This is the biggest update since the game launched in Early Access. It contains 2 new levels, a Christmas theme, a Christmas hat, and an updated Demo version :)
We added one of the 2 new levels in the Demo to allow the players to enjoy more and give them a better idea of the game and how difficulties impact levels. We also resolved a bug in the Infinity mode where the elapsed time was stopped when the player reached 5 minutes. Try to go over 5 minutes; Good luck ^^ Since we added 2 new levels and fixed bugs in the Infinity mode, we've reset the leaderboard (you can try to be the best on the board again). PlayStation and Switch controllers are now compatible with the game.
Don't hesitate to contact us if you discover new bugs or have any feedback. Contact us on Discord, or via the form accessible from the game's main menu.
Merry Christmas and happy new year to you all! See you soon. We hope you'll enjoy the update :)
BUG FIXES
Fixed an issue in "Infinity" mode where elapsed time was incorrectly computed
CONTROLLERS
PlayStation and Switch controllers are now compatible with the game
DEMO
A new version of the free demo is available
In this version a new level was added, there's now one "easy" and one "hard" level
All fixes done in the game during the last patches are now also available in the demo (Christmas there, character hat, bug fixes, etc.)
LEVELS
Millennials: new level and music
Last Hope: new level and music
Need a break: the difficulty of the level was changed from "medium" to "hard"
Need a break: some animations were updated to be better synced with the music, an "elevate" animation was updated to allow characters to jump to the max height, removed a hole in the wall at the end of the level (this hole sometimes allowed players to get out of the main Cube)
CHARACTERS
A Christmas hat was added to the game for the character. You can equip your character during character selection
UI
A new Christmas theme was added to the game, it will be ON by default, but can be disabled in the settings menu. After the Winter holidays period, the theme will be OFF by default
Your head accessory is now displayed on your character in the score end menu
Update credits menu (scroll and content)
PHYSICS
In "Multiplayer" mode, the shockwaves now also affect invincible characters (the character is invincible for a few seconds after taking damage)
Augment the floor friction to avoid players sliding after a shockwave
SONGS
End menu: the volume of this song was reduced a little bit to match the other songs
Sprung: the volume of this song was reduced a little bit to match the other songs
BREAKING CHANGES
Scores made in solo "Playlist" mode will be reset for "Need a break" and "Sonic Boom" due to changes done to those levels, sorry about that. May happen again in the future since we are still in Early Access and some stuff need sometimes to be reworked.
LEADERBOARD
A new leaderboard was created, all the new scores done while playing in "Infinity" mode will be saved on this new leaderboard (we made a backup of the previous leaderboard that we'll display in-game during a later update in-game, stay tuned)
Update 2
Hey there!
Here's a new update on what we were working on over the past weeks. First I'd like to tell you that we added Steam cloud saves to the game, you'll now be able to keep your performance between PCs and sessions :)
In this update we also fixed an issue with how the Infinity mode was working regarding score computation, that's why we've reset the leaderboard (your chance to be the best on the board ;)). We also improved local score computation, that's why your scores in the solo Playlist mode will be reset after playing one game, but I'm confident that you'll be able to reach the same score or improve yourself!
Don't hesitate to contact us if you discover new bugs or if you have any feedback. Contact us using our Discord server, or via the form accessible from the game main menu.
See you soon, hope you'll enjoy the update :)
BUG FIXES
Fixed an issue where the game was showing a black screen at starts if the physical screen was changed (this happened a lot during events)
Fixed a bug where the player was not correctly loading/unloading when the player was coming back from level selection in the player selection menu in solo Playlist mode
Fixed a bug where the settings were not correctly initialized the first time the game was launched (volume and resolution)
Fixed an issue where the score was not correctly computed in the Infinity mode
Fixed a bug regarding shockwave pushing direction
Fixed a bug where players were considered on the ground in mid-air
Fixed a bug regarding shockwave friction
Fixed a bug where if a player was on another one and the cube under them goes up, the players were merged
LEVELS
Sprung: shorten the end a little bit to avoid too long waiting for the players
Sprung: changed and added some animations to the level to make it a little bit harder and remove some safe zones
BREAKING CHANGES
All the scores made in solo Playlist mode will be removed because the score computation was updated and it needs to be reset, sorry about that. May happen again in the future since we are still in Early Access and some stuff need sometimes to be reworked.
LEADERBOARD
A new leaderboard was created, all the new scores made playing in Infinity mode will be saved on this new leaderboard (but the previous leaderboard was saved to display it in a later release in-game in leaderboard sub-tabs)
Improved leaderboard loading by updating only missing information when a leaderboard is loaded in-game and by keeping the current index if the leaderboard is not loaded completely
GAME BALANCING
Balanced the score letters (D, C, B, A, S, S+) repartition in the solo Playlist mode (more letters near max points)
UI
Display text credits correctly at the start of each level in all game format
Hide score letter in multiplayer mode as it only makes sense in solo modes (in the multiplayer mode it's more relevant to display score number as it's more precise and allows better comparison between players)
Update 2 Fixes v0.2.0
Hey there!
Here's a new update on what we were working on over the past weeks. First I'd like to tell you that we added Steam cloud saves to the game, you'll now be able to keep your performance between PCs and sessions :)
In this update we also fixed an issue with how the Infinity mode was working regarding score computation, that's why we've reset the leaderboard (your chance to be the best on the board ;)). We also improved local score computation, that's why your scores in the solo Playlist mode will be reset after playing one game, but I'm confident that you'll be able to reach the same score or improve yourself!
Don't hesitate to contact us if you discover new bugs or if you have any feedback. Contact us using our Discord server, or via the form accessible from the game main menu.
See you soon, hope you'll enjoy the update :)
BUG FIXES
Fixed an issue where the game was showing a black screen at starts if the physical screen was changed (this happened a lot during events)
Fixed a bug where the player was not correctly loading/unloading when the player was coming back from level selection in the player selection menu in solo Playlist mode
Fixed a bug where the settings were not correctly initialized the first time the game was launched (volume and resolution)
Fixed an issue where the score was not correctly computed in the Infinity mode
Fixed a bug regarding shockwave pushing direction
Fixed a bug where players were considered on the ground in mid-air
Fixed a bug regarding shockwave friction
Fixed a bug where if a player was on another one and the cube under them goes up, the players were merged
LEVELS
Sprung: shorten the end a little bit to avoid too long waiting for the players
Sprung: changed and added some animations to the level to make it a little bit harder and remove some safe zones
BREAKING CHANGES
All the scores made in solo Playlist mode will be removed because the score computation was updated and it needs to be reset, sorry about that. May happen again in the future since we are still in Early Access and some stuff need sometimes to be reworked.
LEADERBOARD
A new leaderboard was created, all the new scores made playing in Infinity mode will be saved on this new leaderboard (but the previous leaderboard was saved to display it in a later release in-game in leaderboard sub-tabs)
Improved leaderboard loading by updating only missing information when a leaderboard is loaded in-game and by keeping the current index if the leaderboard is not loaded completely
GAME BALANCING
Balanced the score letters (D, C, B, A, S, S+) repartition in the solo Playlist mode (more letters near max points)
UI
Display text credits correctly at the start of each level in all game format
Hide score letter in multiplayer mode as it only makes sense in solo modes (in the multiplayer mode it's more relevant to display score number as it's more precise and allows better comparison between players)
Update 1 Fixes v0.1.2
Hey there!
Here's just a quick fix to resolve a game crash. Don't hesitate to contact us if you discover new bugs or if you have any feedback. Contact us using our Discord server, or via the form accessible from the game main menu.
See you soon, hope you'll enjoy the patch :)
BUG FIXES
Fixed a crash when a player was on the edge of a cube
Fixed default settings values
Update 1 Fixes v0.1.1
Hey there!
Here's the first update to fix some bugs you discovered by playing. Thank you so much for your feedback, that helps us a lot. Don't hesitate to contact us if you discover new bugs or if you have any feedback. Contact us using our Discord server, or via the form accessible from the game main menu.
See you soon, hope you'll enjoy the patch :)
BUG FIXES
Fixed a crash when a player was on the edge of a cube (discovered while playing on "Need a Break")
Fixed an issue where the Steam achievement "Why work hard when you can work smart" was unlocked incorrectly
Fixed an issue where multiple players could join in solo modes with a trick
UI
Renamed some menu buttons to clarify their action
Increased volume settings slider steps to allow the user to adjust the volume more precisely
Fixed Welcome message displaying when the player came back from a game to the main menu
Swapped restart and menu (now levels) buttons on the in-game menu
Removed the "input protection" in the in-game menu when in solo mode (the player can now navigate in that menu instantaneously)
📢 Dancing Cube OUT NOW!
Hey there!
We are super excited to finally release Dancing Cube in Early Access :) This phase will allow us to gather feedback from the community and continue improving the game with you.
Early Access will allow us to collect feedback from the community to improve the game. Dancing Cube can still evolve and we want to hear from players to move it in the right direction.
APPROXIMATELY HOW LONG WILL THIS GAME BE IN EARLY ACCESS?
We estimate the game will be in Early Access for approximately 6-9 months. This may vary depending on player requests.
WHAT IS THE CURRENT STATE OF THE EARLY ACCESS VERSION?
The game has 3 levels playable in 3 different game modes, 2 single-player modes (Playlist, Infinity) and 1 multiplayer mode. You can already play with your friends in multiplayer locally or using the Steam Remote Play Together feature. In Playlist mode, you try to complete all available levels and in Infinity mode, you try to survive as long as possible with only 1 life point. In Infinity Mode, your best time is stored on an online scoreboard allowing you to compare yourself against your friends and other players. We plan to improve the existing game modes, add more game modes and allow players to change the game settings in multiplayer mode (frequency of appearance of powers, selection of in-game powers, number of lives, music speed, etc.)
HOW IS THE FULL VERSION PLANNED TO DIFFER FROM THE EARLY ACCESS VERSION?
During the Early Access period, we plan to add content, features, and bug fixes, including:
A level editor that will allow all players to create their own levels
About 3 to 6 additional levels created by us from original music
Added new powers
More Steam Achievements
Improved existing game modes and added new modes
Improved graphical interfaces and user experience
For now the game is only available on Windows. Linux is already planned, we would also like to add Mac. Other platforms not listed here may be added based on demand, time, and market.
Added new supported languages. French and German are already planned, we would also like to add Chinese. Other languages ​​not listed here may be added based on demand, time, and market.
We also want to integrate, as far as possible, the best features offered by the community.
WILL THE GAME BE PRICED DIFFERENTLY DURING AND AFTER EARLY ACCESS?
Yes, the price will be higher for people not participating in Early Access.
HOW ARE YOU PLANNING ON INVOLVING THE COMMUNITY IN YOUR DEVELOPMENT PROCESS?
We will be using our Discord server and the Steam forum to discuss and get feedback from the community. We encourage players to give us their ideas for improvements and to let us know if they find any bugs.
Demo Presentation
Hi!
We'd like to present Dancing Cube to you.
You'll learn more about the game in general and about our future plans.
You can find a playable demo on our Steam page, if you'd like to give it a try.
If you liked the game, please consider wishlist it, that helps us a lot :)
See you.
🔴 Steam Next Fest Livestream #2
Hi!
We are participating to the Steam Next Fest of June 2022 and we'd like to present Dancing Cube to you.
You'll learn more about the game in general and about our future plans.
You can find a playable demo on our Steam page, if you'd like to give it a try.
If you liked the game, please consider wishlist it, that helps us a lot :)
Enjoy Next Fest!
🔴 Steam Next Fest Livestream #1
Hi!
We are participating to the Steam Next Fest of June 2022 and we'd like to present Dancing Cube to you.
You'll learn more about the game in general and about our future plans.
You can find a playable demo on our Steam page, if you'd like to give it a try.
If you liked the game, please consider wishlist it, that helps us a lot :)
Enjoy Next Fest!
Steam Next Fest - Demo Presentation
Hi!
We are participating to the Steam Next Fest of June 2022 and we'd like to present Dancing Cube to you.
You'll learn more about the game in general and about our future plans.
You can find a playable demo on our Steam page, if you'd like to give it a try.
If you liked the game, please consider wishlist it, that helps us a lot :)