Cyco cover
Cyco screenshot
Genre: Adventure

Cyco

CYCO: 07.19.22.S1

FIXED: METER UI ELEMENT NOT PROPERLY SHOWING.
FIXED: BAD RECON (UNIT) BEING ABLE TO ATTACK EACHOTHER.
FIXED: EG TETHER FROM HITTING HERSELF.

UPDATED: OVERHAUL TO RESPAWN SYSTEM TO MORE INTELLEGENTLY SPAWN UNITS IN RELAVENT POSITIONS AND TIMING.
UPDATED: FURTHER IMPROVEMENTS ON BAD RECON (UNIT) ANIMATIONS
UPDATED: MASSIVE IMPROVEMENT TO BAD RECON (UNIT) PATHFINDING

07.17.22.SU1

> UPDATED: Improved Bad Recon (unit) pathfinding.
> UPDATED: Further Improvements on Bad Recon (unit) attack states
> UPDATED: Further improvements on Bad Recon (unit) animations and rigging.

> FIXED: Fever Sustain dealt and recieved parameters not working
> FIXED: Fever Indicator position overlapping with Sustain Bar.

> DEV NOTE: Bad Recon (Unit) attack states where a recent addition, quality and readability will be resolved shortly.
> DEV NOTE: I have become sick , development will slow, though daily updates will continue.

CYCO: 07.16.22.HF1

> UPDATED: Overhauled Fever UI Element.
> UPDATED: Bad Recon (unit) attack states to property animate and attack.
> UPDATED: Hit Indicator font and positioning.
> UPDATED: UI Health Backgrounds to represent full health values.

> FIXED: Overhauled Bad Recon (Unit) animation rig and mesh.
> FIXED: Game starting in Bad Recon (Map) to correctly start in void.

07.15.22 Early Access Initial Update

CYCO: 07.15.22.r1

> ADDED: New map: BAD RECON
> ADDED: New Neutral Aeriel Kick
> ADDED: Fire special (Grounded + Aerial versions)
> ADDED: Bounce velocity, certain attacks cause target to bounce on terrain based on the attack.
> ADDED: Moveset changing system in CYCO config menu. Certain attacks can be interchanged.
> ADDED: Inbounds Mechanic to keep NPC's in level boundaries.
> ADDED: Combo Counter UI element
> ADDED: Mission Timer UI element
> ADDED: Spark VFX to Grab target when dragging
> ADDED: Bad Recon (Unit) Jump and Falling Animations
> ADDED: Music Engine System. Can chose between 4 Music Modes: Ambient, Arcade, Dynamic. Each Map has its own unique music tracks. Can be configured under audio section of config menu.
> ADDED: Audio manager system.
> ADDED: Level selection System.
> ADDED: Cinematic System.
> ADDED: Limb based Hit animations.
> ADDED: Fever System
> ADDED: Rank System
> ADDED: Bad Recon(Unit) Death Functionality
> ADDED: Bad Recon Attacks

> FIXED: Flying glitch caused by forward velocities of forward aerial attacks
> FIXED: Bugged rotation animation value for strafe idle and strafe forward.
> FIXED: Major bug that would make character go into Neutral (grounded) while airborne. All master stances now transition into each other correctly.
> FIXED: Limbs twisting during animation after state transitions.
> FIXED: Jump count being reset if near ground but still airborne.
> FIXED: VFX glitch where footstep object would spawn at hand locations.
> FIXED: Infinite Jumping bug.
> FIXED: Reset in strafe having residual movement values when released.
> FIXED: Disabled being able to access Targeter during cutscenes
> FIXED: Undesired rotation and velocity changes during aerial attacks making user get stuck on top of target character

> UPDATED: Health bars to look more distinctive, as well as adding a background to help determine max health.
> UPDATED: Form Back Prowl on hit velocity to allow for follow up combos.
> UPDATED: Made Hitstun transition animation smoother.
> UPDATED: Overhauled Hitbox system, increased performance.
> UPDATED: Improved charging animation
> UPDATED: Neutral Forward Animation
> UPDATED: EG ponytail model.
> UPDATED: Improved Reset walking animation.
> UPDATED: Improved Aeiral Kick Side animations.
> UPDATED: Disabled Ledge-hopping while in prowl.
> UPDATED: Grounded dodge animation improved.
> UPDATED: Jiggle physics to not look broken when moving at extreme velocities.
> UPDATED: Improved Bad Recon (Unit) being hit animations
> UPDATED: Improved Grab Idle state and animation.
> UPDATED: Improved Grab Forward and Hold Target Animations
> UPDATED: All attacks to have higher hitstun to accommodate easier combo strings
> UPDATED: Overhauled EG Neutral Form Jab string.
> UPDATED: Lowered most grounded attack velocities
> UPDATED: Climbing to turn corners better and added attaching to adjacent side walls.
> UPDATED: Increased EG base speed.
> UPDATED: Increased EG Fall speed.
> UPDATED: Increased Tether End Range.
> UPDATED: Improved Bad Recon (Unit) mesh.

> DEV NOTE: Current fever drain indicator was a last-minute implementation, will be making a more readable one in the coming days.
> DEV NOTE: Daily hotfixes/additions from this point onwards until otherwise specified.

UPDATE: 06.10.22.R1

> ADDED: Audio Implementation
> ADDED: Training Mode
> ADDED: Mordhau Stance
> ADDED: Mordhau Special Attack (Side > Back > Force)
> ADDED: Converse system. Can talk to any targeted character.
> ADDED: New NPC in training mode.
> ADDED: Charge Out, Most attacks can be enhanced by holding FIRE after attack has started. Both meter and charge are required and expended upon use.
> ADDED: Lock Down: Double Tap, STRAFE, PROWL, or FIRE to toggle on those master states.
> ADDED: Prowl Force Side
> ADDED: Prowl Force Back
> ADDED: Aerial Kick Forward
> ADDED: Aerial Force Neutral
> ADDED: New Super Kick Spin Attack. FSFS K
> ADDED: New Special Kick DP Backwards.
> ADDED: New functionality to all NPCs
> ADDED: New Back standing form + follow up. Moved existing uppercut to prowl back.
> ADDED: Charge jump. (PROWL>FIRE while in Pounce)
> ADDED: Skate attack to forward special kick Attack tree. (Back > Kick (after 2nd attack))
> ADDED: Steam cloud integration.
> ADDED: One way platform system.
> ADDED: Main Menu system.
> ADDED: Persistent Configuration Settings.
> ADDED: Persistent Rank.
> ADDED: Compass to HUD
> ADDED: Character "Banking" rotation based on angular and movement speed.
> ADDED: Age gate on startup.
> ADDED: Photosensitive mode.
> ADDED: Button to New Game menu to skip cutscenes
> ADDED: Button to New Game menu to reset Ranks
> ADDED: Proper Ego recovery state
> ADDED: More Clothing options to config menu
> ADDED: Audio log ques for log entries
> ADDED: Notes section to INFO page.
> ADDED: Classic clothing option.
> ADDED: Headband option
> ADDED: Facial cloak option.
> ADDED: Kabuki option
> ADDED: Fundoshi option.
> ADDED: Choker option.
> ADDED: Leg weights option.
> ADDED: Shin and arm armor option.
> ADDED: Glasses option.
> ADDED: Scarf Option
> ADDED: Near / Far Strafing Mechanic

> FIXED: Footstool loop. Added forward velocity to move player from re-footstooling.
> FIXED: Config menu not displaying correct text.
> FIXED: Grounded enemies being launched upwards when attacked with attacks with no launcher.
> FIXED: Grab system not positioning and attacking victim correctly.
> FIXED: Box arch object hitbox parameters
> FIXED: UI clipping errors
> FIXED: Hit victim spinning horizontally.
> FIXED: Parry system from not working.
> FIXED: Grabbing target not being in correct position
> FIXED: UI buttons not working if camera was moving.
> FIXED: Attacking hitboxes being able to hit from any distance glitch.
> FIXED: Tether Yank target not being held properly.
> FIXED: Force Low Command Grab not looking/functioning well.
> FIXED: All command grabs to rotate to target correctly
> FIXED: Certain input buffer motion commands being difficult to input.
> FIXED: Headbutt and knee pommel's not animating and hitting correctly.

> UPDATED: Overhauled entire health system. Was too complex before, has been simplified
> UPDATED: CrossComs general overhaul.
> UPDATED: Ego model, too many improvements to list.
> UPDATED: All attack states and attack parameters have been reworked.
> UPDATED: Now when grabbing someone in the air, state will override into supplex.
> UPDATED: Hitbox attack registry overhaul. All attacks land more reliably.
> UPDATED: Adjusted Force hitbox size. Easier to land all force attacks.
> UPDATED: AI no longer walks towards player if is too close.
> UPDATED: Aerial yank destination position.
> UPDATED: Lighting parameters, shadow quality increased.
> UPDATED: Global font type.
> UPDATED: Main menu, placed Elements at top to allow for more screen real estate for pop up windows.
> UPDATED: QC-S>F Blast visual to be more thin and elongated. Updated Animation.
> UPDATED: Adjusted camera lock on speed to be faster.
> UPDATED: Ego CYCO.LOG Icon

> NOTE: Expect consistent audio implementation from this point forward.
> NOTE: There are too many additions, fixes and updates to list, many have been undocumented.

UPDATE: 04.16.22.A1

> ADDED: Side > Forward > Kick Special Attack.
> ADDED: Form Special DP. (Forward > Side > Forward)
> ADDED: Prowl Fire: Remote Charge. Payload increases the longer it remains undetonated
> ADDED: Blood accumulates on characters in vicinity of force hits.
> ADDED: Character customization page functionality.

> FIXED: Tether targeting system, can now yank enemy AI.
> FIXED: Grab Aerial flying glitch.
> FIXED: Infinite Pounce glitch.
> FIXED: Input Buffer not interpreting certain motion inputs.
> FIXED: Ego tether yank on AI not launching it upwards.
> FIXED: Ego Fire neutral to not hit itself.

> UPDATED: Force hitboxes to be extended outwards. Making aerials easier to land and makes all attacks look like they connect with their visuals.
> UPDATED: Force Aerial attacks to more reliably hit.
> UPDATED: Bad Recon model.
> UPDATED: Input Buffer. Inputs should feel tighter.
> UPDATED: Climb parameters. Easier to climb certain surfaces.
> UPDATED: Input buffer window increased making specials easier to input.
> UPDATED: Fire charge VFX.
> UPDATED: Aerial hit target now moved and kept in place infront of attacker making aerial combos easier to land.
> UPDATED: Hitbox register more reliably.

UPDATE: 04.12.22.A1

> ADDED: Change Log.
> ADDED: Controls Info Page.
> ADDED: Mechanics Info Page.
> ADDED: Meta Info Page.
> ADDED: Steam integration.

> FIXED: Camera clipping issues with character hitboxes.

> UPDATED: Character rotation and velocity physics for aerial attacks now more reliably track target on ground and in air.
> UPDATED: Improved main menu readability.