After customs clearance, will you put it in the warehouse and never use it again? Our original intention is not such, have a dream to play a small game is also possible ~ So today, with the programmers gone, I was the last person on the project to fix the BUG and update it to Steam. Once again, thank you for your support.
Update Notification
Update content: 1. Fine-tune the movement speed of the protagonist and make the movement major; 2.BOSS1's vine attack prelude extended by 0.3 seconds; After more than a year, suddenly go back to play again, or feel good, just part of the function according to their own feelings to adjust. I don't know if there's any improvement after the experience?Or would there have been so many comments about how bad it was?
Summer Sale: Artbook & Lowest price of lifetime
Hi, fellas. We are excited to tell you that the Artbook for Dawn of the Lost Castle are launching on Steam today!
Meanwhile, you are now able to purchase Dawn of the Lost Castle with the lowest price of lifetime during Steam Summer Sale.
So if you are interested in our game, it would be a great chance to put it into your library!
Update Notification
BUG fix:
Repair the bug that after lighting the left-hand mural on the left side of the parliament hall, the map does not reveal;
Optimized content:
Fine-tune the touch control part;
Restore the beginning of the game to the original version (players will have the torch in hand at the beginning).
Updated notice
BUG fix:
1. Fixed the problem of dead card caused by repeatedly pressing the pick up button when the torch and treasure box were opened;
2. Fixed the problem of unlocking characters by pressing ESC when encountering a BOSS;
New functions:
1. Added custom key Settings;
2. Added the skip function of BOSS animation;
Update notice
Fixed an error in 12 frescoes and 14 frescoes where other languages were shown as Chinese;
Fixed the problem of stuck pickup items.
Repair the fan in the hall of sword cannot reflect BUG (if any, must be the mirror position wrong ^_^);
Update Notification
Bug Fixed:
The elevator leading to the third red gem can be activated easier now;
It's a big DAY, so we don't want to use Google translation
Dawn of the Lost Castle is launching today!
Hi everyone,
First of all we want to say thank you for all of your support. It is your help that makes our game much better than it used to be.
By listening to the communities' voice, we managed to put a lot optimization to our first game, it mainly includes:
4 new chellenging bosses being added meanwhile all the area of the castle were opened now;
A clearer game guidance, no more aimless wandering around the castle for players;
A better game expierence and interactive, like: Changing the way how players interact with the portals.
Some new soundtrack were added
And, of course, countless debug, debug, debug...
To be honest, this is our first game, and we believe there are still something we can do to make it a better work. So please leave your suggestions through community
disscussion, we will keep adjusting the game base on your advice.
Happy Game & Whit Lake Studio
5/17/2019
Update Notification
Optimized content:
Optimize to start a new game process (if the archive is not full, the default starts from the empty archive);
Optimize the large turntable room. Before the character can jump directly, it now increases the difficulty of some operations;
Optimize the ignition when the torch is ignited;
Add some background music and sound effects;
Optimize the portal interaction process (will be automatically changed to manual);
Add a large turntable animation;
Optimize some room details (including collision, location, display, etc.);
Optimize English translation (other languages are still T_T Google Translate);
BUG fix:
Solved the problem that the treasure chest disappeared on the map after the torch was ignited;
Fix the problem that the font of some language and soul dialogue is too small;
Update notice
New functions:
1. Added BOSS3 and final BOSS, and added the end of the film;
2. Add French, German, Italian, Japanese, Russian, Spanish and other language translation; (still translated by Google)
3. Add multiple archives, select and delete functions;
4. Add map fragments to show the locations of important items and treasure boxes;
5. Add skip plot function;
BUG fix:
1. Fix the BUG that maps often fail to load;
2. Fixed the BUG that some treasure boxes lost collision;
3. The BUG of disappearing the outer shaft of elevator;
4. Fixed bugs that did not hurt the final BOSS part;
5. Fixed bugs caused by update failure of achievements;
6. Fix the BUG that BOSS1 cannot move the box if the box is pushed to the door after closing;
7. Fixed collision BUG in some rooms that could not take off normally;
8. Fixed the inconsistent definition of some pictures;
9. Fixed the BUG that some elevator switches could not be opened;
10. Fixed bugs in some organs and mirrors that could only be attacked with torches;
Optimized content:
1. Added BOSS attack special effects;
2. Add BOSS background music;
3. Modify the pre-game interaction mode to display the UI prompt according to the player's access device;
4. Adjust the difficulty of elevator flame room;
5. Optimize the operation of the role (add the falling delay judgment, adjust the landing and take-off judgment, and adjust the second-stage jump judgment)
6. Adjust the interface operation of Settings to add rules for selecting items up and down and adjusting left and right;