Dawn of Andromeda cover
Dawn of Andromeda screenshot
Genre: Strategy, Indie

Dawn of Andromeda

Patch 1.6 is now live



Hello everyone!

We have just released patch 1.6 for Dawn of Andromeda. This update contains bug fixes, balance tweaks as well as some AI improvements. As usual don't hesitate to drop a line in the forums as we're always on the lookout for bug reports and feedback.

That said, we would like to thank everyone for taking the time to report issues and sending feedback to us as well as for your continued support.

Enjoy!

Changelog:

  • Fixed “No more systems to explore being spammed”
  • Rebalanced AI overusing spies
  • Various minor performance tweaks
  • Rebalanced ships to be slightly faster
  • Balanced AI to use spies against races with friendlier relations less frequently
  • Rebalanced space monsters to be generally more powerful
  • Tweaked AI to be slightly more aggressive militarily
  • Fixed council members not being dismissed after getting assassinated in a spy operation
  • Fixed player successfully stealing technologies he already has using spies
  • Tentative fix for ships showing a white texture instead of its proper texture
  • Fixed new spies not being generated
  • Fixed rare issue that caused the AI freezing for around half a minute
  • Fixed Fuel ranges not being accurate
  • Fixed race intro videos occasionally not displaying correctly
  • Fixed some minor graphical bugs
  • Fixed map borders not displaying correctly under certain conditions
  • Fixed some special projects not working correctly
  • Fixed instances where the main menu music doesn’t play
  • Fixed rare issue where player would have a spy related event in the base game
  • Tentative fix for ships disappearing after entering a warp point
  • Fixed misc typos

Patch 1.5 is now live



Hello everyone!

Patch 1.5 for Dawn of Andromeda is now live. This update contains mostly bug fixes and as usual feedback and bug reports are always greatly appreciated.

Thanks everyone for taking the time to report issues to us and for the continued support.

Have fun!

Changelog:


  • Slight performance improvement
  • Tentative fix for occasional bugs with ships getting stuck when moving from system to system
  • Tentative fix for borders not displaying correctly occasionally
  • Increase base stations HP
  • Added a internal check to prevent the black screen issue when the player loads a a save file but that the game recognizes as being corrupted
  • Fixed some Russian and German specific bugs
  • Fixed some achievements not getting activated
  • Fixed planet list menu not displaying any planets if the player had a certain amount of planets
  • Fixed ships rare bug that caused ships to vanish from the game
  • Fixed Merchants’s items not being reset after a while when the player bought all of them
  • Fixed Mass Repair module not working correctly occasionally
  • Fixed occasional bug with spies never coming back bug after being sent on an operation
  • Fixed planet traits getting reset after loading a game
  • Fixed spies stealing technology the player already owns
  • Fixed Artifacts disappearing from the list after loading a game
  • Fixed tax rate being reset after loading a game
  • Fixed specific tooltips occasionally not showing at first
  • Rebalanced some technology tech times to be generally faster
  • Fixed special resources not being saved correctly after loading a game
  • Fixed Race specific intro videos not showing
  • Fixed various typos

Patch 1.41 is out



As promised, patch 1.41 of Dawn of Andromeda is now available. This patch includes mostly bug fixes for issues that were reported to us since the last update.

As always we are very grateful for everyone taking the time to report these issues and we hope you enjoy what we've been working on the last couple of months.

Thanks again for the continued support, and we hope you enjoy this update and keep sending us suggestions and ideas on where we should be heading next.

Have a nice week!

Dawn of Andromeda gets major update and DLC!



We are happy to share that Dawn of Andromeda has just been updated and that Dawn of Andromeda Subterfuge is now available.

In Subterfuge, two more races have appeared in Andromeda and are ready to scrap for dominance. The Kri are back in the ascendency and ready to fight for what was once rightfully theirs. However, the espionage-loving Higharth led by their Queen Mother, have arrived from Alpha Centauri and threaten to shake up the balance of the galaxy.

The Subterfuge DLC is all about espionage. Hire spies and use them to spy on your enemies, plot high risk assassinations, and steal technology! These are just some of the actions that this new gameplay mechanic will allow you to perform in order to defeat your enemies.

In addition, there are two new playable races: Kri and Higharth. Both new races bring new exclusive technologies and traits, changing the way you play.



Planetary projects also make their entry. Research and discover new ways to improve your colonies individually, from terraforming to building unique wonders.

Fuel Range is now a limiting factor. You can’t travel from one side of the galaxy to the other anymore without the proper technologies and/or sufficient fuel. Expanding and exploration now requires more strategic thought than ever.

And of course there is lots of new content. New technologies, ship parts, events and quests!

Aside from the DLC we are also delivering a huge patch for Dawn of Andromeda, this updates brings more changes and fixes and adresses issues raised by the community. The full changelog can be found below.

We would like to thank the whole community for their support and feedback and hope they will keep it coming.

Changelog


  • Fixed much of Russian Localization
  • Many updates to German localization
  • Implemented additional optimization
  • Increased colonization speed
  • Increased Influence growth speed
  • Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
  • Decreased surveying times
  • Added Aspect Ratio popup in video options
  • Double clicking on tech tree technology now adds or removes it from the list
  • Took out some unnecessary text in Research menu to reduce clutter
  • Reduced chances of shots missing
  • Rebalanced some technologies research times
  • Changed position of some technologies in tech tree
  • AI now dislikes players who are close diplomatically to their enemies more than before
  • AI has been tweaked to be less aggressive and take military power slightly less into account
  • Fixed rare bug that caused cloak not to work
  • Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
  • Fixed bug in which AI and randomly generated ship designs would have excessive weight
  • Fixed ships getting stuck on portals after loading a game
  • Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
  • Got rid of some leftover assets that weren't being used and left a small memory imprint
  • Fixed bug in which random nameless player with no name could send a proposal
  • Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
  • Fixed save issues in the German version
  • Fixed technologies titles being too close to each other
  • Fixed occasional freezes after going to main menu from the game
  • Fixed cloak effect staying again after warp
  • Fixed rare instance where council character not being dismissed when dismiss button was pressed
  • Fixed rare bug where ships got stuck around sun
  • Fixed slowdown when going inside dust clouds
  • Fixed specific achievements occasionally not being triggered
  • Fixed “Destroy X Monster” decision not being completed under a specific situation
  • Fixed Tutorials being enabled again despite being disabled in the game options
  • Fixed various save system related bugs
  • Fixed missing tooltips
  • Fixed Main Menu music not playing bug
  • Fixed player not getting his money back if he has ships in the queue after invading
  • Fixed various German version mistranslations
  • Fixed various tooltips not activating
  • Fixed Resolution popup getting so bug it becomes impossible to select some resolutions
  • Fixed specific custom race related bugs
  • Fixed various German version related technical issues
  • Fixed Traveler ship still being in the game despite being hired
  • Fixed Construction Blueprint Holograms tech name going over the margins in the top left corner
  • Fixed bug in which the player would win but no victory screen would show
  • Fixed alert triggered when AI factions praised, insulted or declared friendship to another faction the player doesn't know about, unveiling them
  • Fixed various typos
  • Fixed Era related Achievements not being activated after saving and loading a Era game

A Little Sneak Peek



Hey everyone,

Today we would like to take a moment to quickly update you all. We've been super busy working on some really cool content for Dawn of Andromeda.

First off, as we’ve announced previously we have another major update coming which hopefully should be worth the wait by itself. We won’t go over what’s in it just yet, but we’ll be posting a devlog with more details soon.

Secondly, we have a little surprise, if we could call it that, about something else really cool coming soon as well that’s been taking most of our time lately. We won’t say what it is just yet, but because we don’t want to leave with nothing, we’re throwing you a little something to wet your appetite:



We want to thank you for your continued feedback and support and we are looking forward to showing you more of what we have been working on.

GreyWolf Team

Update 1.2 is live!



Hello everyone!

Finally, here’s the 1.2 update, the second major update we have released for DoA since we left Early Access. This update includes several additions, improvements and bug fixes suggested by the community. We have redesigned the tech tree, implemented AI improvements, rebalanced several areas of the game including economy, added an option for exclusive fullscreen as well as lots of bug fixes. Additionally the beta of the russian version is now available for testing, with the final build coming very soon.

Thanks everyone for the support, suggestions and help so far, and we hope you keep it coming as we have more updates and patches coming soon.



Full changelog for this build below:

Added/improved



  • Redesigned tech tree
  • Rebalanced chances of invasion events (civilians killed, infrastructure destroyed, etc)
  • Added Exclusive Fullscreen
  • Added option to disable UI (ideal to take screenshots and videos)
  • Improved AI’s handling of exploration, and have their empire radius and distance to other factions affect their decision making or improve their decision making in several aspects such as declaring war, starting a new trade route, willingness to have peaceful relations, etc
  • Improved AI’s handling of certain diplomacy proposals (unrelated to above), both when received proposals and sending them
  • Got rid of some leftover assets that weren't being used and left a small memory imprint
  • Tweaked Research menu to accommodate tech tree changes
  • AI of special factions such as the Kri has been rebalanced to work slightly different from other factions
  • Rebalanced rebel factions and their chances of showing up
  • The AI makes now better and more frequent use of Truce deal instead of proposing peace deals under certain circumstances
  • Implemented performance improvements
  • Some events and respective options have been rebalanced
  • Eras survival targets have been decreased
  • Improved some animation loops of certain characters
  • Optimized certain menus to have less of an impact on the CPU
  • Took out some unnecessary text in Research menu to reduce clutter
  • You can now add or remove a tech to your research queue by double clicking on its icon
  • Taxes income is now reduced by half if empire controls a certain amount of planets
  • Tourism is now decreased by half if empire is at war



Fixed



  • Fixed game not recognizing when players fully explored the map after unlocking the Spacetime Manipulation tech
  • Fixed ships getting stuck on portals after loading a game
  • Fixed custom races being available to be used twice when creating a new game, if player choose a custom race as his starting race
  • Fixed description for the Era 2 achievement
  • Fixed tooltips and menus text that said “Producting” instead of “Producing”
  • Fixed game playing in the background, even if window is minimized
  • Fixed destroyer of world and mass repair not working
  • Fixed AI ships getting frozen and not being used under certain conditions
  • Fixed various typos found throughout the game
  • Fixed certain tooltips occasionally not activating
  • Fixed AI automatically declining a proposal wrongly assuming the sender is at war
  • Fixed player having 1 extra investment point when invading another faction’s planet
  • Fixed 6th weapon slot showing blasters in Units and Ship Design Creation screens
  • Fixed units losing their rank after loading a game under certain conditions
  • Fixed music not looping correctly after loading a game (order would get messed and certain tracks wouldn’t play)
  • Fixed rare instance when units would stop before they were supposed to when sent orders individually
  • Fixed game playing in the background, even if window is minimized
  • Fixed rare instance where the event window couldn’t be minimized after pressing the respective button and an answer had to be given to close it
  • Fixed rare instance where Influence growth would be significantly decreased until the game was loaded again
  • Fixed double clicking sometimes not working correctly and camera moving out to wrong unit or planet
  • Fixed various save system related bugs
  • Fixed bug in which random nameless player with no name could send a proposal
  • Fixed Era related Achievments not being activated after saving and loading a Era game
  • Fixed "Defeat player X" victory condition not being properly activated

Major patch is now available!



Hello everyone,

We are happy to tell you that we prepared a hefty update. This update includes some significant UI improvements, adds a new animation for custom races, bigger galaxies, features a new option to disable the camera smoothing effect as well as well as some important bug fixes, balance changes and AI improvements. In addition, the update brings official German language support.

Changelog

  • New Animation for the custom races
  • Added option to disable zoom/camera movement smooth effect
  • Slow learner and Fast learner now proved a -2 and +2 bonus/penalty respectively
  • Added Select button in ships list menu, enabling the player to select ships from there and without moving the camera, making selecting a ship and sending it somewhere a much easier and faster process
  • Bigger galaxies in average, big and huge settings
    It's now possible to close certain windows by pressing their respective button in the top panel by clicking again
  • Tweaked the AI to be slightly more aggressive
    Improved AI’s handling of certain proposals, namely peace deals and promises
  • A default text has been added for custom races if they don't have a description
  • Rebalanced the Kri to be slightly less powerful
  • Council characters now level up faster (base XP gain is now 8 instead of 5)
  • Removed "We're all done here" achievement as it was impossible to finish
  • Economic victory is now won when the player has 700 Cr instead of 800 Cr
  • Got rid of the Clear Research queue button as it wasn't that useful and caused confusion and in some cases frustration
    Implemented a new system to prevent future updates from wiping save files and allowing users to load older save files
  • Made some very minor tweaks to the default camera smoothing movement effect
  • Adjusted position of certain UI elements in some menus namely council tab in government system, ships&designs and planets&colonies menu


FIXED

  • Fixed "won with race X" achievements not being properly triggered or wrong ones being triggered
  • Fixed eras with survival objectives not finishing
  • Fixed typos in certain tooltips
  • Fixed typos in Codex menu
  • Fixed units losing their experience after reloading a game
  • Fixed "scientist asks to destroy space monster X" event reward being lost after reloading a game
  • Fixed wrong weapon being shown in the 6th slot when editing a design
  • Fixed survival counter being reset after reloading a game
  • Fixed ruins, vacant buildings etc in planets being surveyable after reloading a game despite having been surveyed before
  • Tentatively fixed ships going off lanes bug
  • Fixed "Ruins/Crash site/etc found on Planet X" emperor log item not being delete after respective planet has been surveyed
  • Fixed some rare instances where ships would ignore a command to survey when sent from another system to it’s destination
  • Fixed a certain AI variable not being correctly saved, causing the AI to potentially make some apparently weird decisions after reloading a save file

Dawn of Andromeda Launches out of Early Access!



Developer GreyWolf Entertainment and publisher Iceberg Interactive are delighted to announce that real-time space 4X title, Dawn of Andromeda, has now left Early Access and is available on Steam and all major digital game sites. Having spent several months successfully in Early Access, the team has implemented much of the community feedback and guidance provided by dedicated fans.

Erik Schreuder, CEO of Iceberg Interactive, says “Today marks a major release for us, and our team is happy to report that we have arrived in space! We have worked tirelessly to provide fans with the best version of the game possible and we hope they will enjoy it with today’s full launch.”

Of course the game comes with a massive update, bringing all Early Access players the release version of the game. This update comes with many changes and additions, including new animations, new story and late game events and new random events. Most importantly the Eras are now available.

We would like to thank all of our Early Access supporters for their feedback and reports and we want all of you to know we will continue bringing updates to Dawn of Andromeda post release.

Imortant note:

This update will reset all previous save files!



The full changelog for this release update can be found here:

Added



  • Added Eras
  • Added new race intros
  • Improved Victory and Defeat screens
  • Added new traits and rebalanced many existing to fit the new council mechanics
  • Minor races now can't be convinced to join you without first trusting you, and joining is now more expensive
  • Added Total War mode
  • Added icons for Characters ships
  • Added Character button in main UI panel to go straight to Characters tab and select the respective character in the menu
  • Pirate races now won't attack races in neutral systems and might declare war when protection fee isn't paid
  • AI is now more active when it comes to taking initiative to propose alliances and non-aggression pacts
  • Added new story and late game events
  • Added new random events
  • Improved AI handling of their colonies infrastructure
  • Implemented new council mechanics
  • Codex has been updated with more Lore and new Gameplay entries
  • Adjusted the scale of most ship models
  • Prosperity tooltip now updates in real time
  • Player now start with 5 max research
  • Camera max zoom now adapts to the galaxy size
  • Added new artwork for certain events

Fixed



  • Fixed bug in which ships would be stuck going back and forth on portals
  • Fixed Travelers showing wrong Logo after loading a game
  • Fixed mercenaries continuing their previous route after being hired
  • Fixed instances where ships weren't correctly being deleted from the game
  • Fixed Former Tribe Leader trait not working correctly
  • Fixed instances where units would not attack enemies on sight and just stay idle instead
  • Fixed Productivity showing 01.0 instead of 1.0
  • Fixed Art of Craft technology having wrong requirements
  • Fixed systems being visible in impossible spots when starting a custom game with an empire that has more than one planet
  • Added option for "none" when choosing pirate clans quantity in custom game creation
  • Fixed non functioning Pirate Clans quantity popup in custom game options
  • Fixed failed colonization attempt leaving a selectable but invisible unit in front of the planet
  • Fixed ships lights flickering
  • Fixed Mercenaries all having the same weaponry and shields
  • Fixed Outlaw losing information after loading a game
  • Ship list now indicates when units are colonizing, mining or surveying

Dawn of Andromeda gets a new update!



Hello everyone!
We have just released probably the biggest patch we have released so far since the beginning of Early Access. It comes with very significant performance improvements, the brand new Shipyard concept, improved fleet management and auto use abilities, auto manage options, and other UI improvement as well AI improvements and numerous bug fixes.

These fixes and changes were made possible thanks to all the feedback we got from you. The game would not be even close to where it is now if it wasn't for you guys and for that we thank you!

We are approaching the final release of the game, but that won't mean that we will stop pushing out updates, so please keep your feedback coming.

Have fun!

Important note: Saves will be reset for this build.

Added/Changed



  • Added Shipyard concept: Now players must build a Shipyard before building any units in a planet, slowing down military development and making new colonies less useful. There's also now icons to indicate colonies you control that have shipyards, both in the colonies and systems
  • Major performance boost
  • Added Autopause when combat starts combat option
  • Added Total War mode: Diplomacy is disabled and every faction is at war with each other from the start
  • Added new events during colonization and invasion
  • Added Fleets tab in Ships & Designs menu
  • Improved Governors AI and AI factions colony management
  • It's now possible to order colonies to enable the governor AI to take over Infrastructure development, and set the AI's priorities
  • Added Auto Survey, Auto Mine and Auto Colonize options for units
  • It's now possible to rename your colonies
  • Added visual indicator in galaxy view to indicate where a battle is occuring, a unit is attacking, under attack or a colony is under siege
  • Replaced old"move up and down" system in research queue for a Drag&Drop system
  • Added tooltips to resources colonies are selling and ships are trading
  • Added in some optimizations
  • Added Reinforced Stations technology
  • Revamped "Controlled" tab in Planets&Colonies menu, to have more info at a glance, including progress on each infrastructure type, and is quicker and not as CPU taxing to navigate as before
  • It's now possible to change the order of the ships being built in the planet menu
  • Rebalanced colony production and manpower, making newly colonized planets much slower to develop while newer ones develop much faster
  • It's now no longer possible to colonize Gas planets unless it's your faction ideal planet type or you research the Air Recycling technology
  • Rebalanced levels of each infrastructure type, so latter levels take much longer to develop
  • AI has been tweaked to be slightly more aggressive
  • Added "Stopped" text when building a ship and colony is under siege
  • Trading now gives much bigger relations bonuses
  • Tweaked AI to be slightly less inclined to like other factions if they signed a non aggression pact with factions they like
  • Resources we are only buying but not producing now can't be sold
  • Adjust AI to value promises more and offer more in exchange for them, specially peace and war
  • A colony with a different planet type from it's owner race's ideal will now also affect growth rate, lowering by 20%
  • Reduced the chance of a random event popping up
  • Industry Infrastructure now increases Productivity by 0.3
  • Added shadows to certain UI elements
  • AI now offers more money and influence when selling artifacts and technologies
  • Added Air Recycling technology
  • Pirates now start with a fleet and are more aggressive militarily
  • Newly created factions now won't generate a station in the newly occupied planet
  • Military Infrastructure now provides a bonus of 400 to stations HP
  • Added text in Proposal screen to indicate a player doesn't own colonies, artifacts or has technologies to share
  • Improved performance in screens in which race models are displayed
  • Rebalanced stations to have a possible maximum of 3, but being able to reinforce their HP with a newly introduced technology
  • Offer gift and offer tech to minor races is now much cheaper
  • Population grows slower now
  • Xenophobes trait now makes AI controlled factions dislike other races
  • Infrastructure development levels now show their maximum level in the alert
  • Drekko Order now have the Xenophobic trait instead of Lonely Nature trait
  • Tweaked AI to be more likely to try to get together with other players using promises to destroy a common enemy
  • Balanced Traits points when creating or editing a custom race to have +2 points at startup instead of just +1
  • Updated tutorials
  • Shipyard menu renamed Ships & Designs to avoid confusion with the Shipyard colony improvement
  • Changed order of game creations menu, max players in a game is now set by how the galaxy size. Games in Huge galaxies now support up to 15 players and big galaxies support 13
  • Scholar trait now brings a bonus of +1 to max research instead of +2
  • Added Right Mouse button and Escape key shortcuts to Custom Races and Game Creation menus
  • Pirate offers are now less frequent
  • AI now uses tech and artifacts to negotiate certain deals


Fixed



  • Fixed Research Production being stuck when player owned resources and other bonuses that improved max research
  • Fixed ships getting stuck at the end of waypoints after loading a game
  • Fixed potential memory leak
  • Fix ships list and build list in planet menu breaking
  • Fixed victory condition lines in Emperor log still showing stats even if they have been finished
  • Fixed total wars counter not working correctly leading to consequences like loss of Prosperity
  • Fixed Minor Races button not being hidden when units or stars are selected
  • Fixed quitting to windows taking a lot of time and sometimes even freezing or crashing
  • Fixed units going off lanes when chasing enemies who are moving to another system
  • Fixed invading a planet and it still showing as being owned by previous owner
  • Fixed galaxy graphics flickering and cuts
  • Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
  • Fixed bug in which a space monster would be generated in a non-existent system, generating errors that would be cause heavy CPU and memory use
  • Fixed instance in which all UI buttons would stop working due to a script breaking
  • Fixed notifications and and main UI panels being positioned over a menu when it's open when a notification expired
  • Fixed submission tribute showing as negative in some cases in Finances menu
  • Fixed starting homeplanet starting with negative planet traits
  • Fixed Pirate homeworlds starting with very little population, making them weaker
  • Fixed rebellions popping up in pirate controlled planets
  • Fixed AI letting colony ships in the same place if moved to a system they want to colonize but discover someone else is colonizing
  • Fixed AI trade ships buying more than one resource at a time
  • Fixed AI not ordering their Expedition ships to colonize
  • Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start
  • Fixed AI destroying their expedition ships right after loading a game, thus being defeated right at the start

AMA with Mike Domingues – CEO of GreyWolf Entertainment



Mike Domingues - CEO of GreyWolf Entertainment (Dawn of Andromeda development studio), is holding an AMA at the /r/4XGaming subreddit tomorrow!

The AMA is now open for questions. Mike will start answering tomorrow (April 27th: 6 PM - 10 PM CET/9 AM - 1 PM PDT).

https://www.reddit.com/r/4Xgaming/comments/67o58x/ama_mike_domingues_ceo_of_greywolf_entertainment/