Dark and Darker cover
Dark and Darker screenshot
Genre: Fighting, Shooter, Role-playing (RPG), Tactical, Adventure

Dark and Darker

Early Access Season #4

Hi, Adventurers!

All characters have been reset for the start of this season. We have also reset the Triumph levels for all accounts. Accounts are now limited to a maximum of 5 Triumph Levels per season. Legendary accounts now receive a Triumph exp boost upon each successful extraction.

This season marks the return of The Ruins. Explore the reworked Ruins map to discover new secrets and horrors. The Ruins functions as the gateway to the Crypts and the Inferno. Experience the full delve with the introduction of the Expressman, allowing you to hoard your valuable loot as you venture deeper into the dungeons.

This season will also see the introduction of Religions and the Arena features in the coming weeks. Align yourself with one of four divine ones and prepare to seek glory in their name. Be wary of those whose beliefs and goals do not align with yours. The Arena showcases the PvP skills of brave adventurers, tracking their triumphs and feats on a competitive leaderboard.

We will continue to bring new content and improve balance throughout the season. We thank you for your support and see you in the dungeons!

IRONMACE

Changes:

  • All character levels, items, quest progress, reward tokens, and affinity have been reset for this new season.
  • The return of a reworked ‘Ruins’ map and the return of the 3-layer dungeons.
  • New ‘Spectral Knight’ boss.
  • New ‘Dungeon Express’ system allowing adventurers to safely extract their loot between layers of the dungeons.
  • New ‘Item Origin’ system that marks the identity of the adventurer who originally extracts an item from the dungeons.
  • New unique random spawn monsters.
  • New ‘Minor Artifact’ items.
  • ‘Tome of Knowledge’ available in the options sidebar to help with basic game information.
  • Many reworked Quests.
  • Affinity gained from the Quest system is now tracked on an account basis instead of on a character basis.
  • Triumph Levels have been reset to 0.
  • Triumph Level is maxed out at level 5 and requires slightly more experience points to max out.
  • Legendary accounts now receive a 1.5x Triumph EXP boost per extraction.
  • The Adventure Leaderboard rewards for the previous season, EA Season 3, are now released and available for redemption.
  • Addition of many cosmetic skins and emotes.
  • Improved 3D models for several weapons and utility items.
  • Balanced damage based on attack distance changes for some weapons.
  • Ability to bulk purchase items from the Merchants.
  • Quick access button for the Squire on the Main Menu.
  • Improved Starting Gear for all classes.
  • In-game dungeon map.
  • ‘Low Violence’ option to change the blood effects.
  • Improved Shop presentation to more easily view prices of cosmetic items.
  • The ‘Platform-Link’ system has now been removed. This was necessary to streamline the backend to better support store platform features such as upcoming DLC packages.

Early Access Hotfix #62

Hi Adventurers,

We have temporarily brought back the multi-class system as an end of season event. We have unlocked the Class Master for every class and you will receive all 13 learning points upon reaching level 20 with a character. We have also greatly enhanced the mindwipe service from the Fortune Teller so you can reset your learning tokens frequently and at a fair price. Finally, we have greatly reduced the price and availability of the Luck potions from the Fortune Teller to make the hunt for high grade items, including artifacts, much easier for the final days of this wipe. We want to thank you for staying with us to the end of this season and look forward to bringing you an exciting new season very soon! Thank you and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where Druid’s natural healing perk did not work properly.
  • Fixed an issue where the projectiles could hit the characters that are in the Phantomize or the Dreamwalk state.
  • Fixed an issue where the Halberd’s third combo attack did now connect to very close targets.
  • Fixed an issue where the Ranger’s Backstep skill could activated while in the Silence state.
  • Fixed areas on certain maps where the druid rat form could fall off.
  • Fixed an issue with the Moonlight cloak skin not properly applying to the tattered cloak.
  • Fixed an issue where a player’s melee damage may not apply when attacking through a window.
  • Wizard's Spell Overlord's knowledge penalty changed from -30% → -20%.
  • Wizard's Fireball damage has been changed from 25/15 → 25/12.
  • Wizard's Explosion damage has been changed from 25 → 28.
  • Warlocks can no longer use the Kris Dagger.
  • Druid’s Panther form health penalty changed from -20% → -25%.
  • Druid's Panther form primary attack attribute bonus ration changed from 135% → 130%.
  • Druid's Rat form movement speed bonus changed from 10% → 0%.
  • Survival Instinct duration changed from 6s → 4s.

Early Access Hotfix #61

Hi Adventurers,

This new update brings a few tweaks to the matchmaking system. The random matchmaking system will always fill empty team slots for High Roller adventures. The option to not fill empty slots will still be available for Normal dungeon adventures. We have also added a new inventory restriction when entering the dungeons. Adventurers will now only be able to fill their inventory bag space with utility and consumable items when starting a match. Weapons, armors, accessories, and instruments placed in the inventory bag are not allowed when entering the dungeons. A special exception is made for lanterns. We hope to prevent players trying to exploit the gearscore requirements for High Roller adventures and to also prevent adventurers accidentally bringing in their quest rewards. Thank you and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where defense did not work if you were still blocking after using Shield Slam.
  • Fixed an issue where Rogue could be more visible when hiding in the dark.
  • Fixed an issue where the description of Bard's playing time was incorrectly displayed.
  • Fixed an issue where Sallet's movement speed was different depending on its rarity.
  • Fixed an issue where the connection status of dead party members was not confirmed.
  • Fixed an issue where restoring friend items would sometimes not work properly.
  • Fixed an issue where matching could not occur even after a very long time had passed.
  • Wizard's Quickchant casting speed bonus changed from 20% → 15%.
  • Wizard's Spell Overload now reduces knowledge by -30% instead of Memory Capacity.
  • Cleric’s Lesser Heal spell count changed from 3 → 4.
  • Cleric’s Holy Strike blind duration changed from 2s → 4s.
  • Bard’s Rousing Rhythms duration changed from 30/60/90 → 30/60/120.
  • Warlock's Curse of Pain dot damage changed from 10 → 13.
  • Druid's Bear form movement speed bonus penalty changed from -30% → -20%.
  • Druid's Bear form primary attack attribute bonus ration changed from 100% → 125%.
  • Druid’s Panther form health penalty changed from -30% → -20%.
  • Druid's Panther form primary attack attribute bonus ration changed from 100% → 110%.
  • Druid's Panther form primary attack attribute bonus ration changed from 125% → 135%.
  • Druid's Nature's Touch attribute bonus ratio changed from 0% → 50% and spell count changed from 5 → 4.
  • Druid's Barkskin Armor additional armor rating changed from 20 → 25 and duration changed 8s → 10s.
  • Druid's Restore attribute bonus ratio changed from 0% → 50%.
  • Druid's Tree of Life duration changed from 8s → 10s.
  • Now, when entering a dungeon, you cannot enter with equipment items in your inventory.
  • High Roller games must now use random matchmaking if the number of players entering the dungeon differs from the dungeon requirements.

Early Access Hotfix #60

Hi Adventurers,

This update fixes the new matchmaking system and allows us to toggle off the base camp. Adventurers will now be placed directly into the dungeons at the start of an adventure instead of congregateing in the base camp. We have also adjusted several setting that we feel should lead to better quality matches, albiet at slightly longer queue times for adventurers with a gearscore of 25 or higher.

We have also updated the random matchmaking system so that solo queue players will now have their matchmaking canceled when there are no remaining players or teams to match up with, instead of automatically placing them in a session at a disadvantage. This circumstance usually occurs to the lowest gearscore solo player remaining after the all other solo/duo players have been placed into a team. If you receive this message, we suggest re-queuing after increasing your gearscore.

There are also situations where duo teams that use the random matchmaking system to play a trio match may still end up as a duo due to lack of remaining solo players to combine with. In this situation, we will attempt to create a session with all the remaining duo teams. We may adjust this logic in real-time in the future.

We have been collecting good data with the new matchmaking system and will continue to add more tweaks to improve the overall experience. Thanks and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue that could cause frame drops when hitting.
  • Fixed an issue where the chat UI might not pop up properly when the other party entered a chat message.
  • Fixed an issue where the matching status might not be restored properly when matchmaking fails.
  • Fixed an issue where the entry AP reduction was not applied properly when there was no basecamp.
  • Fixed an issue where the Golden Felling Axe's movement speed penalty was -35 instead of -30.
  • For testing purposes, we've made it so that matchmaking fails if no suitable teammates are found during random matchmaking.

Early Access Hotfix #59

Hi, Adventurers.

This update introduces the new matchmaking system. Please understand that this is still a work in progress, and we will continue to tweak and polish it to enable the best match quality without compromising wait times. When you click on the matchmaking button, you will no longer be placed into the pre-lobby base camp. Instead, you will remain in the main menu while we utilize the new matchmaking system to find you the best suitable match.

We will do our best to create sessions with similar gear scores based on the highest member on the team. Please note that during off-peak time the range of the matches may vary substantially. We will be collecting data during this time to improve our matchmaking logic for the future. Please note that we will continue matching players with less than 25 gear score (Normal dungeons) in their own matching pool to help onboard newer players.

Finally, we have added a quick match system that allows a non-full squad the ability match together with random teammates. We have added some protective measures to disincentivize intentional killing random teammates. The dungeon recovery system automatically returns any equipped items taken out of the dungeon by a teammate so intentional team killers cannot reap ill gotten gains. Players that are reported for ‘team-killing’ will lose karma and will not be able to enter the matching pool for a limited time. This time will exponentially increase each time they are reported for intentional team killing. We will be keeping a close eye on these new systems as we continue to improve the game and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where weapons could not be hidden when using some skills.
  • Fixed an issue where the sound from Curse of Pain's hit would not output correctly.
  • Fixed an issue where the required class for the Wizard Hat was different depending on the rarity.
  • Fixed an issue where Magic Staff could have random properties added that were identical to static properties.
  • Fixed an issue where the effect of Life After Death might not activate.
  • Fixed an issue where the Burn VFX could be activated multiple times.
  • Fixed an issue where the Lich's purple orb projectile could not be properly blocked by shields.
  • Fixed an issue where the Skeleton Warlord's Bone Prison was sometimes not removed.
  • Fixed an issue where the destruction animation could not be displayed when the Frost Wyvern's ice pillar broke.
  • Fixed performance issues that could occur during combat with the Frost Wyvern.
  • Fixed an issue where the Marvelous Chest could spawn in the Sanctum module.
  • Fixed an issue where the item information of the spectator target would not be accurately synchronized when spectating.
  • Fixed an issue where the interaction time could be incorrectly applied when interacting with a corpse killed by a teammate.
  • Fixed an issue where enemies could sometimes be spectated.
  • Fixed an issue where purchasing items from merchants could result in severely slow responses.
  • Fixed an issue where attributes would appear to continue increasing when changing Perks.
  • Fixed an issue where a crash could occur after completing a quest.
  • Fixed an issue where dungeon recovery items could not be purchased from the Goblin Merchant.
  • Fixed an issue where the Frozen Key would not be displayed in the Marketplace list.
  • Barbarian's Axe Specialization weapon damage bonus changed from 5 → 3.
  • Bardiche is now both the Polearm and the Axe. but it displays only Polearm for now. it will be fixed.
  • Bardiche's weapon damage has been significantly reduced.
  • Bardiche's movement speed penalty changed from -40 → -45.
  • Battle Axe’s weapon damage has been slightly reduced.
  • Battle Axe’s movement speed penalty changed from -35 → -30.
  • Double Axe’s weapon damage has been slightly reduced.
  • Felling Axe’s movement speed penalty changed from -35 → -30.
  • Halberd's weapon damage has been significantly reduced.
  • Halberd's movement speed penalty changed from -40 → -45.
  • War Maul's weapon damage has been very slightly increased.
  • Zweihander's weapon damage has been slightly increased.
  • Copperlight items' movement speed bonus changed from 1% → 0.5%
  • Surgical kit usage time changed from 15/13/11/9/7/5/3 → 15/14/13/12/11/10/9 seconds.
  • Now you can take damage even if you leave the boss room while under the effects of Lich's Curse.
  • Added shadows to the locations where falling rocks occur during the battle with the Cyclops.
  • Adjusted the frequency of Frost Wyvern’s leap and flight patterns.
  • New matchmaking system implemented.
  • Random matchmaking system added.
  • Team killers can be reported with a Karma Report, and if reported as a team killer, they will be blocked from the matchmaking queues for a limited time.
  • The Shop has been renewed. We will continue to improve it so that players can find and access products more easily.
  • New motions 'Elegant Recline' and 'Blow Kiss' have been added.
  • New item skin 'Bone Decorated Bottles' has been added.
  • Previous season quest reward cosmetics are now available for purchase in the Shop.

Early Access Hotfix #58

Hi Adventurers,

The new update brings several improvements including optimization to game performance. We have also upgraded the inventory to make it feel snappier. The in-game quest log has been improved to dynamically update your status within the game. We have also added several new emotes and cosmetic rewards.

We have added some restrictions to the High-Roller dungeons to address the current High-Roller meta of solo “rat/crow” play. We will be experimenting with a minimum gear score for the High-Roller dungeons. We have also added a restriction to the HR dungeons requiring the size of the entering party to match the selected party queue size. With the addition of these restrictions, the ante has been removed for the HR dungeons. We plan to adjust these settings based on data and feedback. In addition, we have made it so looting a corpse killed by an ally no longer takes an extended time to loot. We thank you for your patience as we continue to improve the game. See you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where characters existing on page 2 would not be displayed at the top of page 1 even if they were recently logged in.
  • Fixed an issue where casting a spell could sometimes cancel as if hitting a wall.
  • Fixed an issue where magic protection potions would not drop in dungeons.
  • Fixed an issue where Frost Wyvern could repeat certain patterns.
  • Fixed an issue where Frost Wyvern's tail slash pattern would sometimes not hit the player.
  • Fixed numerous holes in the environment through which rats could fall.
  • Fixed an issue where chest lids could become embedded in walls.
  • Fixed an issue where various bookshelf levers would not appear.
  • Fixed an issue where party members' gear scores could become unsynchronized.
  • Many other minor fixes.
  • Fighter's Perfect Block cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam cooldown time changed from 10s → 7s.
  • Fighter's Shield Slam can now be used while blocking.
  • Rogue's Ambush Physical Damage Bonus changed from 50% → 25%.
  • Rogue's Double Jump movement speed penalty has been changed from -18 → -10.
  • Rogue's Hide Mastery multiplier changed from 3 → 2.5.
  • Rogue's Jokester range changed from 450 → 600.
  • Rogue's Stealth no longer reveals its silhouette when moving.
  • Ranger's Chase range changed from 450 → 550.
  • Ranger's Backstep now has 2 charges.
  • Wizard's Quick Chant spell casting speed bonus changed from 10% → 20%.
  • Wizard's Chain Lightning damage changed from 35/30/25/20 → 35/30/25/25.
  • Wizard's Fireball damage changed from 25/10 → 25/15.
  • Wizard's Magic Missile damage changed from 10 → 11.
  • Cleric's Holy Aura range changed from 450 → 600.
  • Bard’s Story Teller range changed from 450 → 600.
  • Bard’s War Song range changed from 450 → 600.
  • Warlock's Blow of Corruption damage changed from 10 → 12.
  • Warlock's Life Drain duration increased from 6 → 7 seconds, base damage increased from 3 → 5, and Attribute Bonus Ratio changed from 75% → 25%.
  • Druid’s Natural Healing range changed from 450 → 600.
  • Druid’s Spirit Bond range changed from 450 → 600.
  • Druid’s Sun and Moon range changed from 450 → 600.
  • Druid’s Panther form Scratch hit slow duration changed from .25s → 1s and move speed bonus changed -3% → -15%.
  • Druid’s Panther form Neckbite hit slow duration changed from .25s → .5s and move speed bonus changed -3% → -7%.
  • Arming Sword damage slightly increased.
  • Aegis's magic reflection time changed from 3s → 8s and cooldown time changed from 20s → 12s.
  • Castillon Dagger’s attack multiplier changed from 1.0/1.0/1.5 → 1.0/1.0/1.3.
  • Stiletto Dagger’s attack multiplier changed from 1.0/1.0/1.4 → 1.0/1.0/1.15.
  • Improved the animation of shields and the Crystal Sword.
  • Pavise’s movement speed penalty changed from -50 → -35.
  • All shields' Shield Slam animations play slightly faster.
  • Rapier's collision sockets have been changed to be slightly tighter.
  • Healing potions of all rarities have their healing amount increased from 15 → 20.
  • Bandage healing changed from 12/15/18/21/25/30 → 15/19/24/30/37/45.
  • Bandage usage time for all rarities changed from 5.5s → 4s.
  • Surgical kit usage time changed from 27s/24s/20s/18s/16s/12s/10s → 15s/13s/11s/9s/7s/5s/3s.
  • Campfire install time for all rarities changed from 15s → 10s.
  • Addition of new event currencies, the Silver Skull Token and Golden Skull Token for an upcoming event.
  • Improved the feel of moving/equipping items in the inventory.
  • Add new experimental High Roller restrictions to address the amount of “solo rat/crow play” in the High Roller dungeons – High Roller adventurers must have a minimum gear score of 225, and size of the party must match the solo/duo/trio queue size. The HR ante has been removed. We may adjust these settings based on data and feedback.
  • Allied player kills will no longer take an extended time to loot initially.
  • The time it takes to interact with an enemy corpse not killed by you or your allies changed from 7s → 12s.
  • Slight QoL improvements when accessing the Squire.
  • Improvements to multiple visual and sound effects and audio bugs.
  • In-Game Quest log now updates dynamically while in the dungeons.
  • Addition of new skins, emotes, and cosmetic rewards.

Early Access Hotfix #57

Hello Adventurers,

We thank our community for banding together to assist the St.Jude’s Children’s Research Hospital in their quest to find a cure for cancer. Contributors to the GCX Charity Marathon can now obtain their GCX Charity Torch by entering their code in the in-game SHOP. You make us proud to be part of such a passionate and wonderful community. Thank you and see you in the dungeons!

IRONMACE

**Changes:**

  • Fixed an issue where Warlock's Bolt of Darkness were not treated as projectiles.
  • Fixed an issue where items could not be obtained when interacting with the Hoard even though there was space in the inventory.
  • Fixed an issue where Adventure Rank indicator was not displayed properly in the lobby UI and nameplate.
  • Physical Healing and Magical Healing tooltip is now displayed in the detailed information panel.
  • Fighter's Swift movement speed penalty reduction improved from 20% → 30%.
  • Fighter's Weapon Mastery no longer has a penalty.
  • Barbarian's Rage physical damage reduction penalty changed from -15% → -10% and movement speed bonus changed from 9% → 10%.
  • Wizard's Arcane Shield total shield changed from 20 → 15.
  • Wizard's Meditation tick interval has been changed from 1.5s → 0.75s.
  • Cleric's Perseverance damage absorption changed from 3 → 2.
  • Cleric's Protection from Evil bonus effect changed from 50% → 30%.
  • Cleric’s Holy Strike casting time changed from 2.25s → 1.75s.
  • Cleric's Sanctuary casting time changed from 2.75 → 2.25.
  • Cleric's Earchquake casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm casting time changed from 2.75 → 2.5.
  • Cleric's Locust Swarm reduces the amount of physical/magical healing the target receives by 50%.
  • Cleric's Locust Swarm damage per second changed from 2 → 13 and no longer scales.
  • Warlock's Torture Mastery attribute bonus ratio changed from 0.1 → 0.05.
  • Warlock's Curse of Pain instant damage changed from 10 → 7.
  • Druid's Herbal Sensing range increased from 450 → 600.
  • Druid's Thorn Barrier height changed from 150 → 120.
  • Druid's Treant spell tier changed from 3 → 5 and count changed from 3 → 2.
  • Crystal Sword’s movement penalty changed from -30 → -25.
  • Crystal Sword's base magic weapon damage increased to parity with physical weapon damage.
  • Weapon damage increased for Bardiche, Halberd, Battle Axe, Double Axe, War Maul, and Quarterstaff.
  • Cobalt crafted items now give 3.5% armor penetration as a primary attribute.
  • New craft items have been added.
  • GCX Torch has been added.
  • Season final quests and cosmetic rewards have been added.
  • Price for Throwing knives and Francisca Axes lowered to match the individual price from the previous season.
  • Quests can no longer be completed when in the ‘Ready’ status.
  • Now you and your party members' gear scores are updated in real time.
  • Gearscore is now displayed for dead players.

Early Access Hotfix #56

Hi Adventurers,

This hotfix continues to address minor bugs and adds quality of life improvements such as accessing a (non-dynamic) quest log from within the dungeon and the display of gear score for all party members in the lobby when readying up. We’ve updated the Frost Wyvern initiation process so it no longer requires the assistance of other teams. Finally, we’ve added a new shop item that allows customers to change their account name. Thanks and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue that could cause crashes.
  • Fixed a cause of minor client performance degradation.
  • Fixed an issue where sound was not played when the raft spawns in the Ice Cavern
  • Fixed an issue where the Cleric's Locust Swarm could not damage monsters.
  • Fixed an issue where hitboxes left by the corpses of summoned monsters could block projectiles.
  • Fixed an issue where a second attack from a swapped weapon could be activated after throwing a torch.
  • Fixed an issue where the Froststone Torch's glow effect was stronger than intended.
  • Fixed issue where unique grade hatchet had incorrect movement speed.
  • Fixed an issue that Druids were incorrectly able to equip the Rubysilver Cuirass.
  • Fixed an issue that Druids were incorrectly able to use silver crafted Short Swords.
  • Fixed an issue where Druids were unable to use silver crafted Daggers.
  • Fixed an issue where Druids were unable to use Light Bringer.
  • Fixed an issue where flickering occurred in the lobby when a character's equipment or ready status was updated.
  • Cleric's Faithfulness now has a 3 second cooldown after activation.
  • Cleric’s Smite attribute bonus ratio changed from 100% → 75%.
  • Druid attacks that are triggered beforehand will no longer register a hit after Dreamwalk is triggered.
  • When a Druid attacks in Rat form, the hit slow duration has been changed from 1s → 0.1s, and the movement speed reduction has been changed from -20% → -1% for the target.
  • When a Druid attacks in Panther form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • When a Druid attacks in Chicken form, the hit slow duration has been changed from 1s → 0.25s, and the movement speed reduction has been changed from -20% → -3% for the target.
  • Druid's movement speed reduction when attacking in Panther form has been changed from -20% → -25%.
  • Druid Panther form's neckbite attribute ratio bonus has been changed from 150% → 125%.
  • Druid Panther form's neckbite silence duration changed from 0.5s → 0.1s.
  • Stinky Stick's poison cloud damage changed from 6 → 15.
  • Stinky Stick's poison cloud lasts for 12 seconds and can generate up to 3 clouds.
  • Stinky Stick's poison cloud creation chance increased from 15% → 25%.
  • Stinky Stick's poison cloud no longer scales.
  • Changed so that it takes less time to interact with the corpse of an enemy player that has already been previously interacted with.
  • Item holders now collide more accurately.
  • The statue oppressing the Frost Wyvern has been changed so that it can be removed through interaction.
  • A simple version of the quest log that can be checked in-game has been added.
  • Gear score is now displayed in the lobby when party members and you are in Ready status. This will be updated in the future so that it is reflected in real time when an item is equipped.
  • Community and support link menu has been added to game options. Through this menu, you can submit an inquiry ticket in real time during the game without logging in to the official website.
  • A product has been added to the shop that allows you to change your account name for 3 Redstone Shards.

Early Access Hotfix #55-1

Hi. Adventurers,

Unfortunately, due to some serious issues, including the inability to make payments on the Steam platform, we are moving forward with Hotfix #55-1.

We apologize for any inconvenience caused. See you in the dungeon!

IRONMACE

Changes:

  • Fixed an issue where payments could not be made on the Steam platform.
  • (Reverted) Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect.
  • Druid's Dreamwalk duration changed from 4s → 3s, cooldown changed from 12s → 15s.
  • To prevent abuse, characters created on Legend status accounts can now be deleted 1 day after creation.

Early Access Hotfix #55

Hi Adventurers,

This week’s hotfix introduces minor balance changes and the reintroduction of the ‘Unique’ grade items to the item pool to make looting a little more enticing for High-Rollers. We’ve also introduced an interaction time when looting an opposing player’s corpse to make scavenging during a battle a riskier endeavor. We are nearing completion of the new matchmaking system that will assist in creating better sessions for everyone. In the meantime, we will continue to experiment with various gear-based matching pools as a stopgap measure. We thank you for your support and see you in the dungeons!

IRONMACE

Changes:

  • Fixed an issue where a crash could occur when completing a quest using the quest log.
  • Fixed an issue where platform-specific payments could not be completed properly.
  • Fixed an issue where the cooldown was not activated if the Warlock jumped while channeling Dark Offering.
  • Fixed the inventory so it cannot be interacted with when the Druid is in an animal form.
  • Fixed an issue where certain item holders that could float in the air, such as arrows, had a blocking effect.
  • Fixed an issue where some boss monsters could not break down the Pavise.
  • Fixed an issue where Yeti could attack 4 times instantly.
  • Fixed an issue where one of the ladders in the Cave Tomb was buried in the wall and was not visible.
  • Fixed an issue where the visual effect was not displayed when escaping through a portal.
  • Continuing to fix areas that the Druid rat form should not be able to access.
  • Increased the interaction time required when interacting with an enemy player’s corpse. Interacting with an ally’s corpse remains the same as before.
  • Cleric's Blunt Weapon Mastery physical attack bonus has been changed from 15% → 10%.
  • Warlock's Demon Form health cost per second changed from 3% → 1.5%.
  • Druid's Rat form now squeaks at random intervals.
  • Lycan's Vigor bonus has been increased from 3 → 4, and headshot damage reduction has been added by 10%.
  • Armor penetration of Rondel Dagger and Stiletto Dagger changed from 10% → 5%.
  • Spellbook, Crystal Ball, and Wizard Staff now have 5%, 10%, 15% magic penetration respectively.
  • Increased the damage of Longbows by 1.
  • Slightly lowered the amount of Magic Resistance earned per Will within the sweet spot of the curve (WILL 21 to 29.)
  • Slightly lowered the amount of Physical Damage Resistance earned per Armor Rating within the upper sweet spot of the curve (~200 Armor Rating.)
  • Unique/Artifact grade weapons now have better primary attributes than their Legendary counterparts.
  • Unique/Artifact items give an additional random modifier.
  • Non Artifact unique items now drop again in the game.
  • Volumetric fog in the Ice Cavern has been temporarily removed for improvements.
  • The Goblin Merchant now gives a 25% discount at 75 Affinity and a 50% discount at 150 Affinity when selling back items through the dungeon recovery system.
  • Improved visibility of the Search button in Marketplace.