Hi! It's been some time since the release of Dark and Bright, a very meaningful and personal project to me that tells you a story about life, friendship, depression and the constant evaluation of life.
The game has grown a lot since release and now receives a big update to version 1.1!
Thanks to all the players who gave me feedback on the game over the last year. It's much much appreciated, and I really think the game developed quite well thanks to that. There are numerous quality-of-life improvements which were added to the game, and also some whole new features! Check them out here:
Dark and Bright 1.1
The game will become much more enjoyable to everyone who just wants to play a story and not focus too much on RPG or puzzle gameplay, thanks to a whole new difficulty mode introduced to the game: The "Story" difficulty setting.
A new mission menu tab was added to the game. This is a real convenience feature for you: just look up where to go next if you want to proceed with the storyline. Of course you can still explore the world and play optional content besides the recommendation in this menu.
The mission menu also shows you your progress on sidequests. This way, you won't miss a bonus level anymore!
The game has undergone major rebalancing. While the toughest mode remains the same, all other difficulty settings have been revised. However, if the game still feels too difficult, the new Story mode might just be the right thing for you!
Collect crowns! Be rewarded for a perfect level run more easily and gain an achievement for it - now allowing you to take damage at least once, recharge, miss a Quadrato and still gain a perfect run. Gameplay perfectionists may additionally like the crowns they'll wear in areas in which they have accomplished a perfect run.
Minor story gaps have been addressed. A new cutscene and a few changes to some dialogs add more continuity to the storyline.
Uncover new paintings in the musum, adding small bits of information to the story.
Bonus levels and mines are affected by the chosen difficulty now, making it easier to finish them. Additional NPCs here and there may lend you some help.
As these were the biggest changes to the game, there are also plenty of smaller ones:
No more charge at ViviBanks!
Heal spots will only be activated if you lost lifepoints or energy (that one is quite essential when aiming at perfect level runs)
"Start level" and "Explore Area" switched positions. No more misclicks!
Common monsters do not instantly attack
Slight adjustments to upgrade costs
Some dialogs and cutscenes were shortened to avoid repetitions
Certain passages of the game have been changed to make them more player-friendly
Certain lines have been added to a certain cutscene to give more answers to the story
Major and minor bugfixes
Dark and Bright 1.1 is coming soon!
Hi! It's been some time since the release of Dark and Bright, a very meaningful and personal project to me that tells you a story about life, friendship, depression and the constant evaluation of life.
If you considered playing this game at some point but haven't yet, this update is for you!
I'm happy that I have received useful feedback from players during 2020 and 2021. I'm very grateful for the opportunity to see people still playing the game from time to time, being excited for its story and telling me about their thoughts and theories on it. When receiving honest and enthusiastic feedback like that, I really feel like the realization of this rather unusual-looking game was really worth it, and what I wanted to convey with the very abstract game concept was indeed conveyed to some.
Having been motivated to upgrade this game to something even more enjoyable with the help of your feedback, I couldn't help but address some minor and major flaws of the game, which was not always easy after all the years, so it really took me longer than expected. Eventually, I was able to get rid of all those tiny little flaws and also the big bites as well, so right now I'm very happy to announce that Dark and Bright will be updated to v1.1 in the next few weeks and really become the game I wanted it to be.
Dark and Bright 1.1
Most importantly, the game will become much more enjoyable to everyone who just wants to play a story and not focus too much on RPG or puzzle gameplay, thanks to a whole new difficulty mode introduced to the game.
There's much more - some new additions to the game, but mostly the many, many little quality-of-life improvements that should really improve your game experience in total. I will introduce them to you when 1.1 is released - soon!
Thank you, and see you around!
Sale | 40% off
Happy New Year to everyone!
This is kind of a late Winter Sale I guess. However, Dark and Bright is on sale now. You can save 40% until January 15th. If you consider grabbing it, this might be a promising opportunity for you. Have fun with the game!
May all your wishes come true this year :-)
New Release Date!
Hi there,
after almost 3 years, Dark and Bright is finally ready to be released!
The game will be released on November 29th, here on Steam. Only a few days left!
Prepare for your journey through a bizarre world!
Hope you'll enjoy it :-)
Postponed release date
Hi there,
due to finishing touches taking longer than expected, the release of Dark and Bright has to be postponed. The original release date, August 16th, is not realizable anymore. The English version of the game is still being worked on to give you the best possible game experience. Thus, I'm only able to estimate a new release date for now.
I'm very sorry for letting you wait. However, I hope you stay tuned! I promise it will be worth it.
Thank you!