This hotfix focuses on gamepad / keyboard issues some of you have been experiencing.
Fixes
- Rewritten the input remapping menu, hopefully fixing all bugs associated with it, like not being able to remap some inputs or the remap not being saved properly for gamepads.
- Fixed issues when using multiple gamepads connected at simultaneously.
- Fixed issues with recognizing gamepads for some users.
- Fixed issues with some keyboard inputs not being useable for some users.
- Fixed incorrect icons in some menus when in gamepad mode.
- Fixed rare case of a bad fadeout when exiting the cooking menu.
- Fixed messages floating in mid air when dropped the boulder in the swamp quarry and the villagers have not traveled to chapter 2.
Let me know if you still have any issues with gamepads!
Have fun,
Gustaw
Darkwood 1.1 hotfix 4
Hi!
Yet another attempt to end controller issues.
Fixes
- Fixed no response from gamepads if started a game using one and went to main menu after generating a world.
- Hopefully fixed some keyboard keys not working in rare cases.
- Hopefully fixed unresponsive gamepads in rare cases.
Let me know if you still have any issues with gamepads!
Best,
Gustaw
Darkwood 1.1 hotfix 3
Hi!
The fixes for gamepad support continue, along with some other bugs squashed.
Fixes
- Fixed many gamepad related issues.
- Fixed player character unresponsive to inputs if loaded a game directly after finishing the epilogue.
- Fixed being able to get stuck in the locked room in the swamp hideout.
- Fixed player being pushed when a Centipede would spawn under him.
- Fixed unusable Ctrl / Alt / Shift keys when streaming the game to another PC.
- Fixed flickering infection produced by the Musician. - Fixed being able to get stuck at the Mushroom Glade by jumping over the fence in one place.
- Fixed incorrect inputs displayed in the Help Menu if remapped Dodge / Run inputs.
- Several typos fixed.
Best,
The Acid Wizard
Darkwood 1.1 hotfix 2
Hi!
Here's a new hotfix, mainly to combat controller issues with the awesome help of the developers of Rewired, the input system we use for Darkwood.
Fixes
- Hopefully fixed gamepad problems that came with the latest hotfix.
- Fixed incorrect inputs for the gamepad sometimes displayed in the cooking menu.
- Gamepad mode now turns on when using the analog sticks, not just buttons.
- Fixed weird player leg rotation when stopping running.
- Fixed art for some objects, like the bathtub glitching out sometimes.
- Several spoilery fixes for the epilogue.
Best,
The Acid Wizard
Darkwood 1.1 hotfix 1
Hi!
Here's a hotfix for some issues:
Fixes
- Hopefully fixed all gamepad woes related to some pads not being recognized by the game.
- Fixed "Trapped Villagers" achievement not unlocking properly.
- Fixed Mushroom Granny being eaten by the villagers after you've trapped them. - Fixed broken journal entries if permadied in chapter 2 and restarted from chapter 2.
- Fixed save file deleting if you permadied in chapter 2, restarted, quit to main menu and wanted to reload that profile.
- Fixed several typos and broken texts.
- Fixed parallax object in Sawmill.
Have fun,
The Acid Wizard
Darkwood 1.1
Hi!
After a few hotfixes, it's time for a minor patch for Darkwood.
Changes
- Added save file backups in case your PC turns off when saving.
- Capped the frame rate at 144 FPS. Some players with high-end video cards were experiencing glitches if the frame rate was very high.
- Added credits button to main menu.
- Added Trading Cards (they're in review so it might take a while before they're visible).
Fixes
- Fixed Indiegogo content sometimes active even if you disabled it in the options menu.
- Fixed Musician happily playing on his violin after he's been eaten by his parents. - Fixed villagers lying on mattresses disappearing if killed.
- Fixed floating text on a note from the Doctor.
- Fixed glitch if picking up a porter package when it's empty.
- Fixed mask for controller inputs too small for 4K resolutions.
- Fixed several typos.
Stay tuned for more! :)
Best,
The Acid Wizards
Our story, a week after release
Hi!
It's been a week after release, and we've been completely overwhelmed with the response so far. Darkwood is selling way above our expectations - during this week, we've sold half the amount of copies sold during three years of Early Access. Wow!
The AMA session on Reddit was also a huge success, with about 1700 comments posted. It's going to take some time to answer most of these questions, but we're commited to it ;)
What's next? We don't know exactly. We're still extemely busy with releasing fixes. After that, we'd like to get some well deserved rest, play some games (I personally don't remember the last time I played something) and think about the future of Acid Wizard Studio.
We've prepared a pretty long post with our history of how we got here, with some behind-the-scenes stuff. Check it out here!
All the Best,
The Acid Wizards
Hotfix 3
Hello,
after continued save issues for some people, we have decided to disable support for the Steam Cloud. A small percentage of players were having issues with the files syncing properly, at random, with no apparent reason. I'm sorry, I tried my best to make this work and actually had a meltdown one evening... We will be investigating this further and hope to re-add this feature in the future.
If you have any issues with your saves, please see if copying the Cloud saves to the Local saves (after making a backup of course) will help: http://steamcommunity.com/app/274520/discussions/1/38596747814926913/ . You can always reach me at help@acidwizardstudio.com !
Changes
- Removed support for cloud saves.
Fixes
- Fixed black screen after dying in chain trap.
- Fixed disappearing underwater passage in the swamp border.
- Fixed glitch when picking up the last item from the Bike Man's package on a gamepad.
- Fixed sleeping characters not waking up when hit.
- Fixed several typos.
Hotfix 2
Hi!
Here's a hotfix for a few major issues. I am extremely sorry about the save problems some of you have encountered. This was never caught during Early Access and I hope they don't come back again. If you have any troubles with loading saves, please get in touch with me at help@acidwizardstudio.com and I will see if I can salvage the saves.
Fixes
- Fixed issues with loading saves related to the Steam cloud.
- Fixed bad Wolfman reaction to the shawl if you've given him the key before. - Fixed missing translation in the epilogue.
- Fixed missing translation for the Mushroom Granny.
Fan art contest!
Show us your Darkwood fan art and win awesome stuff!
We have prepared 20 Darkwood Steam keys for those of you who are interested in getting the game and 3 special, physical packages with awesome goodies in case you already own Darkwood!
The packages include: a hand made, boxed edition of Darkwood with a DVD copy and a CD soundtrack, an art book, strategy guide, poster and a t-shirt. Here’s a peek: