The engine migrate from Unity 5.4.1 to Unity 2018.2.16
The design reworked and migrate from Unity OnGui to Canvas.
Thanks Canvas redesign the FPS was improved considerably.
Patch size 1.9GB
From Developer to community:
The UI has been redesigned to improve the quality of the game. In addition, the new design will allow me to add new main (playable) characters to the game.
Now I am working on 2 new characters and a network of randomly generated dungeons.
The game will get more "Hack & Slash" elements in the future. Also, the spells of the Goblin character will be corrected soon.
Dark Forester: Invasion (Patch 2.0 coming soon this year)
New melee playable character,
reworked ui,
fixed cpu and frame rates problems,
flying insels
and much more...
Important patch
Problem with black screen was resolved.
Patch 1.3 is live
PvP is now from main menu available. Level 5 still recomended.(Level 1 required)
Sell heroes/units bug fixed.
Main menu updated.
Patch 1.2 is live
Night is lighter now. Moonlight added. (Players feedback was: "night is to dark")
Darkmana added. First dark mana spell "Wyvern Apocalypse" added. Costs 5 darkmana. Darkmana is equal 1 raid/wave.
UI: Darkmana placed close to mana bar.
UI: "Wyvern Apocalypse" added to bottom spell bar.
Stamina added. (Many players wish default spell or default ability to attack enemies). Arcane Light is default spell. Costs 35 Stamina and does low magic damage. Stamina default value is 50 and recovers in a few seconds.
UI: Stamina placed close to health bar.
UI: " Arcane Light " added to bottom spell bar.
Damned Trees onhover redesigned.
CPU usage reduced after additional improvement steps.
Player cant leave PvP game during the fight.
Patch 1.1 is live
- reduced CPU usage by 60%
- adamantium bug fixed
- shadow troll bug fixed
- night changed to 1 minutes (before 4 min)