLSS 3.5 is only available if Path Tracing is turned on. To make sure DLSS Ray Reconstruction works correctly on your PC, update your NVIDIA Game Ready Driver to version 537.42 at minimum.
  • [AMD SMT] Introduced a new AMD Simultaneous Multithreading (SMT) switch located in Settings → Gameplay → Performance. It allows you to set SMT to Off (only physical cores), On (all logical cores) or Auto (ensuring the performance average across different locations and situations in game is optimal). This change was implemented in cooperation with AMD and is based on tests conducted on both sides.
  • The Crowd Density setting has been moved from the Gameplay tab to the Graphics tab. Additionally, Crowd Density is now tied to Graphics Quick Presets and will change depending on the selected preset, but it can be customized independently if needed.
  • As PC system requirements have been updated, running the game on an SSD is now a requirement on Steam Deck.
  • Updated Steam Deck graphics profile for improved frame rate stability.



Hey chooms, don't forget that these are just the highlights! There are a lot of other improvements and fixes in this update, so go check them out yourself!

Build Planner — craft your Cyberpunk 2077 and Phantom Liberty builds!

With Update 2.0, we have completely redesigned the perks and skill trees to give you the freedom and flexibility to become the cyberpunk that you truly want to be. With a range of brand-new abilities that open up unique approaches to combat, stealth, hacking, and more, you’ll be able to take down your foes in exciting, creative ways that they won’t ever see coming!

Our vision for this new system was to have fewer, but way more impactful, perks for players to choose from. Instead of getting multiple low percentage increases to your damage, you will now get many opportunities to unlock completely different abilities that modify the way you play.

Everyone who continues their playthrough after downloading Update 2.0 will have the one-time chance to redistribute all of their attribute points in order to adapt to the new system. Perk points can be redistributed at any point outside of combat.

With so many new ways to build your character, we wanted players to experiment with their attributes and perk points without the need to commit to it in-game.

For this, we created the Cyberpunk 2077 Build Planner: https://www.cyberpunk.net/build-planner

It’s a fully fledged system that works in your browser — with it, you can plan out and theorycraft many different builds for your personal Cyberpunk character. If you’re particularly proud of a certain build, you can even share it with your chooms!

The Build Planner includes trees from the base game as well as the Relic skill tree from Phantom Liberty — this means you can plan out your builds regardless of which version of the game you own.

If you’re in need of some inspiration, we asked our developers to share their favorite builds with us. Check them out in action and dive into the builds perk by perk!

Karol Matyasik, Lead Gameplay Designer — Bullet-Time Ninja: https://cp2077.ly/BulletTimeNinja
https://youtu.be/H37gr6KT0QE

Yuliia Pryimak, Gameplay Designer — Hack-&-Slash Netrunner: https://cp2077.ly/Hack&SlashNetrunner
https://youtu.be/f_VoisSQHdw

Filip Downar, Lead Gameplay Designer — Savage Slugger Solo: https://cp2077.ly/SavageSluggerSolo
https://youtu.be/t1Y8eRbAdq8

Proud of your build? Make sure to share it with us on social media!