Hello again! This is our bi-weekly update for our demo game! Have you been having fun? We've gathered more feedback over time and have added them to this week's update. Behind the scenes, we're going ahead to work on new themes and levels but, perhaps to some surprise, AI to fight against! More on that later... let's check out the patchnotes!
ADDED
When you join the lobby with you character, every player is notified who's who by showing their characters as a tooltip on-screen
Super Bumps are gained by picking up batteries from destroyed buildings! We've made this extra clear with some new effects for batteries - you'll see them better now!
CHANGED
Graphic settings will now apply during splash screen instead of title screen
The Steam Remote Play tip info box was changed to look nicer
Quick Play button now properly warns you when you are not with a buddy in-game (either through remote play or local)
Press A button on a character now properly selects it and moves on to the Ready button
Countdown now properly informs what the countdown is for
FIXED
Graphics will no longer reset or try to reset when (re-)entering the title screen
Splash screen graphics were looking a little off, so we've gone ahead and did our partners justice
In certain maps, the spawn points now properly spawn you facing a better direction
Once again, thanks to everyone who has been checking it out! If you have feedback or come across some weird things, feel free to let us know in the forums!
Enjoy!
Demo Patchnotes 1.0.1
Thanks everyone for playing! We've gathered some initial feedback and worked on them. This is the first of many smaller updates leading up to a larger content update as seen in the roadmap. Let's dive right in.
ADDED
Quick Play button and controller notification will let you know if you do not have enough controllers plugged in to play
Game version can now be seen in-game in the title screen for quick reference
Character select now shows you information if enough players are playing and how many are ready
While in the lobby, you will now see at the top if everyone already voted or not
For readability, arrows have been added to character selection to let you know you can flip between them using left/right direction on the thumbstick.
Usage of the Shield has been added to the interactive tutorial (see tooltip on your car!)
Shield has a proper sound effect now
CHANGED
Title screen will prompt you to connect a controller now if none were done so
Information box has been updated on the title screen regarding the demo usage and Remote play
Vote bump indicator will now stay on the field to help with controls
Improved Sound Effect when a player hits the water and is taken out
FIXED
Main Theme music now carries over to the character selection instead of an awkward silence
Once again, thanks to everyone who has been checking it out! If you have feedback or come across some weird things, feel free to let us know in the forums!
Enjoy!
Dashing Dodgems Demo Release
We're proudly anouncing the first playable demo for Dashing Dodgems!
Dashing Dodgems
[previewyoutube="CbwqhlUVEvU;full"] Dashing Dodgems is a fast-paced on- and offline multiplayer-focused game about destroying cities and friendships. Players control an arcade-style bumper car in a fully destructible environment in a variety of game modes across 20 maps set in four different themes. It features a colorful hand-textured artstyle lovingly crafted by award-winning artists and a custom soundtrack by Manglemoose.
The Demo
Right away, it features the first theme with four playable maps. The game is local multiplayer for now, though we support Steam Remote Play for online splitscreen. Currently the game only works with controllers, any players, locally or through Remote Play need controllers to participate.
Feedback
We greatly appreciate any and all feedback you can offer, we regularly check the Steam Forums though we're most active on Our Discord Server. While playing, you may encounter some issues. Fear not, you can report them right here!
Coming Soon, in the Demo
The Wobbler, a unique fifth level
A second Game Mode
Full Release Will Include:
Online multiplayer with matchmaking and parties
More Game Modes.
More Themes and More Levels
Expect more news on this as we release a roadmap in the coming weeks.