This patch fixes a vulnerability allowing hackers to compromise the server as well as increase server performance.
Updated FS textures & UV resolution
Tweaked network settings to improve network performance
Increased crit chance bonus for nest genetics on PvE servers
Made improvements to AI server performance
Fixed a vulnerability that allowed hackers to run server commands without the admin panel
Beta Patch 1.M.2.0
Beta Patch 1.M.2.0
Server/Client
This small patch attempts to fix the server lag players are experiencing when the server capacity is over 60 players as well as improve food detection of small corpses such as Thornbacks.
Improved Server Network Performance to reduce lag
Improved detection of small food sources for all dragons
This patch grants all players access to the Flame Stalker Dragon - our second starter dragon, as well as fix many issues and make improvements based on community feedback.
FLAME STALKER
The Flame Stalker Dragon is now spawnable for all players.
Fixed all reported Flame Stalker skin issues
Added missing sleep sfx
Added Flaming Mushroom to Forgotten Forest
Flame Stalker eyes now glow properly in PvP mode
Underwater grass can no longer be set on fire
Improved Flame Stalker's food detection hit box
Improved ground fire SFX
Flame Stalker Hatchling and Juvenile emote animations should now blend out properly
Flame Stalker can now use heat vision while flying but not while boosting, but costs more stamina
Slightly increased Flame Stalker fly speed
Slightly increased Flame Stalker fire breath damage per second
Fixed an issue where peers were not seeing fire in the same direction as the owning player
Heat vision and ground fire SFX are now affected by SFX volume slider
Fixed an issue where Fire breath would not do damage if the fire was not moving
Fire breath now targets correctly to the reticle
Added new Flame Stalker skins
GAME
Updated Canyon region of Forgotten Forest beta map
Improved ambient lighting on Forgotten Forest beta map
Players kicked for latency now properly get the "Desynchronization" message and should no longer need to restart their game to join the server
Players who manage to fall through the map now take damage instead of fall forever
Local, Group, Clan chat tabs now show colored text
Players who go out of map bounds will now take extreme damage
Reduced chance of applying a second and third stack of bleed if already bleeding
Removed collision from tiny trees in the brush areas (Acid Spitters can now zoom zoom)
Creatures swimming underwater can no longer be damaged with Fire or Acid damage types
Improved server & network performance
Added unique sleep SFX for all dragons
BUG FIXES
Fixed several issues related to desync detection
Fixed an issue where dropping a nest sometimes caused a client crash
Fixed an issue where opening the social panel sometimes caused a client crash
Fixed an issue where accepting an egg invite sometimes caused a client crash
Fixed an issue where players who timeout during server join would sometimes cause a server crash
Fixed an issue where the [A]lpha Class designator disappeared from Biology block in Character panel
Fixed a rare issue where a player could experience an infinite black screen after loading into the server
Fixed an issue where players with lower specs were being kicked for connection timeout before fully loading into the server
Loading flapper should no longer stay on in the spawn menu
Fixed an issue where the get up animation would play again if emoting after standing up
Fixed the /mute /unmute admin chat command for offline players (for real this time)
Hunger/Thirst icons now show when logging in if hungry or thirsty
Fixed an Elder growth exploit
Day of Dragons Beta Update 1.M
Day of Dragons Update 1.M.0.0
Server/Client Update
In this content update, we are adding a new playable Dragon, the Flame Stalker. This is our iconic dragon seen on our hero image for Day of Dragons. In the lore, the Flame Stalkers were the first dragons to appear in Jrakhon, with Jrakhon the Firstborne, the Dragonking. We are excited to be adding our first fire breathing dragon and our second free starter dragon to the lineup and we're sure fans will love him.
Being a new playable dragon, Kickstarter backers with the Beta Headstart perk get 7 days headstart access to the Flame Stalker. This means that for 1 week, only those with Headstart will be able to spawn a new Flame Stalker, but they can nest other players in as one. Then on April 6th when headstart is over, we will be making Flame Stalker spawnable for everyone with patch 1.M.1.
Patch 1.M.1 will also add the new Flame Stalker mushrooms to the Forgotten Forest temporarily until the Lava Lands biome has been completed.
Other highlighted features include daily elder growth ticks that anyone can claim just by logging in. These ticks grant 1 mushroom worth of growth every 12 hours making Elder attainable by all players, however, mushrooms remain the quickest way to grow to Elder.
We know you will all love this update. Thank you for your support!
DRAGONS
The Flame Stalker Dragon has been added to the game. This dragon breathes fire and has a special heat sense ability allowing it to see heat signatures of any creature, even cloaked Shadow Scales! To breath fire, hold the Attack button. Bile drains and recharges quickly and fire breath is cheaper if your bile is full. Heat sense will turn itself off automatically, to keep it on, press your Special ability while it's active. Heat sense uses stamina but is cheaper when in the stalk stance.
Added Flame Stalker Dragon (Headstart access, unlocks for all on April 6)
Added Heat Sense ability
Added Fire breath
Added new crosshair for fire ability
Added new Fire damage with burn chance
Added new Flame Stalker skins
Added new Flame Stalker emotes
FX
A lot of new visual effects and sound effects have been added including Burn DoT. Burn DoTs apply damage overtime and each tick of burn has a chance to apply. The only way to remove burn is either wait or go in water. Also note, that if you experience frame lag from all the fire, turn down your Video Effects setting.
Added new stackable burning fire effect and icon
Added new burning HUD effect in 1st Person mode only
Added many new fire sound fx
Added new ground fire burning vfx and sfx effects
Added missing Shadow Scale footsteps sfx for juvi/hatchie
BALANCE
We made some damage mitigation changes and speed tweaks to balance out gameplay with the new Dragon and also added a new way to get to Elder.
Players are now granted 1 mushroom tick of growth every 12 hours (tracks offline players) but players may only claim one tick per 12 hours by logging in to the game for 1 minute. Ticks apply to each character individually.
Tweaked Shadow Scale mitigations and speeds
Tweaked Acid Spitter mitigations and speeds
Reduced the amount of food that mushrooms were giving to large dragons
MISCELLANEOUS
Updated Leucistic skins for Shadow Scale and Acid Spitter
Added Little Dragonlings music which now plays for parents and hatchling on hatch
Made improvements to flight takeoff syncing
Added content for upcoming recessive gene nesting system
Reworked and improved Dragon bite hitboxes
Tweaked footstep sound spawn location
Missing player avatars now show a DoD avatar instead of a blank white avatar in social panel
SERVER ADMINISTRATION
Admins now appear Red in admin panel
Fixed an issue where admin /mute /unmute commands were not working
BUG FIXES
Fixed an issue where players could lose their dragon on Spawn menu if they did not cycle the dragons first
Fixed an issue where Acid Decay could be applied on players in water
Fixed an issue where status effects persisted on corpses after death
Fixed an issue where players who log out with a status effect would login with a broken status effect
Fixed an issue where Acid Spitters could still receive Decay if bitten by another Acid Spitter with Decaying Bite
Fixed an issue where Thornbacks were always bloody
Fixed an issue where corpse scent plume was not always above the corpse ragdoll
Fixed issue where corpses were getting stuck in players mouths and wouldn't release
Beta Patch 1.L.7.0
BETA PATCH 1.L.7.0
Server/Client Patch
This patch focuses mainly on fixing long-standing bugs and issues and improving server performance.
Doubled the amount of Day time so that Time of Day is now a 2:1 Day/Night ratio. Night remains unchanged.
Nights are now slightly brighter
Added Player Ping to Players list in Social Panel
Removed Full Screen display window option as this mode has been deprecated from Windows 10/11 and caused many client crashes
Improved flight take off syncing in that players trying to take off in high latency situations should be able to properly sync and take off
Improved Shadow Scale flight maneuvering to better reflect its air agility and to prepare for unique flight characteristics between species
Reduced SS charge breath button hold down time from 2s to 1.5s
Reduced SS charge breath subsequent charge ticks from 2s to 1s
Reduced cooldown on Acid Spit from 2.5s to 2s
Optimized server processes to increase performance
Improved the Server's Cheat/Desync Detection
Fixed an issue where pitch was not inverting properly after the last patch
Fixed an issue where corpses would sometimes glitch out and not be able to be picked up or eaten
Fixed an issue where some players would crash after opening the Social Panel
Fixed an issue where heal ticks would break Shadow Cloak
Fixed an issue where level ambiance and level music would sometimes not play
Fixed an issue where hatchling movement would not replicate to the server if held longer than 5 minutes
Fixed an issue where players without the Patreon Rewards Pack could enable jellies cosmetic
Fixed a server crash related to corpse physics bodies
Fixed a server crash where Server was unable to retrieve Steam data for a client
Patch 1.L.6.0
BETA PATCH 1.L.6.0
Server/Client Patch
This patch addresses some issues caused in the last patch. We added some new anti-cheat checks and some new options for servers. Additionally we have raised the latency cap on Official PvP servers to 400ms. Official PvE servers remain at the default 800ms.
We will continue to look for ways to track, find, and ban cheaters, hackers, and exploiters on Official servers.
Added bUseLatencyHardCap=false config variable. By default servers use the new soft cap checking. Enable this for hard cap detection which will boot any player who exceeds server latency cap. Leave disabled to use soft cap which checks for unusual ping activity. To disable anti-cheat measures on your server, set bDisableDD=true in config.
Added new methods and checks to prevent latency manipulation
Fixed an issue where Admin /mute /unmute commands were not working
Tweaked the server disconnection detection settings for clients
Patch 1.L.5.0
BETA PATCH 1.L.5.0
Server/Client Patch
This patch fixes a few bugs and also implements methods to prevent network exploits.
Official PvP servers now cap latency to 250ms. Players who exceed 250ms latency(ping) will be disconnected. PvE servers are now capped to 800ms allowing international players or players with WIFI or Satellite to connect to the Official US PvE servers, however, we highly recommend choosing a server close to your location and/or with low latency for the best player experience.
Added iMaxLatencyMS=800 config variable. Range 100-1000. Default 800. Allows servers to cap the max ping per player. Server autokicks if ping exceeds allowed value. To disable, set config bDisableDD=true
Added methods and checks to prevent latency manipulation and other network hacks
Added additional server log entries to better track server crashes
Fixed an issue where egg shells would sometimes never despawn
Fixed an issue where hatchlings would lose growth progress when safelogging (for realz ːsteamhappyː)
Renamed Grey KS skins back to Leumelan KS
Patch 1.L.4.0
BETA PATCH 1.L.4.0
Server/Client Patch
Greetings Dragons, today's patch fixes a critical server lockup/growth progress-loss bug that we felt was too important to wait until the 1.M Update. Due to upcoming 1.M code changes that could not be undone, this patch will also include a Clan data wipe.
It is strongly recommended that server owners delete the Clan folder in your server after updating. The correct file path is "Installation directory"/Dragons/Saved/SaveGames/Clans. After updating, please delete said "Clans" folder as old clan data is no longer compatible going forward.
This update also includes changes to Player Saves for upcoming content, however, we tested player saves for compatibility and no player data wipe is needed. ːsteamhappyː
Also included in this update is the new emote previews for the Acid Spitter Drake. Owners of the Acid Spitter DLC will have access to 3 new emotes, "Care" "Mourn" and "Challenge." Patreon Lifetime Rewards members will have 1 additional emote called "Rage." New emote keybinds were also added, and eventually we will add an emote wheel for controllers.
Also included in this update is a fix for Clan Name/Tag capitalization issues which some clans have been asking for along with the ability for server owners to limit the number of clans on their servers or even disable clan creation.
We hope you enjoy the patch. Don't be surprised if you see a Fire Breathing Dragon flying around on Official servers!
Fixed a server lockup/crash
Fixed an issue where growth progress was lost after safe logging
Fixed an issue where clan names and clan tags would not capitalize properly
Updated clan saving data, we recommend servers delete clans folder after updating. Clan Chieftains will need to recreate their clans. We apologize for the inconvenience but it had to be done for future-proofing the clan system.
Added iMaxClans=255 config variable. Range 0-255. Default 255. This config allows server owners to limit the max number of clans on their server, set to 0 to disable clan creation. A complete server config guide can be found on our Discord in Support Docs channel or on Steam here
Added 3 new Emotes for the Acid Spitter Drake DLC
Added 1 new Acid Spitter Emote for Lifetime Rewards Members
Hotfix 1.L.3.1
BETA HOTFIX 1.L.3.1
Server/Client Hotfix
Re-enabled Time of Day
Patch 1.L.3.0
BETA PATCH 1.L.3.0
Server/Client Patch
This patch
Fixed an issue where the last egg in the nest would persist even after hatching
Fixed an issue where mushrooms would disappear after rendering if they had already been eaten