Cycle 28 cover
Cycle 28 screenshot
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Genre: Shooter, Simulator, Indie, Arcade

Cycle 28

Beta Dev Shoot-Out Run 3

“Upgrades, Sean? Where we’re going, we don’t need Upgrades.”

https://www.youtube.com/watch?v=FUG_q8naExI

Sean and I were ready for our third Saturday Beta Dev Shoot-Out. More than that: we were hungry. Sean had been practising his piloting skills all week. I’d made sure to get a solid 8 hours sleep each night. It was time to put the embarrassing performance of last week behind us.

If you’re just coming to the Shoot-Out series, do check out the first two sessions. The rules are simple: Sean and I get three runs of Cycle 28 each, best score wins. In a sense, the battle is to beat each other’s score that week, but the war is for the Cycle 28 leaderboard.

Like the tag line for Cycle 28 itself, this war won’t be easy. It won’t be quick. But that’s okay. We’re not going anywhere.

If you like this video, and others in the Shoot-Outs series, do like and share on Facebook, Twitter, Reddit, etc. We’d really appreciate it!

Until next week… Good hunting, Lieutenant.


Beta Dev Shoot-Out Run 2

It’s Saturday which means Dave and I are trying to make our way up the leaderboard, again. Check out our efforts here.

This week we have been looking through all the feedback from beta testers which we are super appreciative of, so thanks!

We have even started to see some of the testers post gameplay videos, check out this series of videos by SirKirbith.

Watching other people play the game is a huge milestone, honestly I’ve been blown away by the positivity from the beta testers.

Development is coming along well, we are mainly looking at little things like tweaking menus and formatting the leader board better. At this stage the game is about 80% complete and we are going to plan out the final 20% next week.

Beta Dev Shoot-Out

On 5th January 2018, Cycle 28 entered into its closed beta. We invited some of the Pill Bug community – fans and stalwarts of our first game, Intelligent Design – to take a look at the latest version of Cycle 28. Early feedback has been extremely helpful, and very positive. We’re so excited to have people outside the dev team get their hands on the game.

But, there has been one very worrying development.

Thanks to the Leaderboard, we now realise how bad we are at our own game.

In an attempt to fix this dire situation, devs Sean and Dave have decided on a little “friendly” competition to help each other improve their scores. They’ll be making regular videos documenting their (slow) progress. Here’s the first duel, in which they each fight their way through three cycles whilst the other commentates. The competition was fierce, and the results turned out closer than either of them expected…


Watch the videos here:
https://www.youtube.com/watch?v=sdkhxRzF19s&t=2s
https://www.youtube.com/watch?v=CcmK5zxxA78

New Gameplay Video

I hope everyone who celebrates it had a great Christmas. We here at Pill Bug have been hard at work polishing the current build for beta release and thought we would share a video of the current game play.

You can watch it over on my YouTube channel.

A lot of development time has been spent tweaking the camera to try and make Olivia's ship feel really good to pilot. I've added some rotational screen shake (which those of you who are sensitive to will be able to disable in the options menu) and some smoothing to the camera motion. The nearest ship indicator has also seen a change, it now flies across the screen to draw your eye to the nearest threat.

At the moment our plan is to implement a few more bosses, story elements and steam leader boards before releasing the beta on itch. You'll be able to buy a steam key which will give you pre-launch access. Our aim is to launch the beta late January/early February.