Changed information regarding using the phone for selecting an entity
EMF On Sound Volume Adjusted
EMF on sound has been lowered
Keybinds updates
Sprint and Drop now can be modified within the keybind menu
Bug Fix For Latest Entities
Found data where the entity combination didn't end up being unique
Entity Can Go On Ceilings During Hunts Random Chance
Currently 20% chance when a hunt begins for an entity to be on the ceiling briefly
Possession Effect
When possessed, I have now made it more obvious with screen effects
Difficulty Adjustment. Initial Hunts Take Longer To Begin
Easy and medium difficulty the time it takes for a hunt to begin has changed. Players now have much more time to look for evidence before a hunt begins.
Hard difficulty - only 2 items can be picked up at once on this difficulty
Hunts take longer to activate upon the second time
Potential for the hunt to take longer to activate after the first hunt
New Evidence and 3 new Entities
New UV finger prints evidence 3 new entities Please check the image provided in the tutorial to see what UV finger prints evidence looks like