improved dragon animations & overall dragon movement look-n-feel
resolved number of issues with intro movie
misc UI fixes/improvements
Update1 (build#860) patch notes
Most noticeable change is save-data slot selection — now you can select 'slot' (or 'profile') in main menu. All existing progress is stored in 'SaveData Slot 1'.
There is also ability to clear progress in current slot ("re-roll" the world), via Main Menu | Settings | Clear Progress.
Dance With Your Very Own Dragon; Danger Forever Now Available
And by dance, we really mean fighting your way through a hostile world on a mecha-dragon!
Danger Forever is 3D Shoot'Em Up with RPG elements. A lone human rides her mecha-dragon through a hostile world of mechanoids and techno-demons.
► Explore over 100 procedurally generated levels in 6 distinct regions
► Utilize an elaborate scoring system to earn azure energy and materials needed for upgrades
► Unlock new difficulty modes
► Upgrade and customize your dragon
► Challenge yourself on specially designed infinite 'survival' levels
“I'm happy to finally get my mecha-dragon shoot-em'up into the hands of action/shooter fans,” said Alex, creator of Danger Forever.
Just In Time For Halloween, Spooky Mystery Whodunit Is Now Live!
Put your detective hat on and solve the untimely murder of a famous video game designer.
A fabulously wealthy game designer is found dead outside his castle in rural Vermont, and soon evidence shows that this was not merely a freak accident attributed to local superstition. Now it's up to you to investigate the murder and apprehend the guilty. Play as unlikely partners -- ace sleuth Detective Guy and Cleo, the clue-sniffing dog to explore the castle grounds, search for clues, and question suspects. Can you solve the case?
Murder mystery whodunit
Play as a detective and dog crime-solving team
Explore the area and look for clues
Interview suspects and make deductions
Solve the case and apprehend the guilty
“I’m excited to share “Murder Is Game Over” with gamers and mystery fans everywhere. I hope players enjoy the exploration mechanics, spooky atmosphere, and classically-inspired whodunit story,” said Matthew of HitherYon Games.
Beta3 demo is 5-level slice of the game, plus one 'survival' level.
Most important things :
Camera and HUD tweaked to reduce 'motion sickness' effect (which was a thing for some people).
Tutorial is shortened for demo (nobody reads it anyway).
Player is a bit upgraded in demo, all weapon modes are unlocked.
'Survival' level is re-designed, to make it more interesting / challenging. Also survival now means turbo mode — everything is 20% faster.
We Need Your Feedback !
Just press F1 during gameplay (not in menu), write anything you (don't) like and send it to us :
Experimental Features
Some experimental features available via pause-menu, 'Gameplay' tab :
direct reticle control — aiming with mouse or second stick
aim assist 'strength' — how much game helps you to aim
Obligatory Warning
Any existing save-data will be reset. Any progress (you might have from previous builds) will be lost.
Open Beta aka PlayTEST
Open BETA is here!
Playtesting
Game is closing to completion and now is good time to do some public playtesting before final polishing pass.
Limitations (compared to full version) :
campaign is limited to 8 levels
survival is limited to 1 map
Obligatory warning :
this is BETA version
things may work incorrectly
some stuff is not final quality
Experimental Features
Some number of features are available via pause-menu. Those features are 'experimental' because the may or may not be present in final game version.
Tweakable Aim-Assist You can select 'strength' of aim-assist, 4 gradations.
Direct Reticle Control You can control reticle with second stick or mouse. This does not disable aim-assist, those two mechanisms are working together (for better or worse).
Beta1
BETA is here!
Changes since Alpha :
enemies a bit more proactive and aggressive now
direct reticle control added
HUD is redesigned to match overall UI style
lots of audio improvements
Shields and Charged Shots.
Turrets and some other enemies are now covered by shields. Shield can withstand certain amount of shots, so shield-covered enemies are much more dangerous now.
Charged shot deals a lot more damage and can be used to break enemy shields. Also, after upgrade, charged shot can detonate enemy energy-source and cause large explosion damaging all nearby enemies.
Direct Reticle Control
You can aim with right-stick or mouse.
It's still experimental (and must be enabled from in-game setting). But it seems to work pretty good, without breaking game balance. So, most probably, it will stay in the game.
Alpha3 Build#600
Most noticeable changes :
aim-assist and target-selection is improved, yet again
pretty alien foliage added
new enemies on 'Pandorum' levels
NOTE Savedata will be reset. All progress - azure, materials, upgrades - will be lost.
Alpha3 Build#582
Tutorial is re-implemented via new dialog UI.
It should feel less obtrusive this way — pilot is getting up to speed by discussion with dragon AI (instead of being just forced to read some text on screen).
Alpha3 build#570
Most noticeable changes — aiming and target selection. Aiming and shooting targets feels much better (and 'fair') now, especially in boss fights.
This is result of watching people playing NextFest demo, so thanks everyone! (especially those who streamed gameplay on youtube/twitch)