Dawn of the Mexica cover
Dawn of the Mexica screenshot
Linux PC Steam
Genre: Role-playing (RPG), Adventure, Indie

Dawn of the Mexica

v1.06: Dreamworld branch added

A new deep branch has been added: The tolteca dreamworld of Tlatlauhqui Temictli, the sacred place of dreams that appear in red and bring us to the maternal womb.

Some of its features are:

- Two levels deep.
- 9 new enemy mobs. Meet the mayan aluxes!
- 5 new unique enemies (named and with special skills).
- 4 new monster spells.

Find the library of dreams and find what the tezcatlipoca cultists are looking for in the depths of the tolteca dreamworld!


Other changes in this update:

- Two uniques added to the Teonanacatl branch.
- Kick now spends a small amount of stamina (0.75)
- Kick now wakes up NPC victims if they were sleeping.
- Bug correction: Player made lava (fire magic) didn't generate heat.
- Bug correction: You could carry immobile NPCs to a different level through stairdancing.
- Bug correction: Pressing two keys at the same time could break the menus.

Update v1.05

Dawn of the Mexica version 1.05 is out! Featuring user defined keybinding for most of the basic actions in the game.

Update to versión 1.04

Happy New Year! Back from Christmas holidays, with a few updates and planning some future features like fast-actions and maybe key bindings (though this requires some heavy refactorization).

With this update:

- Random name generator added to character creation, with a few common male and female mexica names.

- Now both stunned and knockout status show in a corner how long they will be active. This will help you strategize better your following actions.

- New unique added: Diego de Landa, the Inquisitor ( https://en.wikipedia.org/wiki/Diego_de_Landa )

- Luck bonus now affects weapon critical failures, so if you have enough luck, it will be less likely that you get the harshest (stunned and knocked out) critical failure consequences.

- Change in monster skills, since they were too fast. Internally they're treated like mana-less spells, which means they are too fast. This also will make owls hoot a little less frequently.

- Bugfix: A streamer found a bug in which part of the second level wasn't generated when switching to it: https://www.youtube.com/watch?v=wnKCwbfAT9Y

Its been impossible to replicate the bug, but watching the video closely it must be at 2.37.14 when switching to the Chapultepec level, since it fastly displays Chapultepec (2nd level) then Coatltitlán (1st level). The most likely problem is that the two level changes were so fast that this messed up the internal data.

Really unlikely but it indeed happened, so a fix was added: Internal code preventing level change overlap.