- Shotgun and Hunting Rifle textures have been reworked. A cosmetic scope has been added to the hunting rifle model. They will probably be reworked again. - Added a First Aid Kit in the demo, as the third reward of the shooting range. - Tutorial boat cutscene can now skipped by pressing Main Action button for 3 seconds. - The screen effect when player is on low health is now less annoying. - A zombie behind a curtain would stay quiet if triggered and if the player would exit and re-enter the room. Fixed. - First ‘tutorial’ zombie in the cottage will now have a bit less of health than the rest.
Work on full release advances steadily.
Demo Update V1
New version features some fixes:
- Some players have been getting an 'insta-kill' bug where they would kill almost every monster in a single shot to the head. I think it is an issue dependant on how each player's system manages decimal values and I've rewritten the critical damage behaviour so it doesn't happen anymore. Anyways, report if it appears again because that would mean it's another behaviour's fault.
- Sometimes text would not appear if the player's OS is not set to English. Should be fixed.
- There was a visual bug when solved the North Riddle Room, the lamps would reset to a random position. Fixed.
- Wolves have now more aggro radius.
- Sometimes an option menu would overlap with another random menu. Fixed.
Public Demo & Store
Hullo! As of now, store is now visible and demo is available for download. Feel free to leave your thoughts on the demo and how to improve the gameplay in the Steam's discussion forums.
Release date shown on Store is mid-October, however this may change depending on development. In any case, the game is intended to be released before December.
About localization, if you are interested in any language in particular, feel free to also leave a message in the game's forums (they will be implemented progressively after full release).