We are much delighted to announce that Conarium Steam page is up and running, Rejoice!
Conarium is our latest attempt in developing another game with a chilling Lovecraftian story.
As Darkness Within games, we aimed to achieve the same spirit of Lovecraft's writings and Conarium won’t be an exception in this regard. We are heavily Inspired by the seminal novella “At the Mountains of Madness” by H.P. Lovecraft and some other weird macabre tales from the early twentieth century, Conarium tells a suspenseful tale of an antarctic expedition crew and their endeavor to challenge what we normally consider to be the ‘absolute’ limits of nature. We have been focusing on the most essential elements for making any Lovecraftian experience even greater, story and atmosphere.
For those who can’t enough of the haunting atmospheric in-game music, the original soundtrack containing well over an hour of music is now available for puchase at $ 2.99.
A small patch was also pushed this weekend:
- Character models updated with highly detailed versions
- Fixed a visual glitch causing screen image to not fit into the screen on different (larger) resolutions.
Darkness Within Lurks Onto the Steam Platform
Publisher Iceberg Interactive and Turkish development studio Zoetrope Interactive are happy to announce that a revamped version of their H.P. Lovecraft-inspired point-and-click horror adventure Darkness Within: In Pursuit of Loath Nolder (PC, 2007), has released on the Steam platform today.
With enhanced graphics and Steam achievements, Darkness Within: In Pursuit of Loath Nolder will send shivers up your spine by taking players to a disturbing corner of the human psyche.
Meanwhile, developer Zoetrope Interactive is busy preparing a Director’s Cut Edition of the second instalment, Darkness Within 2: The Dark Lineage (PC, 2010) for its Steam release in a few weeks.
The Zoetrope team really enjoyed getting back together and updating both games for more recent Operating Systems, adding Steam achievements, improving the games’ graphics as well as adding new puzzles and environments for Part 2. In fact they’re liking it so much, that after years of a focus outside of making games, we’re feeling a strong pull to get back into game development. Who knows, maybe one day there might be a ‘Darkness Within 3’, depending on the reception these two classics are given by the Steam audience.