Major update #2 for Daymare: 1994 Sandcastle is now live, bringing a new difficulty mode and some other quality of life improvements.
We received many requests for a New Game+ mode in the game, to add more replayability to the experience. Looking at the game we thought that simply restarting the same playthrough with all the upgrades wasn’t enough. So we created the H.A.D.E.S. mode, a new difficulty based on Hardcore and we tweaked it a little bit, keeping in mind that the player starts with all the available Frost Grip and weapons related upgrades.
We also addressed other feedback we received, such as the possibility to customize the camera distance and the ability to activate the Automatic Hacking process and the Frost Beam anywhere during the playthrough.
Finally we added the chance to drop Steam Trading Cards from playing the game.
We thank you for all your feedback and your support, if you find other issues you can report them to us on our Discord.
Below are all the changes we made in detail:
H.A.D.E.S. MODE
New difficulty mode, unlocked by completing the “Special Agent” challenge, this mode will feature:
Player will start the game with all Frost Grip and Weapons upgrades unlocked.
Enemies will be stronger and harder to kill.
Altered combat encounters and more enemies to fight a the same time.
EXTRA
Added an option in the Camera menu to customize the distance of the camera from the player.
Added an option in the Bonus menu that completes Hacking minigames automatically, unlockable by completing the “Computer Wizard” challenge.
Added an option in the Bonus menu that gives the player the ability to use the Frost Beam in the game, unlockable by completing the “Highlander” challenge.
FIX AND IMPROVEMENTS
Fixed a bug related to the shotgun upgrade material.
Added the contest winning arts in the game.
Fixed some localization typos.
Improved audio during specific cinematics.
Super secret easter egg now has sound.
Daymare: 1994 Sandcastle Major Update #1
Hello everyone,
Major update #1 for Daymare: 1994 Sandcastle is now live, bringing bug fixes, major combat balance tweaks and other improvements for the game.
We heard your feedback loud and clear and we’re determined to improve the game as best as we can, hopefully this will be the first step in the right direction.
A lot of the feedback we got from you is that the combat in the game can sometimes be a little frustrating, reaching high levels of frustration during specific encounters in the game (Medical Area eggs fight, final boss fight). With the overall feeling that maybe the experience on Story and Normal mode was too challenging compared to other similar games.
With this patch we tried to reduce that feeling of frustration without sacrificing the challenging and rewarding aspects of the game. Story and Normal mode will be significantly more approachable than before, Hardcore instead will remain mostly the same.
And finally, another thing we focused on is the responsiveness and handling of the main character, especially noticeable when playing with a gamepad. Now it should be easier to control the character in combat situations, switching weapons is faster and so are the Frost Grip abilities, sudden changes in direction no longer interrupts the run, and other smaller tweaks to reach the same goal.
We thank you for all your feedback and your support, if you find other issues you can report them to us on our Discord. We’ll keep updating the game so if something you really wanted it’s not in this patch maybe it will be in a future one.
Increased animation speed of all Frost Grip shooting modes.
Increased Frost Spray freezing power but also consumes more charge.
Slightly increased Frost Spray radius.
Slightly buffed MPG 510-K stopping power.
ENEMIES
Decoys move significantly slower in Story and Normal mode, and slightly slower in Hardcore.
Decoys can now spawn First Aid Kit on death, only in Story and Normal mode.
Decoys will now spawn ammunition slightly more frequently on death, only in Story and Normal mode.
Slightly decreased Decoy’s dodge rate.
Slightly decreased Decoy’s damage per second.
Mutated Decoys now will not instantly grab the player after blinking close to them.
Lightning Orbs move slightly slower in Story and Normal mode.
Red Lightning Orbs will now move at the same speed as the Blue ones.
DETENTION AREA PYLON FIGHT
Reduced the corpses in the arena.
Increased pylon’s hitbox size.
Enemies’ spawn rate will now be adjusted based on difficulty mode.
MEDICAL AREA EGG FIGHT
Eggs are now slightly slower to hatch.
Slightly decreased White Sparker’s health.
Increased the time that the White Sparker needs to get back in the fight after teleporting out.
Slightly reduced newly born Sparker’s health.
Enemies' spawn rate will now be reduced in Story mode.
FINAL BOSS FIGHT
Boss grab attack is now slightly slower.
Boss will teleport slightly further away from the player.
Boss will be less reactive.
Enemies’ spawn rate will now be adjusted based on difficulty mode.
GAME IMPROVEMENTS
Sudden changes in direction no longer interrupts the run.
Flashlight is significantly stronger and clearer across all levels.
Alien collectables can now be destroyed with the Frost Bullet.
Increased Very Hard hacking minigame timer.
Increased Very Hard hacking minigame attempts.
Decreased countermeasures presence in Very Hard hacking minigame.
MAP IMPROVEMENTS
Improved the helicopter animation in the Lair Dam.
Increased dead corpses variety through the levels.
Added a new skippable screen for the final dialogue post-credit scene.
Improved the hallucination sequence in the Castle Lab.
Added a checkpoint in the Evacuation Zone.
Removed an invisible camera collision in the Medical Area.
Removed the duplicated helicopter in the final desert scene.
SYSTEMS IMPROVEMENTS
It’s now possible to use the arrow keys and numpad keys in the Key Binding.
Added borders to the windowed mode.
Anti-Aliasing settings correctly use the word “Off” instead of “Low”.
Opening the Extra menu will now unlock all the achievements related to completed challenges.
Controller vibration improvements during cinematics.
BUG FIXING
Solved a rare issue that could corrupt the autosave when force closing the game during certain cutscenes.
Now player HUD will correctly remain hidden when it needs to, even with the “HUD Always Visible” option.
Fixed a bug that incorrectly reset the JP PECK-DC12 skin after loading a new level.
Solved an issue that prevented the player from interacting with the Upgrade Badge Station in the Water Supply Plant.
Sparkers now will correctly scale movement speed based on the difficulty mode.
Fixed a bug that made elevators play a 2D sound instead of a 3D one.
Solved an issue that made the Frost Grip backpack blink in a weird way in certain levels and during certain cutscenes.
Fixed a bug that prevented unlocking an achievement if the corresponding challenge was already completed.
Frost Grip Upgrade Stations now correctly attenuate ambient sounds.
AUDIO
General audio mix improvements.
Various ambient sounds improvements.
Improved intelligibility in various in-game dialogues.
Fixed various post-cinematic audio events that prevent the in-game audio to come back right after the cinematic ends.
Added missing sounds for some ambient element and a few interactions.
Daymare: 1994 Sandcastle 6 September Patch Notes
- Game Credits now correctly show distributors company names - Fixed missing ambient audio on 1st map
Daymare: 1994 Sandcastle 4 September Patch Notes
- Small improvements on facial and body animations during major cutscenes. - Fixed an issue with the main character having incorrect hair color under specific circumstances. - Fixed mispositioned props in some maps. - Added more checkpoints before important fights. - Fixed main character foley audio not playing during the aim state. - Fixed some minor ambient audio issues. - Fixed some typos in objectives and subtitles.
DAYMARE 1994: SANDCASTLE IS OUT NOW!!
DAYMARE: 1994 SANDCASTLE IS OUT TODAY
📢 📢 Finally we can say it loud! DAYMARE: 1994 SANDCASTLE IS OUT NOW!📢 📢 We're proud to release our second game and let you live a completely new nightmare!
Thank you so much for your support and enjoy it! OPERATION SANDCASTLE BEGINS TODAY!
A HAUNTING SOUNDTRACK
We would also like to celebrate the release by sharing with you something we are extremely proud of! If you have seen our release trailer you might already be familiar with our title track "Loneliness, sung by the amazing Cristina Scabbia from LACUNA COIL and composed by our Alessandro Galdieri!
You can now listen to the full version of the track on our YOUTUBE channel and all the main streaming platforms! It was a blast working with Cristina on this track and we are so incredibly happy to be able to share it with you now!
We thank you again for your love and support during these years of development and we hope you enjoy playing the game - we are excited to see you play!
Daymare: 1994 Sandcastle Gameplay
Take a look at Daymare: 1994 Sandcastle's gameplay - coming out TODAY!!
DAYMARE: 1994 SANDCASTLE - LAUNCH TRAILER
ATTENTION H.A.D.E.S. TEAM! ONLY 10 DAYS LEFT BEFORE DAYMARE:1994 SANDCASTLE RELEASES ON STEAM!
And what better way to celebrate the wait with a brand new trailer?
Our new trailer features the original track "LONELINESS" performed by CRISTINA SCABBIA from LACUNA COIL and composed by our Alessandro Galdieri!
Remember - on AUGUST 30th, No place will be safe!
Daymare: 1994 Sandcastle - Charlie Kraslavsky cameo reveal
Returning to the original evil, we bet you can't forget this face!
It's been a while since you didn't spot him in a game, but now Charlie Kraslavsky is back, and he's here to reveal his cameo in #daymare1994sandcastle with a special video for you! Can you imagine which role he's going to play?
Thank you Charlie for helping us writing this memorable page of the Daymare saga ❤️ ❤️
💬Join us on the official Daymare - The Game Discord server here: https://discord.gg/VWjVF9h6FT
And remember to wishlist Daymare: 1994 Sandcastle and try the Steam demo here: 👉STEAM: https://bit.ly/3ghPr8C
#NoPlaceIsSafe #DaymareTheGame #InvaderStudios
Daymare: 1994 Sandcastle - NEW CONTENT at the Future Games Show 2023
Starving for more #daymare1994sandcastle? Just a little to wait⏰
🛑You'll get thrilled with new content at the Future Games Show on June 10th!🛑
Meanwhile, wishlist the game on Steam and try the demo now by following this link: 👉STEAM: https://bit.ly/3ghPr8C
Brace yourself and prepare to face a new form of survival horror from August 30 on PC and consoles🎮
💬Join us on the official Daymare - The Game Discord server here: https://discord.gg/VWjVF9h6FT
Dear survival horror fans, thank you for the #daymare1994sandcastle Steam demo's stunning success in less than a week! We got an incredibly hot reception from the worldwide press, streamers and the public! 🔥
🛑 From now on, you can play the demo with a new patch we made for bug fixing and general improvements. If you haven't yet, download it on Steam and wishlist the game following the link below!🛑
👉STEAM: https://bit.ly/3ghPr8C
Get ready, flow of amazing activities ahead!
💬Join us on the official Daymare - The Game Discord server here: https://discord.gg/VWjVF9h6FT