Easter has arrived again in Damascus (albeit a bit late) and with it comes the and even larger bunny infestation Damascus than before.
We are looking to you players to help control the number of bunnies as they are everywhere. Of course these bunnies do have some lovely goodies that they drop once you have killed them.
There are also a range of 64 items that can be opened from the Easter Egg with 6 of the items being a different coloured warm hat.
5 new cosmetics have also been added to Shalk's Cosmetic Store and 2 older ones have been brought back. The Basket of Eggs has replaced the Ugly Sweater, the Sexy Bunny Ears have replaced the Scream Mask, the Sexy Bunny One Piece has replaced Mr Snowman, the Bunny Ears have replaced the Forest Demon Mask, the Egg Head has replaced the Snowy Christmas Ring, the Carrot Blade has replaced the Snowy Ring and the Easter Jon Suit has replaced the Flower Ring.
Happy Easter to everyone and happy grinding!
Patch 1.32
========================================
General
+ Started the Easter Event. It will run for 2 weeks. + Shalk's Cosmetic Store has new stock! + The Basket of Eggs has replaced the Ugly Sweater for 1000 CC. + The Sexy Bunny Ears have replaced the Scream Mask for 1500 CC. + The Sexy Bunny One Piece has replaced Mr Snowman for 1500 CC. + The Bunny Ears have replaced the Forest Demon Mask for 1500 CC. + The Egg Head has replaced the Snowy Christmas Ring for 2000 CC. + The Carrot Blade has replaced the Snowy Ring for 2000 CC. + The Easter Jon Suit has replaced the Flower Ring for 2500 CC.
Galactic Frontier Kickstarter Event!
Patch 1.31 - Galactic Frontier Kickstarter Event!
Today is an auspicious occasion for us at Team Teal. We are starting a kickstarter campaign to raise money to fund Galactic Frontier, a game we have been working on alongside Damascus.
To celebrate this we decided to create an event in Damascus, with the items that get dropped having a space theme to them. The event is simple. Around the world are 3 types of enemies of various levels and killing them will drop the cosmetics.
But we didn't stop there. Because we felt you deserved more so we actually created a 4 level dungeon which is actually a bunker, a lost remnant of a world long forgotten. Here you will encounter 4 kinds of robotic enemies, the likes of no one in Damascus has seen before. And at the end of the dungeon is Decimus of the Machine Plague, a multi combat boss with some spicy mechanics and juicy drops.
We'd really appreciate the support with the Kickstarter. We love what we do and getting Kickstarted would allow us to dedicate more time to making games.
+ Started the Galactic Frontier Kickstarter Event. It will run for 2 weeks. + In celebration of the event every person who logs in will get the first pet Brobot deposited in their Wardrobe. + Jimbos have been added to the game. Their combat level is 4 and they attack with melee. + Babooms have been added to the game. Their combat level is 19 and they attack with melee. + Claw Bots have been added to the game. Their combat level is 102 and they attack with melee. + Injectors have been added to the game. Their combat level is 138 and they attack with psychic. + Decimus of the Machine Plague has been added to the game. He is a multicombat boss. His combat level is 730 and attacks in 2 stages. The first stage is range and the second stage is psychic, with a special psychic ability that can hit up to 3 players from distance. + A Bunker has been added to the game in the north west of Dominia. This is a multicombat area and has 4 levels to it. All enemies are aggro. Enemies also have a 1 minute respawn time (excluding boss) in the Bunker. + A Dungeon Crate has been added just outside this bunker. If you die in the dungeon your items will be transported to the crate and players will have to pay the alch value to get them back. DIMs do not have access to the crate so if they die in the dungeon their items will be dropped on the floor. + Add the Ray Gun to the game. It requires level 80 to equip and is a range weapon. It has a 1 in 300 drop chance from Decimus. + Added Energy Cells to the game. They are the ammo required for the Ray Gun. All enemies in the Bunker drop different amounts of these. + Added the Psy Sabre to the game. It requires level 80 in psychic to equip. It has a melee attack distance. It comes in 5 different colours. Each colour Psy Sabre has a 1 in 1500 drop chance against Decimus which equates to a 1 in 300 chance to get a Psy Sabre. + Added Focal Lens' to the game. These can get used on a Psy Sabre to change its colour. They come in 5 different colours. Using a Focal Lens on a Psy Sabre will consume the Focal Lens. + Gave all dungeons slightly brighter lighting.
Bug Fixes
+ Fixed a bug where equipping an item in the shield slot with Cursed Claws equipped would result in the player losing their charges. + Fixed a bug where players could use the actuators in their Actuator Pouch if it was in the bank. + Fixed a bug where rings would not drop on death.
Christmass Event!!
Christmas Event!
Christmas has arrived once again and boy do we have a present for you guys. We are releasing Damascus' 20th skill today! Jewellery has arrived just in time for the festive season. So get on down and get crafting!
As well as Jewellery we have our classic Christmas update for you guys. The elves have been busy in Damascus however yet again they seem to be missing some of their presents. They've been hard at work at various places in Damascus and presents have been popping up all over the place.
There have been 2 activities that reportedly drop presents. Once a player has travelled a certain distance a present will be dropped at their feet. The other method is more active. When players use an Anvil, Furnace, Fletching Table, Mechanics Table, Explosives Bench, Cooking Range or Jewellery Crafting Station, there is a 1 in 16 chance that a Christmas Present will appear in your bank. These Christmas Presents have lovely new cosmetics inside them.
There are also a range of 64 items that can be opened from the Christmas Stocking with 6 of the items being a different coloured sweater.
4 new cosmetics have also been added to Shalk's Cosmetic Store. The Ugly Sweater has replaced the Chicken Head, Mr Snowman has replaced the Witch Hat, the Snowy Christmas Ring has replaced the Rainbow Man and the Snowy Ring has replaced Super Luci.
Merry Christmas and happy grinding!
Patch Notes - Patch 1.3
========================================
General
+ Started the Christmas event. It will run till the 8th of January. + Added Gemstone Stalls to Dockthda and Port Hazzard. They have the same drop rates as Gemstone Rocks but also has a fail rate of the players StaminaLevel/120. Players need a Stealing level of 85 to steal from the Gemstone Stall. + Added Wells to Split City, Three River Fort, Smugglers Den, Cactorio, Dominia, Dockthda, Rogues Rest and Burning Burden. + Add the ability for players to fill up Vials, Psyvials, Buckets and Bowls from Wells. + Added Silver Rocks to the Punk Hazzard Caves. + Added Clay Rocks to the Punk Hazzard Caves. + Added shortcuts to the game. They will require a certain level in Stamina to use. + Added 2 shortcuts in the mountains below Mt Greeff. Requires level 20 Stamina. + Added a shortcut in the wall above the Three River Fort bank. Requires level 30 Stamina. + Added an shortcut in the fence by the Endlandia farming allotment. Requires level 35 Stamina. + Added a shortcut in the fence by the Psywood Trees in Dockthda. Requires level 40 Stamina. + Added a shortcut in the north of Punk Hazzard over the water. Requires level 45 Stamina. + Added a shortcut in the east wall of Dominia. Requires level 50 Stamina. + Added a shortcut for gemstone mining in the Punk Hazzard caves. Requires level 55 Stamina. + Added 4 shortcuts to the east of Port Tall. Requires level 60 Stamina. + Added 4 shortcuts on the way down to Tikitama. Requires level 70 Stamina. + Added a shortcut to the Mutated Hydra in the Punk Hazzard caves. Requires level 80 Stamina. + The Ratman King has decided to move. He can now be found around the Damascus Exchange in Split City. + Enemies that are royalty now have an extra drop where players will get a random Gemstone. + Added a different colour for getting a special rare drop. + Added some travellers to Twin Peaks. + Added the ability for players to buy cosmetics from the bond menu in the sidebar. + Updated the Stamina skill info menu. + Updated the Stealing skill info menu. + Added the Clay Package to the Ore Store in Port Ptolemy. + Added the Bucket Package to the Ore Store in Port Ptolemy. + Added the Bucket of Water Package to the Ore Store in Port Ptolemy. + Added the Pot Package to the Chemistry Components Store in Punk Hazzard. + Added a new skill to the game. Jewellery has been added as the 20th skill. + Added Jewellery Crafting Stations to the game. Jewellery can be crafted here. They are found in Smugglers Den, Cactorio and Dominia. + Added Ring Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Necklace Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added Amulet Moulds to the game. They require level 1 Jewellery to make and are made with Clay and a Bucket of Water. It has 14 charges. + Added the Ring of Light Damage. It requires level 1 Jewellery to make and is made with a Ring Mould, Silver Bar and Topaz. It gives +3 to offensive stats. + Added the Necklace of Trading. It requires level 2 Jewellery to make and is made with a Necklace Mould, Silver Bar and Topaz. It lets players buy and sell at 99 Trading prices. It has 8 charges. + Added the Amulet of Light Defence. It requires level 4 Jewellery to make and is made with a Amulet Mould, Silver Bar and Topaz. It gives +5 to defensive stats. + Added the Ring of Looting. It requires level 6 Jewellery to make and is made with a Ring Mould, Gold Bar and Topaz. It makes all stealing 1 tick actions. It has 8 charges. + Added the Chef's Necklace. It requires level 8 Jewellery to make and is made with a Necklace Mould, Gold Bar and Topaz. It stops the burning of food. It has 8 charges. + Added the Goblin Amulet. It requires level 10 Jewellery to make and is made with a Amulet Mould, Gold Bar and Topaz. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Prospecting. It requires level 12 Jewellery to make and is made with a Ring Mould, Silver Bar and Alexandrite. It makes all mining 1 tick actions. It has 8 charges. + Added the Ranging Necklace. It requires level 14 Jewellery to make and is made with a Necklace Mould, Silver Bar and Alexandrite. It gives +5 to ranging accuracy and +5 to ranging defence. It has 8 charges. + Added the Amulet of Felling. It requires level 16 Jewellery to make and is made with a Amulet Mould, Silver Bar and Alexandrite. It makes all woodcutting 1 tick actions. It has 8 charges. + Added the Ring of Knowledge. It requires level 18 Jewellery to make and is made with a Ring Mould, Gold Bar and Alexandrite. It gives +1 to all stats. + Added the Necklace of Insight. It requires level 20 Jewellery to make and is made with a Necklace Mould, Gold Bar and Alexandrite. It gives +2 to all stats. + Added the Ptolemic Amulet. It requires level 22 Jewellery to make and is made with a Amulet Mould, Gold Bar and Alexandrite. It teleports the player to Port Haven. It has 8 charges. + Added the Ring of Minor Damage. It requires level 24 Jewellery to make and is made with a Ring Mould, Silver Bar and Tormaline. It gives +6 to offensive stats. + Added the Psychic Necklace. It requires level 26 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tormaline. It gives +5 to psychic accuracy and +5 to psychic defence. + Added the Amulet of Minor Defence. It requires level 28 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tormaline. It gives +10 to defensive stats. + Added the Endlandian Ring. It requires level 30 Jewellery to make and is made with a Ring Mould, Gold Bar and Tormaline. It teleports the player to Endlandia. It has 8 charges. + Added the Necklace of Lesser Healing. It requires level 32 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tormaline. It gives +1 health to all healing. + Added the High Seas Amulet. It requires level 34 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tormaline. It catches the highest level of fish possible. It has 8 charges. + Added the Swift Ring. It requires level 36 Jewellery to make and is made with a Ring Mould, Silver Bar and Tanzanite. It restores the players stamina bar when it gets depleted. It has 4 charges. + Added the Strength Necklace. It requires level 38 Jewellery to make and is made with a Necklace Mould, Silver Bar and Tanzanite. It gives +5 to melee accuracy and +5 to melee defence. + Added the Dockthdarian Amulet. It requires level 40 Jewellery to make and is made with a Amulet Mould, Silver Bar and Tanzanite. It teleports the player to Dockthda. It has 8 charges. + Added the Ring of Minor Competence. It requires level 42 Jewellery to make and is made with a Ring Mould, Gold Bar and Tanzanite. It gives +4 to all stats. + Added the Necklace of Minor Competence. It requires level 44 Jewellery to make and is made with a Necklace Mould, Gold Bar and Tanzanite. It gives +5 to all stats. + Added the Amulet of Cultivation. It requires level 46 Jewellery to make and is made with a Amulet Mould, Gold Bar and Tanzanite. It halves the time for a crop to grow. It has 8 charges. + Added the Ring of Damage. It requires level 48 Jewellery to make and is made with a Ring Mould, Silver Bar and Sapphire. It gives +9 to offensive stats. + Added the Cactorian Necklace. It requires level 50 Jewellery to make and is made with a Necklace Mould, Silver Bar and Sapphire. It teleports the player to Cactorio. It has 8 charges. + Added the Amulet of Defence. It requires level 52 Jewellery to make and is made with a Amulet Mould, Silver Bar and Sapphire. It gives +15 to defensive stats. + Added the Ring of Hibachi. It requires level 54 Jewellery to make and is made with a Ring Mould, Gold Bar and Sapphire. It cooks any fish the player catches. It has 8 charges. + Added the Necklace of Healing. It requires level 56 Jewellery to make and is made with a Necklace Mould, Gold Bar and Sapphire. It gives +2 health to all healing. + Added the Ring of Smelting. It requires level 58 Jewellery to make and is made with a Amulet Mould, Gold Bar and Sapphire. It smelts certain ores as the player mines it. It has 8 charges. + Added the Dominian Ring. It requires level 60 Jewellery to make and is made with a Ring Mould, Silver Bar and Emerald. It teleports the player to Dominia. It has 8 charges. + Added the Necklace of Life. It requires level 62 Jewellery to make and is made with a Necklace Mould, Silver Bar and Emerald. It teleports the player to Split City if they are about to die in combat. It has 1 charge. + Added the Amulet of Suffering. It requires level 64 Jewellery to make and is made with a Amulet Mould, Silver Bar and Emerald. It gives -150 to all stats. + Added the Ring of Competence. It requires level 66 Jewellery to make and is made with a Ring Mould, Gold Bar and Emerald. It gives +7 to all stats. + Added the Necklace of Competence. It requires level 68 Jewellery to make and is made with a Necklace Mould, Gold Bar and Emerald. It gives +8 to all stats. + Added the Punk's Amulet. It requires level 70 Jewellery to make and is made with a Amulet Mould, Gold Bar and Emerald. It teleports the player to Punk Hazzard. It has 8 charges. + Added the Ring of Major Damage. It requires level 72 Jewellery to make and is made with a Ring Mould, Silver Bar and Ruby. It gives +12 to offensive stats. + Added the Beserker's Necklace. It requires level 74 Jewellery to make and is made with a Necklace Mould, Silver Bar and Ruby. It gives +10 to a player's max hit. + Added the Amulet of Minor Defence. It requires level 76 Jewellery to make and is made with a Amulet Mould, Silver Bar and Ruby. It gives +25 to defensive stats. + Added the Ring of Items. It requires level 78 Jewellery to make and is made with a Ring Mould, Gold Bar and Ruby. It keeps your 5 most valuable items upon death. It has 1 charge. + Added the Necklace of Major Healing. It requires level 80 Jewellery to make and is made with a Necklace Mould, Gold Bar and Ruby. It gives +3 to all healing. + Added the Amulet of Noting. It requires level 82 Jewellery to make and is made with a Amulet Mould, Gold Bar and Ruby. It allows players to buy noted items from stores. It has 1 charge. + Added the Ring of Unending Damage. It requires level 84 Jewellery to make and is made with a Ring Mould, Silver Bar and Diamond. It gives +15 to offensive stats. + Added the Necklace of Destruction. It requires level 86 Jewellery to make and is made with a Necklace Mould, Silver Bar and Diamond. It restores the players destruction bar when it gets depleted. It has 4 charges. + Added the Amulet of Unending Defence. It requires level 88 Jewellery to make and is made with a Amulet Mould, Silver Bar and Diamond. It gives +35 to defensive stats. + Added the Ring of Major Competence. It requires level 90 Jewellery to make and is made with a Ring Mould, Gold Bar and Diamond. It gives +10 to all stats. + Added the Necklace of Major Competence. It requires level 92 Jewellery to make and is made with a Necklace Mould, Gold Bar and Diamond. It gives +12 to all stats. + Added the Amulet of Enchanting. It requires level 94 Jewellery to make and is made with a Amulet Mould, Gold Bar and Diamond. It gives the player a 10% chance to make E. Damascus when making Damascus items. It has 1 charge. + Added the Ring of Power. It requires level 99 Jewellery to make and is made with a Ring of Major Competence, Gladiatorial Ring and Enchanted Heart. It gives +20 to all stats. + Added the Amulet of Unending Power. It requires level 99 Jewellery to make and is made with a Necklace of Major Competence, Amulet of Power and Enchanted Heart. It gives +20 to all stats.
Bug Fixes
+ Fixed a bug where Ancient Dragons showed a boss drop message.
Balance Changes
+ Weapon Stalls now give a variety of weapons when stolen from. There is a 1 in 100 chance of getting E. Gold, a 2 in 100 chance of getting E. Copper, a 4 in 100 chance of getting Psywood, an 8 in 100 chance of getting Steel, a 16 in 100 chance of getting Iron, a 32 in 100 chance of getting Bronze and a 37 in 100 chance of getting Copper. The selection of weapons includes Dagger, Short Sword, Katana, Battle Axe, 2H Sword, Scimitar, Mace and Halberd. + Weapons Stalls have had their max stock increased from 5 to 6. + Sturgeon Stalls have had their max stock increased from 5 to 6. + Psywood Bars now require 1 x Psywood Logs and 1 x Iron Ore to make. + Removed Bronze Bars from the Chemistry Components Store in Punk Hazzard. + Have specifically made it so that Ancient Dragons are unaffected by Bind and Freeze Spells as well as Freeze Grenades. + Healing Actuators' alc value has changed from 1 to 10. + Binding Actuators' alc value has changed from 1 to 25. + Greater Actuators' alc value has changed from 1 to 50. + Teleport Actuators' alc value has changed from 1 to 100. + Combat Actuators' alc value has changed from 1 to 200. + Cursed Actuators' alc value has changed from 1 to 100. + Demonic Shards' alc value has changed from 1 to 100.
Halloween Event!
Halloween Event!
Halloween has once again arrived in Damascus. Its the most polarising event to grace Damascus. Some people absolutely love it, others cant handle it. It is the classic Stealing and Farming event as well as 4 new cosmetic items at Shalk's Store.
A quick refresher for the event. All the enemies in the game whom you can pickpocket have extra Skullkin Seeds in their pockets. There is a 1 in 8 chance of pickpocketing 1 of these seeds. You can now also steal this seeds from any of the stalls around Damascus. However there is a 1 in 16 chance of stealing 1 of these seeds. You can then use them on farming allotments to grow Skullkins! After an hour a Skullkin will be ready for harvest which you can open to get this year's Halloween cosmetics.
Shalky's Cosmetic Store has gotten 4 new Halloween themed items. The Fireworks Package 2021 has replaced the Freedom Facepaint, the Scream Mask has replaced the Freedom Shield, the Forest Demon Mask has replaced Wyn's Favorite Gloves and the Ring of Flowers has replaced the UFO. Happy Farming!
+ Started the Halloween Event. + Players will be able to plant their Pumpkin Seeds from last year however it will grow Pumpkins with last year's cosmetics. + Have made enemies that can be pickpocketed have their default left click action be "Pickpocket" and if the player right clicks the enemy they shall see the option to "Attack". + Added a left click option to "Teleport" for the Awakened Blood Bull Skull. + Shalk's Cosmetic Store has new stock! (A reminder that Shalk's Cosmetic Store has been moved to above the bank in Dominia). + The Fireworks Package 2021 has replaced the Freedom Facepaint. + The Scream Mask has replaced the Freedom Shield. + The Forest Demon Mask has replaced the Wyn's Favorite Gloves. + The Ring of Flowers has replaced the UFO.
Bug Fixes
+ Fixed a bug where players with a Survival level below 70 would not get the bonus Survival levels when cooking while having the Chef Apron equipped. + Fixed a bug where if a player alchs noted items the item would be unnoted on the client side. + Fixed a bug where players who are not members could use the teleport spells to teleport to members areas. + Fixed a bug with a player's trading card collection where players could not right click on foils that had not been collected yet.
Balance Changes
Questing Update!
Questing Update! - Patch 1.28
The much anticipated Quest Update is finally live! We've added 7 new quests, a whole host of new items, a new cave dungeon, a complete overhaul to the guildwork skill and a new boss fight. So far this has been the biggest update we've ever done for Damascus and we are very excited to share it with you all!
Guildwork can now be done with skilling! Contracts award guild points which can be spent at the Guild Master in Dominia, go check it out!
Patch 1.28
========================================
General
+ Added the Plasma Vial Package to the Dragon Plasma Store on Punk Hazzard. + Added the Airtight Vial Package to the Explosives Components Store on Punk Hazzard. + Added a Bank next to the furnaces and anvils on Regular Island. + Added a Noting Machine on the east side of Punk Hazzard. + Added Exchange Clerks next to the bank in Dominia. + Added a Guildwork Board to Punk Hazzard. + Goliver's Lair got a home makeover. + Adding a cosmetic room above the bank in Dominia. + Relocated the Cosmetic Wardrobe to the cosmetic room in Dominia. + Added Cosmetic Wardrobes to all major cities. + Shalk's Cosmetic Store has been relocated to the cosmetic room above the bank in Dominia. + Added the Copper Conundrum quest. + Added the Actually Actuators quest. + Added the Bone and Bow quest. + Added the Some Goblins Want To Farm quest. + Added the Intro to Damascus quest. + Added the Punks of Hazzard quest. + Added Gemstones to the game. They can be acquired through mining Gemstone Rocks and require a Mining level of 50. + Added Ancient Green Dragons to the game. They have a combat level of 302 and attacks with Melee. + Added Ancient Blue Dragons to the game. They have a combat level of 303 and attacks with Melee. + Added Ancient Red Dragons to the game. They have a combat level of 305 and attacks with Melee. + Added Ancient Yellow Dragons to the game. They have a combat level of 310 and attacks with Melee. + Added the Mutated Hydra to the game. It has a combat level of 376 and attacks with Ranging. + Added the Unholy Bulwark to the game. It has a 1 in 150 drop rate from the Mutated Hydra. + Added the Gladiatorial Ring to the game. It has a 1 in 300 drop rate from the Mutated Hydra. + Added the Cursed Claws to the game. They are now a 1 in 300 drop from the Cursed Yeti and require 80 psychic to equip. They have replaced the Plasma Belt drop for the Yeti. They must be charged with Cursed Actuators to deal damage. + Added Cursed Actuators. They require E. Ice, 10 Greater Actuators and 100 Coins to make 5. + Add the Hermit. He is an NPC nearby the Cursed Yeti who explains to the player what Cursed Actuators are. + Added skilling contracts to Guildwork. Players now have the option to either choose a combat contract or a skilling contract for Guildwork. The combat contracts work the same as before. With skilling contracts, players are now given a choice of 3 skills. They then receive 3 tasks of varying difficulty in the skill they chose. Players are awarded Guildwork Points for completing a task. Players get 10 points for an easy task, 20 points for a hard task, 30 points for a hard task and 50 points for a boss task. Players can spend these points at the Guildmaster. + Players who trained Guildwork prior to this patch will receive points equal to their Guildwork exp / 2000. + Added the Guildmaster to the game. He can be found in Dominia. All Items are untradeable, non-marketable and cannot be dropped except for the Port Tall E. Stone. + Added Port Tall E. Stones to the game. It costs 10 points per E. Stone. + Added Guild Apprentice Gloves to the game. They require a Guildwork level of 40 to wear. They give a 2.5% damage bonus when worn for a combat task. It costs 100 points. + Added Guild Apprentice Helm to the game. They require a Guildwork level of 50 to wear. They give a 3.75% damage bonus when worn for a combat task. It costs 150 points. + Added Guild Master Gloves to the game. They require a Guildwork level of 70 to wear. They give a 5% damage bonus when worn for a combat task. It costs 200 points. + Added Guild Master Helm to the game. They require a Guildwork level of 80 to wear. They give a 7.5% damage bonus when worn for a combat task. It costs 250 points. + Added Cloak of the Guild to the game. They require a Guildwork level of 90 to wear. They give a 12.5% damage bonus when worn for a combat task. It costs 300 points. + Added the Chef Apron to the Guildwork Store. It adds 70 invisible Survival levels when cooking. It costs 1000 points. + Added the Plasma Belt to the Guildwork Store. It can store up to 30 Empty Plasma Vials. It costs 1000 points. + Added the Meat Sack to the Guildwork Store. It can store up to 30 Raw Meat and Fish. It costs 1500 points. + Added the Actuator Pouch to the Guildwork Store. It stores actuators. It costs 2000 points. + Changed the Chef Hat to be a cosmetic item. + Added enemy collectible cards to the game. They are dropped from monsters. Normal Cards have a 1 in 100 drop rate and Foil Cards have a 1 in 1000 drop rate. + Added in Preni99 the Collector. Players can store their enemy collectible cards here. + Changed the Scarf sprite due to a request from the original owner.
Bug Fixes
+ Fixed a bug where if the player's Survival level was lower than 30 they would not receive the extra 30 invisible levels when cooking with a Chef Hat. + Fixed a bug where the Chef Hat would not work when cooking on a fire. + Fixed a bug where the northernmost Gold Rock by Cactorio was incorrectly placed. + Fixed a typo in the Destruction tooltip for Psychic Pulse and Kinetic Pulse. + Fixed a bug where having men or women as your Guildwork task would not count certain men and women towards your task. + Fixed a bug where players could not finish the Smuggling Situation quest.
Balance Changes
+ Replaced the Damascus Pickaxe with the Damascus Scimitar on the Demon Prince drop table. + Replaced the Plasma Belt with the Cursed Claws on the Cursed Yeti drop table. + Have reworked the way multi combat drops work. Any player qualifies for a guaranteed drop once they have inflicted damage greater or equal to 5% of the enemy's max health. This guaranteed drop does not include the boss-specific rare drops. Everyone who inflicted more than the 5% threshold will qualify for a chance to get the boss-specific rare drop with the players who dealt the most damage getting the highest chance and the players who dealt the least getting the lowest chance. Only one player will get a roll for the boss-specific drop.