New Save Menu controls. No longer uses Right/Middle Click, instead a popup asks what you'd like to do (see image). It then asks if you're sure afterward, but an option now exists to turn this check off if you prefer the old 1-click method. This should make the menu more intuitive and work better on more machines.
On that note, the title of the menu is now just "Saves" instead of the monstrosity it used to be.
Right and Middle Click now behave as Left Click everywhere. Use whichever button you prefer most.
If the file doesn't exist, Load/Delete do not show up as choices, and Save is replaced with Overwrite.
If on the Title Screen or in Combat, Save does not show up as a choice.
Bugfixes:
Fixed a bug with Sanity Effects sometimes not applying new text effects to the bar.
Fixed a bug with a lingering ? with the altar.
Fixed a bug with lingering ? with the Sky Sire.
Fixed a bug with lingering ! with the Witch.
Fixed an oversight where the Siren seemed to briefly revive if you offered the Egg after killing her.
Misc:
Added small credits to end of game demo.
The Unstable Music Sanity Effect has been toned down a bit.
Clicking new game asks if you're sure now.
Version 0.4.8 - Notes
Because of the positive response to The Dark Egg demo, we will be launching a Kickstarter soon to fund the project! Stay tuned for the official announcement.
Bugfixes:
Fixed a softlock that could occur if you saved before a combat scenario began, but after you no longer had a chance to cancel it. Reloading that save would fail to start the combat scenario again.
Fixed a bug where, if loading a save that saved during a puzzle, the camera wouldn't focus on the puzzle.
Fixed a bug where, if loading a save that saved during a puzzle, and you had already loaded a file that had that puzzle cleared and was on the choices section, the puzzle would automatically complete.
Fixed a bug that caused the piano to play strangely if your SFX volume wasn't 100%
Fixed a bug where hovering over a choice sometimes would cause it to fail to pan to its destination.
Fixed a rare bug that made the instant text setting skip lines.
New:
Sanity Effect: Music slowly drops in pitch as your Sanity lowers. At < 1 Sanity, it becomes unstable.
Sanity will now have visual indicators as it drops, signifying (somewhat) how bad side effects are becoming.
Misc:
Added more text to the 3rd Altar Puzzle (the locked one) to make the goal more clear.
Version 0.4.7 - Notes
Bugfixes:
Game window now will start with lowered resolution if the display has a lower resolution than the window.
Fixed a bug that let the Sky Sire push you through a wall.
Fixed a bug that would reset your movement if you pressed "Cancel" on any action after moving.
Fixed a bug with a mirrored area not being mirrored.
New:
Added text speed slider in options.
Added instant-text-scroll option.
Base text speed increased globally.
Misc:
The "fullscreen" button changes icon based on whether you are currently in fullscreen or not.
Helping a certain old woman now reduces sanity by 1.
Siren's Hailstorm now deals 1 sanity damage.
Version 0.4.6 - Notes
Micro-patch, closer to a hotfix. Modifier issues have constituted over half the bugs that have been reported so I wanted to get this out ASAP.
Bugfixes:
Saving/Loading for modifiers completely reworked. This should (hopefully) stop broken modifiers from saving, and if they are, they won't be loaded - just silently tossed into the ether. If you're still having modifier-related crashes after updating let me know.
Fixed a bug that could occur when hovering over a choice that had no node attached.
Version 0.4.5 - Notes
Bugfixes:
Fixed a bug that let you equip/unequip more than once in a turn - menu now disappears properly and bag items are no longer accessible until you pass the turn.
Fixed a bug with the Cold Gates Houses, where if you checked them, saved and quit, and reloaded the save, checking them again would crash the game.
Fixed a bug where, if you saved before picking up the Rope in the Misted Harbor, the rope would vanish.
Fixed a bug where, if you saved before finding extra gold near the Inn, the extra gold would disappear.
Added extra error checking for various different modifier functions - should hopefully curb some of the bugs users are facing with combat. I'll be focusing more work on combat specifically soon, since it's been the most problematic feature.
New:
Options are now saved whenever you click "Back" in Settings or "Quit" the game.
Misc:
Added an "end movement" button to clear up some confusion in combat. Cancel button now resets position.
Fixed some typos
Version 0.4.4 Update Notes
Bugfixes
Your gold and time were not being properly saved. This issue should be solved now, but unfortunately everyone will likely have 30 gold and be on day 1 no matter their save.
Saves are located in AppData/Local/Dark_Egg (you can get there easily with Windows+R and searching for %appdata%). Send me an email at ian.gilbert@transcendpixels.com + your save, and I'll fix it up to match whatever your previous values were!
Fixed some crashes with undefined modifiers in a save.
Made autosave much more resilient to crashes/corruption bugs. It's still new, but now any time something goes wrong during the process the autosave will simply cancel the save overwrite. Thanks to everyone who's been sending in reports about this.
Misc
Dark Egg now has a Discord Server! There's a button in the top right to go to it. This should make discussion/feedback/bug reporting easier for everyone.
Version number now displays on bottom right of title screen.
Fullscreen now has a popup to confirm your display change settings.
The hidden puzzle in Cold Gates now gives much more XP than before, since it's been consistently stumping players that found it. Since it's optional, I chose to just up the reward for those willing to figure it out.
Version 0.4.3 Update Notes
Dark Egg is now finally on Steam!
Bugfixes (there's going to be a lot of these going forward, aren't there?)
There was a big loading bug that could occur if a player saved during an internal event, causing the game to permanently "softlock" that save file - clicking "next" would cause a crash. Thanks to whoever sent that report, hopefully all those situations have been cleaned. If anyone runs into anything like that again, don't hesitate to let me know!
Fixed a bug where, if you loaded a game in the middle of a combat action, the map would stay paused.
Fixed a bug that was a causing a crash at the end of the Sky Sire fight (though more generally due to a bug with leftover buffs/debuffs after a fight finished)
Fixed a bug that let you unlock the Cold Gates forever and gain +15 XP for doing it (power leveling anyone?)
Fixed a bug with a certain variable that needed more saving than previously thought.
Fixed some potential undefined errors that could occur with paging through some text.
Misc
Food prompts for the Thin Man now appear even when you don't have proper offerings available.
Added simple autosave feature to help some players who ran into crashes. The file updates whenever you enter a new location, so hopefully it can catch a backup of your save after a surprise crash. The feature might be expanded on in the future.
Fullscreen switch is now a button in top-right, similar to the normal Windows button. Original options button now controls whether the game starts in fullscreen (except options aren't saved yet so that's a lie. Will be fixed soon.)
Fixed some odd AI quirks with Sky Sire. Should spam Freeze less, and gains a burst of MP when he runs out so he can keep fighting after using his "defend" spell.