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Dark Storm VR Missions screenshot
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Genre: Strategy, Adventure, Indie

Dark Storm VR Missions

Update #7 0.3.5 Now Live!

There's a lot more coming and heres our roadmap left for the game so you can track progress. Our Goal is to finish up the VR completely before the end of the summer and add about a dozen more levels in all. We're currently at 0.3.5. Between Base Gunplay and Customization of Weapons

https://www.youtube.com/watch?v=XdjT4sOdJQc

Dark Storm VR Missions Patch Versions

0.1- Base Movement
0.2- Special Player Actions
0.3- Base Gunplay
0.4- Customization Weapons
0.5- Vaulting/Parkour system
0.6- Executions / Takedowns (CQC)
0.7- Cover System
0.8- Advanced AI
0.9- Coop
1.0- Multiplayer





































Art Issue #4

Art Issue #4 is coming to you a bit late, I apologize!

The focus on this art issue is going to be a few things we've just finished with this last week. Our art team is busy hitting every corner of the last few things which need concept.


The first thing which was shown was the final Hazmat suit, while nothing major or important, every detail in our game we look over closely to hit the detail we want.



Another focus of our art team are the vehicles. I showed a few in past art issues, and we have another one to show. While the player won't ever get to drive them, they will be populating the outside area of the base.



The next completed art, which is now being made as you read this, is a specific room in the base where the hard workers like to mingle, eat, and relax. Since it's more of a public place for everyone in the facility regardless of rank or security clearance it's been given a lively pass.



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Anything specific you'd like to see? Have criticism, or questions? Please feel free to post below!

Letter from the producer V

Hello again!

I hope your week has been as productive as our last month! I must apologize for the delay in this months Letter from the producer. Before I begin, I wish to remind everyone that we will be holding weekly twitch streams, which you can find on our steam forums pinned at the top. In the future if all goes well, we may be holding special events for those who support us on Patreon, and watch our streams, with free giveaways, and the like. I can't promise anything right now, but with enough support we hope to move into that fun prospect.

With that being said, we understand that our sites are pretty spread out, which makes it rather hard for people wishing to follow us, to actually do so. This is why we've been hard at work remaking our old site for Fenrir Studios. A one stop place to find all of the latest news and updates, links to our various other sites, such as our Steam page, Patreon, Twitch, Facebook and more. On here we will also be hosting a forums for discussions of the game to hold a little more weight, and allow you to engage our dev team and learn who we are a little better.

If you've been keeping up with our dev blogs and past letters, you'll know these next coming months are focused much more on the Ascension side of the game. The models, props, programming and all the little gears required to come together to make the machine of a great game is being built as you read this. In the next few months we will have much more to show you in terms of the Ascension, and the weeks and months moving up to August you should see considerably more, with actual gameplay.

On the VR Side of things, several bug fixes have been releaed, and more is still planned. An Arena mode, and possibly even co-op should be seeing the light of day, as well as more individual maps to play through. Of course the VR will consistantly be getting updates both in terms of Animations, VR, mechanics and the like as we continue building up Ascension.

While once again this past month, I don't have to much to express on, as most of it is behind the scenes modeling of props, and thousands of lines of code being worked on I can express that things are going as well as can be hoped in terms of the timeline we wish to hit, so stay tuned for those big releases of Ascension showcases!

Wishing you all a great weekend, and luck in all your endeavors, and thank you again for taking interest in Dark Storm.

Sincerely, Isaac Cudd

Assistant Producer

Concept Art Issue #3

Welcome to the third edition of the Concept Art.

This Issue will be focused on the vehicles you'll see in the game. While vehicles won't play a big part in the gameplay directly, that doesn't mean you won't see them around.

Lets start this ride off with the Snow Leapard.



Mobile transport for personel and soldiers in the rough terrain of Alaska.



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Next up, we have one of the helicopters. Something you probably won't want to see close up, unless of course its in the concept.














There are several more vehicles on the way for future Concept Art Issues!

Like what you see? Have questions? Inquiries? or support? Please feel free to comment below!

Hope you had a wonderful weekend!





Weekly Concept Art Issue #2

Hello again everyone, and welcome to Issue #2 of the Dark Storm Concept Art.

Last week we introduced a few more eerie pictures. Some of you may have been thinking. "Well that's great, but where are the guns?! It wouldn't be a stealth action without an array of weaponry!" And you'd be right!

So this week, that's what we're bringing you. Feast your eyes and decide which one is your poison.

(Please remember all things are still a work in progress, and may be changed by release)





Sniper Rifles are always my bread and butter, however as you can see we have an assortment of weapons to choose from.


(Note the Shotgun in the concept has been changed to an "energy" like weapon. A different shotgun will be taking its place)



As you can see, we plan on having many attachments for every weapon as well.

Weapons which we plan for but are not included in this Issue, is a crossbow, various explosive devices, and grenades.

Feel free to put your input below!

Dark Storm Devblog #1

This week in Dark Storm Devblog we will be jumpstarting our previous posts and bringing them to you weekly.

With the VR main hub done, we’ve put focus back on the Ascension. Which means in the coming months we’ll have much to show you. In the meantime, feast your eyes on our current completions of this week.

http://www.indiedb.com/…/a-dark-s…/news/dark-storm-devblog-1

Weekly Concept Art Issue #1

Today starts off a new adventure in the world of Concept Art. Every Friday, we’ll show new concept of the levels in the main game of Dark Storm Ascension.

As is in the proper way to build anything, you always start at the bottom most level. So today lets delve into the deep abyss of the sub levels, but first a little short history lesson.

Irving Dynamics actually wasn’t the first building on this site. In-fact, there was one before it. Not much is known about this older section, except that it was by a company called Unifase, but remnants of its darker past can still be found. What happened here and why?






We can easily forgive a child who is afraid of the dark; the real tragedy of life is when men are afraid of the light. -Plato

The fear of the truth is the worlds greatest tragedy

Patch update postponed.

This weeks VR Missions update will be post poned to next week. The reason is not due to my last post about moving more focus on Ascension though for more clarification. A few bumps were discovered which need to be dealt with before we feel alright with releasing our next patch. We are sorry for any inconvenience.

News about Dark Storm: Ascension

We have a little bit of news about our main game Dark Storm: Ascension. With the main hub, and beginning sections of our VR mostly done we will be focusing most of our attention back onto Dark Storm: Ascension. There will still be updates and for the VR missions every other week, however in the next coming months you shoud see significant improvements on the condition of our main game, with gameplay being featured by the end of May.

More information will be released as we get closer to those crucial moments where we can show you the gameplay of Ascension.

Letter from the Producer IV

Hello everyone!

I apologize for the delay of letter from the Producer IV. Problems with my computer held me back in being able to get it sent out. However, here it is! While this installment will be shorter than usual, it's certainly one of the most important!

The month of March was a big focus point for our team. Major changes to the hub for the VR and constant updates to our steam build took priority this last month. Likewise we are now releasing detailed patch notes for each update so you know exactly what to look for. Towards the end of this April you should start seeing significant improvement to our AI, and continued smoothing of our animations in general.

Dark Storm Ascension continues to be updated as well. Our first passes of the levels is near completion, and moving into April should be getting some actual internal testing. Remember the AI we fine tune in the VR with your help and feedback will be used to test the levels and gameplay on a basic level in Dark Storm Ascension.

As is the story with most of our Letters, it's sad to say we have lost a few members of the team. Most notably our Sound and VO lead. We wish Nathan and the others the best of luck in the future. On that note however, we have recruited a few programmers to bolster our 1 man army in the programmers division, and are looking to hire into several other area's of our team as well.

Sincerely,
Isaac Cudd
Assistant Producer