Third Act! New bosses! New traits! Released game!!!
There 4 heroes with over 40 abilities and 225 upgrades, almost 100 passive and modifiers
Four worlds with 27 enemies and 10 bosses, over a couple of dozens of interactive objects
6 quests for each pair of heroes, although there is no main quest ‘to save the world’, but we will continue supporting the game and may add new content in the future
New Content Update for June 12
New quest: Paladin and Monk meet a Will-o'-the-wisp
Changes Monk's spiritual strike now deals damage to all targets it goes through Puzzle room in Monk and Wizard quest is easier
New Content Update for April 30
NEW QUEST Orc and Wizard find a new type of reward
Fixed aiming issue with gamepad
New Content Update for March 9
NEW QUEST Hunter and Monk meet a pig overfed with medicinal herbs
Changes Increased the delay when choosing a reward to avoid accidental selection
Balance Patch for Jan 25
Various balance changes. In general, the game is easier at the beginning. Hardcore mode will be added soon to make up for it.
Tier 1 enemies have less HP (200->100) Tier 2 enemies have less HP (200->150) Stronger variants have additional 25 HP
Tier 2 and tier 3 enemies are nerfed Added their stronger variants, which are identical to them before the changes in most cases
Fixed a case when targeting gets locked Fixed the inability to choose an advantage with gamepads
Undead World Update
The world of the undead has been added along with new enemies, a boss and passive traits
As always we are waiting for your feedback
Have fun and great holidays!
New Content Update for Dec 12
NEW QUEST Wizard and Paladin encounter ghosts at night
NEW ABILITY
Changes: Small fixes
We are also finishing work on the fourth world for the Christmas update