Day of Dragons cover
Day of Dragons screenshot
Genre: Simulator, Indie

Day of Dragons

Dev Blog #25

Hello everyone,

It has been a while since we have done an official Development Blog. The 1.0 Countdown took the place of our last one, but we will try to begin posting monthly blogs to keep you all up to date on the game's development. This blog will be looking at what the 1.0.0 update has brought and what is in the works for the updates to come.

The 1.0.0 update has been met with some mixed reviews and contained a number of optimization issues and bugs - some of which were fixed in the various hotfixes released, but some can't be fixed until 1.0.1. Aside from that, 1.0 also contained a lot of new and exciting content, some of which isn't directly visible, but lays the groundwork for some pretty awesome stuff coming in the future such as Skin Crafting. The 1.0.0 update is just the start of the 1.0 Soft Release and we will be addressing common issues as we continue to work through the 1.0 Soft Release schedule.



We understand many of you were frustrated that the scheduling has been changed with the Soft Release and 1.0 in general. We pushed ourselves very hard to reach the February 17th release date with as much finished content as we could. Some of our staff even skipped sleep some nights to continue working on the update. As a result, brains were fried, bugs were missed, and some aspects of the release suffered, but we didn't want to push it back again. After taking time to reflect, we have decided that release dates are not something we can continue giving due to the pressure it puts on us to finish in time and the disappointment it causes fans if we don't make it in time, so for the mental and physical health of our team, we are no longer giving public release dates unless whatever we are releasing is already done and ready. This allows our team to focus on what is important (quality) and properly test the updates before releasing them.



What 1.0.0 Achieved





While the reception of the 1.0.0 update has had mix reviews, we are very proud of what we were able to accomplish with this update. Moving from Unreal Engine 4 to Unreal Engine 5, to future proof our game being one of them.

The new engine allows us to have a lot of features we couldn't in UE4. One of the most noticeable features is the new lighting, which brings our models to life in a new and amazing way. Our dragons look better than ever and no longer have dark, unnatural shadowing caused from UE4's global dynamic illumination. UE4 works best with baked/static lightning and struggled with realtime lighting needed for time-of-day environments. We are also able to expand our world and create bigger maps than what was available in UE4 thanks to UE5's 64bit float precision. This update also came with new and improved servers, which have shown to be extremely stable and preforming well even with the stress of our 1.0.0 launch day, which smashed our all-time concurrent player record telling us that a lot of people want to play Day of Dragons, but not in it's current state... hence the player drop.

With new technologies come new problems as you all are well aware. Frame Rates have dropped considerably in 1.0 compared to Legacy, this is largely due to UE5's Nanite (video memory) and Virtual Shadow Maps (frame rate). We're also aware of issues with the new map, dragon hitboxes being broken in pvp, incompatibility with older PC hardware causing a lot of players to not be able to play with their friends. We appreciate the feedback and have been exploring options to resolve all of these issues causing patch 1.0.1 to take longer than we had expected, because we want to fix these issues when this new patch drops. We want the game to be beautiful but also playable with 30-60fps. There are currently a few options we are considering while weighing the pros and cons of each and at the time of this writing, we just finished up a meeting discussing our plans for fixing all of these issues in the 1.0.1 Patch.

Servers in 1.0 have been extremely stable and now have more config options than ever - even the option to host your own LAN server.

1.0 was our biggest update ever and brought a completely revamped map and two new dragons to the roster, but 1.0.0 was just the first of the 1.0 Soft Release schedule which some of you are enjoying, while others wait for 1.0.1-1.0.4. We are looking at all of our feedback and will be using it to improve on the upcoming updates. The 1.0.0 update was just the beginning of many things to come for Day of Dragons.



What 1.0.1 Will Bring





With our last hotfix for the 1.0.0 update finished, we are now working on 1.0.1 which will include the following:

Blitz Striker



The most anticipated feature coming in the 1.0.1 update is the Blitz Striker. This dragon is our first amphithere and first lightning type playable in game. It will be a DLC dragon and, like all of our DLCs, it can be nested in and be played for free for players who do not wish to or can not afford the DLC. While some players may not like paid DLCs, they help us fund development with rising costs of inflation and cost of living without having to increase the cost of the game.

While most of the Blitz's models and mechanics have been finished for some time, we had unfortunately found issues with the model that needed to be addressed (who knew babies needed to blink?). Unfortunately, when we find issues with the models, the textures, rig, and animations must be reworked as well to fit the new model. We have finished the updates and now just need to plug all the components into the game and start testing.

The Blitz will be bringing many new mechanics into the game, including the ability to stun other dragons. If done incorrectly, stunning mechanics can be too overpowering and ruin the gameplay experience. We are going to take our time in testing these new mechanics in order to balance this new dragon with the rest of the world.

Weather



With the Blitz will also come a new weather system. Some of you may have already experienced some of the weather changes while our developers have been online. The weather is already in game, we just need to hook it up to work on its own and with the Blitz as well as to implement an option to turn off lightning flashes for users prone to seizures. The Blitz Striker will be able to replenish its bile at any time during a lightning storm, being the first dragon to be affected by weather changes.


New AI



Patch 1.0.1 will be introducing the long-time-coming Swamp Snapper which has been finished for quite some time. The Swamp Snapper will lurk in bodies of water and will need to be lured out to kill. Running into water to avoid combat has never been more dangerous! But having a larger AI will make feasting and surviving much easier.

Optimizations


We are working hard on optimizing DoD for UE5 and are working on a solution that combines LOWSPEC with MAIN so that players using older hardware are no longer separated from their friends.

Bug Fixes and Other Tweaks



Along with the new content we will be working on fixing bugs that players have been reporting since the 1.0.0 update. One of the main bugs we will be focusing on is the hitbox bug in PvP. While we have an idea of what may be the issue, we are going to investigate further and test the hitboxes before releasing Patch 1.0.1. The hitboxes and combat balancing had been tested last year when we first introduced the Inferno Ravager to the testing server and no issues were reported at that time, but like anything, implementing new game code may inadvertently break old code.

We will also be focusing on the optimization of the game and map. We will be adding more food spawns and sources to keep players fed while they grow and more spawn locations to prevent spawn camping. We are currently investigating a bug that is preventing some of the spawn locations from working properly. We have also been exploring mechanics to limit spawn killing overall and give hatchlings a safer area to grow.



Overall, the 1.0.0 update has been a success for Day of Dragon's early-access development. It was designed to lay the groundwork for the rest of the 1.0 Soft Releases as well as future updates and did just that. From the response of the 1.0.0 release, we know our players are very passionate about Day of Dragons and so are we, and our team is committed to bringing you all the best dragon survival game on the market. Quality, however, takes time. So thank you for your feedback and patience while we work towards bringing you the next piece of the 1.0 puzzle, Patch 1.0.1, which we hope will resolve all the issues players had with 1.0.0.

Thank you for playing our game.


From the Community




Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...



by blakelyexp

by syperius

by reubs_93



Some of our favorite artwork from the community...



by ashutm

by lolpyi

by tempest2189


As always, thank you for your support and see you for the next Dev Blog!

~The Day of Dragons Development Team



Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram

Client Hotfix 1.0.0.4

Client Hotfix 1.0.0.4


Clientside Only

Please note, this is the last of the 1.0.0 hotfixes before Patch 1.0.1


  • Made several optimizations to Nanite trees and virtual shadows to increase performance
  • Fixed an issue that caused hitching when flying during the daytime due to shadows updating position each time the sun position changed in the sky.
  • Biolumins can no longer eat corpses
  • Changed Biolumin's Bioluminescence Effect to work with any skin when being sprayed by other Biolumins
  • Updated various Sounds
  • Fixed Biolumin Baby/Juvi Mourn Emote playing love emote
  • Shadow Scale Decloaking after being Biolumin sprayed no longer causes permanent Bioluminescence
  • Shadow Scale Egg no longer appears black in certain lighting conditions
  • Dragons no longer have strange body shadowing in caves or at night
  • Skins for Flame Stalker now have the correct texture
  • Skins for Biolumin now have the correct texture
  • Made improvements to old immersive flight camera to reduce jitter while flying
  • Added a new "Flight Camera" option in General Settings that adds a new Responsive camera (enabled by default) that some players may like over the old Immersive camera. The Responsive camera is 100% jitter-free in physics flight and should eliminate many of the motion-sickness issues players experience, but sacrifices some of the realism, dynamic positioning, and acceleration feel of the old Immersive flight camera. Players who wish to go back to the old camera can set Flight Camera option to "Immersive".
  • Reduce Max Camera Zoom of Biolumin by 2 meters
  • Increased Max Camera Zoom of Shadow Scale by 2 meters
  • Increased Max Camera Zoom of Flame Stalker, Inferno Ravager by 4 meters
  • Fixed an issue where players were sometimes being kicked by the anti-cheat on servers that did not have dd enabled
  • Removed the "Council of Elders" in error messages and updated error messages
  • All metallic gold skins have been polished
  • All skins Bioluminescence has been polished so it is brighter at night and dimmer during the day
  • All skins Emissive brightness has been polished
  • All skins Shimmer have been polished
  • All skins Subsurface Scattering been polished

Server Hotfix 1.0.0.3

Server Hotfix 1.0.0.3


This should be the last server hotfix before the 1.0.1 update.


  • Reworked Server Latency Detection algorithm. Players should no longer be kicked unless their resting ping is above the server ping cap or due to severe lag spikes.
  • Server Config Option Normalized Egg Stats now also disables nest upstatting in addition to removing penalties for inbreeding. Community servers that use this config option may need to wipe their player saves to remove any upstatted dragons.

Server Hotfix 1.0.0.1

Dedicated Server Hotfix v1.0.0.1




  • Fixed an issue where servers using auto-restart would automatically re-initialize shutdown sequence after restart due to the time being the same.
  • Updated Steam Files for Windows Server to fix an issue on Windows Servers

Update 1.0.0 Patch Notes

This is our biggest update yet! We are switching to Unreal Engine 5, adding two new dragons, and a remastered map! This update also brings updated textures for all of the dragons and tons of new content.


Creatures



  • Added Inferno Ravager (starter dragon)

    • Special ability (Q): Inferno (flame cloak)
  • Added Biolumin (KS)
  • Special ability (Q): glow

    • New glow effect to all dragons
    • New emotes and animations

General Mechanics



  • Added Physics Hover Flight v1.0 (G) for Biolumin and upcoming Blitz Striker

    • Hovering ignores pitch inversion setting
    • Hover pitch controlled using Shift/Space; angle controlled using A+D or W+S
    • Biolumin can hover-eat (holding E) when given prompt on a flower
  • Added new “Camera-based” (current) and “Input-based” Movement Modes

    • Options are toggled in Controller Menu
    • Input-based allows players to move and rotate their character independently of the camera
  • Added settings to enable Camera Clipping when looking up in 3rd person

    • Allows players to see underneath their dragon
  • Enabled flight physics substepping

    • Meant to enhance flight experience for those with low FPS
  • Added 5-minute AFK timer to spawn menu

    • Prevents players from taking up server spots while AFK

UI and HUD



  • Added Title selection and display from Social Panel
  • Tweaked UI layout

    • Added new tabs to character panel: inventory, genetics, and survival
  • Added a player name filter to Social Panel group invite list
  • Going into Photo mode no longer notifies that you are in photo mode
  • Updated controller input icons
  • New Cursor should show on things that used to have touch hand cursor

Survival and Combat Mechanics



  • Added Dragon Pearl and Inventory/Loot system

    • Pearls may be cosmetic, provide skin overlays, or give buffs
    • A dragon’s tier class determines inventory size and which modifier pearl tiers may be carried
    • Shimmer, Gold Skin, and Sky Jelly effects are now a pearl overlay
    • Skin overlays reset after death
  • Added Second Wind for all fliers

    • An extra stamina reserve, recharged by resting on the ground
    • Can recover up to ¼ stamina by gliding while flying at upper altitudes
  • Added Stamina Exhaustion

    • Running out of stamina adds stamina decay, which is removed via sleeping
  • Updated hitbox detection for bile attacks and in-flight biting attacks
  • Added new damage type “Armor Piercing”

    • Acts similarly to Pierce damage except that some damage is not mitigated by pierce defense and is more likely to cause bleeding
  • Biolumin meat applies poison effect

    • Acid Spitters are immune to poison
  • Biolumin’s Glow ability (Q) can be stacked 5 times

    • 5th stack causes glow to last 15 minutes instead of 60 seconds
    • Can be removed by going in water
  • Inferno Ravager’s Inferno ability (Q) removes Consuming Decay

    • Consuming Decay consumes all armor, resulting in more susceptibility to Acid damage
    • Provides immunity to Consuming Decay while ability is active

Setting and Server Configs


  • Added PvP, PvE, DvE, CvC game modes

    • CvC: only clans can non-faction PvP; clans may only invite same clanned, allied clanned, or nonclanned dragons, preventing nesting with non-allied clans, nonclanned players have red glowing eyes and nametags always visible, unable to pickup hatchlings unless in a Clan or in same group
    • PvE: Elemental faction is disabled
    • Faction PvP enabled for PvP, CvC, DvE modes
  • Added Survival (no quests/loot) game mode, Fantasy (quests and loot) coming soon
  • Added Roleplay Naming System and UI Prompt
    Players can name individual dragons when playing on RP servers
    RP names replace Steam name in group/local chat, player list and, nest lineage

    • Min Characters: 2
    • Max Characters: 17
    • No Spaces allowed
    • First letter must be capitalized
    • Only one capital letter allowed
    • Only one dash "-" allowed after the first 2 characters
    • Allowed Characters:

      • Aa Bb Cc Dd Ee Ff Gg Hh Ii Jj Kk Ll Mm Nn Oo Pp Qq Rr Ss Tt Uu Vv Ww Xx Yy Zz
      • Áá Éé Íí Óó Úú Ćć Ĺĺ Ńń Ŕŕ Śś Ýý Źź
      • Ââ Êê Îî Ôô Ûû Ŷŷ Ĉĉ Ĝĝ Ĥĥ Ĵĵ Ŝŝ Ŵŵ
      • Ää Ëë Ïï Öö Üü Ÿÿ Ẅẅ
  • Added new Server Configs:

    • Force same species grouping
    • Admins to spawn all dragons with E stats
    • Growth Rate Scale Multiplier config
    • Disable growth
    • Disable nesting
    • Set an auto server restart shutdown time
    • Chat Filter to redact words from chat
  • Added Static Coordinates option
  • Added Fullscreen option
  • Added Lighting and Reflections in Graphics settings
  • Added New Graphic Settings for Nanite
  • Added Auto Resolution scaling

    • Will dynamically adjust asset resolutions without sacrificing visuals in attempt to maintain 30+ FPS at Quality and 45+ FPS at Performance
  • Added Auto-Detect Optimized Graphic Settings button
  • Added Fur/Feather graphic setting
  • Added muli-keybind input support
  • Hovering over a keybind and pressing Delete will remove the keybind

Environment



  • Added Biobloom flowers

    • Added effect of eating is restoration of a small amount of stamina
  • Added New Forgotten Forest map
  • Added clouds capable of being flown through
  • Added Interactive Water

Changes



  • Changed to Unreal Engine 5.2.1
  • DX11 and Vulkan are no longer supported

    • Players must use DX12
  • Made some optimizations for lots of players in the same area

    • Optimized Animation Logic to increase performance by 25-50% when 20+ players are being rendered
  • Thornbacks and Spined Scrabs no longer leave a red blood pool on death
  • Court emote (5) now uses half stamina
  • New genetic updates, including skins and recessive genes

    • Spawning applies the Dominant Skin as the Recessive, Spawned Random Dominant Genes are capped at C (+5%) and Hidden Spawned Random Recessive Genes are capped at A.
  • Upstatting mechanic has changed.

    • Broodwatchers (coming soon) have the ability to upstat any Gene by 1-2 grades
    • Upstatting without a brood watcher is still possible.
  • Dominant Mutation now allows players to see their recessive genes
  • Pressing F to pop out of flight while flying no longer gives you free altitude
  • Backing up speed is faster and turning is slower
  • Updated Game Menu splash
  • Made changes to flight acceleration

    • Fixes some issues where boosting would not accelerate properly
    • Acceleration should be much more fluid and responsive
  • Admin heal now removes all status effects
  • Admin Password prompt now shows mouse cursor
  • Devs/Admins can now skip special access allowing them to play as normal players

    • Great for playing while off-duty
  • Fixed Admin spectator mode

    • Added speed controls (mouse up/down/middle reset)
    • Admin tags now show up on spectating bodies
  • Added server warning messages that are sent to admins to notify of unusual activity

    • Admins may toggle this using the /warnings chat command
  • Added server file encryption, making it unable to replace save files with those of other players

    • Still able to back up and restore saves from the same player or transfer files across servers
  • Admin chat now shows 4 digit player ID's
  • Added mutation stat encryption
  • Slightly increased fly bank speed for Shadow Scale and Flame Stalker
  • Tweaked Shadow Scale’s combat values

    • Reduced frost mitigation
    • Slightly reduced pierce armor
    • Slightly increased blunt armor and pierce/fire mitigation
    • Increased Shadow Scale’s health
    • Increased Shadow Scale’s plasma damage
    • Reduced Shadow Scale’s charged plasma shot damage
  • Shadow Scale’s Cloak ability (Q) no longer costs stamina to maintain

    • Costs stamina to activate and prevents stamina regen while active
  • Flame Stalker Thermal ability (Q) stamina costs tweaked
  • Scenting no longer costs stamina
  • Biting another dragon should now produce blood splashes
  • Tweaked bile regen rates for all
  • Reduced penalty for flying in high altitudes to allow for cloud flight
  • Tweaked flight braking, now more responsive
  • Night Vision now works at anytime of day
  • Creatures now look wet when going in water
  • Updated skins, models, and textures on all dragons
  • Added/Updated many SFX
  • Updated FMOD banks
  • Increased Shadow Map page pool

    • Virtual Shadow Maps is disabled by default
    • Can be re-enabled in Graphics settings if you have a beefy GPU
  • Can no longer move head while eating, drinking, and sleeping
  • Can no longer chat while sleeping

    • @ and / commands are enabled during sleeping
  • Can no longer pick up and carry juvenile or adult dragon corpses
  • Removed /pearlon and /pearloff commands
  • Player progress is now saved per server while dragons are saved per map
  • Updated credits

Fixes

  • Tweaked Auto Res Scaling feature so quality no longer drops below 50%
  • Fixed FMOD audio bug trying to play invalid sounds after divided by zero
  • Fixed Sound FX Slider, can now go to 0
  • Audio no longer continues to play when emote is interrupted
  • Scent sound no longer continues to play when sniffing stops
  • Fixed a bug preventing foliage interaction from working if camera was beyond 4m from the plant
  • Fixed an issue where being bitten with very little armor would result in being one-shot
  • Fixed flight not working on peers after they enter render distance

    • No more watching people scoot along the ground in hover animation
  • Fixed a bug where player could continue to run after losing stamina if they never release shift
  • FOV no longer resets after flying
  • Mouse cursor should no longer be locked to game window
  • Added root motion to some emotes to correct issues with hit box detection

Known Issues



  • Rivers can be walked on top of in some areas
  • Some SFX may be missing or need further polish

    • Some emote sounds missing
  • Some skins/textures/animations may be missing or need polishing
  • Some Baby Biolumin animations missing
  • Flame Stalker, Bio, and Shadow Scale skins all show as iconic but are unique skins

    • Will be fixed in a hotfix
    • Players should select the skin they want and it will show after the hotfix
  • Shadow Scale cloak is not working properly


Countdown to 1.0.0 Release!

Hello everyone!

The first update of the 1.0 Soft Release is almost here! The 1.0.0 update will be our biggest update ever with loads of new content for players to enjoy. To celebrate, we will be counting down the days by going over a new feature, big or small, each day before the release on February 17th. Check back here daily to see the next countdown post!

10 Days to Release!


The Inferno Ravager





Let's start off with a BIG one. The Inferno Ravager will be one of two dragons joining the world in the 1.0.0 update! The Inferno will be our game's first wyvern species (two wings & two legs) and has fire as its bile element. It will join the Shadow Scale and Flame Stalker as our third starter dragon, which means it will be automatically unlocked for all players.

The Inferno's special ability (Q) will be the Flame Cloak which allows players to light themselves on fire, burning anything that gets too close.


(screenshots by our testing community)



Come back tomorrow to see a sneak peek of another feature coming in 1.0.0!






Don't want to miss out on updates? Follow us on our social media accounts or become a patron to get updates before they are released!


Discord | Twitter | Youtube | Instagram


1.0 Soft Release Schedule

Hello, everyone!



Earlier this year, we posted an announcement in our official discord stating the 1.0 update may be delayed due to unavoidable health issues this year. WIthin the entire development team, there has been multiple health related incidents that could not be avoided. It wasn't a great year for us health wise and we had to spend a lot of time recovering.
Because of these delays, we aren't able to confidently fit everything we wanted into the 1.0 update. Life happens unfortunately, and with each passing day, this appeared more inevitable. We want to deliver 1.0 in the quality our community deserves and not deliver a rushed, buggy product. You, our community members, are awesome and you deserve the update to be just as amazing.

However...

1.0 will still be released on February 17th as promised!



But, it will be a soft release, meaning that it will be released over several updates. The first update will be 1.0.0 and will still be our largest update to date! We will be introducing two new dragons into the game. These two will be the free starter dragon, the Inferno Ravager, and the Kickstarter dragon, the Biolumin (available to all through nesting). We will also be adding our new and improved Forgotten Forest map which has been completely remastered with new locations and landmarks to explore.
After this initial update, we will be releasing the rest of the content intended for 1.0 in two to four week intervals.

We greatly apologize for the delay. We know some of you will be upset with this decision. Please believe us when we say we didn't want to, but it is what is best for the health of the game and developers.

Legacy Update B.15.4.0

Legacy Update B.15.4.0


Legacy Branch Only


  • Made some adjustments to the new AntiCheat, it should no longer kick players who hatch from eggs, Alt-Tab, or use Sandboxie.
  • Re-enabled the ability for servers to AlwaysShowPlayerTags and added a method to prevent one of the common player tag hacks

Legacy Branch Update B.15.3.0

Legacy Branch Update B.15.3.0


This update applies to the Day of Dragons Legacy Branch ONLY.

Community Servers who wish to stay on Day of Dragons Legacy Branch will need to update their servers to the Legacy Branch.

Players who wish/need to stay on the Legacy Beta version will need to switch over to the Legacy Branch of Day of Dragons. To do this, you must right click Day of Dragons Properties in your Steam Library, then click the Betas tab, then change the branch to Legacy.


  • All DLC's and Exclusives have been unlocked for all players including Acid Spitter Drake, Kickstarter White, Grey, & Black skins, Patreon Crimson & Gold skins, Shimmer skin effect, Patreon Jellyflies effect ONLY ON LEGACY BRANCH! This does not apply or effect the main branch and Update 1.0. Exclusives will still be exclusive in Update 1.0, but have been unlocked in the old Legacy Beta for players who cannot run the updated release version.
  • Granted Legacy Developer /slash commands to all Admins of both Official/Community servers
  • Updated /help list command to display new Admin commands listed above
  • Added AntiCheat methods to kick players using speedhacks which will also notify online admins and print to log the player kicked

Dev Blog #24

Welcome back to another Dev Blog!

It's been a few months since our last update. A lot has happened in that time. Those of you who are active in our discord server already know, but our Lead Developer, Jon, had a serious accident in August leading to multiple broken ribs and a punctured lung. After multiple hospital visits and some close calls, he is finally able to get back to work. While he is not yet completely healed, he is well enough to begin working on the game once more.

Due to the accident, we have had to delay the release of the 1.0 update. However, we now have an definitive release date!

Day of Dragons will be releasing Saturday, February 17th, 2024!



The release will include four new playable dragons, one new playable elemental, new AI, the new skin crafting/nesting system, updated UI, game features, a new dragon pearl loot and inventory system creating a player economy, new game modes such as CvC and DvE, anti-hacking variable encryption, new emotes, new animations, new skins, new eldering mechanic, new maps, new UE5 engine features such as Lumen lighting, updated dragon models and textures, new/updated sfx, and much more.

We are very excited and we hope you are, too! Now let's see some of the awesome stuff we have been working on these last few months...


New UI and Systems





Coming in the 1.0 update will be a new Character Panel UI design. This new design, shown as a early work-in-progress in the image above, will use tabs at the left side of your screen to open different information boxes. These boxes will contain the important information you can find in the current Character Panel, as well as additional information such as nesting and your new inventory.



We are currently working on crafting the inventory system for Day of Dragons. "An inventory system?" you say. "But dragon's don't have purses, silly developers," you say. Well, dragons don't need purses to carry their loot. They already have a built in one. Our dragons have an extra organ known as a crop that is used to store useful items such as dragon pearls.

Dragon pearls, as depicted in the above image, will be a new feature to the game. Players will be able to loot these from aggressive AI and player carcasses and equip them onto their characters. These pearls will have a variety of benefits, including stat boosting or cosmetic effects. Unless the pearl is from an exclusive cosmetic (i.e. from Patreon rewards packs), you will drop the pearls and your inventory once your dragon dies and other dragons will be able to loot your carcass.

Players will also be able to trade or drop pearls at will. And if you are wondering how, it is probably exactly as you would expect. With the new pearls, we will also be adding the regurgitation animation for each dragon.


Flame Stalker Regurgitation Animation



Animation And VFX Update




Brood Watcher Mating Display

Our sixth dragon's animation set is completed! The Brood Watcher will be joining the Biolumin and the Blitz Striker as the new dragons coming in the 1.0 update. With the Brood Watcher will come major updates to the nesting system as well as skin crafting which we will talk about in more detail in a future dev blog. The Brood Watcher will function as a caretaker to young dragons and will be able to carry and incubate eggs in their throat pouches.

With the overall animation sets for the six dragons and first elemental that will appear in 1.0 completed, our animation and vfx teams are working on polishing content and looking ahead. Some of our animation team is already moved to working on content found in our next update. Check out some of the content and when it is to be expected below.


Update Biolumin Bile Attack VFX (1.0)

Feathered Zygovo Rig (1.2)


Singe Crest Flight Animation (1.1)


Polished Swamp Snapper Turn-and-Bite Animation (1.0 or following patch)


Shadow Scale Dynamic Idle (1.0)


Flame Stalker Dynamic Idle (1.0)




Welcome back to the Forgotten Forest





We have a new developer who has joined the team! Echo will be our Level Designer and has already begun work on the map that will be featured in the 1.0 update.

With the delay of the Mega Map, we have turned our focus to the Forgotten Forest map that is currently in the game. We will be starting from scratch and redoing the entire map for the 1.0 update. The update map will feature new landmarks, micro biomes and more. Echo has already begun working on the river section of the map and has created some beautiful new areas for our players to explore.

The Forgotten Forest iwon't just be one giant forest biome. Instead, it is a temperate rainforest ecosystem which includes multiple types of micro biomes that you would find in areas with temperate climates. We plan to include multiple forests (coniferous, temperate, redwoods, birch), grasslands/meadows, snow caps (on mountain region), and wetlands. There might even be some volcanic activity that fire bile dragons can call home.

We can't wait to explore this new environment with you all!









Dev Q&A Livestream




Our next Q&A livestream has not yet scheduled. Stay tuned and watch for updates to find out when the next one will be!



From the Community




Each blog post, we pick some of our favorite screenshots and artwork posted by the community to showcase here. Want a chance for your submission to be showcased on our next blog? Post it in the appropriate channels on our discord!

Some of our favorite recent screenshots...




by nicknetted


by lusewing


by birishlove



Some of our favorite artwork from the community...




by optimisticp08


by mykamila


by kemikel


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~The Day of Dragons Development Team



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