Fixed a bug that was making it impossible to find all 25 artifacts if artifact location was randomized
Patch 1.05h, improved offline progression routine
Redid the way that the offline progression routine works, which should prevent an error some people were getting about "possible infinite loop", as well as being faster in general.
Patch 1.05g, bugfix and population growth
First update in a while! One requested feature and a bugfix
Population growth rate and maximum population is now viewable in-game, from the Game Statistics menu, under the General tab
Fixed a bug where it was possible to re-build an upgrade you had already built in the castle
Development update and price change
First news in a while
Greetings visitors to Darkspar. It's been a while since I've posted an official update.
Patch 1.1 Darkspar Chapter 2 development update
Work continues towards 1.1 however real life stuff has gotten in the way. Darkspar is a one man project done in my spare time and circumstances just didn't quite work out to give me enough time to finish 1.1 in advance of the Summer Sale as I'd originally planned. My revised timeline for 1.1 puts it at late Summer or early Fall. A whole lot of new stuff is going to be added:
Character class #1: Druid. Focused on Summoning and Lightning/Wind magic. This tree adds three unique summons to the game, making a total of four including squirrel.
Character class #2: Monk. Focused on unarmed attacks and passive shielding to prevent damage. Can attack many times in a turn to power up finishing moves.
A new map-based chapter of the game. Instead of build timers driving progression players will complete map objectives.
Fishing and other secondary skills will be added.
Five slots for champions instead of three.
Exploration skills (plains/forest/mountain) and the research / build tree mechanics are specific to chapter 1 and will not be present in chapter 2. Crafting will be expanded to compensate.
You will have the choice of starting in either chapter 1 or chapter 2 when starting a new game. Each chapter is a self-contained experience (but you have the option of continuing from your chapter 1 characters into chapter 2).
There will be no cost for this or any other added content to Darkspar.
Darkspar price reduced
One piece of advice I have gotten again and again from reviews or people who have contacted me is that the 9.99 price point for Darkspar is a bit too high. The 9.99 figure I chose was pretty random, it was just my conception of a what a low cost game might cost. I've reduced it to 4.99 which is also in my conception of what a low cost game might cost but perhaps more in line with what people are expecting from something idle-adjacent.
The free demo containing 30% of the game's content will continue to be developed and updated alongside the full game
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Weeklong sale! 04/11-04/18
Darkspar on Sale
Pick up Darkspar at a discounted price during the week of 04/11/22 to 04/18/22!
Last week saw the release of the fifth (and most significant) small content update for Darkspar which brought
Three new gameplay modes
New achievements
Streamlined crafting
A new dungeon available in the challenging New Game Plus mode
Optional randomization settings
To celebrate we are offering a weeklong discount of 40%
The demo version has also been updated with (most of) the 1.05 changes
Thanks for one month of Darkspar and welcome to any new players!
Full Patch 1.05 release notes here: https://store.steampowered.com/news/app/1911960/view/3182363591897995540
Patch 1.05f, bugfix
Couple of bugfixes
The bug with bow crafting from the initial 1.05 release was accidentally re-introduced in 1.05e, it is fixed now
The achievement "Zoology" no longer requires the monsters from the Ancient Temple
Patch 1.05e, dual-wield fix
Fixed an issue where dual-wield crafting wasn't working quite correctly in the new crafting screen
Patch 1.05d, additional refinements
Couple of small tweaks
Changed how the Ouroboros runestone is awarded to address a potential issue if someone were playing New Game Plus more than once
Changed the quests in New Game Plus mode to reflect the goals of that mode (defeating Vix, then defeating the boss of the Ancient Temple)
Patch 1.05c, bugfix
Couple of bugfixes:
Fixed an issue where replacing your bow would bug your quiver and cause it to not be possible to make arrows
Added a fix that may help with a divide by zero error some people are getting on loading older saves
Patch 1.05b: imbue fix, crafting screen tweak
Couple of quick fixes
The Imbue button in the crafting screen should now work correctly
Clicking the character portrait in the crafting screen will now take you to the stats screen for that character