This has been updated to fix the problem with build structures snapping in place. However, doors still do not place or snap properly. I am working on that and will have that fixed soon.
Tames
I have added some code that should stop the deer's multiplying when you load the game.
When you first tame a deer you should now been able to access its inventory with out having to quit and reload the game.
Player
The player starts have been updated so the damage wont reset on load game. Also your XP does not reset now.
Day And Night Cycle
This has been twicked a little bit so the cycle is faster.
Build Items
You can now pick up Campfires, Thatch Walls. This list will get longer with every update.
You will have to start a new game to reset the spawns and implement these updates.
Patch Notes Verson 1.2
Respawn Fixed.
Sound Add to Hunter Creature Walking and Scream.
Day and night cycle has been shorten as i felt that noone was expancing the night time.
The word 'none' on the dragged items has been removed.
You can also pick you stones from the ground now.
lots of other little optimizations have also been done.
Notes
The Bug with re-spawn after death is fixed and will be in the next update.
Patch Notes Verson 1.1
Menus not closing and opening sometimes has been fixed
Split stack has now been Added (Hold shift)
The food drain has been drastically reduced by 75%
The water Drain has been reduced by 50%
Item in the crafting table not saving has been fixed
The sitting animation on the tames has now been fixed
The amount of rain Has be reduced by 50%
The drying rack time to make leather has been reduced by 50%
Released As Early Access
DEAD Is now available.
Please be prepared to see faults and bugs! you will need to contact me on DISCORD https://discord.gg/dtt3vx7 and tell me what they are.
I will be doing updates/patches on a daily basis.
Update
Updates have been made to the inventory.
1) you can now attach Armour to you player and you can see you player in a 3D widget on the inventory.
2) Main objectives and secondary objectives have been add you can view the list in the inventory by clicking the Objectives Tab.
2a) You will gain XP from completing any objective.
2b) When you complete an objective a sound will play and text will show up in the top right hand corner of you screen. This will tell you which objective you have completed and how much XP you gained.
Patch Notes
1) Drinking from Water Bug has now been fixed
2) Thirst drain has been lowered
3) More XP from killer NPC and crafting so leveling up is quicker
4) More spawns on the South beach
5) more Creepys spawn in the lang grass
6) Sound for leveling up has now been added
7) HUD Bug on respawn has now been fixed
Balancing Update
1) I have reduced to resource requirements for all craft items
2) I have increased the base movement speed
2a) I have increased Some or the AI movement spped to keep in balance with the player character
Patch Notes
1) Deer Doe will now die and give resources
2) Bug with Deer Stag And Deer Doe Animation have been fixed
Update
More AI have been Added.
The Pig easy target to get food from will run away from you.
Deer Doe easy target will run away but is faster.
Deer Stag same as dear but has more health and gives more resources.
Also more inventory updates, now every craft item should show up green when you have the required resources in the inventory.