Dawn of Man cover
Dawn of Man screenshot
PC Mac PS4 XONE Steam Gog
Genre: Simulator, Strategy, Indie

Dawn of Man

Version 1.0.8 released

This is a small update with various fixes before we release the large spiritual content update next week.

Changelog



- There is now an unlimited number of hardcore savegame slots available (but still one per game you start).
- Activity and tasks panels now refresh in real time.
- Game can now handle several modal panels at once, this fixes crashes in some community scenarios.
- Making sure that people that join settlement don't change outfit/skin/hair colors.
- Fixed issue with progress bars in Knowledge Progress panel not displaying properly sometimes.
- Stability fixes.

Version 1.0.7 released

This version adds filters for storage structures and a batch of gameplay and balance changes and fixes.


Changelog



New Feature
- Storage Tent, Storage Hut and Warehouse now have resource type filters.

Balance Changes
- Bone Spear and Bone Harpoon now have a trade value of 7 (down from 10).
- One unit of Grain now produces two units of Beer in Brewery (Beer trade value halved).
- Reinforced Gate doesn't decay over time anymore.
- Mammoth now has 800 health points (up from 600).
- Skins, Meat and Fish now dry 50% slower.

AI Improvements
- People will now go to shelter when they think that their temperature is dropping too quickly (before it actually reaches critical levels).

Fixes
- Fixed state of river and lake banks not being saved properly.
- Fixed Composite Bow trade value in Bronze Age.
- Fixed issue with raiders sometimes getting stuck when all gates closed.
- Fixed exploit that could allow player to trade multiple times with the same trader.
- Fixed temperature increasing/decreasing independently of game speed.
- Fixed stone circle not freeing up AI nodes after being recycled.
- Fixed clipping issue in knowledge counter if you have more that 200 points.
- Fixed traders sometimes getting stuck near structure in settlement.

Version 1.0.6 released

This version adds quite a few improvements based on community feedback: More population in late game, AI, QoL and transport management improvements.

Changelog



AI Improvements.
- Children can now milk goats and cows.
- Stricter enforcement of animals limits: more slaughter tasks get generated if required.
- When people go back to town to rest, change outfit, or get better tools, they won't drop their current sledge if carrying one.
- People now prefer to use carts over sledges if available.
- Preventing people from wandering around town immediately after delivering a resource to storage, so they can store more resources faster.
- Fixed issue where AI would not use transports if going to grab one more resource than they can carry.

Balance changes.
- Relaxing population limits, you can now get more people in your settlement.
- Structures now have custom amounts at which they give knowledge points, in order to promote reasonable settlement construction. Residence structures give more points, crafting and mining structures give less.
- Added move speed modifiers for transports, depending on how full they are: 90% - 70% for sledges, 95% - 75% for donkey carts, 100% - 80% for horse carts.
- Increased the amount of wolves in paleolithic and mesolithic

Notification changes.
- When continuous production of Carts or Sledges is active, you don't get notifications about them decaying anymore.
- Once you build 3 stables, you stop getting notifications of animal births or deaths by slaughtering.
- Once you reach 50 people, you stop getting notification of human births or deaths by natural causes.

QOL improvements.
- Default limit for Sledges and Carts is now 10.
- The defense panel can now be accessed from a button in Towers and Gates.

Misc Fixes.
- Changed defense icon.
- Fixed broken birth limits in mods.
- Fixed milk and wool resource limits.
- Fixed various issues in community screen.
- Making sure work areas can not be placed on top of each other.
- Primal vision key shortcut is now disabled in tutorial when button is disabled.
- Stability fixes.

Dawn of Man + Planetbase bundle live



The Dawn of Man + Planetbase bundle will get you a 10% discount on both Madruga Works' titles.

This is a "complete the set bundle" so if you own one of the two games, you can still get the other one at a discount.

Version 1.0.5 released

This version is the first of a series of weekly updates where we will be addressing the most pressing issues raised by the community.

We are also working on new content in parallel to these patches (more info on this at some point).

Changes



Animal limits improvements.
- You can now access the animal limits by clicking a button in the Stables.
- Animal limits are also displayed in the Domestic animals panel.
- Better tooltips for animal limits.
- Animal limits hint will now appear when you acquire 10 goats/sheep/pigs.
- Added animal limits help topic.

Balance Changes.
- Now you can get attacks of packs of animals (before only 1 animal would attack at once).
- Slightly increased animal attack frequency.
- Plant diseases are now slightly more deadly (They affect 65% of crops instead of 50% in the Continental Dawn scenario).
- Traders now bring Stone in the Iron Age.

Modding.
- Custom Environments are now supported.

Important Fixes.
- Fixed issue with people not producing bread if limit was set to infinity.
- Fixed issue where traders could get stuck at edge of some maps (Plains of Conflict was one of them) and spawn resources far from settlement.
- Fixed crash when commanding people to sprint into a house while they were pulling a donkey/horse.

Other Fixes.
- Fixes issues with prestige calculations.
- Fixed Express Evolution achievement.
- Fix for some achievements not completing until game was restarted.
- You can now double click on stone, flint and ore deposits to select nearby same objects.
- Loading screen now renders properly in any aspect ratio.
- Fixed swordmastery tooltip in german indicating Bronze Swords, instead of Steel Swords.
- Added game state info for error reports.
- More stability fixes.

Version 1.0.4 released

By popular demand, we decided to add some more camera controls.

Changelog



Overhauled camera controls
- Camera can now be rotated up and down (PageUp/PageDown by default)
- New setting to control camera rotation (this affects both mouse and key rotation):
Turn: the camera rotates in position (same as it was before)
Orbit: the camera rotates around a point ahead of it (how some other games work)
- Camera can now be zoomed in/out a bit more

Stability fixes
- Fixed crash when coming out of primal vision at the same time as a selected work area was exhausted
- Fixed crash when someone was targeting a megalith while it was being destroyed
- Fixed crash that was sometimes happening when placing a Wood Pile at the edge of the map
- Some fixes in the texts for the crash screen

Version 1.0.3 released

There has been a massive number of players over the weekend playing Dawn of Man. Thank you everyone for your support!

Unavoidably a small number of them have experienced stability issues. This patch fixes the most common crashes.

1.0.3

- Fixed for crash that could happen when someone tried to mine in a full mine
- Fixed crash if the player presses F10 or Esc while a tutorial window is open
- Fixed crash if selecting just harvested megalith while coming out of primal vision in hardcore mode
- Damaged gates can no longer be opened or closed
- Added more code to track down remaining issues


1.0.2

- Better error message for when profile or settings are corrupted
- Changed save code to prevent file corruption
- Better email formatting for error reports


1.0.1

- Fixed broken Tech Panel in screens with 4:3 aspect ratios
- Fixed issue that could cause game profile to be corrupted
- Fixed crash when trying to spawn 2 trees in same place

Dawn of Man released



The wait is finally over, Dawn of Man is now live.

Dawn of Man releases tomorrow!



Game will be available at 10:00 AM CET (09:00 AM GMT, 01:00 AM PST).

Beta is now over

We will now make the final build and release as planned on Friday at 10:00 AM CET (01:00 AM PST).

Thank you everyone for participating!