We have just released patch 1.6 for Dawn of Andromeda. This update contains bug fixes, balance tweaks as well as some AI improvements. As usual don't hesitate to drop a line in the forums as we're always on the lookout for bug reports and feedback.
That said, we would like to thank everyone for taking the time to report issues and sending feedback to us as well as for your continued support.
Enjoy!
Changelog:
Fixed “No more systems to explore being spammed”
Rebalanced AI overusing spies
Various minor performance tweaks
Rebalanced ships to be slightly faster
Balanced AI to use spies against races with friendlier relations less frequently
Rebalanced space monsters to be generally more powerful
Tweaked AI to be slightly more aggressive militarily
Fixed council members not being dismissed after getting assassinated in a spy operation
Fixed player successfully stealing technologies he already has using spies
Tentative fix for ships showing a white texture instead of its proper texture
Fixed new spies not being generated
Fixed rare issue that caused the AI freezing for around half a minute
Fixed Fuel ranges not being accurate
Fixed race intro videos occasionally not displaying correctly
Fixed some minor graphical bugs
Fixed map borders not displaying correctly under certain conditions
Fixed some special projects not working correctly
Fixed instances where the main menu music doesn’t play
Fixed rare issue where player would have a spy related event in the base game
Tentative fix for ships disappearing after entering a warp point
Fixed misc typos
Patch 1.5 is now live
Hello everyone!
Patch 1.5 for Dawn of Andromeda is now live. This update contains mostly bug fixes and as usual feedback and bug reports are always greatly appreciated.
Thanks everyone for taking the time to report issues to us and for the continued support.
Have fun!
Changelog:
Slight performance improvement
Tentative fix for occasional bugs with ships getting stuck when moving from system to system
Tentative fix for borders not displaying correctly occasionally
Increase base stations HP
Added a internal check to prevent the black screen issue when the player loads a a save file but that the game recognizes as being corrupted
Fixed some Russian and German specific bugs
Fixed some achievements not getting activated
Fixed planet list menu not displaying any planets if the player had a certain amount of planets
Fixed ships rare bug that caused ships to vanish from the game
Fixed Merchants’s items not being reset after a while when the player bought all of them
Fixed Mass Repair module not working correctly occasionally
Fixed occasional bug with spies never coming back bug after being sent on an operation
Fixed planet traits getting reset after loading a game
Fixed spies stealing technology the player already owns
Fixed Artifacts disappearing from the list after loading a game
Fixed tax rate being reset after loading a game
Fixed specific tooltips occasionally not showing at first
Rebalanced some technology tech times to be generally faster
Fixed special resources not being saved correctly after loading a game
Fixed Race specific intro videos not showing
Fixed various typos
Patch 1.41 is out
As promised, patch 1.41 of Dawn of Andromeda is now available. This patch includes mostly bug fixes for issues that were reported to us since the last update.
As always we are very grateful for everyone taking the time to report these issues and we hope you enjoy what we've been working on the last couple of months.
Thanks again for the continued support, and we hope you enjoy this update and keep sending us suggestions and ideas on where we should be heading next.
Have a nice week!
Dawn of Andromeda gets major update and DLC!
We are happy to share that Dawn of Andromeda has just been updated and that Dawn of Andromeda Subterfuge is now available.
In Subterfuge, two more races have appeared in Andromeda and are ready to scrap for dominance. The Kri are back in the ascendency and ready to fight for what was once rightfully theirs. However, the espionage-loving Higharth led by their Queen Mother, have arrived from Alpha Centauri and threaten to shake up the balance of the galaxy.
The Subterfuge DLC is all about espionage. Hire spies and use them to spy on your enemies, plot high risk assassinations, and steal technology! These are just some of the actions that this new gameplay mechanic will allow you to perform in order to defeat your enemies.
In addition, there are two new playable races: Kri and Higharth. Both new races bring new exclusive technologies and traits, changing the way you play.
Planetary projects also make their entry. Research and discover new ways to improve your colonies individually, from terraforming to building unique wonders.
Fuel Range is now a limiting factor. You can’t travel from one side of the galaxy to the other anymore without the proper technologies and/or sufficient fuel. Expanding and exploration now requires more strategic thought than ever.
And of course there is lots of new content. New technologies, ship parts, events and quests!
Aside from the DLC we are also delivering a huge patch for Dawn of Andromeda, this updates brings more changes and fixes and adresses issues raised by the community. The full changelog can be found below.
We would like to thank the whole community for their support and feedback and hope they will keep it coming.
Changelog
Fixed much of Russian Localization
Many updates to German localization
Implemented additional optimization
Increased colonization speed
Increased Influence growth speed
Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
Decreased surveying times
Added Aspect Ratio popup in video options
Double clicking on tech tree technology now adds or removes it from the list
Took out some unnecessary text in Research menu to reduce clutter
Reduced chances of shots missing
Rebalanced some technologies research times
Changed position of some technologies in tech tree
AI now dislikes players who are close diplomatically to their enemies more than before
AI has been tweaked to be less aggressive and take military power slightly less into account
Fixed rare bug that caused cloak not to work
Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
Fixed bug in which AI and randomly generated ship designs would have excessive weight
Fixed ships getting stuck on portals after loading a game
Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
Got rid of some leftover assets that weren't being used and left a small memory imprint
Fixed bug in which random nameless player with no name could send a proposal
Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
Fixed save issues in the German version
Fixed technologies titles being too close to each other
Fixed occasional freezes after going to main menu from the game
Fixed cloak effect staying again after warp
Fixed rare instance where council character not being dismissed when dismiss button was pressed
Fixed rare bug where ships got stuck around sun
Fixed slowdown when going inside dust clouds
Fixed specific achievements occasionally not being triggered
Fixed “Destroy X Monster” decision not being completed under a specific situation
Fixed Tutorials being enabled again despite being disabled in the game options
Fixed various save system related bugs
Fixed missing tooltips
Fixed Main Menu music not playing bug
Fixed player not getting his money back if he has ships in the queue after invading
Fixed various German version mistranslations
Fixed various tooltips not activating
Fixed Resolution popup getting so bug it becomes impossible to select some resolutions
Fixed specific custom race related bugs
Fixed various German version related technical issues
Fixed Traveler ship still being in the game despite being hired
Fixed Construction Blueprint Holograms tech name going over the margins in the top left corner
Fixed bug in which the player would win but no victory screen would show
Fixed alert triggered when AI factions praised, insulted or declared friendship to another faction the player doesn't know about, unveiling them
Fixed various typos
Fixed Era related Achievements not being activated after saving and loading a Era game
A Little Sneak Peek
Hey everyone,
Today we would like to take a moment to quickly update you all. We've been super busy working on some really cool content for Dawn of Andromeda.
First off, as we’ve announced previously we have another major update coming which hopefully should be worth the wait by itself. We won’t go over what’s in it just yet, but we’ll be posting a devlog with more details soon.
Secondly, we have a little surprise, if we could call it that, about something else really cool coming soon as well that’s been taking most of our time lately. We won’t say what it is just yet, but because we don’t want to leave with nothing, we’re throwing you a little something to wet your appetite:
We want to thank you for your continued feedback and support and we are looking forward to showing you more of what we have been working on.
GreyWolf Team
Update 1.2 is live!
Hello everyone!
Finally, here’s the 1.2 update, the second major update we have released for DoA since we left Early Access. This update includes several additions, improvements and bug fixes suggested by the community. We have redesigned the tech tree, implemented AI improvements, rebalanced several areas of the game including economy, added an option for exclusive fullscreen as well as lots of bug fixes. Additionally the beta of the russian version is now available for testing, with the final build coming very soon.
Thanks everyone for the support, suggestions and help so far, and we hope you keep it coming as we have more updates and patches coming soon.
Full changelog for this build below:
Added/improved
Redesigned tech tree
Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
Added Exclusive Fullscreen
Added option to disable UI (ideal to take screenshots and videos)
Improved AI’s handling of exploration, and have their empire radius and distance to other factions affect their decision making or improve their decision making in several aspects such as declaring war, starting a new trade route, willingness to have peaceful relations, etc
Improved AI’s handling of certain diplomacy proposals (unrelated to above), both when received proposals and sending them
Got rid of some leftover assets that weren't being used and left a small memory imprint
Tweaked Research menu to accommodate tech tree changes
AI of special factions such as the Kri has been rebalanced to work slightly different from other factions
Rebalanced rebel factions and their chances of showing up
The AI makes now better and more frequent use of Truce deal instead of proposing peace deals under certain circumstances
Implemented performance improvements
Some events and respective options have been rebalanced
Eras survival targets have been decreased
Improved some animation loops of certain characters
Optimized certain menus to have less of an impact on the CPU
Took out some unnecessary text in Research menu to reduce clutter
You can now add or remove a tech to your research queue by double clicking on its icon
Taxes income is now reduced by half if empire controls a certain amount of planets
Tourism is now decreased by half if empire is at war
Fixed
Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
Fixed ships getting stuck on portals after loading a game
Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
Fixed description for the Era 2 achievement
Fixed tooltips and menus text that said “Producting” instead of “Producing”
Fixed game playing in the background, even if window is minimized
Fixed destroyer of world and mass repair not working
Fixed AI ships getting frozen and not being used under certain conditions
Fixed various typos found throughout the game
Fixed certain tooltips occasionally not activating
Fixed AI automatically declining a proposal wrongly assuming the sender is at war
Fixed player having 1 extra investment point when invading another faction’s planet
Fixed 6th weapon slot showing blasters in Units and Ship Design Creation screens
Fixed units losing their rank after loading a game under certain conditions
Fixed music not looping correctly after loading a game (order would get messed and certain tracks wouldn’t play)
Fixed rare instance when units would stop before they were supposed to when sent orders individually
Fixed game playing in the background, even if window is minimized
Fixed rare instance where the event window couldn’t be minimized after pressing the respective button and an answer had to be given to close it
Fixed rare instance where Influence growth would be significantly decreased until the game was loaded again
Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
Fixed various save system related bugs
Fixed bug in which random nameless player with no name could send a proposal
Fixed Era related Achievments not being activated after saving and loading a Era game
Fixed "Defeat player X" victory condition not being properly activated
Major patch is now available!
Hello everyone,
We are happy to tell you that we prepared a hefty update. This update includes some significant UI improvements, adds a new animation for custom races, bigger galaxies, features a new option to disable the camera smoothing effect as well as well as some important bug fixes, balance changes and AI improvements. In addition, the update brings official German language support.
Changelog
New Animation for the custom races
Added option to disable zoom/camera movement smooth effect
Slow learner and Fast learner now proved a -2 and +2 bonus/penalty respectively
Added Select button in ships list menu, enabling the player to select ships from there and without moving the camera, making selecting a ship and sending it somewhere a much easier and faster process
Bigger galaxies in average, big and huge settings
It's now possible to close certain windows by pressing their respective button in the top panel by clicking again
Tweaked the AI to be slightly more aggressive
Improved AI’s handling of certain proposals, namely peace deals and promises
A default text has been added for custom races if they don't have a description
Rebalanced the Kri to be slightly less powerful
Council characters now level up faster (base XP gain is now 8 instead of 5)
Removed "We're all done here" achievement as it was impossible to finish
Economic victory is now won when the player has 700 Cr instead of 800 Cr
Got rid of the Clear Research queue button as it wasn't that useful and caused confusion and in some cases frustration
Implemented a new system to prevent future updates from wiping save files and allowing users to load older save files
Made some very minor tweaks to the default camera smoothing movement effect
Adjusted position of certain UI elements in some menus namely council tab in government system, ships&designs and planets&colonies menu
FIXED
Fixed "won with race X" achievements not being properly triggered or wrong ones being triggered
Fixed eras with survival objectives not finishing
Fixed typos in certain tooltips
Fixed typos in Codex menu
Fixed units losing their experience after reloading a game
Fixed "scientist asks to destroy space monster X" event reward being lost after reloading a game
Fixed wrong weapon being shown in the 6th slot when editing a design
Fixed survival counter being reset after reloading a game
Fixed ruins, vacant buildings etc in planets being surveyable after reloading a game despite having been surveyed before
Tentatively fixed ships going off lanes bug
Fixed "Ruins/Crash site/etc found on Planet X" emperor log item not being delete after respective planet has been surveyed
Fixed some rare instances where ships would ignore a command to survey when sent from another system to it’s destination
Fixed a certain AI variable not being correctly saved, causing the AI to potentially make some apparently weird decisions after reloading a save file
Dawn of Andromeda Launches out of Early Access!
Developer GreyWolf Entertainment and publisher Iceberg Interactive are delighted to announce that real-time space 4X title, Dawn of Andromeda, has now left Early Access and is available on Steam and all major digital game sites. Having spent several months successfully in Early Access, the team has implemented much of the community feedback and guidance provided by dedicated fans.
Erik Schreuder, CEO of Iceberg Interactive, says “Today marks a major release for us, and our team is happy to report that we have arrived in space! We have worked tirelessly to provide fans with the best version of the game possible and we hope they will enjoy it with today’s full launch.”
Of course the game comes with a massive update, bringing all Early Access players the release version of the game. This update comes with many changes and additions, including new animations, new story and late game events and new random events. Most importantly the Eras are now available.
We would like to thank all of our Early Access supporters for their feedback and reports and we want all of you to know we will continue bringing updates to Dawn of Andromeda post release.
Imortant note:
This update will reset all previous save files!
The full changelog for this release update can be found here:
Added
Added Eras
Added new race intros
Improved Victory and Defeat screens
Added new traits and rebalanced many existing to fit the new council mechanics
Minor races now can't be convinced to join you without first trusting you, and joining is now more expensive
Added Total War mode
Added icons for Characters ships
Added Character button in main UI panel to go straight to Characters tab and select the respective character in the menu
Pirate races now won't attack races in neutral systems and might declare war when protection fee isn't paid
AI is now more active when it comes to taking initiative to propose alliances and non-aggression pacts
Added new story and late game events
Added new random events
Improved AI handling of their colonies infrastructure
Implemented new council mechanics
Codex has been updated with more Lore and new Gameplay entries
Adjusted the scale of most ship models
Prosperity tooltip now updates in real time
Player now start with 5 max research
Camera max zoom now adapts to the galaxy size
Added new artwork for certain events
Fixed
Fixed bug in which ships would be stuck going back and forth on portals
Fixed Travelers showing wrong Logo after loading a game
Fixed mercenaries continuing their previous route after being hired
Fixed instances where ships weren't correctly being deleted from the game
Fixed Former Tribe Leader trait not working correctly
Fixed instances where units would not attack enemies on sight and just stay idle instead
Fixed Productivity showing 01.0 instead of 1.0
Fixed Art of Craft technology having wrong requirements
Fixed systems being visible in impossible spots when starting a custom game with an empire that has more than one planet
Added option for "none" when choosing pirate clans quantity in custom game creation
Fixed non functioning Pirate Clans quantity popup in custom game options
Fixed failed colonization attempt leaving a selectable but invisible unit in front of the planet
Fixed ships lights flickering
Fixed Mercenaries all having the same weaponry and shields
Fixed Outlaw losing information after loading a game
Ship list now indicates when units are colonizing, mining or surveying
Dawn of Andromeda gets a new update!
Hello everyone!
We have just released probably the biggest patch we have released so far since the beginning of Early Access. It comes with very significant performance improvements, the brand new Shipyard concept, improved fleet management and auto use abilities, auto manage options, and other UI improvement as well AI improvements and numerous bug fixes.
These fixes and changes were made possible thanks to all the feedback we got from you. The game would not be even close to where it is now if it wasn't for you guys and for that we thank you!
We are approaching the final release of the game, but that won't mean that we will stop pushing out updates, so please keep your feedback coming.
Have fun!
Important note: Saves will be reset for this build.
Added/Changed
Added Shipyard concept: Now players must build a Shipyard before building any units in a planet, slowing down military development and making new colonies less useful. There's also now icons to indicate colonies you control that have shipyards, both in the colonies and systems
Major performance boost
Added Autopause when combat starts combat option
Added Total War mode: Diplomacy is disabled and every faction is at war with each other from the start
Added new events during colonization and invasion
Added Fleets tab in Ships & Designs menu
Improved Governors AI and AI factions colony management
It's now possible to order colonies to enable the governor AI to take over Infrastructure development, and set the AI's priorities
Added Auto Survey, Auto Mine and Auto Colonize options for units
It's now possible to rename your colonies
Added visual indicator in galaxy view to indicate where a battle is occuring, a unit is attacking, under attack or a colony is under siege
Replaced old"move up and down" system in research queue for a Drag&Drop system
Added tooltips to resources colonies are selling and ships are trading
Added in some optimizations
Added Reinforced Stations technology
Revamped "Controlled" tab in Planets&Colonies menu, to have more info at a glance, including progress on each infrastructure type, and is quicker and not as CPU taxing to navigate as before
It's now possible to change the order of the ships being built in the planet menu
Rebalanced colony production and manpower, making newly colonized planets much slower to develop while newer ones develop much faster
It's now no longer possible to colonize Gas planets unless it's your faction ideal planet type or you research the Air Recycling technology
Rebalanced levels of each infrastructure type, so latter levels take much longer to develop
AI has been tweaked to be slightly more aggressive
Added "Stopped" text when building a ship and colony is under siege
Trading now gives much bigger relations bonuses
Tweaked AI to be slightly less inclined to like other factions if they signed a non aggression pact with factions they like
Resources we are only buying but not producing now can't be sold
Adjust AI to value promises more and offer more in exchange for them, specially peace and war
A colony with a different planet type from it's owner race's ideal will now also affect growth rate, lowering by 20%
Reduced the chance of a random event popping up
Industry Infrastructure now increases Productivity by 0.3
Added shadows to certain UI elements
AI now offers more money and influence when selling artifacts and technologies
Added Air Recycling technology
Pirates now start with a fleet and are more aggressive militarily
Newly created factions now won't generate a station in the newly occupied planet
Military Infrastructure now provides a bonus of 400 to stations HP
Added text in Proposal screen to indicate a player doesn't own colonies, artifacts or has technologies to share
Improved performance in screens in which race models are displayed
Rebalanced stations to have a possible maximum of 3, but being able to reinforce their HP with a newly introduced technology
Offer gift and offer tech to minor races is now much cheaper
Population grows slower now
Xenophobes trait now makes AI controlled factions dislike other races
Infrastructure development levels now show their maximum level in the alert
Drekko Order now have the Xenophobic trait instead of Lonely Nature trait
Tweaked AI to be more likely to try to get together with other players using promises to destroy a common enemy
Balanced Traits points when creating or editing a custom race to have +2 points at startup instead of just +1
Updated tutorials
Shipyard menu renamed Ships & Designs to avoid confusion with the Shipyard colony improvement
Changed order of game creations menu, max players in a game is now set by how the galaxy size. Games in Huge galaxies now support up to 15 players and big galaxies support 13
Scholar trait now brings a bonus of +1 to max research instead of +2
Added Right Mouse button and Escape key shortcuts to Custom Races and Game Creation menus
Pirate offers are now less frequent
AI now uses tech and artifacts to negotiate certain deals
Fixed
Fixed Research Production being stuck when player owned resources and other bonuses that improved max research
Fixed ships getting stuck at the end of waypoints after loading a game
Fixed potential memory leak
Fix ships list and build list in planet menu breaking
Fixed victory condition lines in Emperor log still showing stats even if they have been finished
Fixed total wars counter not working correctly leading to consequences like loss of Prosperity
Fixed Minor Races button not being hidden when units or stars are selected
Fixed quitting to windows taking a lot of time and sometimes even freezing or crashing
Fixed units going off lanes when chasing enemies who are moving to another system
Fixed invading a planet and it still showing as being owned by previous owner
Fixed galaxy graphics flickering and cuts
Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
Fixed instance in which all UI buttons would stop working due to a script breaking
Fixed notifications and and main UI panels being positioned over a menu when it's open when a notification expired
Fixed submission tribute showing as negative in some cases in Finances menu
Fixed starting homeplanet starting with negative planet traits
Fixed Pirate homeworlds starting with very little population, making them weaker
Fixed rebellions popping up in pirate controlled planets
Fixed AI letting colony ships in the same place if moved to a system they want to colonize but discover someone else is colonizing
Fixed AI trade ships buying more than one resource at a time
Fixed AI not ordering their Expedition ships to colonize
Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start
Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start
AMA with Mike Domingues – CEO of GreyWolf Entertainment
Mike Domingues - CEO of GreyWolf Entertainment (Dawn of Andromeda development studio), is holding an AMA at the /r/4XGaming subreddit tomorrow!
The AMA is now open for questions. Mike will start answering tomorrow (April 27th: 6 PM - 10 PM CET/9 AM - 1 PM PDT).