Genre: Shooter, Real Time Strategy (RTS), Strategy, Indie
Dark Prospect
Update 1.0.3
Hello everyone,
I just released 1.0.3 which contains some smaller fixes and improvements:
Features:
General - Added variable start time to custom game
RTS - Inform player that units will take damage if all portals are destroyed
FPS - Health pack icon blinks when health is low
Bug fixes:
FPSAI - Fixed: FPSAI will no longer report the same enemy twice, reducing reporting
RTS - Fixed: Strange unit alignment to the ground for ripperdogs
RTS - Fixed: No tabbing in UI-overlay
Michael - Cashcowgames
Update 1.0.2
Hello everyone,
Second update after 1.0 that includes new features and a lot of balancing:
Many of you have reported that the FPS AI does not seem to revive players. This was because it was focusing on killing all the nearby enemies first. Now, revival continues when more than 40% are already through the revive process. Also, they now play much more aggressively instead of passively keeping their distance from enemies, which makes them a much better companion.
In terms of RTS, there was a lot of concern that you can only spam TItans to win a match, so I have added a limit (50%) on the large units you can have at any one time, this includes Fats and Titans. To mitigate the change, you can now buy an in-game upgrade to increase this limit to 75%.
Features:
RTS - Added perk -> more units with less health (without the need of a custom game)
RTS - Made portal waypoints better visible (through tree and underground etc.)
FPSAI - Should move backward, if enemies not walking towards them
FPSAI - Continues reviving when interrupted by a monster and already revived to more than 40%.
General - Extended perk tooltip
General - Added brightness setting
General - Added japenese localization
Balancing:
FPS - Changed loadout FPS weapons price to make multiple combinations possible
RTS - Titan / fat limit 50% of max units
RTS - Added new ingame upgrade to increase Big units cap to 75%
RTS - Rework prices for ingame upgrades
General - Increase custom game rewards to 40%
Bug fixes:
Fixed: FPS - Molotov close range does not explode
Fixed: General - Incorrect text in loadout after exchange
Fixed: General - Shadows with medium quality dissappear too early
Michael - Cashcowgames
Update 1.0.1
Hello everyone,
The last days, I watched a lot of games and collected a lot of problems with version 1.0. This results in the first hot fix containing the most problematic issues:
Bug fixes:
FPS - Fixed: Molotov and grenades do not always register hits on Titan/Fat
FPS - Fixed: Flares not visible if shadow quality is set to medium
RTS - Fixed: Units sometimes get stuck on destroyed buildings
RTS - Fixed: Unit spawn buttons not always register every click
RTS - Fixed: Always writes to all chat
General - Fixed: Bot all sounds were assigned to sound groups, so changing volume had no effect
I also wanted to thank again everyone who bought Dark Prospect and thank you for all the feedback. I'm very happy with the sales and there are a lot more people online now. I hope this continues and that there is always someone online to play.
Michael - Cashcowgames
Dark Prospect 1.0 released 🎉
After more than 2.5 years in Early Access and more than 25 updates, I'm releasing version 1.0 of Dark Prospect today. Originally I planned to leave EA after 1.5 years, but the community had so many great ideas that the implementation took a little bit longer.
1.0 what does that mean?
First of all it doesn't mean that the development ends, but that Dark Prospect is now in a stable state with all features and polishing done and I want to show it to a wider mass of players. There will still be new features and of course bug fixes (hopefully there will be few needed).
To give you a small overview of what has happened in the last years, here are the most important features:
3 new maps
2 new spells for RTS
FPS bots (that was a big one)
2 new RTS unit
new monster models and abilities
RTS/FPS loadout
progress system / perks for RTS and FPS
in-game voice chat
private server / custom settings
and many many more smaller features and balancing
With version 1.0 I have added many more localizations including:
English
German
Spanish
Portuguese
Korean
Simplified Chinese
To celebrate, there's also a big discount, so grab your friends and get playing.
I would also like to thank my great community, which has supported me with many great ideas and with finding bugs. Also the many fun rounds we played together were always something special.
Thank you for supporting me in this adventure.
Michael - Cashcowgames
Update 0.9.9
Hello everyone,
I just released update 0.9.9, the last update before 1.0, which is again about balancing and bug fixing. I'm really looking forward to working on new features again after 1.0.
Features / Balancing:
RTS - Increased death time for units after all portals are destroyed from 40 sec to 90 sec
General - Singleplayer more monsters with less health
Bug fixes:
FPS - Fixed: Weapon shown also if mounted
FPS - Fixed: Pickup item sometimes shows weapon
FPS - Fixed: FPS sometimes cannot drop turret if placed a building before
FPS - Fixed: Turrets can shoot through wall
General - Fixed: Incorrect status of win screen
What's next:
One more update to version 1.0 :-) This last update will include localization and cleanup.
Thank you to everyone who has supported us on this adventure so far.
Cashcowgames
Update 0.9.8
Hello everyone,
I just released the first update for this year: 0.9.8, which includes a requested feature, FPS auto-reload. Personally, I like to press reload manually, but since the auto-reload can be interrupted any time, it shouldn't have any downsides. I also increased the progress points that RTS can earn, as they were far behind what FPS can earn per game. Also, some RTS spells have been improved.
Features:
FPS - Added auto-reload
FPSAI - Improve pathfinding on Fortress map
RTS - Spells and upgrades now give more progression points
RTS - Improved spells (stronger heal, no damage to units by gas)
RTSAI - Can cast earthquake
Bug fixes:
FPS - Fixed: clang sound on mars scrab
FPS - Fixed: shotgun model on medium looking bad
FPS - Fixed: med pickup sound always hearable
FPS - Fixed: workbench prebuild takes too much building space
FPS - Fixed: Unconscious + moving = not falling completely
FPS - Fixed: multiple revive and instand kill -> leads to no hitbox
General - Fixed: Fixed: Lobby - presets not synced
General - Fixed: hairs visible after dissolve of units
General - Increased building parts explosion
RTSAI - Fixed: Does not cast spells if all upgrade are done
Two more updates and we exactly hit 1.0 :-)
Thank you to everyone who has supported us on this adventure so far.
Cashcowgames
Update 0.9.7
Hello everyone,
I just released the last update for this year: 0.9.7 which adds a waypoint system for the RTS AI. This is important because the AI always takes the shortest route, which is not always the best choice. So now it can use the tunnel in the Fortress map, as well as different routes on Mars and Crossroads, making it even more fun to play against RTS AI.
Features:
General - Added RTS-AI Waypoints.
FPS - Axe clang for not collectable ressources.
FPS - Add axe woosh sound.
RTS - Made waypoints more visible.
RTS - Added in-game tutorial for RTS.
What's coming next year? Dark Prospect will leave Early Access in the first quarter of 2023. Therefore, I have planned 3 updates until 1.0, which will mainly focus on improvements and bug fixes. With 1.0 development will not stop, but the game will be in a good state to present it to many more people.
I need your help To find the last bugs and most annoying problems, I need your help. Please join the Dark Prospect Discord server and post any bugs you find. Thank you very much!
Thank you to everyone who has supported us on this adventure so far.
Cashcowgames
Update 0.9.6
Hello everyone,
I just released version 0.9.6, which mainly contains bug fixes and some minor features. For the custom game mode, I added some presets which I found quite fun to play, if you have a preset you want to have in the game, just let me know!
Features:
General - Add presets for custom games
General - Added missing achievements
General - Add option to disable in-game tutorial seperate from tooltips
RTS - Flying units now prefer flying up to avoid obstacle and much faster
Bug fixes:
FPS - Fixed: Sticky bomb placement sometimes was strange
FPS - Fixed: Ammobox sometimes not dropable
RTS - Fixed: Fat on death removed spitting particles instantly
RTS - Fixed: Flying units pile up on top of plasma cannon
General - Fixed: Door sound does not match animation
General - Fixed: Remove timers from tutorial
If you want to contribute to Dark Prospect or want to find other players, join our Discord server.
Thank you to everyone who has supported us on this adventure so far.
Cashcowgames
Hot Fix 0.9.5.3
Hot fix for 0.9.5:
Fixed: FPS - sometimes cannot build directly to prebuild base
Fixed: FPS - item pickup shows axe
Fixed: FPS - FPSAI getting stuck on e.g. light sources
Fixed: FPS - FPSAI cannot repair generator
Fixed: RTS - RTS Units sometimes get stuck on rocks
Fixed: General - add friction to metal
Fixed: General - MVP was not correct shown in game result screen
Update 0.9.5
Hello everyone,
I just released version 0.9.5, which mainly contains bug fixes and some minor features.
Features:
FPS - added weapon change animation and delay for shooting while changing weapon
FPS - remove tree trunks with axe
FPS - score for repairing walls
FPS - improve crosshairs
FPS - drop items also with right mouse click
RTS - make workbench and buildable spotlight attackable - reduced spotlight durability
General - add more particles if tree falls
Bug fixes:
FPS - Fixed: prebuild lights not destructible
FPS - Fixed: no screen effect if mounted machinegun
FPS - Fixed: jumping stutters
FPS - Fixed: shadow shows broken FPS animations
FPS - Fixed: ressources text > 1000 not visible
FPS - Fixed: binoculuar invisible for server
FPS - Fixed: highlighted weapons on zoom
RTS - Fixed: zoom not smooth while moving
RTS - Fixed: titan armor should not cause highlighting of titan
RTS - Fixed: no red line if directly attacking a building
RTS - Fixed: fat can only spit on players not buildings
General - Fixed: 30 seconds counter not visible on client
General - Fixed: end result screen -> mouse cursor sometimes not visible
If you want to contribute to Dark Prospect or want to find other players, join our Discord server.
Thank you to everyone who has supported us on this adventure so far.