It has been a while since we have done an official Development Blog. The 1.0 Countdown took the place of our last one, but we will try to begin posting monthly blogs to keep you all up to date on the game's development. This blog will be looking at what the 1.0.0 update has brought and what is in the works for the updates to come.
The 1.0.0 update has been met with some mixed reviews and contained a number of optimization issues and bugs - some of which were fixed in the various hotfixes released, but some can't be fixed until 1.0.1. Aside from that, 1.0 also contained a lot of new and exciting content, some of which isn't directly visible, but lays the groundwork for some pretty awesome stuff coming in the future such as Skin Crafting. The 1.0.0 update is just the start of the 1.0 Soft Release and we will be addressing common issues as we continue to work through the 1.0 Soft Release schedule.
We understand many of you were frustrated that the scheduling has been changed with the Soft Release and 1.0 in general. We pushed ourselves very hard to reach the February 17th release date with as much finished content as we could. Some of our staff even skipped sleep some nights to continue working on the update. As a result, brains were fried, bugs were missed, and some aspects of the release suffered, but we didn't want to push it back again. After taking time to reflect, we have decided that release dates are not something we can continue giving due to the pressure it puts on us to finish in time and the disappointment it causes fans if we don't make it in time, so for the mental and physical health of our team, we are no longer giving public release dates unless whatever we are releasing is already done and ready. This allows our team to focus on what is important (quality) and properly test the updates before releasing them.
What 1.0.0 Achieved
While the reception of the 1.0.0 update has had mix reviews, we are very proud of what we were able to accomplish with this update. Moving from Unreal Engine 4 to Unreal Engine 5, to future proof our game being one of them.
The new engine allows us to have a lot of features we couldn't in UE4. One of the most noticeable features is the new lighting, which brings our models to life in a new and amazing way. Our dragons look better than ever and no longer have dark, unnatural shadowing caused from UE4's global dynamic illumination. UE4 works best with baked/static lightning and struggled with realtime lighting needed for time-of-day environments. We are also able to expand our world and create bigger maps than what was available in UE4 thanks to UE5's 64bit float precision. This update also came with new and improved servers, which have shown to be extremely stable and preforming well even with the stress of our 1.0.0 launch day, which smashed our all-time concurrent player record telling us that a lot of people want to play Day of Dragons, but not in it's current state... hence the player drop.
With new technologies come new problems as you all are well aware. Frame Rates have dropped considerably in 1.0 compared to Legacy, this is largely due to UE5's Nanite (video memory) and Virtual Shadow Maps (frame rate). We're also aware of issues with the new map, dragon hitboxes being broken in pvp, incompatibility with older PC hardware causing a lot of players to not be able to play with their friends. We appreciate the feedback and have been exploring options to resolve all of these issues causing patch 1.0.1 to take longer than we had expected, because we want to fix these issues when this new patch drops. We want the game to be beautiful but also playable with 30-60fps. There are currently a few options we are considering while weighing the pros and cons of each and at the time of this writing, we just finished up a meeting discussing our plans for fixing all of these issues in the 1.0.1 Patch.
Servers in 1.0 have been extremely stable and now have more config options than ever - even the option to host your own LAN server.
1.0 was our biggest update ever and brought a completely revamped map and two new dragons to the roster, but 1.0.0 was just the first of the 1.0 Soft Release schedule which some of you are enjoying, while others wait for 1.0.1-1.0.4. We are looking at all of our feedback and will be using it to improve on the upcoming updates. The 1.0.0 update was just the beginning of many things to come for Day of Dragons.
What 1.0.1 Will Bring
With our last hotfix for the 1.0.0 update finished, we are now working on 1.0.1 which will include the following:
Blitz Striker
The most anticipated feature coming in the 1.0.1 update is the Blitz Striker. This dragon is our first amphithere and first lightning type playable in game. It will be a DLC dragon and, like all of our DLCs, it can be nested in and be played for free for players who do not wish to or can not afford the DLC. While some players may not like paid DLCs, they help us fund development with rising costs of inflation and cost of living without having to increase the cost of the game.
While most of the Blitz's models and mechanics have been finished for some time, we had unfortunately found issues with the model that needed to be addressed (who knew babies needed to blink?). Unfortunately, when we find issues with the models, the textures, rig, and animations must be reworked as well to fit the new model. We have finished the updates and now just need to plug all the components into the game and start testing.
The Blitz will be bringing many new mechanics into the game, including the ability to stun other dragons. If done incorrectly, stunning mechanics can be too overpowering and ruin the gameplay experience. We are going to take our time in testing these new mechanics in order to balance this new dragon with the rest of the world.
Weather
With the Blitz will also come a new weather system. Some of you may have already experienced some of the weather changes while our developers have been online. The weather is already in game, we just need to hook it up to work on its own and with the Blitz as well as to implement an option to turn off lightning flashes for users prone to seizures. The Blitz Striker will be able to replenish its bile at any time during a lightning storm, being the first dragon to be affected by weather changes.
New AI
Patch 1.0.1 will be introducing the long-time-coming Swamp Snapper which has been finished for quite some time. The Swamp Snapper will lurk in bodies of water and will need to be lured out to kill. Running into water to avoid combat has never been more dangerous! But having a larger AI will make feasting and surviving much easier.
Optimizations
We are working hard on optimizing DoD for UE5 and are working on a solution that combines LOWSPEC with MAIN so that players using older hardware are no longer separated from their friends.
Bug Fixes and Other Tweaks
Along with the new content we will be working on fixing bugs that players have been reporting since the 1.0.0 update. One of the main bugs we will be focusing on is the hitbox bug in PvP. While we have an idea of what may be the issue, we are going to investigate further and test the hitboxes before releasing Patch 1.0.1. The hitboxes and combat balancing had been tested last year when we first introduced the Inferno Ravager to the testing server and no issues were reported at that time, but like anything, implementing new game code may inadvertently break old code.
We will also be focusing on the optimization of the game and map. We will be adding more food spawns and sources to keep players fed while they grow and more spawn locations to prevent spawn camping. We are currently investigating a bug that is preventing some of the spawn locations from working properly. We have also been exploring mechanics to limit spawn killing overall and give hatchlings a safer area to grow.
Overall, the 1.0.0 update has been a success for Day of Dragon's early-access development. It was designed to lay the groundwork for the rest of the 1.0 Soft Releases as well as future updates and did just that. From the response of the 1.0.0 release, we know our players are very passionate about Day of Dragons and so are we, and our team is committed to bringing you all the best dragon survival game on the market. Quality, however, takes time. So thank you for your feedback and patience while we work towards bringing you the next piece of the 1.0 puzzle, Patch 1.0.1, which we hope will resolve all the issues players had with 1.0.0.
Thank you for playing our game.
From the Community
Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
Some of our favorite recent screenshots...
by blakelyexp
by syperius
by reubs_93
Some of our favorite artwork from the community...
by ashutm
by lolpyi
by tempest2189
As always, thank you for your support and see you for the next Dev Blog!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Please note, this is the last of the 1.0.0 hotfixes before Patch 1.0.1
Made several optimizations to Nanite trees and virtual shadows to increase performance
Fixed an issue that caused hitching when flying during the daytime due to shadows updating position each time the sun position changed in the sky.
Biolumins can no longer eat corpses
Changed Biolumin's Bioluminescence Effect to work with any skin when being sprayed by other Biolumins
Updated various Sounds
Fixed Biolumin Baby/Juvi Mourn Emote playing love emote
Shadow Scale Decloaking after being Biolumin sprayed no longer causes permanent Bioluminescence
Shadow Scale Egg no longer appears black in certain lighting conditions
Dragons no longer have strange body shadowing in caves or at night
Skins for Flame Stalker now have the correct texture
Skins for Biolumin now have the correct texture
Made improvements to old immersive flight camera to reduce jitter while flying
Added a new "Flight Camera" option in General Settings that adds a new Responsive camera (enabled by default) that some players may like over the old Immersive camera. The Responsive camera is 100% jitter-free in physics flight and should eliminate many of the motion-sickness issues players experience, but sacrifices some of the realism, dynamic positioning, and acceleration feel of the old Immersive flight camera. Players who wish to go back to the old camera can set Flight Camera option to "Immersive".
Reduce Max Camera Zoom of Biolumin by 2 meters
Increased Max Camera Zoom of Shadow Scale by 2 meters
Increased Max Camera Zoom of Flame Stalker, Inferno Ravager by 4 meters
Fixed an issue where players were sometimes being kicked by the anti-cheat on servers that did not have dd enabled
Removed the "Council of Elders" in error messages and updated error messages
All metallic gold skins have been polished
All skins Bioluminescence has been polished so it is brighter at night and dimmer during the day
All skins Emissive brightness has been polished
All skins Shimmer have been polished
All skins Subsurface Scattering been polished
Server Hotfix 1.0.0.3
Server Hotfix 1.0.0.3
This should be the last server hotfix before the 1.0.1 update.
Reworked Server Latency Detection algorithm. Players should no longer be kicked unless their resting ping is above the server ping cap or due to severe lag spikes.
Server Config Option Normalized Egg Stats now also disables nest upstatting in addition to removing penalties for inbreeding. Community servers that use this config option may need to wipe their player saves to remove any upstatted dragons.
Server Hotfix 1.0.0.1
Dedicated Server Hotfix v1.0.0.1
Fixed an issue where servers using auto-restart would automatically re-initialize shutdown sequence after restart due to the time being the same.
Updated Steam Files for Windows Server to fix an issue on Windows Servers
Update 1.0.0 Patch Notes
This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.
Creatures
Added Inferno Ravager (starter dragon)
Special ability (Q): Inferno (flame cloak)
Added Biolumin (KS)
Special ability (Q): glow
New glow effect to all dragons
New emotes and animations
General Mechanics
Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker
Hovering ignores pitch inversion setting
Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
Biolumin can hover-eat (holding E) when given prompt on a flower
Added new “Camera-based” (current) and “Input-based” Movement Modes
Options are toggled in Controller Menu
Input-based allows players to move and rotate their character independently of the camera
Added settings to enable Camera Clipping when looking up in 3rd person
Allows players to see underneath their dragon
Enabled flight physics substepping
Meant to enhance flight experience for those with low FPS
Added 5-minute AFK timer to spawn menu
Prevents players from taking up server spots while AFK
UI and HUD
Added Title selection and display from Social Panel
Tweaked UI layout
Added new tabs to character panel: inventory, genetics, and survival
Added a player name filter to Social Panel group invite list
Going into Photo mode no longer notifies that you are in photo mode
Updated controller input icons
New Cursor should show on things that used to have touch hand cursor
Survival and Combat Mechanics
Added Dragon Pearl and Inventory/Loot system
Pearls may be cosmetic, provide skin overlays, or give buffs
A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
Skin overlays reset after death
Added Second Wind for all fliers
An extra stamina reserve, recharged by resting on the ground
Can recover up to ¼ stamina by gliding while flying at upper altitudes
Added Stamina Exhaustion
Running out of stamina adds stamina decay, which is removed via sleeping
Updated hitbox detection for bile attacks and in-flight biting attacks
Added new damage type “Armor Piercing”
Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
Biolumin meat applies poison effect
Acid Spitters are immune to poison
Biolumin’s Glow ability (Q) can be stacked 5 times
5th stack causes glow to last 15 minutes instead of 60 seconds
Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
Provides immunity to Consuming Decay while ability is active
Setting and Server Configs
Added PvP, PvE, DvE, CvC game modes
CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
PvE: Elemental faction is disabled
Faction PvP enabled for PvP, CvC, DvE modes
Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
Added Roleplay Naming System and UI Prompt Players can name individual dragons when playing on RP servers RP names replace Steam name in group/local chat, player list and, nest lineage
Min Characters: 2
Max Characters: 17
No Spaces allowed
First letter must be capitalized
Only one capital letter allowed
Only one dash "-" allowed after the first 2 characters
Allowed Characters:
Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
Added new Server Configs:
Force same species grouping
Admins to spawn all dragons with E stats
Growth Rate Scale Multiplier config
Disable growth
Disable nesting
Set an auto server restart shutdown time
Chat Filter to redact words from chat
Added Static Coordinates option
Added Fullscreen option
Added Lighting and Reflections in Graphics settings
Added New Graphic Settings for Nanite
Added Auto Resolution scaling
Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
Hovering over a keybind and pressing Delete will remove the keybind
Environment
Added Biobloom flowers
Added effect of eating is restoration of a small amount of stamina
Added New Forgotten Forest map
Added clouds capable of being flown through
Added Interactive Water
Changes
Changed to Unreal Engine 5.2.1
DX11 and Vulkan are no longer supported
Players must use DX12
Made some optimizations for lots of players in the same area
Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
Thornbacks and Spined Scrabs no longer leave a red blood pool on death
Court emote (5) now uses half stamina
New genetic updates, including skins and recessive genes
Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
Upstatting mechanic has changed.
Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
Upstatting without a brood watcher is still possible.
Dominant Mutation now allows players to see their recessive genes
Pressing F to pop out of flight while flying no longer gives you free altitude
Backing up speed is faster and turning is slower
Updated Game Menu splash
Made changes to flight acceleration
Fixes some issues where boosting would not accelerate properly
Acceleration should be much more fluid and responsive
Admin heal now removes all status effects
Admin Password prompt now shows mouse cursor
Devs/Admins can now skip special access allowing them to play as normal players
Great for playing while off-duty
Fixed Admin spectator mode
Added speed controls (mouse up/down/middle reset)
Admin tags now show up on spectating bodies
Added server warning messages that are sent to admins to notify of unusual activity
Admins may toggle this using the /warnings chat command
Added server file encryption, making it unable to replace save files with those of other players
Still able to back up and restore saves from the same player or transfer files across servers
Admin chat now shows 4 digit player ID's
Added mutation stat encryption
Slightly increased fly bank speed for Shadow Scale and Flame Stalker
Tweaked Shadow Scale’s combat values
Reduced frost mitigation
Slightly reduced pierce armor
Slightly increased blunt armor and pierce/fire mitigation
Increased Shadow Scale’s health
Increased Shadow Scale’s plasma damage
Reduced Shadow Scale’s charged plasma shot damage
Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain
Costs stamina to activate and prevents stamina regen while active
Biting another dragon should now produce blood splashes
Tweaked bile regen rates for all
Reduced penalty for flying in high altitudes to allow for cloud flight
Tweaked flight braking, now more responsive
Night Vision now works at anytime of day
Creatures now look wet when going in water
Updated skins, models, and textures on all dragons
Added/Updated many SFX
Updated FMOD banks
Increased Shadow Map page pool
Virtual Shadow Maps is disabled by default
Can be re-enabled in Graphics settings if you have a beefy GPU
Can no longer move head while eating, drinking, and sleeping
Can no longer chat while sleeping
@ and / commands are enabled during sleeping
Can no longer pick up and carry juvenile or adult dragon corpses
Removed /pearlon and /pearloff commands
Player progress is now saved per server while dragons are saved per map
Updated credits
Fixes
Tweaked Auto Res Scaling feature so quality no longer drops below 50%
Fixed FMOD audio bug trying to play invalid sounds after divided by zero
Fixed Sound FX Slider, can now go to 0
Audio no longer continues to play when emote is interrupted
Scent sound no longer continues to play when sniffing stops
Fixed a bug preventing foliage interaction from working if camera was beyond 4m from the plant
Fixed an issue where being bitten with very little armor would result in being one-shot
Fixed flight not working on peers after they enter render distance
No more watching people scoot along the ground in hover animation
Fixed a bug where player could continue to run after losing stamina if they never release shift
FOV no longer resets after flying
Mouse cursor should no longer be locked to game window
Added root motion to some emotes to correct issues with hit box detection
Known Issues
Rivers can be walked on top of in some areas
Some SFX may be missing or need further polish
Some emote sounds missing
Some skins/textures/animations may be missing or need polishing
Some Baby Biolumin animations missing
Flame Stalker, Bio, and Shadow Scale skins all show as iconic but are unique skins
Will be fixed in a hotfix
Players should select the skin they want and it will show after the hotfix
Shadow Scale cloak is not working properly
Countdown to 1.0.0 Release!
Hello everyone!
The first update of the 1.0 Soft Release is almost here! The 1.0.0 update will be our biggest update ever with loads of new content for players to enjoy. To celebrate, we will be counting down the days by going over a new feature, big or small, each day before the release on February 17th. Check back here daily to see the next countdown post!
10 Days to Release!
The Inferno Ravager
Let's start off with a BIG one. The Inferno Ravager will be one of two dragons joining the world in the 1.0.0 update! The Inferno will be our game's first wyvern species (two wings & two legs) and has fire as its bile element. It will join the Shadow Scale and Flame Stalker as our third starter dragon, which means it will be automatically unlocked for all players.
The Inferno's special ability (Q) will be the Flame Cloak which allows players to light themselves on fire, burning anything that gets too close.
(screenshots by our testing community)
Come back tomorrow to see a sneak peek of another feature coming in 1.0.0!
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!
Earlier this year, we posted an announcement in our official discord stating the 1.0 update may be delayed due to unavoidable health issues this year. WIthin the entire development team, there has been multiple health related incidents that could not be avoided. It wasn't a great year for us health wise and we had to spend a lot of time recovering. Because of these delays, we aren't able to confidently fit everything we wanted into the 1.0 update. Life happens unfortunately, and with each passing day, this appeared more inevitable. We want to deliver 1.0 in the quality our community deserves and not deliver a rushed, buggy product. You, our community members, are awesome and you deserve the update to be just as amazing.
However...
1.0 will still be released on February 17th as promised!
But, it will be a soft release, meaning that it will be released over several updates. The first update will be 1.0.0 and will still be our largest update to date! We will be introducing two new dragons into the game. These two will be the free starter dragon, the Inferno Ravager, and the Kickstarter dragon, the Biolumin (available to all through nesting). We will also be adding our new and improved Forgotten Forest map which has been completely remastered with new locations and landmarks to explore. After this initial update, we will be releasing the rest of the content intended for 1.0 in two to four week intervals.
We greatly apologize for the delay. We know some of you will be upset with this decision. Please believe us when we say we didn't want to, but it is what is best for the health of the game and developers.
Legacy Update B.15.4.0
Legacy Update B.15.4.0
Legacy Branch Only
Made some adjustments to the new AntiCheat, it should no longer kick players who hatch from eggs, Alt-Tab, or use Sandboxie.
Re-enabled the ability for servers to AlwaysShowPlayerTags and added a method to prevent one of the common player tag hacks
Legacy Branch Update B.15.3.0
Legacy Branch Update B.15.3.0
This update applies to the Day of Dragons Legacy Branch ONLY.
Community Servers who wish to stay on Day of Dragons Legacy Branch will need to update their servers to the Legacy Branch.
Players who wish/need to stay on the Legacy Beta version will need to switch over to the Legacy Branch of Day of Dragons. To do this, you must right click Day of Dragons Properties in your Steam Library, then click the Betas tab, then change the branch to Legacy.
All DLC's and Exclusives have been unlocked for all players including Acid Spitter Drake, Kickstarter White, Grey, & Black skins, Patreon Crimson & Gold skins, Shimmer skin effect, Patreon Jellyflies effect ONLY ON LEGACY BRANCH! This does not apply or effect the main branch and Update 1.0. Exclusives will still be exclusive in Update 1.0, but have been unlocked in the old Legacy Beta for players who cannot run the updated release version.
Granted Legacy Developer /slash commands to all Admins of both Official/Community servers
Updated /help list command to display new Admin commands listed above
Added AntiCheat methods to kick players using speedhacks which will also notify online admins and print to log the player kicked
Dev Blog #24
Welcome back to another Dev Blog!
It's been a few months since our last update. A lot has happened in that time. Those of you who are active in our discord server already know, but our Lead Developer, Jon, had a serious accident in August leading to multiple broken ribs and a punctured lung. After multiple hospital visits and some close calls, he is finally able to get back to work. While he is not yet completely healed, he is well enough to begin working on the game once more.
Due to the accident, we have had to delay the release of the 1.0 update. However, we now have an definitive release date!
Day of Dragons will be releasing Saturday, February 17th, 2024!
The release will include four new playable dragons, one new playable elemental, new AI, the new skin crafting/nesting system, updated UI, game features, a new dragon pearl loot and inventory system creating a player economy, new game modes such as CvC and DvE, anti-hacking variable encryption, new emotes, new animations, new skins, new eldering mechanic, new maps, new UE5 engine features such as Lumen lighting, updated dragon models and textures, new/updated sfx, and much more.
We are very excited and we hope you are, too! Now let's see some of the awesome stuff we have been working on these last few months...
New UI and Systems
Coming in the 1.0 update will be a new Character Panel UI design. This new design, shown as a early work-in-progress in the image above, will use tabs at the left side of your screen to open different information boxes. These boxes will contain the important information you can find in the current Character Panel, as well as additional information such as nesting and your new inventory.
We are currently working on crafting the inventory system for Day of Dragons. "An inventory system?" you say. "But dragon's don't have purses, silly developers," you say. Well, dragons don't need purses to carry their loot. They already have a built in one. Our dragons have an extra organ known as a crop that is used to store useful items such as dragon pearls.
Dragon pearls, as depicted in the above image, will be a new feature to the game. Players will be able to loot these from aggressive AI and player carcasses and equip them onto their characters. These pearls will have a variety of benefits, including stat boosting or cosmetic effects. Unless the pearl is from an exclusive cosmetic (i.e. from Patreon rewards packs), you will drop the pearls and your inventory once your dragon dies and other dragons will be able to loot your carcass.
Players will also be able to trade or drop pearls at will. And if you are wondering how, it is probably exactly as you would expect. With the new pearls, we will also be adding the regurgitation animation for each dragon.
Flame Stalker Regurgitation Animation
Animation And VFX Update
Brood Watcher Mating Display
Our sixth dragon's animation set is completed! The Brood Watcher will be joining the Biolumin and the Blitz Striker as the new dragons coming in the 1.0 update. With the Brood Watcher will come major updates to the nesting system as well as skin crafting which we will talk about in more detail in a future dev blog. The Brood Watcher will function as a caretaker to young dragons and will be able to carry and incubate eggs in their throat pouches.
With the overall animation sets for the six dragons and first elemental that will appear in 1.0 completed, our animation and vfx teams are working on polishing content and looking ahead. Some of our animation team is already moved to working on content found in our next update. Check out some of the content and when it is to be expected below.
Update Biolumin Bile Attack VFX (1.0)
Feathered Zygovo Rig (1.2)
Singe Crest Flight Animation (1.1)
Polished Swamp Snapper Turn-and-Bite Animation (1.0 or following patch)
Shadow Scale Dynamic Idle (1.0)
Flame Stalker Dynamic Idle (1.0)
Welcome back to the Forgotten Forest
We have a new developer who has joined the team! Echo will be our Level Designer and has already begun work on the map that will be featured in the 1.0 update.
With the delay of the Mega Map, we have turned our focus to the Forgotten Forest map that is currently in the game. We will be starting from scratch and redoing the entire map for the 1.0 update. The update map will feature new landmarks, micro biomes and more. Echo has already begun working on the river section of the map and has created some beautiful new areas for our players to explore.
The Forgotten Forest iwon't just be one giant forest biome. Instead, it is a temperate rainforest ecosystem which includes multiple types of micro biomes that you would find in areas with temperate climates. We plan to include multiple forests (coniferous, temperate, redwoods, birch), grasslands/meadows, snow caps (on mountain region), and wetlands. There might even be some volcanic activity that fire bile dragons can call home.
We can't wait to explore this new environment with you all!
Dev Q&A Livestream
Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!
From the Community
Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!
Some of our favorite recent screenshots...
by nicknetted
by lusewing
by birishlove
Some of our favorite artwork from the community...
by optimisticp08
by mykamila
by kemikel
Thanks for reading!
~The Day of Dragons Development Team
Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!