Danger Zone cover
Danger Zone screenshot
PC PS4 XONE Steam
Genre: Racing, Indie

Danger Zone

12 new levels released for Danger Zone

This update includes:

* 12 new levels
* A revised progression (works with your existing old save – see below for more details)
* Several Bug fixes (audio popping, Physics bug which caused the car to spin and a Crash fix related to payloads)

The 12 levels have been slotted into the existing progression - see our website for full details of the new progression: http://www.threefieldsentertainment.com/danger-zone-christmas-update/

So how does this work if you have already completed the game?

Your existing save will continue to work and you will NOT have to repeat any levels you have already completed.

Test Phase 3 will show 4 new levels for you to play. Complete these to unlock the other new levels.

Note that until you complete the new Test Phase 3 you won’t have access to the levels in Test Phase 4 (including those that you already unlocked).

If you have earned Platinum medals on all levels and unlocked the cop car this will be relocked and you will need to win a Platinum medal on the new levels to unlock it again.

Your Achievements will be unaffected. There are no new Achievements to be earned.

All the details can be found here:
http://www.threefieldsentertainment.com/danger-zone-christmas-update/

Content update coming tomorrow - new levels

A new update releases TOMORROW.

This update is all gameplay. It contains:

A bonus tier of 6 brand new levels bringing the total number of levels to 26.

And you can now drive the pickup truck which features in 2 of the new levels, bringing the total number of player vehicles to 7.

The bonus tier is not tied to the existing progression and does not require any other part of the game to be unlocked to be played.

Here are the new levels:

  • Lane Drops and Falling Ahead
  • Slip Slidin' Away
  • Obstacle to Progress
  • Blasting Zone Ahead
  • Truck Stop
  • SmashBreaking the Law


A further update will come in December with more levels.

Enjoy!


Update coming - car crash has caused a delay (no joke!)

We're a small team (there are 7 of us). We were lucky enough to hire a new guy recently, a fantastic coder called Ben. We all worked with Ben back on Need for Speed Hot Pursuit. His first job at the company was to do the new Steam update. We wanted to let him push the update live (and rightly feel proud of his work).

Last night on his way home he pushed his Danger Zone research a step too far! Yep he crashed his car. Happy to report that he seems to be ok but he is a bit late into work today and we decided to wait for him rather than push the update live without him.

So apologies for the delay but there is a good reason!

http://steamcommunity.com/sharedfiles/filedetails/?id=1141046972

Update coming to Steam this Friday September 22nd 2017

Delighted to announce this new update will launch this coming Friday. Here are all the updates.


* 5 new player cars added (Coupe, F1, Supercar, Taxi, Cop Car)
* Revised progression to include these new player cars
* Existing levels have been given a graphical overhaul, including the introduction of some outdoor levels and different times of day
* Overhauled explosion system – bigger and more frequent explosions; Checked traffic now explodes on impact; All traffic now explodes when falling and tumbling
* Overhauled traffic behaviours – Traffic checking is more reliable and more pronounced in its effect; Traffic now has more complex panic behaviours when entering a crash
* Overhauled effects system to improve graphical quality and performance – the player car can now generate sparks; traffic sparks are physically accurate; better looking SmashBreaker particles
* Damage system improvements: Doors, hood and trunk can now detach from the player and traffic cars in crashes; Improved physical reaction for tyres when they detach; Improved paint damage from initial impact; Taxi lights turn off when they crash.
* Graphics engine enhancements: Better quality anti-aliasing for a cleaner final image; Improved graphical quality of the flyby, aftermath and crash action cameras; Fixed the anti-aliasing artefact around the car when the lights spin on the start line
* CPU performance improvements leading to more stable performance in levels with a high volume of cars
* GPU performance improvements leading to more stable performance overall
* HUD & Front End improvements: Made the end of game medal screen clearer; Added a medal total at the end of each Test Phase, updated Front End imagery to reflect new graphical look throughout the game; Leaderboard header description changed to aid clarity of what leaderboard is being displayed
* Audio: Remixed the Audio; Improved detection of impacts which has fixed missing sounds and sparks; Added extra police car siren, New engine sounds
* Bug Fix: Fixed occasional bug in audio where it would play a really light impact sound instead of big crash
* Bug Fix: Fixed occasional hang waiting for the car to finish derezzing
* Bug Fix: The loading screen no longer stalls
* Bug Fix: Removed Unreal pre-requisites installer that was causing an install loop in some circumstances. (player request)
* Bug Fix: Can now use Space bar to select Retry (player request)

See 20 minutes of Danger Zone footage