The PC Update 1.05 of DayZ is now live. It brings you an expansion on the disease system and introduces an advanced vaulting and climbing system. On the combat side, we've added two new pistols and one assault rifle. Furthermore, we've expanded our language support with Polish and Japanese.
Get all the details and full patch notes below!
[previewyoutube="pbr2vnQmhOg;leftthumb"]
New Weapons
Mlock-91 The Mlock-91 is a semi-automatic pistol, fed from a detachable magazine. Affordable and compact, it is commonly used by the Chernarussian police forces. It uses 9x19mm rounds.
MKII The MKII is a semi-automatic, integrally-suppressed pistol, fed from a detachable magazine. Using .22 LR rounds, it is considered both silent and lethal against short range targets without armour.
KAS-74U The KAS-74U is a shortened version of the KA-74 assault rifle, usually equipped with a side-folding metal shoulder stock.
DayZ is now out on all the major platforms – PC, Xbox, and PS4.
You've probably seen team changes on social networks and are wondering: what's next? Of course, that's only natural, and today we would like to talk about the current issues, the expectations set by both the DayZ Mod and 0.62, and the future of the game.
Past, Present, and Future
Parity with 0.62 and the DayZ Mod – full parity isn't possible because of the engine specifics. While features from 5 years ago are exciting, we want to remind you: most of the features didn't really work properly back then, and this is why it wasn't a final game.
You might question the necessity of a new engine, but for those who took a long break from the game, it's plain to see just how much of a difference it has made. DayZ runs a lot smoother on the new engine. Although it might be hard to notice the change when you play daily, taking a step back should help to highlight many of the improvements that have been made during development. And these improvements are strengthening the game every day. We see it through the steadily increasing player count (even on PC) since March 2019 (public data is here). We see it in Twitch statistics – with more channels streaming the game and more people watching (link to Twitch stats). It might be a far cry away from the numbers of 2013, but for an almost 6-year-old game, it's pretty good! Of course, we will continue to work on DayZ to make everyone's experience better.
Let's take a more detailed look at the game and its future:
Our focus for DayZ for the rest of 2019 will be: bug fixing, stabilizing, balancing, and modding support.
We also plan to release an official DLC this year (keep your eyes open, and follow us on social media for updates). Additionally, we are currently experimenting with Survivor GameZ (a mod and popular tournament from the past), and will possibly bring this to DayZ as an additional game mode.
About people
It's normal – especially in this industry – to move on after working on a particular project for several years. And after major releases are done is the most likely time to do so. With DayZ, it's no different, and after releasing 1.0 on PC and console, some people are moving onto other projects internally, or leaving the company. It should go without saying that no matter what, these people will always be in the hearts of the DayZ team.
While these are by no means the only team changes, we wanted to at least address the public faces of the game who are leaving:
Everyone who worked on DayZ not only has a great line in their portfolio, but the tremendous support of both us and the community behind them, and we wish them all the success in the world. Press F to pay respects.
PC Stable Update 1.04
Hello Survivors!
The fourth Platform Update of DayZ on PC is now live (both the client and server files). DayZ 1.04 brings you an expansion on the disease system and gives purpose to several medical items. On the combat side, we've added two new assault rifles from the trusty KA family and an arsenal of grenades as survivors discover their ability to throw items. However the infected have upgraded as well!
Get all the details and full patch notes below!
https://youtu.be/Ar9nvfdLELU
New Weapons
KA-74
The KA-74 is a selective-fire assault rifle, fed from a detachable magazine. It was introduced in the 1970s, as the replacement of the KA-M with compatible attachments. It uses 5.45x39mm rounds.
KA-101
The KA-101 is a selective-fire assault rifle, fed from a detachable magazine. This is an export version of the modernized KA-74M with compatible attachments. It uses 5.56x45mm rounds.
New & improved weapon attachments
Other
Infected
Actions
Inventory
Medical Additions
Patchnotes
Notes
GAME
ADDED
FIXED
TWEAKED
SERVER
MODDING
PC Stable Update 1.03
Hello Survivors!
We have just released the third Platform Update of DayZ on Steam (both the game update and server files update). The 1.03 update features new ways to use your firearms, along with several quality of life improvements and some nice tacticool touches like the ability to attach the NVGs and the Universal Flashlight to your Tactical Helmet, or two brand new belt models!
Get all the details and full patch notes below!
https://www.youtube.com/watch?v=YHQtj6vXe6Q
Gunter 2 The Gunter 2 is a small first generation family hatchback with front wheel drive.
VSS Selective-fire, integrally suppressed marksmen rifle, fed from a detachable magazine. Compatible with KA scopes, using 9x39mm rounds.
New & improved weapon attachments
Combat features
Clothing
Inventory
Patchnotes
Notes
Game
ADDED:
FIXED:
TWEAKED:
MODDING
PC Stable Update 1.02
Hello Survivors!
The second Platform Update of DayZ is out on Steam (both the game update and server files update). Along with many quality of live improvements, fixes and tweaks, it reintroduces two .308 caliber weapons and what's arguably the most luxurious transport option the post-apocalyptic Chernarus offers: the mighty Olga 24 sedan.
While the 1.02 update does not have a strict theme, a lot of work has been done to streamline the inventory design and functionality (yes, you can move with your inventory open again!). The game design team also put emphasis on promoting stealth gameplay when dealing with the infected, and also went through a couple of iterations on the night time experience. Get all the details and full patchnotes below!
https://www.youtube.com/watch?v=5bJ_sBgLTxo
New vehicle
Olga 24 Once a high end, "Executive" level car, the Olga 24 is a four-door Sedan easily able to reach top speeds on the Chernarussian roads.
New Firearms
LAR The select-fire rifle LAR is used by specialized military forces. It comes with a 20 round magazine, using .308 caliber bullets.
M70 Tundra The M70 Tundra is a bolt-action hunting rifle using .308 caliber ammunition.
New & improved weapon attachments
Clothing
Inventory
Other
Patchnotes
NOTES
ADDED
FIXED
TWEAKED
MODDING
KNOWN ISSUES
Community Spotlight - 22 February 2019
Hello Survivors,
There's been a lot of great stuff happening in the community and today's Community Spotlight is once again completely packed, so make yourselves a cup of tea, sit back and enjoy!
To kick things off, I have some interesting facts for you from our animation team.
The animators have already made or started progress on 5660 animations for DayZ, and 4169 of those animations are currently being used in the game. And another interesting fact - the longest animation we have is shaving which clocks in at 400 frames, meaning it's just a little over 13 seconds long. Thank you Adam Oresten for this interesting info!
The Xbox community has a lot of questions and we decided to answer them in a live stream. We took the frequently asked questions and issues you've sent to us in theXbox Feedback Round - January 2019 on our Forums and we were talking about them on the live stream. Check it out:
https://www.youtube.com/watch?v=pBuRO9FP9SI
I can't forget to mention it was Valentine's Day. All of us get from our nice colleague Ket (who's taking care of all the crashes you send, and takes her lovely huskies to the office every day) a DayZ heart cookie.
But we get nice stories and wishes from you too.
Look at this cute picture. It's Valentine's gift from Kyla to her other half - a picture of them playing DayZ together for the first time. It's so romantic and it is cool to know you can find the love of your life in DayZ.
And thank you all for nice wishes and pictures. It warmed our hearts. <3
Yeah, we've had an annoying issue with persistence, and hopefully it is all gone right now (thank you devs so much!), many of you tried to help us to identify and resolve persistence problems, and among the most active reporters were the members of the community from the Village server who built a wall across the Chernarus to find out what breaks the persistence. In the end, it was a different issue, but we want to thank you for your passion for DayZ, we love you. Here's how was "The Great Wall of Persistence" built.
https://www.youtube.com/watch?v=MHXceeTJwoE
But the persistence issue didn't scare some people, and they continued with their bases without the fear of losing progress. Check out this massive base made by ElementFireClan:
A Reddit user jude_ned made an interesting post for all of you guys in the DayZ community. He made a couple of Reddit threads on history, types and exciting facts about the weapons that you can find in-game. He already covered Mosin Nagant and SKS. It's a quality read, check it out:
Let's also check out some nice pictures from you.
This one looks like some surrealistic painting but it is, in fact, a Chernarus map! Don't ask me how it was made, I have no idea, but you can ask drumfish who posted it on the Reddit. It's just beautiful.
Imdenkos shared a screenshot of his squad and they look scary, I don't think they are friendly, but they are dope!
Snakevsplanebought a map of Chernarus and put it into a frame, so he is not going to lose it anymore. If you are interested in this map too, you can find it in our shop together with patches, hoodies and t-shirts.
And the last picture is a photo by Ciiza, who lives in the Real Chernarus and wants to show you how it looks in Dubky right now. Can you recognize it?
Modding is one of the most important things for the community right now, let me show some of fine things that I found.
Guys from the Czech community (the same group also working on the BARRANDIEN map) created a really handy thing. It's an interactive map where you can see logs of all the events that you need to have to make server admin's life easier. You can see real-time kills, deaths, logins, logouts and more on the map. It's still WIP and not for the public now, but it's sick!
There's also a new map called Chiemsee. It's 10x10km big, and fully playable even though towns get improved all the time.. You can find it on the "Chiemsee Official" server.
https://www.youtube.com/watch?v=65k_4S4osos
And here a gameplay video from the Chiemsee map by 3RNO with his friend Gibs (that Jonny Rotten's face ).
https://www.youtube.com/watch?v=omUKa9zKdic
And another one by Belzelga:
https://www.youtube.com/watch?v=I_auapF99DA
Next up is DeanoZ who's creating some really entertaining content on his channel. He shows his modded content like karts or new cars but the most interesting are tutorial videos. If you are into modding but don't know how to start, his tutorial can help you.
https://www.youtube.com/watch?v=QqiVxEsP14w
Do you have a nice base, but are you tired of looking for food every day? A private garden is the solution to your problem. You can grow tomatoes, peppers, pumpkins or zucchinis and eat them raw, dry or prepare them on the stick. But do you know how to grow your vegetables? AmishZed has a guide for you.
https://www.youtube.com/watch?v=niK06dSAb2Q
Another guide is intended for beginners, who have troubles finding out where they spawned and where to run after spawn. Grunt made a helpful video for you.
https://www.youtube.com/watch?v=NVCqqwkmh5c
And one more guide! Building a working car is not easy. You need to find a lot of car parts and make them work together. Element FIRE Clanmade a tutorial on how to build a 100% working Ada, so if you are not sure, check out this video.
https://www.youtube.com/watch?v=pjDD7-b0TLc
I couldn't imagine how cool this video is until I've played it. It is an ASMR DayZ video, just sounds of the sea, burning fireplace and ambient nature, really good for sleeping. I love this idea.
https://www.youtube.com/watch?v=AlwPeckRPak
This is a funny moment when Lirik met a crazy KKona Guy. I laughed a lot.
https://youtu.be/vXHG7ww158k
This is a story of two FBI officers investigating a cannibal in Electro, and it has everything, action, friendship and tears at the end. Check it out; it's really entertaining.
https://www.youtube.com/watch?v=aSPZxfqYpZw
That feeling when you complete a car and then someone kills your driver and you are a hostage of two full geared guys, trapped on the back seat: Priceless. Nice video CitrusPunch! And thumb up for 1PP and VOIP!
https://www.youtube.com/watch?v=4cjzBIVbz1c
Another great story made by Gekofish. His videos are so relaxing and funny. And he started to be really popular in the community, so join his subscribe crew:
https://www.youtube.com/watch?v=Q2823dtKOr8
While we are working on our Survivor GameZ, some community make their own battle royal games. On the Round Table Gaming server will be the event on Saturday at 22:00 GMT/5:30 EST and if you want to participate, you need to sign up on their Discord. You can find more info HERE. And here is a video from their last event:
https://www.youtube.com/watch?v=P71-KiQIbXc
And we can't forget about the location riddle. The last location was in the northeast of Shakovka village. And the winners are:
Here is a new location for the next Community Spotlight:
If you know where is this place, tweet it to our official DayZ Twitter account and don't forget to add #DayZRiddleTime.
Thank you very much for all your content, I had really enjoyable time going through everything you shared. See you next time!
Dear Survivors! We've just released the PC Stable Update 1.01 on Steam (both game update and server files). This is the first in a series of Platform Updates that we will publish throughout the year, with the focus this time being on stability, fixes, server performance improvements, and the introduction of two new firearms.
https://youtu.be/caGOYM7eeYE
New firearms
With each Platform Update, we're aiming to expand the variety of content available in the game. Our choice for 1.01 were two classic 7.62x39 rifles previously available in the legacy builds: the SK 59/66 and the CR-527, also supported by the re-introduction of the Hunting Scope!
SK 59/66
A ten-shot semi-automatic rifle fed from an internal magazine. It is an older model, but still reliable, using 7.62x39mm rounds. Can be equipped with a PU scope and an improvised suppressor.
CR-527
A bolt-action hunting rifle, fed from a detachable magazine. It's light-weight and accurate when used at intermediate ranges. Uses 7.62x39mm rounds. Can be equipped with a Hunting Scope and an improvised suppressor.
Persistence fixes
Undesirable persistence wipes were definitely among the most annoying issues reported in 1.0. With 1.01, we're introducing a system of Persistence Backups that aims meant to prevent problems with saving of the persistence data on the servers.
This system will be available to both official and community owned server. We've seen some pretty good results on the Experimental branch so far. In any case, we will still be closely monitoring all incoming reports should any loot, bases, or other persistence data get deleted after server crashes/restarts.
Server Performance Optimizations
Good server performance is critical to ensure an enjoyable DayZ gameplay experience. In 1.01, our programmers have made some solid progress on that front. Official vanilla servers running at full capacity with 60 concurrent players should no longer be witnessing flying cars and other shenanigans on a regular basis.
As far as community/modded servers go, please understand that increased player counts may and other modifications to the server setup have a significant impact on the server performance, and problems may occur.
We will continue with further optimisations over the upcoming updates. The most curious of you can take a look at the report on this topic by our Lead Programmer, Mirek Maněna.
Voice communication improvements
The voice chat in 1.01 is using a completely new codec that bumps the overall quality of the Voice over Network sound - especially with a high quality microphone. We've also added a mumbling sound filter for players who try to communicate when their speech is restrained with a rag.
New status indicators & damage tweaks
As a first step towards balancing the health and damage systems, we've added new icon status indicators that better communicate bleeding damage and the effect of medication (for example, the vitamins will now boost your immune system).
We've also made some adjustments to the player damage, with the most visible example being the reintroduction of a bleeding damage penalty when walking barefoot. Furthermore, we removed the chance variable for bleeding damage dealt by bullets. Now, every bullet scratch causes bleeding 100 percent of the time.
TrackIR Support
TrackIR is a head tracking input device that allows you to use freelook independently from your mouse controls, and 1.01 now fully supports this input method. Popular and proven in Arma, introducing this input method was pretty straightforward for us, so we made that option available already. If you own TrackIR, you'll definitely have some fun when driving around in your ADA!
50+ other changes and tweaks
In addition to the highlights, we've introduced over 50 other changes and tweaks that make DayZ a better game. Read the full changelog below!
Notes on the Update
CHANGELOG
ADDED:
FIXED
TWEAKED:
KNOWN ISSUES
Status Report - January 2019
Dear DayZ Community,
We are three weeks into our quite intensive development planning that will shape DayZ this year. It means sorting through, and selecting features, content, and timeline of their delivery - in practice a lot of meetings, whiteboard scribbles, and digging through our backlogs trying to identify what we're able to deliver this year, and when. In the meantime, normal development continues, and we have deployed a first bug fixing patch, with more bug fixing ahead of us of course, as we also have a backlog there to go through.
The first quarter of this year is pretty much all about spring cleaning, and us getting on track to more scheduled Stable Platform Updates bringing new content and fixes. The first Platform Update is on its way to be released in February, and we will share more details once it's live on Experimental. We want to improve the game in many areas. We also hear you loud and clear and are aware of a vast amount of reported issues. They will get the attention they deserve when there's a right time for that, for now, let's look at some of the most critical and immediate ones.
Top Community Issues
Server Performance - server performance affects everything, from user actions taking too long, doors not opening, infected that stutter, to vehicle physics behaving in weird ways. Most of the gameplay can get affected when the server FPS dip below 20, and currently, that's happening on full or high population servers more often than acceptable. As such, this is our top priority to sort out. While the build out there right now has seen a noticeable FPS increase on low population servers, it still does not scale well enough when more players are active, and we are tracking possible causes of this server performance drop.
https://clips.twitch.tv/CarefulJoyousPhoneJonCarnage
Persistence - right now, we are preparing a safety net for persistence that will help the current shortcomings where entire areas get wiped when the server crashes during the writing process of the snapshot of the world state. In simpler terms, the persistence data does not save correctly because of a crash. The proposed solution is in testing and will land on Experimental once ready. When that happens, we will do our best to share useful information on the usage and functionality of the safety net solution.
Picture by GallopingGepard
Server Browser - we know the new server browser still has its flaws, and performance issues which are getting in the way of the DayZ experience. We are looking into possible improvements on a more granular level; however, those might take time, so at first, we will dig into the issues that damage the experience the most. Once there is more information to share, we will provide an update.
Animation issues - we are tracking multiple issues that break characters/weapons and more, and these require engine level fixes that are in discussion right now. Once e details get sorted out, and fixes are confirmed, we will talk about these in greater detail.
The issues above are our primary areas of interest as of now, but the list of reported issues goes on, from bullet damage to medical items not serving any real purpose, or item placing being very limited, and more. While the list above does represent some of the reported issues (arguably the ones that break the gameplay experience the most), it does not mean we're not considering, or working on the rest.
Modding
We'll do justice to our company motto - Curiosity, Creativity, Community - by delivering significant modding improvements this year. Documentation, samples, and fixes that make new things possible are all in our pipeline. We will look at the topics of licenses and content usage, as well as making sure that with upcoming Platform Updates, we provide Experimental server branch to everybody so that both server owners and content creators can look at the game changes happening, and make necessary arrangements for their creations.
We're already seeing lots of cool creations in the Steam Workshop (some prime examples in the video below!), and it'll be exciting to see what's possible in the future.
https://www.youtube.com/watch?v=8Pcfwt8RHsA
Weapons
We have a massive weapons backlog to go through, and you can expect that we will not only look into current issues with firearms (both visual and functional), damage and unconsciousness values but most importantly into that big stash of weapons that haven't been implemented yet. Our weapons strike team has already managed to make steps toward having two new firearms implemented in the upcoming February Platform Update. We will share more details when they're ready.
Vehicles
Vehicles have a lot more polish coming to them this year in terms of stability and functionality. As already mentioned, we know and understand that server performance has a huge impact on the experience, especially when player counts go beyond the recommended 60 players on community servers. Server optimisation plays a huge part in our early spring cleaning, so bear with us. While this is, of course, important, we can't forget that we should expand the variety of vehicular transport; this year will bring more options to players. Once again, we will share more details on the upcoming vehicles once we're sure we're ready to deliver.
Consoles
Recently, we've opened a round of Community Feedback targeted at our Xbox Survivors, and it proved to be a great source of useful information. Our console specialists in Bratislava are already looking into Xbox specific issues that were reported often and can be scheduled for a relatively easy fix, and there are of course the more complex issues like rendering and performance drops that are being investigated. DayZ launched with very decent frames in Xbox Game Preview, and we believe we can get rid of the current drops. It will take some time though.
We also know that we still have a large sleeper community on PlayStation 4 patiently waiting for a release. While we are currently not able to dedicate more resources to advancing with another platform, we're taking small steps towards a PS4 release later this year.
Communication
With many internal changes in planning and how we approach update releases overall, we will also need to be rethinking how often and in what forms we're communicating with you. We still have a lot of brainstorming to do, but it's very likely that the frequency of development Status Reports will no longer follow the 2 week period. Instead, we'd like to think of ways how to more actively work with what's happening in the community, engage in the events organised by community server owners, and improve the direct communication across channels.
Before the PC 1.0, we've made an attempt at Focused Feedback rounds with our game designers, and we'd like to get back to that idea when we know our developers can invest the time into carefully evaluating the feedback we receive on balancing, or specific game design topics.
What we mentioned today is merely a fraction of things that are ahead of us this year; there's more to share down the road, but only when we're ready to talk about it. Once our internal roadmap is fleshed out, we will start our deep dive into how exactly DayZ will change this year.
Until then, see you all in Chernarus!
- Eugen Harton / Project Lead
Community Spotlight - 24 January 2019
Hello, Survivors!
It has been a bit over a month since our last Community Spotlight and a lot has happened since then!
In December we released DayZ 1.0 on PC. It was definitely the craziest month in the office and the devs really deserved their Christmas holidays. I know we've been pretty quiet this year so far, and I've even noticed that some of you think we're still on holiday somewhere, but that could not be further away from the reality! Most of the team has been back to their stations since January 2nd and there's a lot of buzz in the office. We're working on fixes, planning our road ahead, and also getting ready for our first Platform Update - but I'll let Eugen explain it in his first Status Report of the year, so stay tuned!
We are collecting feedback from the Xbox community because the Xbox version still has several specific issues, and we want to know them all. If you are an Xbox player and have some feedback, here is the place to talk about it.
We've organized a 5 Year Anniversary Live Stream in December and answered a lot of questions, so if you missed it, here's a VOD of the live stream:
https://www.youtube.com/watch?v=2Dl2YbbhESQ
For the live stream, Tim and I organized a special community event for our content creators and a bunch of other members of our community. The event was about attackers assaulting the defenders inside their base. The defenders were asked to build and defend a complex of buildings, the attackers had to kill them all.
If you want to know some stats from the battlefield, here they are:
DayZ 5 Year Anniversary Stream Results:
We definitely want to keep doing live streams, so stay tuned for more - and feel free to send us some tips about what you'd like to see us streaming!
Let's check the community content.
Our friends at the Australian DayZ podcast Compass asked us for an interview and we joined them for their latest episode. Eugen and Peter were talking about some interesting topics and if you are interested in DayZ development, you should definitely check it out:
https://www.youtube.com/watch?v=ovhdvgBYe18
If you are a DayZ beginner, you will maybe appreciate some community help:
Recently, my favorite "DayZ teacher" has beenArchie Stormcloud, who has his own "DayZ school". Check out his videos, they are funny, informative and entertaining.
How to find fruits in DayZ:
https://youtu.be/I3v0kNVibvc
How to navigate in DayZ:
https://www.youtube.com/watch?v=oeT4g_jtEsA
Have you ever thought about base building, but you never really knew how to do it? BarelyInfected has prepared a guide for base building. It can come in handy!
https://www.youtube.com/watch?v=fOk9GwZvc3I
Another amazing piece of work from Asmondian. He has created a series of #dayztips pictures with instructions how some things work. Let's check out some of them:
If you are into modding, you can find some great community mods in the Steam Workshop.
The most popular Workshop item -at least for the last month- has been Winter_Chernarus. This mod retextures Chernarus to a beautiful winter environment.
And if you run Winter_Chernarus on your server, I suggest you to add Cl0ud's Wintergear, it is really nice.
Everyone wants Namalsk, but other terrain creators are already doing an amazing job as well, so now you can check out a new terrain called DeerIsle. It is a 16x16 km size map based on the DeerIsle location in the USA and is still in development. You can try the 3x3km starting area on the creator's server 85.25.214.246.
Here is a sneak peek by the map creator JohnMcLane.
https://www.youtube.com/watch?v=TLJVCc1zy_Y
And here is a first encounters video by TheRunningManZ.
https://www.youtube.com/watch?v=XkFWN9xsj18
I want to show you one more video, which the DayZ team really likes. This base is really awesome, good job guys.
https://www.youtube.com/watch?v=hP1xHz4tc4Q
And the last thing I want to share with you are some examples of amazing handwork skill.
dubas_ got this amazing picture as a gift. Why don't I have anything like this on my own wall?
DrZZed shared with us his logo cut from wood. It is huge!
I carved a DayZ logo into pumpkin last year and it was so hard. But Reddit user ApersonawithCANCER did the same thing with a piece of wood, how it is even possible to do this by hand?
And the last one is a very atmospheric sketch made by Specu85. You are talented, man!
And one bonus photo to end things in style. Who else is envious of this DayZ command center by DownBy9UpBy5? I know I am for sure.
As always, it's location riddle time. The location from the latest Community Spotlight was under a little factory west of Lopatino. And who guessed it right?
Good job, guys.
Here's the next one:
If you know where the location is, send your answer to our Twitter account with the #DayZriddleTime hashtag. Good luck!
That's all from me for now, thanks for all the awesome content you create, enjoy the game and see you in two weeks.
DayZ 1.0 is now live on Steam! Free Weekend inbound!
Hello Survivors!
Today is the day. The 1.0 update is out now on Steam! It is time to end the Early Access journey, and start a new chapter for the DayZ development.
https://www.youtube.com/watch?v=Z8YxinOKNss
Over the past days the team has come closer together and worked more passionately than ever to make this important leap happen. And of course, we have seen the support from our community, be it in Tweets, PMs or via Reddit. We want to thank every single one of you for your patience and endurance through the years. We know there is still a mountain of work ahead of us and the team is not taking this milestone as an opportunity to rest, but as a chance to recover, evaluate, and plan for future.
So what's ahead until Christmas?
First of all, we've just started our first Free Weekend on Steam, so this is your chance to show DayZ to your friends and invite them to a trip across Chernarus. This will also be the last chance to buy DayZ for 15% off its Early Access price, which will be increased when the free weekend ends on Monday, December 17th (19:00 CET).
We are also approaching the 16th of December, marking our 5 year anniversary of DayZ. To celebrate this milestone with you, the team will also have a Live Stream on this Sunday evening, to show you some in-game action and talk about the release.
For the following week (17.-21.), we have additional appearances on community streams planned, to share more about what the release means for DayZ and what's to come.