Darkness Restricted cover
Darkness Restricted screenshot
Genre: Simulator, Strategy, Indie

Darkness Restricted

Price will go up get it while it's low - Major update incoming

A lot of implementation coming in, the steam version will have everything without add-ons while the mobile version will be free but limited unless in-game purchase are made.

Easier gameplay ;
- walls are much more apparent
- ennemies are shown when shooting
- UI has been modified and is no longer distracting

Menu is a lot better to travel through
Implementation of skins unlocked based on achievements on steam and in-game purchase on mobile (free version)

The game will go up in price and will be under 10.00$ USD.
The amount isn't determined yet.

I'm very excited to implement all of this and working hard to make it possible before the end of the year while working a full time job.

Cheers,
Remi

Major Update - Easier game mode!

V1.01.00
Gameplay :

There's now 3 game mode. Easier - Classic - Hardcore

-Classic mode is the original rules.

-Hardcore mode has instant death and a new seperate leaderboard.

-*NEW* Easier mode have infinite flashlight battery, ammunition, gas mask and enemy reaction time is slower. This is made to get used to the mechanics and transition to it's classic mode.

-Enemies now give up after a certain number of shots missed and show a white flag when doing so. Finishing them grants 100% ammunition drop rate.

Misc. :

-You can now change controller to keyboard even when a game started.

Minor Gameplay update and new visuals! V1.00.08



- New image cover

Game play change:
- Bullets can now pierce enemies

Bug Fix V 1.00.07 - Keyboard controls GUI



-Added Keyboard Controls on GUI
-Changed the crosshair behavior
-Fixed a bug that would randomly crash the game when opening it
-Corrected the spawning position of an enemy that would shoot you right away when changing levels

Controller Support Update! V1.00.06



1. Added controller support (only tested with xbox controller) but it should work on with console controller.

2. Usb-key and computer is now always visible once seen.

3. Gas mask is now glowing in the dark.

4. Removed the first room completely to accelerate gameplay and remove frustration that it was causing.

5. When you die, you now respawn directly and do not go to the main menu.

Price drop, difficulty fix and faster early game.

Now it's easier to know where you're getting shot from since all bullets are now visible even without being in the flashlight vision.

Early game have been changed, it now takes 1/10 of the time to complete the first stage. Which makes the game less frustrating to restart over.

I've drop the price considerably because I want everyone to be able to play my game, that's what drives me.

If you got some constructive comments feel free to review my game on my steam game page. Any review is welcome and will be taken into consideration, since this is my first game there might be some things that I missed out.

Have fun!
You can contact me anytime at rg_gamedev on instagram.

Major gameplay update V1.00.04

Now walls that have been seen will appear even if they're off flashlight lighting, making the game alot easier to travel and remember what areas have been cleared.

Game Crash Fixed V1.00.02

Fixed a bug where pressing spacebar in the main menu would crash the game.

Top 25 Leaderboard, brightness adjust, window/fullscreen instant switch, etc.

1. Removed a mechanic that wouldn't let the player shoot if gunpoint is touching a wall.

2. Added threat sounds when enemies start chasing you.

3. Item pickup has been reworked and feels better/easier.

4. Added fullscreen/windowed and brightness adjust at any moment in the game.

5. Added Top 25 Leaderboard (worldwide) and personal best (local).

6. Top 25 leaderboard for friends in test... actually needing friends to test it :').

Full Version 1.00.01
Demo rest unchanged.

Have Fun!

Working hard to make it available late February

Working on random level generation and leaderboard system.

Things that will be implemented after launch:

1. More levels, level pool change and leaderboard reset every month.

2. Achievements for completing the tutorial and finishing the game.

3. Might add more mechanics, depending on the feedback of the community.

4. If things goes well, might had cosmetic/better visuals but this will come last and won't be a priority.

Have fun playing the demo,

Remi