A large update has been released for Cyborg Arena 2, formerly known as Cyborg Arena UE4, the sequel of Cyborg Arena !
It includes the release of many new missions set in new environments and more variety of cyborgs to fight!
4 kind of cyborgs are now present in the game to fight ! The Mega Cyborg, Strong Cyborg, Medium Cyborg and Zombie Cyborg !
Among the missions which were available in the first release (Cyborg Wasteland and Forest), 4 new environments were added !
DESERT
A semi arid desert with canyons and abandoned wooden shacks surrounded by cyborgs fortifications all along the path which goes to the only motorway!
SLUMS
A tropical small village made of makeshift materials with cyborg fortifications all around to destroy.
ABANDONED TOWN
A small abandoned town covered with vegetation and surrounded by a dense forest populated of cyborgs and cyborg antennas.
DESERT TOWN
A small town consisting of gas station, a motel and caravans on an arid desert connected with roads coming from various sides with cyborgs camps all around.
FOREST
A large country side place made of forest and plains with occasional farms and cyborgs installations hidden all around.
CYBORG WASTELAND
A vast mountain desert with series of cyborgs fortified lines and antennas to assault and destroy!
A new trailer has been released to showcase the new content !
https://youtu.be/f52YWzFHO-4
This content has been added to the current release and is now available!
I hope you enjoyed this news!
Devdan
Huge update for Zombie Road Rider! New maps and new zombies!
Hi people!
Zombie Road Rider has received a huge update that was on the work for some times now!
Actually, the game has received a series of updates since the last news that was posted last year ago! So what is new?
A full new environment to play! The City Downtown ! Set in an environment made of skyscrapers and large roads, save the survivors who are running around and bring them to the safe house!
Another new environment, the Industrial Town! Set in narrow streets with old industrial style buildings, largely populated with fully physics-based props, obstacles and zombies to road ride!
The Factory, a modern industrial type place with barricades and zombies to destroy!
Another one main new aspect of the game is that +30 zombies were added to replace the old classic one, so that the game has more variety of characters!
Physics of the cars and vehicles were reworked to feel more enjoyable and powerful against the obstacles and zombies on the road. Improvements were made on the graphics and the optimisation of the game to have it run more smoothly. The menu and user interface was also reworked to be more intuitive and easier to use.
https://www.youtube.com/watch?v=0qe6t-gvPVg
The environments that were added have support for both rescue and freeride game mode!
So this pretty sum up all what you will find in this large update! I hope you will enjoy!
Best,
Devdan
New bundles offers !
New bundles offers were added for the games on Steam !
These are especially interesting if you already own some games and want to buy more of them since only the games you don't own will be purchased at a discounted price.
Meanwhile they offer a permanent discount when making a grouped purchase of games from the same collection.
Don't forget to check the website for more offers!
https://devdangames.com
MISSING EXECUTABLE ERROR (FIX)
Hi, if you receive an error when trying to launch the game saying there is a missing executable, please reinstall the game.
This is due to a misconfiguration in the last update, it has been fixed now.
Sorry for the inconvenience.
Cyborg Arena UE4 released!
I am very happy to announce that the new sequel of Cyborg Arena is now available to play ! Featuring online high score and built with Unreal Engine 4 !
In an attempt to improve the gameplay, graphics and all other parts of the game since its release in 2017, a major update has been released to the game.
You can find the change log here.
MARCH 2020 UPDATE FOR CYBORG ARENA
Major redesign of the adventure map.
Redesigning of the menu.
Removed some intro cinematic in the adventure map.
Changed the buggy with a protected armored car.
Changed roads and access through the mountains.
Added firing effects with cyborgs firing fast projectiles which can be seen and dodged instead of classic and hard to cover instant hits.
Improved collision detection system from cyborgs projectiles to be able to take cover from cyborgs fire.
Redesigning of cyborgs defense lines and assault waves.
Redesigning of the graphics to have a more brighter and clean lighting with maps set during day light instead of dark foggy night.
Optimization for the landscapes and graphics.
Changed and simplified the ambient music.
Changed the classic med kit system to a health regenerating system.
Redesigned the in-game HUD to improve immersion in the game.
Added more indications messages on the screen.
Improved and relocated ammunition stocks on the adventure map with more visual indications to find them and in better strategic places.
Removed the sprint limit to be able to run faster without limit.
Remade the scoring system to focus on cyborgs kills count.
Remade the trailer and screenshots.
Updated the store page with the changes.
Added library graphics assets in Steamworks.
Redesigned the game icon.
Removed some BIK launching videos to make the game installation files lighter.
Redesigned the arena mode to be able to complete it after clearing the arena from all cyborgs.
Lowered the sound volume of weapons SFX which were too louder.
Remade the ending of the game.
Improved the driving of vehicle.
Relocated the different vehicles spawn points with driveable and non driveable areas.
Reworked the arena maps.
Readjusted the kill all cyborgs achievement to sync with the new update.
Fixed the sound issue when replenishing ammo.
Ammo replenishment will now also automatically fulfill the ammo inside the weapon clip.
The game will continue to receive additional update !
I hope you will like it now !
Zombie Road Rider !
Hi everyone !
I just wanted to let you know about Zombie Road Rider, an upcoming zombie car racing game made with Unreal Engine 4 !
About a year after its release, the game has received an update improving the graphics, gameplay and the overall ambient through the game ! By using the feedback acquired since the Early Access.
The main change is the game being made much more brighter with less darkness and post process lens, so it is easier to play and distinct the elements of the game.
Introduction cinematics were added to give a better ambient when starting the adventure map, with a deep and sharp-eyed ambient music to begin with.
About the gameplay, more buggys, medkits, barricades and ammo crates were added on the adventure map to avoid the frustration of missing them when fighting the cyborgs.
Works were also done to re-market the game, with a brand new trailer, screenshots, icon and store page.
https://youtu.be/ydKPPIrnovg
Some minor changes were also done for subtitles and the menu which has now an in-game background, new loading screen
To sum up the works, here is the change list for this update of 18 November 2018 :
Added introduction cinematic.
Improvements for the graphics with better brightness and lightness.
Improvements of the game with new musics, menu and interactive background.
Reduced darkness and post process of the lens/vignette.
Added multiples buggys on the adventure map.
Added more medkits.
Added more barricades on the adventure map.
Added more weapons, ammo crates and grenades crates.
Updated the Steam store page.
New game icon and graphics assets.
Remade the trailer.
Changed loading screen.
Changed in-game texts and subtitles.
Work is still being done to have the game available on Mac OS, but the task is still in its infancy.
Full release of Cyborg Arena, with a complete video walkthrough !
It is after almost 8 months of development that I am very glad to announce that Cyborg Arena has finally been launched as a full release !
It was after first being announced in Greenlight back in April, and Greenlit in June, that the game was released as an Early Access, in October. Since then, a lot of testing, improvements, bug fixes were done for the game to achieve this final build.
During the development of the game, more content and features were developed than what was actually announced in the early trailer. From a simple arena-based game with only few arena maps and weapons from Action Alien, Cyborg Arena has turned into a complete single player game, with a large adventure map explorable with a buggy and 4 arena maps with pickable boost bonus.
A lot of work was done for the cyborgs, especially in creating the different and distinctive animations used when they are walking, running and firing. A dynamic loadout system was also created, which gives to each cyborg a different set of headgears, armors, dresses and weapons randomly created at the beginning of each game.
Work was also done on the cyborg bosses to make them appear much more imposing than the rest of the cyborgs. They wear a heavier armor, have glowing eyes and will be harder to defeat. In the adventure map, they are a also key element of the mission, by dropping the batteries required to power up the long range antenna and send the SOS signal.
The buggy which is also a core element of the adventure map was added to give a more complete gameplay instead of simple combat sequences. It has allowed to create a larger adventure map with many paths and secret places to find. During some tests, having the buggy to pass a bump at high speed could make it fly around and land it on its roof. This is why a smart system was implemented which allows the player to bounce the buggy back to its wheels !
In an attempt to create a credible storyline and improve the narrative dimension of the game, voice acting was done for the radio communications between the commander and the soldiers, depicting their retreats after being overrun by the cyborgs.
Last but not least, to make sure the game was ready for the full release, a complete walkthrough of the adventure map was recorded which last about one hour. It does not show the arena maps but you may watch it to simply have a preview of the game, or if you already have the game but are stuck somewhere in the adventure map.
https://www.youtube.com/watch?v=igaPt_HS7Zg
So with all these things done, the game should have a decent amount of content to leave Early Access. It will of course continue to be updated and improved in the future, but this time as an update for a full version !
One more arena map has been added to the game, named Scrapyard Night and which is taking place at night, inside a small scrapyard surrounded with walls of metal sheets.
The stacks of metal scrap provide an efficient cover against the cyborgs and the terrain itself has many high slopes giving a lot of spots to jump when cyborgs are firing.
Since the map is smaller than the others, the boost bonus are easier to find, which make possible to collect many of them in the same time and use multiple boost bonus simultaneously.
Each collected boost reset the delay of the last boost for 15 seconds, so as long as you find new ones you can keep the previous boost effects!
Improvements were also done to the game, changes list for this update :
Added Scrapyard Night arena map.
Fixed cyborgs on arena mode not spawning.
Fixed the batteries dropped by cyborg bosses sometimes disappearing.
Fixed the texture of the grenades crate.
Fixed achievement to unlock when clearing the adventure map from all cyborgs.
Fixed unlimited grenades boost not being removed when expired.
Made the cyborgs more bright and distinctive.
Improved Arena mode to be harder after a period of time.
Lessen the time needed to survive in arena mode to unlock the arena maps achievements.
Optimisations done for the cyborgs characters.
Optimisations for the game menu.
Starting a game with hard difficulty will now remove the HUD and cross-hair for a better immersion.
Hopefully the game is getting closer to leaving Early Access to reach the full release.