[Server] Persist last whisper between map changes [KebsCS]
[Server] Preserve super on hot reload [KebsCS]
[Server] Do not force infinite ammo for ddrace gametypes [ChillerDragon]
[Server] Fix FIFO on Windows not working with linebreaks [Robyt3]
[Server] Add hide_auth_status to rcon [furo321]
[Tools] mastersrv: Add config file and hot-reloading [heinrich5991]
[Tools] dilate: Support --dry-run [Robyt3]
Tournament #63: Naufrage 4 by SickCunt & panik
It's time for the first tournament of the year! We will play the brand-new Brutal (★★★★★) map Naufrage 4 by SickCunt & panik:
The Tournament will be played on Sunday, February 23 at 18:00 CET on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win!
[Client] Fix current server's community information not being set [Robyt3]
[Client] Don't count fire if spec menu is opened [MilkeeyCat]
[Client] Fix incorrect loading progress due to 0.7 images [Robyt3]
[Client&Server] Set a recursion limit for config files [MilkeeyCat]
[Editor] Revert Tele popup [KebsCS]
[Editor] Allow invalid commands too if unknown commands are allowed [TsFreddie]
[Server] Ignore case when map voting with full match [Pioooooo]
[Server] Fix server handling when vote creator leaves [Robyt3]
[Server] Add death sounds/particles on spike in practice [SollyBunny]
[Server] Spikes freeze instead of kill in practice [SollyBunny]
[Server] Disable auto rescue in spike in practice [Pioooooo]
[Tooling] Support building Android version on Windows with MSYS2 [Robyt3]
[Tooling] Fix stack-overflow in demo_extract_chat tool [Robyt3]
A New Year, A Bigger Community
As we welcome 2025, we want to take a moment to thank our amazing community for all the support throughout the past year. Our community has once again grown massively in size, and we couldn't be more excited to see new players join the fun.
A massive thank you to all the talented mappers, testers, developers, content creators, and artists who’ve poured their time and creativity into making DDNet better with every update. Our deepest gratitude also goes to all moderators who keep our servers in check and welcoming for everyone.
And lastly, we also want to express our heartfelt appreciation to those who have generously supported our project through donations. As DDNet continues to grow, so do our server costs. Last year's donations weren't enough to fully cover last year’s expenses, but we remain committed to improving and growing DDNet. If you’re able to contribute, no matter the amount, it would mean the world to us and help us continue building a vibrant and exciting future for DDNet.
We’re also kicking off the year with the annual DDNet Photoshoot event! Join us and the community to capture your tee on this year's map. There are plenty of spots for everyone, so bring your friends and take part in the fun! (Pssst, there may even be some secrets hidden around for those who want a cooler shot.) To get a better idea, check out last year’s photoshoots from 2024, 2023, and 2022.
With gratitude, The DDraceNetwork Team
DDNet 18.8 released
DDNet 18.8 has been released with the following changes:
[Client] Android support [Robyt3]
[Client] Add cl_hook_coll_size_other & +hookcoll button in UI [SollyBunny]
[Client] Fix cursor drifting when using smooth dyncam and zoom [TsFreddie]
[Client] Remove self from spectator menu unless in demo [TsFreddie]
[Client] Visual changes to friends and server tab [SollyBunny]
[Client] Auto rcon auth both main and dummy [KebsCS]
[Client] Send password on reconnect [ChillerDragon]
[Client] Change default q bind to /spec [KebsCS]
[Client] Fix alignment of dropdown popup menu [Robyt3]
[Client] Fix player info being resent too fast/slow depending on FPS [Robyt3]
[Client] More efficient glyph uploading, fix crash with very large glyphs and font sizes [Robyt3]
[Client] Improve map sound/image validation and performance [Robyt3]
[Client] Fix incorrect rendering of menu and entities background maps [Robyt3]
[Client] Use quad container for race flag in finish infomessages [Robyt3]
[Client] Make the client able to have tee's without weapons [ChillerDragon]
[Client] Echo colors persist [SollyBunny]
[Client] Fix client hanging when rendering text with small maximum width [Robyt3]
[Client] Fix damage indicators being stuck after connecting dummy [Robyt3]
[Client] Fix gametime debug graph when dummy is connected [Robyt3]
[Client] Allow decimal value for demo_speed command [TsFreddie]
[Client] Allow float zoom levels [SollyBunny]
[Client] Fix clipboard not being sanitized when pasting multiple lines [Robyt3]
[Editor] Replace background texture with noise texture [Robyt3]
[Editor] Show size of images in editor images list and file browser [Robyt3]
[Editor] Fix Save As confirmation, prevent opening empty filename [Robyt3]
[Editor] Fix envelope point popup [MilkeeyCat]
[Server] Implement bans_find command [Rei-Tw]
[Server] Fix crashes with whisper command [Robyt3]
[Server] Fix incomplete Teehistorian chunks being written [Zwelf]
[Server] Add dbg_sql config to hide non-error SQL logs [ChillerDragon]
[Server] Fix jetpack strength always being set to 0 [fokkonaut]
[Server] Allow empty map settings [KebsCS]
[Masterserver] Allow 128 players [0xfaulty]
[Build] Fix FindMySQL not finding mysql under NixOS [BlaiZephyr]
Christmas Tournament 2024
👋 It's been a while since we last ran a tournament. Let's fix that with our December 2024 tournament! 🎅
What are the rules?
We will be releasing secretly tested maps randomly over the month. You will be able to earn points by:
Finishing maps: 10 points for finishing each map
Ranking into top 10 of one or several maps by the end of the event, ranging from 10 points to 1 point per map depending on your rank
How long will it last?
Event starts on Wednesday, December 4, 2024 at 6:00 PM with the first map release and ends on Monday, December 30, 2024 at 6:00 PM!
How to participate?
Just join any of our server and vote any of the map release through December within the "NEW MAP" subcategory. You can stay tuned with the rankings.
Thanks a lot to snail for organizing (and writing this announcement), Welf for organizing and testing, Knuski, catseyenebulous, J$ON, Welshi, meloƞ for testing, and to every mapper contributing to the event!