Today's update (the first in over a month -- rare for this game!) brings 12 new mutations to the table -- six negatives and six positives -- as well as a load of changes to some other mutations. The whole mutant system is not intended to be balanced overall, but some of this work makes the harsher ones maybe a little bit less harsh, and some of the more powerful ones a little less powerful. But hopefully they're all more interesting overall.
The work isn't entirely complete, but will be finished off over the coming weeks. That includes fully implementing the new mutations (they're mostly done already) and more tweaks to existing ones. There will also be some additional work around mutations as a whole. It made more sense to release all the new ones at once due to having to restart your character to get them. This will be the last for entirely new mutations for quite a while, but there are more implants coming.
Overall this update gives a lot more options for weird combinations, crazy results and generally having more fun and more ability to customise your character. There are also some other bits and pieces; see the changelog below.
Changelog
12 new mutations.
- 44 in total.
- A mix of negative and positive
- Not all fully implemented yet..
- Released all at once due to the having to make a new character to get mutations
Made some tweaks to some other mutations.
More Differences.
Two new implants.
The Breathe me code now delivers new breathers via a card rather than automatically.
There's a little more at Cluster.
Buffed burner phones a little.
New artwork.
Removed ability to turn off hardware acceleration.
- Seemed to cause some problems, but please report if you need it.
Various typos and bugs fixed; thanks for the reports!
Christmas in Cinci
Christmas is more or less just an excuse to party hard when it comes to 2090s Cinci.
People don't have a lot to live for, so why not? So come and join us in Interstate (and our Discord) for some good times.
To help you along, your breather limit has been doubled for the Christmas period. As well as the city changing its face a little for the holidays, we've got some some unique events for you. If you're in a relationship, expect a gift from your significant other. If you're out on the streets expect to meet a drunk Santa with an unexpected story. If you're on the prowl for new duds, you'll find some exclusive preview items. And more.
We'll also be sharing some exclusive access codes to our Discord community, but here's one for everyone (note that you'll need to be playing during the event to activate it):
Fixed the Septum ring slot and Bridal bar not always showing and hiding with masks properly. -- It can still get stuck if you had Concealed identity; equip/unequip your eyewear or mask if this happens. Fixed open cards going blank when you use the Outfit & weapon controls slot. Possible fix for players using Proton on Linux rather than the native support. Fixed some more typos; thanks for the reports!
Overlay
It's not necessarily a big deal, but it's been a long time coming -- the Steam overlay now works in-game. You can't buy credits directly through it yet, but that's something we'll be adding in future. Note that if you don't like Steam's default shortcut key, you can always change it for each game you use. We've also improved how stat requirements are displayed when you only need to fulfil one out of a group of them (what we call "or groups"). It should be a lot clearer what's going on with them now, especially for colour blind players.
There are a few other things in-game. Top surgery is now possible if you're in a relationship with Ann (although she might be difficult to convince). It'll be unlocked for all other relationships soon as well, along with yet more body modification options. There are also some new quirks and clothing items, and tweaks to some existing content.
Christmas in Cinci
Our holiday event will start on 2024-12-21 and last until just after New Year, as usual. There will be some completely new content this time around, along with the usual previews, access codes and other things. More details closer to the time.
Read the full changelog below
Moved your implants into an Implants slot.
Added prosthetic interfaces as a new item.
- They will be upgradable in future.
Some new clothing items.
Some new wardrobe effects and options.
You can now go back to A place of death.
You can now get top surgery while in a relationship with Ann.
New quirks.
New artwork.
The Steam overlay now works in-game.
- Default to activate is shift-tab, but you can change this in Steam's settings for the game.
Improved how requirements are displayed when you only need to meet one out of a set.
Fixed some possible problems with not tattoos showing up in the Skin slot.
Fixed random vehicle wear sometimes getting stuck (finally).
Fixed a problem with making alts when you have referral credits.
Fixed Your body/Your mind and A more advanced specimen appearing more than once each.
Fixed a rare chance of getting stuck on A body.
Fixed some typos and minor bugs. Thanks for the reports!
Refer me
Refer me
By popular request, the game now has a referrer system. Every player now as a referral code that they can give to any other player -- preferably someone you're actually sending to the game, but it'll work for anyone. You can find your referral code in Menu > Account.
You'll receive ten percent of the value credits that the players you refer buy. This includes their whole account history, not just since they used your code. There will also be additional perks based on the number of paying players you refer. Plus if you've used someone else's referrer code, there's a perk for you too.
This is a completely new system with a number of moving parts, so perks, percentages and other features might be changed in future. As part of this update, the layout of the account dialog has also be altered.
Body modification
Also by popular demand, you can now have top surgery (and bottom will follow soon). Breast enhancement was also possible, but this means you can get a pair if you had none at all. Right now, you can only do this if you don't have a committed partner, for the sake of being able to release this content sooner rather than later. As you can probably imagine, writing all the partner interactions with a body change such as this is quite a lot of work.
However, please rest assured that you'll soon be able to do this even if you have a partner, so please don't be tempted to split up just to get it done! There are plenty more modifications coming soon.
Other stuff
There are various other bits and bobs in this update. Read the full changelog below.
New referrer system.
You can now get top surgery.
You can now get your tongue split.
Removed the Odd jobs cards and moved their content onto the appropriate rumours cards.
- They were basically redundant.
Errands in the dump have had some work.
There's a little more content visiting the Detention Centre without being a prisoner.
You can now ask your associates about your modification project even if you've hit your quota.
Tweaked the Legs slot so it'll show up when wearing more clothes.
Fixed some typos and minor bugs. Thanks for the reports!
Mealtime
The main thing this time is our latest accessibility feature for screen reader and other users. While you have an action button on a card focused, press "e" to bring up a dialog box that explains all the requirements for that action. As ever, you can access the full list of keyboard shortcuts in-game via the menu.
This feature brings the game closer to being completely accessible on screen readers. It's very close as-is, but there are still a handful of things that are tricky to interpret. I'm also planning some additional features that'll make the whole experience a lot smoother.
We've also got more regular features this time, including a schedule for Marie, new cooking recipes for mutants, plus some other tweaks and features around mealtime. Hanging out at the gym has also had a load of work. It was very old content, so felt a little outdated at this point.
Read the full changelog below
You can now use your kimchi. There are some new special recipes. You can now meal prep in bulk for some recipes. Made some additional tweaks to grubbing up. Your urban scout now has a card. Hanging out at the gym has had some work.
Marie now has a schedule. - Plus some other tweaks.
New accessibility feature. - Press e with an option focused to bring up a dialog box with a detailed description. - Includes both the stat requirements and hover text. - There is a menu of keyboard shortcuts in-game. Decks are now fully accessible New artwork.
Corrected the price of some unsorted items. - This also fixes ammo boxes giving too much ammo. Fixed Knowing Zara sometimes being blank. Fixed a problem with slums surveillance teams. Fixed some minor bugs and typos; thanks for the reports!
A place of death
When the votes were combined, Whores for the slaughter and The sickness in the Core won a recent content poll on Discord, and because these two are both closely related and something you can discover early in the game, it made sense to finish them off. Take a moral stance... or don't. The choice is yours.
The absolute winner of the content poll was Cyberchurch. That taking taking longer as it's actually two complex stories in one, with multiple moving parts and will require a lot of other things to be finished first. But it is coming!
However, the main big batch of content being worked on at the moment is more main mission content. A lot has been done already, but there's a lot more still to do. In the meantime, expect the usual smaller updates, tweaks and fixes, as usual.
Events
The next one is Christmas and New Year, which will feature a lot of unique items and previews, as usual. After that, there'll be Valentine's, which is a relative short event. And between the two will be the release of the new OST, both in-game and as a purchase on Steam. It's over two hours of music in total, including both old and new tracks, but everything remastered.
Full changelog
You can now pursue Whores for the slaughter. You can now pursue The sickness in the Core. You can now attend Gunn's performance art show.
Slums surveillance teams have been brought up to standard. More Differences. More Bar stories.
Tweaked the Knowing the... area familiarity cards. Tweaked the State of dress calculation a little. Modified how the Dressed to impress cap works a little. Increased the level at which Clothing wear kicks in a little.
You can now pull back your hood via the outfit controls. You can now access Paying your crew directly from your phone. Reorganised the phone menu a bit.
New artwork.
Fixed the weapon version of the sledgehammer not working. Fixed some typos and other minor bugs; thanks for the reports!
Bugfix release
Fixed occasionally getting stuck on Random oddments. Fixed repeated messages about Toho's sale. Fixed Clear your socket not appearing. Fixed some typos; thanks for the reports!
Minor update
There's a new DMM card. There's a little bit more Halloween content. There's a bit more stuff for the Enforcer. New quirks. Various other small things in different places.
You can now make supply packets and bundle items with enough vehicle stash or current stash.
Fixed a potential problem with underwear being on display when it shouldn't. Fixed the Toho sale message repeating. Fixed some typos and other minor bugs. Thanks for the reports!
Electric
Our Halloween event is still in progress, but we've also got some new content and fixes for you:
New fighter temperament card in the Projects. Electric Ali has had a bit of work. You can now buy and use a Spike display rack.
The game now keeps track of errands completed. New job - Runner. - Not yet implemented, but it'll contribute to your total.
Split the punk outfit into two different ones (skirt or jeans). The high viz jacket now has detachable high viz sleeves. There's some other stuff around and about.
New keyboard shortcut for closing notifications -- shift-n
Buying the Lepidoptera mask no longer kills your character. - If you were affected by this bug, contact support at support@cyberpunkdreams.com to have your character restored. Fixed getting stuck in one of the new SensX spikes. Fixed bad value numbers when putting together supply packets. Fixed some typos; thanks for the reports!