[Editor] Fix large popups being outside of screen, add margin [Robyt3]
[Editor] Fix incorrect minimum values for tele, speedup and switch layers [Robyt3]
[Editor] Change hotkey Ctrl+A to Ctrl+T for layer/tile details [Robyt3]
[Editor] Also append sounds when appending a map to another map [Robyt3]
[Editor] Fix height and margin of sound and image popups [Robyt3]
[Editor] Search for images/sounds in subfolders when readding in editor, show selection dialog if multiple files with the same are found, show error popup when file cannot be found [Robyt3]
[Editor] Add Shift+G editor hotkey to toggle visibility of game layers [Robyt3]
[Editor] Adjust quad point position and texture U/V relatively [Robyt3]
[Editor] Hex values in info feature [Voxel]
[Editor] Fix crashes when scrolling with up/down keys on empty sounds/images lists [Robyt3]
[Editor] Fix text input not working when entering editor with bind, fix IME not being deactivated when editor is closed [Robyt3]
[Server] Fix physics change by weak hook fix [fokkonaut]
[Server] Write log and sqlite files to storage unless given as absolute path [Robyt3]
[Server] Add reason to vote mute, fix vote mute [Vy0x2]
[Server] Reset teams when restarting round [Robyt3]
[Server] Report extra player info to master http [Ryozuki]
[Server] Fix CGun::Fire server crash
[Tooling] Add an optional vscode workspace [Jupeyy]
[Tooling] Add vim syntax files for config files [Ryozuki]
[Tooling] Add tests for int packer, huffman compression [ChillerDragon]
[Tooling] Add more tests for hashing, CSemaphore and utf8 confusables [Robyt3]
Advent of DDNet 2022
DDNet is running an Advent of DDNet event starting tomorrow until the last door opens on December 24:
Finish the (already released) map behind each door on the assigned day to land on the leaderboard. Doors are opened at 00:00 CET and have to be finished within 24 hours. Best finish time gets 20 points, second 19 points and so on with a minimum of 10 points just for finishing. The points are accumulated for the entire time from December 1 to December 24 and don’t count outside of this event. The results will be available on the results page.
Thanks to heinrich5991 for the idea for this event!
DDNet 16.5 released
DDNet 16.5 has been released with the following changes:
[Client] Add favorite skins [Jupeyy]
[Client] Support multiple values to search/exclude in serverbrowser (using ;)
[Client] Improved crash reports with more information [Robyt3]
[Client] Tweak running visuals [Voxel]
[Client] Only announce servers using Steam/Discord integration which are registered
[Client] Add help text at bottom left ingame when menu is open
[Client] Fix config_directory.bat (whitespaces in the path) [BannZay]
[Client] Refresh serverbrowser when disconnecting / abort [luk51]
[Client] Laser menu tweaks; Changed some default colors [Voxel]
[Client] Fix unknown command handler for filenames containing spaces [Robyt3]
[Client] Fix UI elements behind color picker background being selectable [Robyt3]
[Client] Remove cl_http_map_download
[Client] Fix client crash when server does not send gameinfo [Robyt3]
[Client&Server] Fix receiving IPv6 packets after IPv4 ones on Linux [heinrich5991]
[Client&Server] Handle non-default Windows directory in os_version_str, print the operating system version on client/server launch [Robyt3]
[Editor] Fix map file argument not opening editor with absolute paths [Robyt3]
[Server] Enable antispoof for vanilla by default [heinrich5991]
[Server] Remove support for legacy 64 player info protocol [heinrich5991]
[Server] Only start registering once the server is fully started [heinrich5991]
[Server] Update move_sqlite.py to use sqlite3mysql
[Server] Respect reserved slots in old serverinfo
[Tooling] Code coverage reports on Github
[Tooling] Make submodules shallow by default [Ryozuki]
Tournament #62: Behemoth 2 by Pulsar, Ravie & Sorah
It's time for the fourth tournament of the year! We will play the brand-new Brutal (★★★★★) map Behemoth 2 by Pulsar, Ravie & Sorah:
The Tournament will be played on Sunday, October 30 at 18:00 CET (summer time end on same day!) on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win!
Thanks to Pipou for testing the map! The results will later be available on the Tournament page.
DDNet 16.4 released
DDNet 16.4 has been released with the following changes:
[Client] Running and AFK animations [Voxel]
[Client] Add different laser colors for different types [Voxel]
[Client] Smooth scrolling in many places [Robyt3]
[Client] Parallax-aware zoom [Fireball]
[Client] Use new ddnet.org domain
[Client&Server] Change log format [heinrich5991]
[Client] Auto refresh skins when changing related settings [Jupeyy]
[Client] Demo viewer: Use font instead of images [Voxel]
[Client] Demo viewer: Add period/comma hotkeys to skip one tick forward/backward [Robyt3]
[Client] Demo viewer: Allow using play in command line [Robyt3]
[Client] Ignore server info with control characters [heinrich5991]
[Client] List symlinks in list_dir [Patiga & Robyt3]
[Client] Improve "couldn't open..." error messages by listing target [Robyt3]
[Editor] Duplicate layers [archimede67]
[Tools] Add map_create_pixelart and map_find_env tools [sctt]
[Editor] Editor: Added "Order" button in quads popup [sctt]
[Editor] Added reload button for image and sound popups [sctt]
[Editor] Added a "Go" button [archimede67]
[Server] Add HTTPS map download URL field for game servers [heinrich5991]
[Server] Various fixes for server demo recording and playback [Robyt3]
[Server] First send message to team, then kill team
[Server] Add sv_sql_bindaddr and support bindaddr for http masterserver
Happy Halloween 2022
Special DDNet servers will run with popular Halloween-themed maps and new Halloween skins will be available!
Tournament #61: Strategic Paraplegic by Soapy Sandwich & Jimmy Jazz
It's time for the third tournament of the year! We will play the brand-new Brutal (★★★✰✰) map Strategic Paraplegic by Soapy Sandwich & Jimmy Jazz:
The Tournament will be played on Sunday, September 4 at 20:00 CEST on special Tournament servers in every DDNet location! No one has seen the map yet and the first finish will win! The map can only be played in 2-player teams and requires real players, not dummy.
Thanks to louis for testing the map! The results will later be available on the Tournament page.
DDNet 16.3 released
DDNet 16.3 has been released with the following changes:
[Client] Faster PNG loading, warn about incompatible PNGs [Jupeyy, heinrich5991]
[Client] Console completion for tunings and renames (`binds`, `tunes`) [Robyt3]
[Client] Loading screen for map loading [Jupeyy]
[Editor] Add map_replace_area tool [sctt]
[Server] Time checkpoint improvements [c0d3d3v]
[Client] Improve rendering of demo list icons [Robyt3]
[Client] Include config info in help
[Client] Add appearance settings page [c0d3d3v]
[Client] Allow multiple addresses per server in the serverbrowser [heinrich5991]
[Client] Add Esperanto language [dannyhpy]
[Client] Fix finding server executable
[Client] Abort skin downloads too
[Client] Add Discord SDK for macOS arm64
[Client] Fix dump_local_console
[Client] Validate snapshot size and member variables and demo snapshots [Robyt3]
[Client] Fix game freezing up on duplicate snapshot [Fireball]
[Client] Check fully transparent quads with negative alpha [Jupeyy (on phone)]
[Client] Fix backlog page switching between local/remote consoles [Robyt3]
[Client] Fix client crash on Linux on freeze bar [c0d3d3v]
[Client] Improve UI inputs [c0d3d3v]
[Client] Rename `cl_show_quads` to `cl_showquads` to remove binds
[Client] Fix text alignment in popups [bluesky]
[Editor] Only apply size and color if changed, when editing multiple layers [Robyt3]
[Editor] Envelope preview: fix last point not being editable, fix movement of envelope points in Info mode (Ctrl+I) [Robyt3]
[Editor] Fix tab and F10 keys working inconsistently in editor [Robyt3]
[Editor] Fix editor crashes [Robyt3]
[Editor] Fix editor image delete [Jupeyy]
[Editor] Fix buffer-overflow in editor on shift-clicking brush [Robyt3]
[Editor] Fix shift-leftclick-drag with empty selection to delete
[Editor] Reset selected quads when switching layers
[Server] Option to remove weak hook & bounce (`sv_no_weak_hook_and_bounce`, for KoG testing) [Jupeyy]
[Server] Fix another swap bug [c0d3d3v]
[Server] Fix player input player flags translation with 0.7 client [Robyt3]
[Server] Only announce DDNet birthday once
[Server] Fix MySQL compilation
Client Crash with AMD Beta driver 22.7.1 using OpenGL
According to player reports and verified by Jupeyy the new AMD Radeon Beta driver 22.7.1 is currently crashing in DDNet client when using OpenGL.
So far we have no solution and have reported this problem to AMD. As a workaround you can downgrade the GPU driver to a stable version again, or alternatively use the Vulkan backend in DDNet as per these instructions provided by Jupeyy:
Right click DDNet in Steam, add "gfx_backend Vulkan" to the start parameters inside Steam (notice you HAVE to include the “)
For non-Steam version you can edit the %appdata%\DDNet\settings_ddnet.cfg or %appdata%\Teeworlds\settings_ddnet.cfg and add a line with gfx_backend Vulkan, then start client.