[p]Adjusted the color of your current door position when operating the Security Cameras as a Survivor to improve the aura color distinction.[/p]
[p]Adjusted the following score events for The Animatronic:[/p]
[p]Got 'Em now awards Deviousness points (was Brutality).[/p]
[p]When Got 'Em triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).[/p]
[p]Yoink now awards Deviousness points (was Brutality).[/p]
[p]When Yoink triggers, a regular Hit score event will also trigger that awards 300 Brutality points (NEW).[/p]
[p]Another One! now awards Deviousness points (was Hunter).[/p]
[p]Look at You now awards Deviousness points (was Hunter).[/p]
[p]Added score events for Survivors facing The Animatronic:[/p]
[p]Say Cheese awards 700 Boldness points upon revealing the Killer through a Security Camera (NEW).[/p]
[p]Do It Yourself awards 350 Survival points upon self-removing an attached Fire Axe (NEW).[/p]
[p]Friend in Need awards 500 Altruism points upon participating in a co-op action to remove an attached Fire Axe from a fellow Survivor (NEW).[/p]
[p]Door to Door awards 100 Survival points upon entering a Security Door (NEW).[/p]
Events
[p]The 9th Anniversary "Twisted Masquerade" event returns Thursday, June 26th at 11:00 AM Eastern.[/p]
[p][/p]
Bug Fixes
Archives
[p]Fixed an issue that caused "Invalid input: This item is not in the user's inventory database" to be incorrectly displayed to players.[/p]
Audio
[p]Fixed an issue that caused Security Camera SFX to get stuck in a loop after Survivors moved the camera.[/p]
[p]Fixed an issue that caused the Hatch's SFX to be audible when traversing from one Security Door to another.[/p]
[p]Fixed an issue that caused the Killer's Terror Radius to be inaudible while a Survivor was inside a Security Door and both the Killer and Survivors are idle.[/p]
[p]Fixed an issue that caused Security Camera movement SFX to only be audible when looking at the camera of the Security Door being used by the Survivor.[/p]
[p]Fixed an issue that caused chase music to be missing for Survivors when chased by Victor.[/p]
[p]Fixed an issue that caused one of The Animatronic's voice lines to be silent when interacting with an occupied locker.[/p]
[p]Fixed an issue that caused the Animatronic's Axe SFX to still be audible when thrown outside of a map's boundaries.[/p]
[p]Fixed an issue that caused the French voiceover lines of The Good Guy to be missing.[/p]
[p]Fixed an issue that caused the SFX for The Artist's Leshen outfit to be louder than her other outfits.[/p]
The Animatronic
[p]Fixed an issue that caused Survivors to see a single frame of the map when transitioning through Security Cameras.[/p]
[p]Fixed an issue that caused an error when hit by The Animatronic's Axe while affected by Endurance.[/p]
[p]Fixed an issue that caused The Animatronic's Grab Axe action to be temporarily disabled if a Survivor triggers an emote.[/p]
[p]Fixed an issue that caused The Animatronic to be unable to grab Survivors during a co-op Axe removal.[/p]
[p]Fixed an issue that caused the Remove Axe prompt to have priority over the Travel Via Passage prompt for Survivors.[/p]
[p]Fixed an issue that caused The Animatronic's Got 'Em scoring event to trigger incorrectly on hooked Survivors.[/p]
[p]Fixed an issue that caused The Animatronic's Survivor carrying speed to be inconsistent.[/p]
[p]Fixed an issue that caused certain Security Doors to be usable from behind.[/p]
[p]Fixed an issue that caused The Animatronic's Security Room jumpscare to gave an abrupt fade in & out visual effect.[/p]
[p]Fixed an issue that caused The Animatronic's prompt to retrieve their Axe to display incorrectly when the Axe is thrown outside the map.[/p]
[p]Fixed an issue that caused co-op Axe removal actions to not cancel when attacked.[/p]
[p]Fixed an issue that caused the game to desynchronize if a Survivor entered a Security Door behind The Animatronic as he grabs another Survivor.[/p]
[p]Fixed an issue that caused The Animatronic's Axe to disappear when thrown into Security Doors.[/p]
[p]Fixed an issue that caused The Animatronic's Axe to disappear when thrown at the lower part of any interactive object (i.e. breakable door).[/p]
[p]Fixed an issue that caused The Animatronic's Yellow Rabbit face to become distorted when reclaiming the Axe.[/p]
[p]Fixed an issue that caused The Animatronic to be temporarily invisible when exiting a Security Door.[/p]
Characters
[p]Fixed an issue that caused certain Killers to be missing their weapons on the Main Menu.[/p]
[p]Fixed an issue that caused the camera to get stuck after the first camera pan when The Onryō triggers a Mori on a Survivor.[/p]
[p]Fixed an issue that caused Main Menu animations to be missing for Killers.[/p]
[p]Fixed an issue that caused The Plague to get stuck at 4.4 base speed after being pallet stunned while charging Vile Purge.[/p]
[p]Fixed an issue that caused The Plague's Corrupt Purge to change back to Vile Purge if the time runs out mid-action.[/p]
[p]Fixed an issue that caused rapid camera stutters for The Ghoul when grabbing Survivors with its power.[/p]
[p]Fixed an issue that caused The Ghoul's cooldown of Kagune Leap to not reset properly after destroying pallets.[/p]
[p]Fixed an issue that caused The Ghoul's Enraged mode bonus cooldown to not be correctly applied to actions.[/p]
[p]Fixed an issue that caused hooks to not turn into Scourged Hooks when controlling Victor with the 'Scourge Hook: Jagged Compass' perk.[/p]
[p]Fixed an issue that caused Survivors to not become Broken when missing a No Quarter skill check against The Houndmaster.[/p]
[p]Fixed an issue that caused The Houndmaster's dog to bypass its leap animation for pallet vaults when redirected.[/p]
[p]Fixed an issue that caused Dwight to be unable to self-unhook properly during the Survivor tutorial.[/p]
Environment/Maps
[p]Fixed an issue that caused a stretched texture to be visible on the carpet in the main building of the Father Campbell's Chapel map.[/p]
[p]Fixed an issue that caused hooks in the Autohaven Wreckers realm to have placeholder textures.[/p]
[p]Fixed an issue that caused Survivors to be unable to access the basement on the Shelter Woods map.[/p]
[p]Fixed an issue that caused The Animatronic to be unable to interrupt a Survivor interacting with a Security Door across multiple maps.[/p]
[p]Fixed an issue that caused a placeholder tile to spawn in the Coldwind Farm realm.[/p]
[p]Fixed an issue that caused projectiles to get stuck on an invisible collision above a wooden table on the Freddy Fazbear's Pizza map.[/p]
[p]Fixed an issue that caused the camera to clip inside The Houndmaster during her spawn animation in the Withered Isle realm.[/p]
[p]Fixed an issue that caused projectiles to hit an invisible collision in the Gideon Meat Plant realm.[/p]
[p]Fixed an issue that caused Survivors and killers to be able to climb on top of objects on the Freddy Fazbear's Pizza map.[/p]
Platforms
[p]Fixed an issue that caused a crash on Switch 2 when launching the application.[/p]
[p]Fixed an issue that caused directional Survivor SFX to not work properly after exiting Security Camera view.[/p]
[p]Note: A fix for this issue was previously deployed on Steam last week.[/p]
UI
[p]Fixed an issue that caused the "Cannot start with 2 Killer(s)" warning to disappear after transitioning from the Store to a Custom Game lobby.[/p]
[p]Fixed a potential crash issue when exiting a Trial immediately after making progress on a challenge.[/p]
Miscellaneous
[p]Fixed an issue that caused the pick up interaction to have higher priority over Locker Search when a downed Survivor is next to a locker.[/p]
[p][/p]
Known Issues
[p]On Steam and Windows, a flashing light can sometimes be seen when the user hovers over the Friends menu and their online state refreshes after tabbing out of the title.[/p]
Steam Free Trial and Anniversary Sale!
[p]Experience the world’s deadliest game of hide and seek during our Steam Free Trial from June 19th 1:00pm EST and ends June 23rd 1:00pm EST. You can also save 60% off the base game and up to 50% off select DLCs through Thursday, June 26th [/p][p][/p][p]To get you started, check out some new player and gameplay information here. Once in the game, the tutorial is a step-by-step guide that teaches you the basics needed to master Killer and Survivors. You can play the tutorial as often as you want, or practice as a Killer against Survivor bots in a Custom Match.[/p][p][/p][p]Once you're ready, choose either “Play as Killer” or “Play as Survivor” and jump into the Entity’s trials[/p][p][/p][p]Good luck and see you in The Fog! [/p][p]The Dead by Daylight Team
[/p]
FAQs
[p]
[/p]
What Killers and Survivors are available during the Steam Free Trial?
[p] During the Steam Free Trial, you will have access to five Killers (The Trapper, The Hillbilly, The Huntress, The Nurse, and The Wraith) and seven Survivors (Dwight Fairfield, William Overbeck, Nea Karlsson, Meg Thomas, David King, Claudette Morel, and Jake Park) when you first play Dead by Daylight. [/p][p][/p]
Can I purchase items in the in-game Store during the Steam Free Trial?
[p] You will be able to purchase Auric Cells during the Steam Free Trial. You can also earn Iridescent Shards while playing, which can be used to purchase some Killers, Survivors, and Outfits. [/p][p][/p]
Can I purchase and install DLCs during the Steam Free Trial?
[p] You will be able to purchase Chapter DLCs during the Steam Free Trial. However, you will lose access to this content unless you have a paid copy of Dead by Daylight. We recommend players buy the base game before purchasing Chapter DLCs. [/p][p][/p]
Will I have access to the game and its content after the Steam Free Trial ends?
[p] Once the Steam Free Trial ends, you will lose access to any Dead by Daylight content, including Auric Cells and Chapter DLCs. You will need to purchase the Dead by Daylight base game to re-gain access to that content. [/p][p][/p]
How do I continue playing Dead by Daylight after the Steam Free Trial ends?
[p] Any progress you have made leveling up your character(s) during the free trial or unlocking the Bloodweb will be saved. To continue playing, you will need to purchase the Dead by Daylight base game or a Dead by Daylight bundle from the Steam Store page.[/p]
The Dead by Daylight Stats Tracker is Available Now!
[p][img src="https://clan.akamai.steamstatic.com/images/11814497/d508cb886d4b2a6d8bebaeb1cface6e87fcd4523.jpg"][/p][p]Want to know which Perks have helped you get the most kills as Killer? Which Survivors you’ve escaped the most Trials with? We’ve got you covered with the Official Dead by Daylight Stats Tracker![/p][p]Available now on desktop and mobile, this new website highlights your personal accomplishments within The Fog by tracking gameplay stats from across your played matches. This includes global stats like total hours, as well as role-specific stats like your total chases won as Killer, or your Survivor that has been hooked the most. This also includes Perk usage! Check out your top Perks and see which ones have brought you the most success. You can even dig into your recent match history to see how your performance stacks up.[/p][p][/p][p]Ready to dive in and check out your stats? Follow these easy steps:[/p][p]1. Visit the Official Dead by Daylight Stats Tracker[/p][p]2. Sign in to your Behaviour Account or sign-up if you don’t have one (https://account.bhvr.com/).[/p][p]3. Ensure you’ve linked at least one platform you play Dead by Daylight on to this Behaviour Account. We also support cross-progression![/p][p]4. Explore your personal gameplay stats![/p][p][/p][p]Currently, the website is only available in English and focused on delivering stats from your regular 1v4 matches and seasonal events like Blood Moon and Haunted by Daylight, but that doesn’t mean it needs to end there. We will be adding support for additional languages soon and are always looking for ways to expand upon the Stats Tracker, so we’ll be monitoring your feedback as we consider potential additions and improvements. If there’s something you’d like to see in the Stats Tracker, let us know on our social channels![/p][p]For more information about some of the finer details of this feature – from the date stats tracking began to the refresh rate of your stats – don’t hesitate to check out the FAQ on the Stats Tracker page.[/p][p]Want to check this out for yourself? Visit the Official Dead by Daylight Stats Tracker to get started![/p]
The Five Nights At Freddy’s Chapter is now available on Steam!
[p]Dead by Daylight: Five Nights at Freddy’s includes a new Killer, Springtrap. Purchasing this add-on unlocks an exclusive Stack of Pizzas badge and the Vent Crawl banner.[/p][p][/p][p][/p]
[p]The Animatronic lived to kill, even when his mechanical costume became his tomb.[/p]
[p]SPECIAL ABILITY: FIRE AXE[/p]
[p]The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerable. Survivors must remove the Axe before they can be healed.[/p]
[p]MAP FEATURE: SECURITY SYSTEM[/p]
[p]At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These doors can be accessed by both Survivors and The Animatronic.[/p]
[p]Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.[/p]
[p]Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.[/p]
[p]If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.[/p]
New Killer Perks
[p]Help Wanted:[/p]
[p]When you damage a Generator, it becomes Compromised. Only one Generator can be Compromised at a time.[/p]
[p]When the Compromised Generator is completed, your successful basic attack cooldowns are 25/25/25% faster for 40/50/60 seconds.[/p]
[p]Phantom Fear:[/p]
[p]When a Survivor within your Terror Radius looks at you, they scream and you see their aura for 2/2/2 seconds.[/p]
[p]This perk has a 80/70/60 second cooldown.[/p]
[p]Haywire:[/p]
[p]Exit gates switches with at least 80% progress regress at a rate of 80/90/100% of gate opening speed.[/p]
[p]While they are regressing, Survivors see the exit gate lights flicker randomly.[/p]
New Map - Freddy Fazbear's Pizza
[p]The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.[/p]
Quality of Life Improvements
[p][/p]
AFK Crow System Update
[p]Survivors are considered AFK when not interacting within the last 10 seconds.[/p]
[p]While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.[/p]
[p]AFK points increase more slowly while moving or while in proximity to the Killer.[/p]
[p]After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.[/p]
[p]Additionally, the Survivor loses collision with other players for 10 seconds.[/p]
[p]This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.[/p]
Bloodweb Spending Improvements
[p]Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.[/p]
[p]Removed the following pop-ups across all other characters after they have been shown for the first time:[/p]
[p]“The Bloodweb” introductory pop-up[/p]
[p]“Unpredictability” pop-up[/p]
[p]Perk slot unlocks[/p]
Disconnection Penalties
[p]Disconnection Penalties are now based on your last 20 matches played.[/p]
[p]Each disconnect in this set of 20 matches counts as a disconnection penalty point.[/p]
[p]Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).[/p]
Gamma Setting
[p]Upon launch, new gamma calibration popup will be presented to all players.[/p]
[p]This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.[/p]
"Going Next" Prevention
[p]Added a system to detect Survivors who intentionally die early in the match.[/p]
[p]When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade.[/p]
[p]The Attempt Unhook ability is now only available in the following circumstances:[/p]
[p]Two Survivors remain in the Trial.[/p]
[p]A Survivor's Luck is increased with an Offering.[/p]
[p]A Survivor has equipped the Slippery Meat or Up the Ante perk.[/p]
[p]When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.[/p]
[p]Letting two struggle skill checks pass without any input will no longer instantly kill you.[/p]
[p]The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.[/p]
[p]Increased the Abandoned score event to 2,000 Bloodpoints (was 600).[/p]
Mori Update
[p]Near the end of a Trial, the Killer can now activate a Mori when 2 Survivors are alive and the following conditions occur simultaneously (up from 1 Survivor alive):[/p]
[p]1 Survivor is Hooked and in the Struggle Phase[/p]
[p]1 Survivor is in the Dying State[/p]
[p]When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.[/p]
[p]Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori. Performing a Mori with a single Survivor remaining will continue to function as it did before.[/p]
Offerings Updates
[p]All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.[/p]
[p]Duplicate Realm & Map offerings no longer stack.[/p]
[p]Most gameplay-altering offerings are now treated as secret during the loading screen reveal.[/p]
Spawn Rules
[p]Survivors now spawn within 12m of each other by default, when possible.[/p]
[p]Survivors now spawn on the same floor as each other by default, when possible.[/p]
[p]The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.[/p]
[p]Any owned Shrouds of Binding are converted to Shrouds of Separation.[/p]
[p]The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.[/p]
[p]Any owned Shrouds of Separation are converted to Shrouds of Vanishing.[/p]
Spectator Mode
[p]Increased spectator slots in Custom Game to 5.[/p]
[p]Hotkeys have been assigned in Spectator Mode to make changing between players easier.[/p]
[p]Looping between players using the top bar while in Spectator Mode can now be done via hotkey.[/p]
[p]Added controller support for the above improvements.[/p]
Voiceover Language Setting
[p]"Voice Language" is a new setting added under the General tab.[/p]
[p]French can now be chosen for voiceovers on select characters:[/p]
[p]Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.[/p]
Performance
[p]Improved optimization at game launch to reduce instances of stuttering in-game.[/p]
Gameplay Features
[p][/p]
Killer Updates
[p]The Lich[/p]
[p]All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).[/p]
[p]Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).[/p]
[p]Decreased Fly cooldown to 20 seconds (was 25 seconds).[/p]
[p]Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).[/p]
[p]Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).[/p]
[p]Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).[/p]
[p]Updated Dispelling Sphere's projectile to move quickly when first cast and slow down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.[/p]
[p]Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).[/p]
[p]Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).[/p]
[p]Increased the duration of Fly to 5 seconds (was 4 seconds).[/p]
[p]Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.[/p]
[p]Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.[/p]
[p]Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).[/p]
[p]Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).[/p]
[p]Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).[/p]
[p]The Lich Add-ons[/p]
[p]The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).[/p]
[p]The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).[/p]
[p]The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).[/p]
[p]The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).[/p]
[p]The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).[/p]
[p]The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).[/p]
[p]The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).[/p]
[p]The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).[/p]
[p]The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).[/p]
[p]The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).[/p]
[p]The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).[/p]
[p]The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).[/p]
[p]The Twins[/p]
[p]Victor is now able to trigger chases with Survivors.[/p]
Killer Perks
[p]Batteries Included[/p]
[p]Reduced Haste bonus to 5% (was 7%).[/p]
[p]Increased area around completed Generator to 16 meters (was 12 meters).[/p]
[p]Call of Brine[/p]
[p]Increased duration to 70 seconds (was 60 seconds).[/p]
[p]Increased bonus Generator regression to 130/140/150% (was 115/120/125%).[/p]
[p]Dark Devotion[/p]
[p]Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).[/p]
[p]Increased size of transferred Terror Radius to 40 meters (was 32 meters).[/p]
[p]Hex: Retribution[/p]
[p]Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).[/p]
[p]Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).[/p]
[p]Machine Learning[/p]
[p]Decreased Haste value to 8% (was 10%).[/p]
[p]Increased duration to 40/50/60 seconds (was 30/35/40 seconds).[/p]
[p]Updated the text description to match that of Help Wanted.[/p]
[p]Remember Me[/p]
[p]Updated description to more accurately reflect its in-game effect.[/p]
[p]Superior Anatomy[/p]
[p]Increased area of detection to 12 meters (was 8 meters).[/p]
[p]Decreased cooldown to 25 seconds (was 30 seconds).[/p]
[p]Terminus[/p]
[p]Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).[/p]
[p]Thrilling Tremors[/p]
[p]Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).[/p]
[p]THWACK![/p]
[p]Increased reveal area to 36 meters (was 24 meters).[/p]
[p]Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).[/p]
[p]Unbound[/p]
[p]Reduced Haste bonus after vaulting a window to 7% (was 10%).[/p]
Survivor Perks
[p]Babysitter[/p]
[p]Reduced Haste bonus for the unhooked Survivor to 10% (was 15%).[/p]
[p]Increased stackable Totem cleansing speed bonus to 25% (was 20%).[/p]
[p]Desperate Measures[/p]
[p]Increased scaling bonus speed to healing and unhook actions to 16/18/20% (was 10/12/14%).[/p]
[p]Empathic Connection[/p]
[p]Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).[/p]
[p]Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).[/p]
[p]Exultation[/p]
[p]Increased the item recharge amount for stunning the Killer with a pallet to 75% (was 25%).[/p]
[p]Decreased cooldown to 30/25/20 seconds (was 40/35/30 seconds).[/p]
[p]Light-footed[/p]
[p]Decreased cooldown to 14/12/10 seconds (was 28/24/20 seconds).[/p]
Emblem Updates
[p]Lightbringer:[/p]
[p]Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.[/p]
[p]Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.[/p]
[p]Blessing a Totem for the first time now awards 50 Lightbringer points.[/p]
[p]Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.[/p]
[p]Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).[/p]
[p]Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).[/p]
[p]Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).[/p]
[p]Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).[/p]
[p]Evader:[/p]
[p]Increased Evader points earned after a 15 second chase to 60 (was 25).[/p]
[p]Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).[/p]
[p]Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).[/p]
Quest Rewards
[p]Increased Daily Quest Blood Point rewards (2500 → 5000)[/p]
Map Showcase
[p]Added new Map Game Mode that allows for players to queue up for a single, predetermined map.[/p]
Hellraiser DLC Changes
[p]The following perks have become General Perks, and their names and icons have changed:[/p]
[p]Deadlock is now No Holds Barred[/p]
[p]Hex: Plaything is now Hex: Fortune's Fool[/p]
[p]Scourge Hook: Gift of Pain is now Scourge Hook: Weeping Wounds[/p]
[p]The following achievements/trophies have been updated, and their names, icons and unlock conditions have changed:[/p]
[p]Tear Their Soul Apart is now Beyond Broken[/p]
[p]Injure a Survivor afflicted by the Broken Status Effect with a Basic Attack a total of 50 times. [/p]
[p]Punch Drunk is now Neither Seen Nor Heard[/p]
[p]Apply the Oblivious status effect to Survivors 30 times in public matches.[/p]
[p]Adept Cenobite is now Lost All Hope[/p]
[p]Down a Survivor within the bounds of any Exit Gate. [/p]
[p][/p]
Bug Fixes
[p]Audio[/p]
[p]Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.[/p]
[p]Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.[/p]
[p]Fixed an issue where the basic attack SFX for The Unknown's Savage Shovel weapon from his Missing Zookeeper outfit was missing.[/p]
[p]Characters[/p]
[p]Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.[/p]
[p]Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.[/p]
[p]Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.[/p]
[p]Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.[/p]
[p]Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.[/p]
[p]Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.[/p]
[p]Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.[/p]
[p]Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.[/p]
[p]Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.[/p]
[p]Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.[/p]
[p]Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.[/p]
[p]Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.[/p]
[p]Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.[/p]
[p]Fixed an issue where the speed line vignette VFX lingered indefinitely after using Fly as The Lich.[/p]
[p]Fixed stretching issues with The Plague’s vomit decals.[/p]
[p]Fixed an issue where The Plague could get stuck at 4.4 base speed after getting pallet stunned while charging Vile Purge.[/p]
[p]Fixed an issue where Survivors would briefly float after being pushed by The Mastermind's Bound Attack.[/p]
[p]Fixed an issue where The Skull Merchant's lobby animation would be interrupted.[/p]
[p]Fixed an issue where the Survivor's pointing animation would not play correctly.[/p]
[p]Fixed an issue where the Survivor's scream animation would not play correctly when vaulting.[/p]
[p]Fixed an issue where Felix Richter's Off The Shoulder torso outfit would flip over his shoulder and clip through his body.[/p]
[p]Fixed an issue where, while playing as The Twins, quickly unbinding Victor after leaping on an object or getting crushed would prevent Victor from performing any actions.[/p]
[p]Environment/Maps[/p]
[p]Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.[/p]
[p]Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.[/p]
[p]Fixed an issue in the Toba Landing map where a placeholder tile would appear.[/p]
[p]Fixed an issue in the Autohaven Wreckers Realm where both window vaults in the crashed bus would be blocked.[/p]
[p]Fixed an issue where a black line would appear on the ground in the Main Menu after backing out of the Rift Pass.[/p]
[p]Fixed an issue where a shadow can be seen following Survivors and the Killer in various Realms on Low Quality Graphic settings.[/p]
[p]Perks[/p]
[p]Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped. [/p]
[p]Quests[/p]
[p]Fixed an issue that caused Auric Cells Expiry Notice to not appear for players affected by the Act of Settlement when gaining Auric Cells from the Rift.[/p]
[p]UI[/p]
[p]Fixed a potential crash issue when selecting a Journal entry.[/p]
[p]Fixed an issue where the UI scale in the Match Details screen would be inconsistent after updating the UI Scale setting.[/p]
[p]Fixed an issue where the player’s name would overlap with other icons on the scoreboard in the Tally screen.[/p]
[p]Fixed a crash issue when leveling up in the Bloodweb.[/p]
[p]Fixed an issue where the input prompts did not initially match the input mode after switching from a keyboard & mouse to a controller.[/p]
[p]Fixed issues with text formatting on the Main Menu play buttons.[/p]
[p][/p]
Changes from PTB
[p][/p]
Bot Improvements
[p]Survivor Bots no longer try to use disabled or occupied Security Doors.[/p]
[p]Survivor Bots now try to remove the Animatronic's Axe during chase.[/p]
New Killer Perks
[p]Help Wanted[/p]
[p]No gameplay change. Updated the description to match that of Machine Learning, which was also updated.[/p]
[p]Haywire[/p]
[p]Increased minimum regression threshold to 80% (was 50%).[/p]
[p]Increased regression speed to 80/90/100% (was 40/45/50%).[/p]
Killer Updates
[p]The Animatronic[/p]
[p]Increased cooperative projectile removal to 5 seconds (was 3 seconds).[/p]
[p]The Animatronic Add-Ons[/p]
[p]Help Wanted Ad[/p]
[p]Preview distance grows faster.[/p]
[p]Restaurant Menu[/p]
[p]Increased effect to 20% (was 10%).[/p]
[p]Rotten Pizza[/p]
[p]Increased effect to 100% (was 50%).[/p]
[p]Ripped Curtain[/p]
[p]Decreased duration to 60 seconds (was 70 seconds).[/p]
[p]Greasy Paper Plate[/p]
[p]Increased effect to 15% (was 10%).[/p]
[p]Office Phone[/p]
[p]Increased range to 24 meters (was 12 meters).[/p]
[p]Reveals the aura of the axe to Survivors within this range (NEW).[/p]
[p]Decreases the time required to remove the Axe from another Survivor by 50% (NEW).[/p]
[p]Bonnie’s Guitar Strings[/p]
[p]Decreases the duration of the Undetectable status effect upon exiting the Security Door by 50% (NEW).[/p]
[p]Foxy’s Hook[/p]
[p]Decreased Haste effect to 7% (was 10%).[/p]
[p]Decreased Haste duration to 3 seconds (was 6 seconds).[/p]
[p]Effect applies to all players within 32 meters (NEW).[/p]
[p]Faz-Coin[/p]
[p]Set Terror Radius size to 24 meters instead of copying the current Terror Radius size (REWORK).[/p]
[p]Iridescent Remnant[/p]
[p]Increased effect range to 32 meters (was 16 meters).[/p]
[p]Increased effect duration to 12 seconds (was 8 seconds).[/p]
[p]No longer blocks window vaults (REMOVED).[/p]
[p]The Artist Add-Ons[/p]
[p]Reverted all add-on changes from the 9.0.0 PTB.[/p]
Bug Fixes
[p]Fixed an issue that caused Survivors to be heard while they teleport in the Security Door.[/p]
[p]Fixed an issue that caused Loud Noise notifications to be inaudible when the Animatronic was inside a Security Door.[/p]
[p]Fixed an issue that caused Survivors close to another Survivor using Security Cameras to not hear their surroundings.[/p]
[p]Fixed an issue that caused the scanning SFX of Security Camera to continue playing when the Killer moved out of the scanning range.[/p]
[p]Fixed an issue that caused scanning SFX to continue playing when switching Security Cameras.[/p]
[p]Fixed an issue that caused SFX from the area around the target Security Camera to be audible while viewing a Security Camera.[/p]
[p]Fixed an issue in the Blackwater Swamp Realm where a Security Door would spawn facing a wall.[/p]
[p]Fixed an issue where VFX would display inconsistently for The Animatronic’s Fire Axe abilities.[/p]
[p]Fixed an issue where VFX would display inconsistently during characters’ movement through Security Doors.[/p]
[p]Fixed an issue where The Animatronic’s Fire Axe ember trail VFX remained visible on Survivors when retrieving the Axe.[/p]
[p]Fixed an issue where The Animatronic's Fire Axe wasn't automatically retrieved when the Axe was placed on various moveable map objects.[/p]
[p]Fixed an issue where The Animatronic could see the Axe aura when it was being removed via a co-op interaction.[/p]
[p]Fixed an issue where the "Remove Axe" prompt was prioritized over the vault prompt for Survivors when playing against The Animatronic.[/p]
[p]Fixed an issue where The Animatronic could perform an Axe grab on a Survivor inside a locker.[/p]
[p]Fixed an issue where The Animatronic and Survivor could become stuck or desynced when The Animatronic grabbed the Axe at the last second.[/p]
[p]Fixed an issue where The Animatronic could be blinded during the Axe grab animation.[/p]
[p]Fixed an issue where The Animatronic could not be blinded during pallet break and vault animations.[/p]
[p]Fixed an issue where the Greasy Paper Plate add-on was missing the debuff icon and interaction penalty.[/p]
[p]Fixed an issue where the Rotten Pizza add-on reduced the Axe radius.[/p]
[p]Fixed an issue where there were inconsistencies with Security Door numbers when entering the door selection area as The Animatronic.[/p]
[p]Fixed an issue where elements of Security Doors dissolved incorrectly upon opening them.[/p]
[p]Fixed an issue where Survivor models were in their default outfits when interrupted in the Security Room.[/p]
[p]Fixed an issue where The Animatronic's power icons appeared enabled when inside the Security Doors.[/p]
[p]Fixed an issue where the Survivor's visual heartbeat indicator was visible when teleporting to a Security Door.[/p]
[p]Fixed an issue where Survivors were audible when they teleported to a Security Door.[/p]
[p]Fixed an issue where Survivors getting interrupted in the Security Room were able to see the Security Door aura.[/p]
[p]Fixed an issue where Survivors could scan The Animatronic with a disabled Security Camera.[/p]
[p]Fixed an issue where the interrupt animation did not play when getting interrupted while using a Security Camera.[/p]
[p]Fixed an issue where players couldn't exit the Security Doors when using the mouse wheel as an input.[/p]
[p]Fixed an issue where Survivors' faces were distorted when interrupted in the Security Room.[/p]
[p]Fixed an issue where an input bind conflict was present for Survivors interacting with a Security Door while playing on controller.[/p]
[p]This fix has resulted in a change to the Security Door input mapping for Survivor players on all platforms.[/p]
[p]Fixed an issue where the Haywire perk wasn't disabled when both Exit Gates were open.[/p]
[p]Fixed an issue where the Help Wanted perk was not disabled when all generators were completed.[/p]
[p]Fixed an issue where the Decisive Strike perk did not activate when Axe grabbed by The Animatronic.[/p]
[p]Fixed an issue where the Machine Learning and Help Wanted perks stacked when activated multiple times.[/p]
[p]Fixed an issue where the Save The Best For Last perk did not lose a token when hitting the Obsession with The Animatronic's Axe.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where a wheel chair failed to spawn on a tile. [/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where players could climb on top of gift boxes.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where the Dark Lord could get stuck next to a vault.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where Killers could get stuck between a hook and the main building.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where The Nurse could get partially stuck in the ramp of the repair room. [/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where a Totem would clip into the ground.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where The Blight was unable to collide with certain objects behind the main stage.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where The Trapper could hide traps within the Entity's Corruption.[/p]
[p]Fixed a loading distance issue in the Freddy Fazbear's Pizza map kitchen by adjusting blood decal trail on the floor next to the fryer [/p]
[p]Fixed various issues with various 3D elements, both structural and decorative, in the Freddy Fazbear's Pizza map.[/p]
[p]Fixed an issue by changing loading distances on four bricks parts of the main building of Freddy Fazbear's Pizza.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where shadows would end abruptly in various locations.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where the floor would clip through the wall.[/p]
[p]Fixed an issue in the Freddy Fazbear's Pizza map where the intro camera would clip through The Houndmaster.[/p]
[p]Fixed an issue in the Wreckers' Yard map where a placeholder tile would appear in the map.[/p]
[p]Fixed an issue in the Toba Landing map where The Nurse could blink on a side of the main structure that is not accessible to any other character.[/p]
[p]Fixed an issue where The Legion would encounter stuttering during the Feral Frenzy fatigue state.[/p]
[p]Fixed an issue where the pick-up prompt for the Nostromo Wreckage keycard was incorrectly labeled.[/p]
[p]Fixed an issue where the Map Showcase tooltip would remain visible after the cursor left the Map Showcase label in the lobby.[/p]
[p]Fixed an issue where the Map Showcase tooltip would remain visible after disconnecting from a lobby.[/p]
[p]Fixed an issue where the final level preview in the Bloodweb Bulk Spending popup was not accurate.[/p]
[p]Fixed an issue where the Bloodweb Bulk Spending rewards popup would be missing for characters who were at max prestige level.[/p]
[p][/p][p] Known Issues [/p]
[p]Survivors are misaligned during The Animatronic's locker grab animation when wearing the Yellow Rabbit outfit.[/p]
[p]Survivor and Glitchtrap shadows can be seen when traveling through Security Doors.[/p]
[p]Phantom Fear has no effect on add-ons that create a Terror Radius.[/p]
[p]Survivor directional SFX may not work properly.[/p]
[p]Killers selecting The Animatronic will crash when loading into a lobby on the Switch 2 platform only.[/p]
9.0.0 | PTB Patch Notes
Important
Progress and save data information has been copied from the Live game to our PTB servers on 20 May 2025. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game. Players will once again receive 12,500 Auric Cells on the PTB to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
New Killer - The Animatronic
KILLER POWER: FAZBEAR'S FRIGHT
The Animatronic lived to kill, even when his mechanical costume became his tomb.
SPECIAL ABILITY: FIRE AXE
The Animatronic is armed with a Fire Axe that he can throw at Survivors. If the Axe hits a Survivor, the weapon becomes embedded in them, leaving the Survivor vulnerable. Survivors must remove the Axe before they can be healed.
MAP FEATURE: SECURITY SYSTEM
At the start of the trial, 7 Security Doors are spawned randomly throughout the map. These doors can be accessed by both Survivors and The Animatronic.
Each Security Door has a Camera attached to it. Interacting with the Door gives the Survivor access to the Camera View, allowing the Survivor to cycle through every Camera in the map, travel to the Door they are currently looking through, and potentially reveal The Animatronic's aura to the team.
Using the Cameras and Doors too often will deplete the limited battery power available, forcing Survivors to wait until the system reboots. The Animatronic may travel between Security Doors with or without battery power.
If The Animatronic enters a Security Door, they may choose to exit from any other Door in the map. Moving to a Door already in use by a Survivor will cause The Animatronic to grab that Survivor.
New Killer Perks
Help Wanted:
When you damage a generator, it becomes compromised: When the compromised generator is completed, your successful basic attack cooldowns are 25/25/25% faster for 40/50/60 seconds.
Phantom Fear:
When a Survivor within your Terror Radius looks at you, they scream and you see their aura for 2/2/2 seconds. This perk has a 80/70/60 second cooldown.
Haywire:
Exit gates switches with at least 50% progress regress at a rate of 40/45/50% of gate opening speed. While they are regressing, Survivors see the exit gate lights flicker randomly.
New Map - Freddy Fazbear's Pizza
The rotting brainchild of a sadistic murderer still stands over the grassy plains. A place of joy for some, and unspeakable terror for others. Do not let the bright colors and parlor tricks deceive you; many have died within these walls, and many more will die still.
Quality of Life Improvements
AFK Crow System Update
Survivors are considered AFK when not interacting within the last 10 seconds.
While AFK, Survivors accrue AFK points, during which crows gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
AFK points increase more slowly while moving or while in proximity to the Killer.
After 90 seconds, the Survivor reaches 3 crows and Loud Noises trigger at regular intervals.
Additionally, the Survivor loses collision with other players for 10 seconds.
Completing interactions removes AFK points.
Crows are removed as AFK points decrease.
This system is disabled when the Hatch spawns or when End Game Collapse is triggered by any means.
Bloodweb Spending Improvements
Added an Auto Bloodweb button available after prestiging any one character for the first time, enabling players to automatically progress to a selected character level, Bloodpoints permitting.
Removed the following pop-ups across all other characters after they have been shown for the first time: The Bloodweb” introductory pop-up “Unpredictability” pop-up Perk slot unlocks
Disconnection Penalties (not in PTB)
Disconnection Penalties are now based on your last 20 matches played.
Each disconnect in this set of 20 matches counts as a disconnection penalty point.
Disconnection penalty points decrease as you play matches without disconnecting (previously decayed at the rate of 1 point per day).
Gamma Setting
Upon launch, new gamma calibration popup will be presented to all players.
This visual setting can be accessed at all times via the Settings menu, under the Graphics tab.
"Going Next" Prevention
Added a system to detect Survivors who intentionally die early in the match.
When a Survivor is determined to be doing this, they receive a disconnection penalty and lose one full grade. Note: This is disabled during the PTB.
The Attempt Unhook ability is now only available in the following circumstances:
Two Survivors remain in the Trial.
A Survivor's Luck is increased with an Offering.
A Survivor has equipped the Slippery Meat or Up the Ante perk.
When more than two Survivors remain, they may struggle while on a hook, but with no chance of escape or penalty for failure.
Letting two struggle skill checks pass without any input will no longer instantly kill you.
The Abandoned score event (given to Survivors when a teammate disconnects) is now also granted when a Survivor gives up via this system.
Increased the Abandoned score event to 2,000 Bloodpoints (was 600).
Mori Update
Near the end of a Trial, the Killer can now activate a Mori when at least 2 Survivors are alive (up from 1 Survivor alive): 1 Survivor must be alive (Healthy, Injured or Dying) 1 Survivor or more must be Hooked, and on Struggle Phase
When the above criteria are met, starting a Mori on a Survivor will now immediately start the Sacrifice of remaining Hooked Survivors in the Struggle Phase.
Dev note: The change means that you do not need to wait for the hooked Survivor to be Sacrificed to be able to trigger a Mori.
Offerings Updates
All Realm/Map offerings now grant a flat 20% chance to be sent the associated Realm/Map.
Duplicate Realm & Map offerings no longer stack.
Most gameplay-altering offerings are now treated as secret during the loading screen reveal.
Spawn Rules
Survivors now spawn within 12m of each other by default, when possible.
Survivors now spawn on the same floor as each other by default, when possible.
The Survivor offering, Shroud of Binding, has been replaced with a new offering, the Shroud of Separation. Its new effect causes Survivors to spawn apart from one another.
Any owned Shrouds of Binding are converted to Shrouds of Separation.
The Killer offering, Shroud of Separation, has been replaced with a new offering, the Shroud of Vanishing. Its new effect causes all Survivor spawn offerings to be rejected by The Entity.
Any owned Shrouds of Separation are converted to Shrouds of Vanishing.
Spectator Mode
Increased spectator slots in Custom Game to 5.
Hotkeys have been assigned in Spectator Mode to make changing between players easier.
Looping between players using the top bar while in Spectator Mode can now be done via hotkey.
Added controller support for the above improvements.
Voiceover Language Setting
"Voice Language" is a new setting added under the General tab.
French can now be chosen for voiceovers on select characters: Sable Ward, Gabriel Soma, The Good Guy, The Good Gal, Ellen Ripley & Rain are now available.
Gameplay Features
Killer Updates
The Artist Add-Ons
The Automatic Drawing add-on now reduces the cooldown time of Birds of Torment by 1.75 seconds after idle Dire Crows disintegrate (was 1.5 seconds).
The Untitled Agony add-on now makes swarmed Survivors suffer from a 10% Hindered status effect for 1.5 seconds (was 15%).
The Matias' Baby Shoes add-on now reveals the auras of Survivors within 4 meters of idle Dire Crows for 3 seconds (was 5 meters).
The Ink Egg add-on now reduces the time before idle Dire Crows disintegrate by 1 seconds (was 2 seconds).
The Severed Hands add-on now causes Survivors coming within 2 meters of swarmed Survivors to become swarmed too (was 3 meters).
The Iridescent Feather add-on no longer reduces the number of summonable Dire Crows (used to reduce Dire Crow summons by 1).
The Lich
All of The Lich's Spells are now available at the start of a Trial (was 15 seconds starting cooldown).
Decreased Dispelling Sphere cooldown to 30 seconds (was 35 seconds).
Decreased Fly cooldown to 20 seconds (was 25 seconds).
Decreased Mage Hand cooldown to 35 seconds (was 40 seconds).
Decreased Flight of the Damned cooldown to 30 seconds (was 35 seconds).
Removed the interaction time locking the Killer's camera when activating Dispelling Sphere (was 2 seconds).
Updated Dispelling Sphere's projectile to move quickly when first cast and slows down over the following 3 seconds, in order to spend less time revealing the area immediately in front of the Killer.
Increased the Killer Instinct duration once Survivors exit Dispelling Sphere to 5 seconds (was 3 seconds).
Increased the end interaction time of Fly to 2.75 seconds (was 2.5 seconds).
Increased the duration of Fly to 5 seconds (was 4 seconds).
Fixed a bug which prevented The Lich from reaching the intended movement speed (8.0 m/s) when casting Fly.
Fixed a bug which made the Survivor pallet interaction delay inconsistent for both Killers and Survivors after lifting a pallet with Mage Hand.
Increased the duration of the Survivor pallet interaction delay after lifting a pallet with Mage Hand to 0.55 second (was 0.15 second).
Increased The Lich's aura reveal duration to 2 seconds when the associated Spell is cast for each Magic Item (was 1.5 seconds).
Increased the duration of Haste to 4 seconds for Survivors equipped with Boots or Gauntlets of the Interloper when The Lich activates Mage Hand (was 3.5 seconds).
The Lich Add-ons
The Trickster's Glove add-on now increases the time Mage Hand holds a pallet up by 0.3 second (was 0.5 second).
The Crystal Ball add-on now increases the Killer Instinct effect by an additional 1 second when a Survivor is revealed by Dispelling Sphere (was 3 seconds).
The Potion of Speed add-on now decreases the period where you cannot attack after casting Fly by 0.15 seconds (was 0.3 seconds).
The Ring of Telekinesis add-on now increases your vaulting speed by 10% for the next 10 seconds when using the Mage Hand Spell on an upright pallet (was 8 seconds).
The Ring of Spell Storing add-on decreases the cooldown of all spells by 1 second (was 2 seconds).
The Cloak of Elvenkind add-on now decreases Terror Radius by 22 meters when activating the Fly spell (was 8 meters).
The Boots of Speed add-on now grants you 3% Haste for 2 seconds when casting Mage Hand (was 5%).
The Staff of Withering add-on now causes Exhaustion for 30 seconds to Survivors who enter the radius of Dispelling Sphere (was 20 seconds).
The Pearl of Power add-on now decreases the remaining cooldown for your spells by 2 seconds each time you land a basic attack (was 3 seconds).
The Robe of Eyes add-on now reveals the auras of Survivors within 6 meters of a treasure chest for 4 seconds each time you cast a spell (was 3 seconds).
The Dragontooth Dagger add-on now applies Haemorrhage and Mangled status effects to Survivors hit with a basic attack while holding a Magic Item for 60 seconds (was 45 seconds).
The Cloak of Invisibility add-on now activates Undetectable for 20 seconds each time all of your spells are on cooldown at the same time (was 10 seconds).
The Twins
Victor is now able to trigger chases with Survivors.
Killer Perks
Call of Brine
Increased duration to 70 seconds (was 60 seconds).
Increased bonus Generator regression to 130/140/150% (was 115/120/125%).
Thrilling Tremors
Reduced cooldown to 40/35/30 seconds (was 100/80/60 seconds).
Superior Anatomy
Increased area of detection to 12 meters (was 8 meters).
Decreased cooldown to 25 seconds (was 30 seconds).
Dark Devotion
Increased duration of Terror Radius transfer to Obsession to 35/40/45 seconds (was 20/25/30 seconds).
Increased size of transferred Terror Radius to 40 meters (was 32 meters).
Hex: Retribution
Increased Oblivious duration caused by Survivor interacting with Dull or Hex Totems to 40/50/60 seconds (was 35/40/45 seconds).
Increased Survivor aura reveal triggered by Hex Totem removal to 20 seconds (was 15 seconds).
Machine Learning
Decreased Haste value to 8% (was 10%).
Increased duration to 40/50/60 seconds (was 30/35/40 seconds).
Remember Me
Updated description to more accurately reflect its in-game effect.
Terminus
Increased Broken duration once exit gates are open to 35/40/45 seconds (was 20/25/30 seconds).
THWACK!
Increased reveal area to 36 meters (was 24 meters).
Increased Survivor aura reveal to 4/5/6 seconds (was 3/4/5 seconds).
Increased stackable Totem cleansing speed bonus to 25% (was 20%).
Empathic Connection
Injured Survivor(s) can now see the aura of Survivor(s) with Empathic Connection anywhere on a map (was 32/64/96 meters).
Updated healing speed bonus to other Survivors to 25/30/35% across Tiers (was 30% across all Tiers).
Emblem Updates
Lightbringer:
Performing an Invocation now awards 0.8 Lightbringer points per percent of progress.
Being chased while a teammate performs an Invocation now awards 0.4 Lightbringer points per percent of progress.
Blessing a Totem for the first time now awards 50 Lightbringer points.
Being chased while a teammate blesses a Totem for the first time now awards 25 Lightbringer points.
Increased Lightbringer points earned when a teammate repairs a Generator while you are being chased to 0.5 per percent of progress (was 0.33).
Decreased Lightbringer points earned for repairing generators to 0.8 per percent of progress (was 1).
Increased Lightbringer points earned when other Survivors cleanse a Dull Totem while you are chased to 10 (was 5).
Increased Lightbringer points earned when other Survivors cleanse a Hex Totem while you are chased to 25 (was 10).
Evader:
Increased Evader points earned after a 15 second chase to 60 (was 25).
Increased Evader chase multiplier at 10 meters to 1x (was 0.6x).
Decreased Evader chase multiplier at 6 meters to 1x (was 1.2x).
Map Showcase
Added new Map Game Mode that allows for players to queue up for a single, predetermined map.
Bug Fixes
Audio
Fixed an issue where The Plague's Corrupt Purge activation sound effect would play multiple time in a row when all Pools of Devotion were corrupted.
Fixed an issue where The Huntress' Were-Elk outfit lullaby was quieter than her other outfits.
Character
Fixed an issue where the Madness tier up animation would not trigger on Survivors when playing against The Doctor.
Fixed an issue where The Nightmare's left hand would snap briefly when aiming at a Dream Pallet.
Fixed an issue where Rupture could be activated while dropping a pallet as The Nightmare.
Fixed an issue where Awake Survivors could heal Sleeping Survivors after the "Wake Up" interaction was interrupted.
Fixed an issue where The Nightmare was unable to use Dream Projection in Trials.
Fixed an issue where The Trickster did not have a fatigued animation after ending a Main Event.
Fixed an issue where The Dark Lord could see the lute floating when a Survivor was using Bardic Inspiration while in Bat form.
Fixed an issue where The Lich's Spell indicator became distorted when changing window modes on an ultra wide monitor.
Fixed an issue where pallets would shake after lifting a pallet with The Lich's Mage Hand.
Fixed an issue where the animation for The Lich's Mage Hand would repeat after raising a pallet.
Fixed an issue where the activation prompt for the Eye of Vecna was not clearly labeled.
Fixed an issue where the grace period to drop a pallet after it was raised by The Lich's Mage Hand was inconsistent.
Fixed an issue where The Houndmaster's dog would appear to slide when charging the Chase command while blocked by obstacles.
Environment/Maps
Fixed an issue in the Coldwind Farm Realm where players could not vault in the combine harvester.
Fixed an issue in the Autohaven Wreckers Realm where players could not vault in the crashed bus.
Fixed an issue in the Toba Landing map where a placeholder tile would appear.
Perks
Fixed an issue where the durability icon remained visible after emptying a Toolbox with the Streetwise perk equipped.
Known Issues
The Dark Lord has been disabled.
Several localizations are incomplete
8.7.2 | Bugfix Patch
Features
Abandon Option
Changed the match outcome for the following scenario to count as a loss for the Survivor (was a draw): Survivor abandons the match while all remaining Survivors are in the Dying state.
Bug Fixes
2V8
Fixed an issue where loud noise notification bubbles were displayed to Killers when Survivors affected by the Silent Rush Bonus performed a rushed action.
Fixed an issue where Survivors had no struggle animation when interrupted by The Deathslinger's harpoon while another Survivor is applying the Vaccine or Spray to them.
Fixed an issue where The Oni did not lose charges from his power when downing a Survivor while in Blood Fury state.
Fixed an issue in the Wretched Shop (2v8) map, where tires appeared to be floating.
Fixed an issue in the Shelter Woods (2v8) map, where grass appeared to be floating.
Audio
Fixed an issue where the incorrect sound effects played when walking on some metal stairs in The Game map.
Fixed an issue where The Oni's cleaning weapon sound effects were out of sync with the animation.
Characters
Fixed an issue that caused Survivors to get stuck inside pallets when interrupted by The Ghoul's Kagune Leap attack.
Fixed an issue where The Ghoul could launch himself at a faster speed after using his second dash immediately after the first one.
Tentatively fixed an issue where Survivors were temporarily stuck in an animation while dropping a pallet during The Ghoul's grab-attack.
Fixed an issue where Survivors could be prevented from performing most interactions if The Ghoul was stunned at the same time as the Kagune Leap hit the Survivor.
Fixed an issue where The Demogorgon could become invisible after traversing through a Portal.
Fixed an issue that caused Killer Instinct to be missing when The Artist launched a crow through a locker with a Survivor hiding inside.
Fixed an issue that caused The Nemesis' Tentacle Strike to pass through certain walls and objects.
Environment/Maps
Fixed an issue in The Underground Complex map where a hook would spawn in front of a door.
Fixed an issue in the Azarov's Resting Place map where a character would clip through the top of lockers when exiting.
Fixed an issue in The Temple of Purgation map where characters would clip through the top of lockers when exiting.
Fixed an issue in the Father Campbell's Chapel map where Killers could land on top of a pallet.
Fixed an issue in the Dead Dawg Saloon map that caused flickering on the ground texture.
Fixed an issue in the Mount Ormond Resort map that caused a seam on the floor of the Main Building to appear.
Fixed an issue where the player was able to walk out of bounds through the Exit Gates while using a Gamepad.
Perks
Fixed an issue where the Entity blocker was not seen in the generator aura caused by Deja Vu.
Fixed an issue where Camaraderie could be reactivated by Survivors after it deactivated.
Quests
Fixed an issue which caused "Earn Bloodpoints" quests to not progress after abandoning a Trial as a Survivor.
Fixed an issue with the 2v8 "Kill Survivors" quest where it would not progress when Survivors were sacrificed in cages
Fixed an issue where players could not complete the "Mad Skills" challenge.
UI
Fixed a crash which occurred when previewing certain rewards in the Rift Pass.
Improved stability when moving between menus.
Fixed a crash which occurred when displaying a large quantity of completed quests.
Fixed an issue where the Pin/Unpin Quest sound effect was missing.
Fixed an issue where the Gamepad cursor on PC would disappear and be replaced by the PC mouse cursor when going into the Quests menu.
Fixed an issue where the infinity sign was missing from the reward alert when tiering up to infinite tier in the Rift Pass.
Developer Update | May 2025
The 9.0.0 Update will be here before we know it, so it's time once again to take a look at the notable gameplay changes you can expect from tomorrow’s Public Test Build. As with last time, stay tuned for the PTB Patch Notes where we’ll share the precise values that are changing for each of the topics below! Read on for all the details:
NEW FEATURES
Added a system to identify whether a Survivor’s sacrifice is an intentional attempt at “going next”.
If a player is identified as intentionally “going next”, they will receive a Disconnection Penalty Point.
Removed the option to self-unhook on first hook stage unless they have one of the following equipped: o Slippery Meat perk o Up the Ante perk o A Luck offering
Added “unlocks the ability to attempt to unhook yourself” effect to Luck offerings.
Survivors are no longer instantly killed after two struggle skill checks pass without any input.
Please note: The Disconnection Penalty system is not active on the PTB, so certain facets of the “going next” penalization will not be available to test.
DEV NOTE: We’ve made the above changes in order to tackle “going next” from two directions: penalizing repeat offenses and limiting exploitability of self-unhooks. By restricting early-match self-unhooks to specific perks and offerings, this still allows players to work it into their strategy while limiting cases where it’s used in bad faith.
Updated AFK detection system.
Reminder: If a player is considered AFK crows will gradually begin spawning above the Survivor, beginning with 1 and capping at 3.
Once a Survivor has 3 crows following them, they lose collision with other players.
DEV NOTE: With this updated system, we’ve adjusted how the game identifies players who have stopped contributing to a match. While the crow system largely functions as before, an additional effect at 3 crows prevents Survivors from intentionally griefing teammates with body blocking, while also preventing the Killer from holding Survivors hostage.
Added an Auto Bloodweb button which allows you to set how many levels you want to automatically progress through, Bloodpoints permitting.
DEV NOTE: It’s no secret this is one of the most common community requests, so we’re excited to put this in your hands! Even better, we’ve removed some recurring pop-ups after you see them once to make your time in the Bloodweb even more snappy.
Updated the Mori system so that it can now also be activated when 2 or more Survivors are dead, and the following occurs: o The second-last Survivor is Hooked and on Struggle Phase o The final Survivor is in one of the following states (Healthy, Injured or Dying)
DEV NOTE: With this change, Killers will be able to activate their Mori earlier – so long as victory is assured – removing the need to wait for any hooked Survivors to be Sacrificed. This will let players on both sides get back into the action sooner.
Map offerings grant a flat percentage chance of being sent to the associated Realm. This chance is no longer a guarantee.
Map offerings no longer stack their effects.
Map and gameplay-affecting offerings are treated as secret during the loading screen reveal.
DEV NOTE: By making map and gameplay-affecting offerings secret on loading screens, our intention is to preserve the element of surprise, preventing the opposing role from starting the match with knowledge of your strategy.
Adjusted the following spawn rules: o Survivors spawn as close together as possible o Survivors spawn on the same floor (where applicable) o The Killer will not spawn at the center of small maps
Changed the name of Shroud of Separation to Shroud of Vanishing and changed its effect to nullify offerings that change Survivor spawn locations.
Changed the name of Shroud of Binding to Shroud of Separation and changed its effect to spawn Survivors apart from one another.
DEV NOTE: With these changes to spawn rules, players will find their spawn locations to be more consistent when not affected by offerings.
We also know certain Shroud offerings have historically worked counter to what each role might want, so we’ve adjusted them to better line up with these expectations.
Added a Video category to the Graphics Settings menu.
Added a Brightness setting to the Video category to adjust Gamma.
DEV NOTE: Dead by Daylight is a game that relies heavily on the play between light and dark, which can be difficult to strike a balance between when playing on console, given the more limited options available. To help alleviate this, we’ve added a setting for adjusting Gamma, which gives players more control over how light and dark elements are displayed.
Lowest Setting
Highest Setting
Increased spectator slots in Custom Game to 5.
Added hotkey inputs to Custom Game spectating to quickly switch the view to a specific character and cycle through character views one-by-one.
Added controller support for the above improvements.
DEV NOTE: Not only is Custom Match a way to easily play with friends, it’s also a valuable tool for coordinating tournament play. To help streamline its use in these environments, we’ve added hotkey support to various methods of view-switching to make casting on-the-fly even easier. Plus, with increased spectator slots, tournament organizers have the option to give viewers visibility of all players in a match at once.
Even better, we have more improvements coming to Custom Match in a future update. Stay tuned for more on this!
KILLER UPDATES
Adjusted several Add-Ons.
DEV NOTE: Overall, The Artist is in a solid place balance-wise and boasts useful add-ons that meaningfully change how her kit works. To encourage even more pick variety among these, we’ve adjusted her top and bottom-performing add-ons to bring their usefulness more in line with her other options.
Stay tuned for the patch notes for specific details on these changes.
All of The Lich’s Spells are available at the start of a Trial.
Reduced cooldowns of all Spells.
Dispelling Sphere's projectile moves quickly when first cast and slows down over time.
Increased the Killer Instinct duration once Survivors exit Dispelling Sphere.
Increased the attack cooldown period after Fly ends.
Increased the duration and movement speed of Fly.
Adjusted Mage Hand hold time to make it consistent for both Killers and Survivors, resolving a known bug.
Increased the effects of Magic Items when casting the associated Spells.
Adjusted several Add-Ons.
DEV NOTE: For The Lich, much of his power focuses on providing utility over reliably injuring Survivors. We’ve adjusted his four Spells to increase the frequency with which they can be used to ensure there’s more spell-slinging, while quality-of-life adjustments help make these Spells feel smoother to use.
On the Survivor side of things, we also wanted to ensure Magic Items feel like more viable options for countering each Spell, so we’ve buffed them slightly.
PERK UPDATES
Updated Call of Brine
Updated Dark Devotion
Updated Hex: Retribution
Updated Machine Learning
Updated Superior Anatomy
Updated Terminus
Updated Thrilling Tremors
Updated THWACK!
DEV NOTE: We’ve adjusted values on the above perks which boasted lower pick and kill rates to introduce small buffs to increase their viability. Stay tuned for the patch notes for specific details on these value changes.
Updated Botany Knowledge
Updated Champion of Light
Updated Counterforce
Updated Desperate Measures
Updated Empathic Connection
Updated Exultation
Updated Light-Footed
DEV NOTE: Similar to the above, we updated values on some perks with lower performance, introducing small buffs. We’ll share the exact values in the coming patch notes.
Until next time... The Dead by Daylight Team
8.7.1 | Bugfix Patch
Content
The Nemesis Killer has been re-enabled.
Quests & Events
Game Mode: 2V8 returns May 15 at 11:00am Eastern. This iteration introduces The Ghost Face and The Oni into the fray. Game Mode: 2V8 features a set of limited time Quests to unlock The Ghost Face related customizations.
Bot improvements
Killer Bots have learned to sometimes take indirect paths to corner or to sneak up on Survivors.
Killer Bots are now more consistent at keeping the chase going around loops with tall walls.
Wraith Bot no longer becomes obsessed with a Zombie that body-blocked him.
Survivor Bots will look for another hatch when a Player Survivor is nearby.
Killer Bots no longer focus and attack a Survivor that has just been unhooked.
Bug Fixes
Audio
Fixed an issue that caused the Rift Pass progress bar to not have any audio if User has unlocked multiple tiers but has not purchased the premium track.
Fixed an issue that caused Killers with the ''Stridor'' Perk to not hear grunts of pain from recently unhooked Survivors with the ''Off the Record'' perk.
Fixed an issue that caused Orela's hook screams to sometimes be too loud or too low. A mix pass has been done on her hook screams.
Bots
Fixed an issue with Killer Bots being stuck at vaults locations when a Survivor is in the dying state behind the vault.
Fixed multiple issues with Killer Bots standing still for long periods of time.
Fixed issues with Killer Bots being unable to correctly pick up a Survivor.
Fixed an issue causing Killer Bots to repeatedly miss their basic attacks by standing a specific distance away from them.
Fixed multiple issues with Nurse Bot getting stuck using her power.
Characters
Fixed an issue that caused The Ghoul's tentacles to angle upwards during the Kagune leap.
Fixed an issue that caused the tentacles of The Ghoul's legendary outfit to clip into her shoulders during the Mori.
Fixed an issue that was allowing The Ghoul to lose the wrong number of Tokens when breaking a pallet and cooldown no longer resets when Power is in cooldown under a 2 or 3 Tokens timer.
Fixed an issue where the Become Enraged score event did not trigger when activating Enraged mode while The Ghoul is enraged or in cooldown.
Fixed an issue where The Ghoul's QTE could appear when the damage from a grab attack did not occur.
Fixed an issue where The Nurse's Blink charges were hidden by the Deadly Harvest outfit sleeve.
Fixed an issue that caused The Legion's legs to appear stationary during a Frenzy run in first-person view.
Fixed an issue where The Trickster could trigger the Main Event vignette without gaining the power.
Fixed an issue that caused the Demogorgon's screen to stay stuck in the black Traverse Upside Down screen when spamming the attack button during the teleport.
Fixed an issue where The Pig was unable to perform actions while a Reverse Bear Trap was being triggered.
Fixed an issue where The Nemesis' basic attack no longer worked with any M1 perk (Save The Best For Last, Play With Your Food, etc).
Fixed an issue where The Unknown's hallucinations were sometimes invisible/transparent.
Fixed an issue where The Singularity and The Lich's projectiles stuttered while traveling.
Fixed an issue that could cause attack delays with The Artist's Crows.
Fixed an issue where The Deathslinger's aim animation did not always play from Survivor POV.
Fixed an issue where The Doctor's Shock Therapy prevented Survivors from vaulting.
Fixed an issue where the incorrect portrait effect was displayed when affected by the Doctor's Tier II Madness for the second time.
Fixed an issue where several animations did not play when being out of line of sight when they were initiated.
Environment/Maps
Fixed an issue on Coldwind Farm where Killers could be blocked.
Fixed multiple issues with the Basements in all realms.
Fixed an issue in the 2v8 version of Wretched Shop where a pallet was floating.
Fixed an issue on Ormond Lake Mine where players would clip through the top of lockers when escaping it.
Fixed an issue on Mount Ormond Resort tile that had a visible seam on the basement floor of the main building.
Perks
Fixed an issue when Survivors with no hook states get the healing effect from Do No Harm after using Shoulder the Burden.
Fixed an issue where Survivors still made a grunt when falling when Balanced Landing was active.
Fixed an issue where the duration timer was not displayed in the HUD when using Reassurance.
Platforms
(Steam) Fixed an issue where resizing the window while the Killer is about to perform an action breaks the Tutorial flow.
Quests
Fixed an issue where perks for revealing Survivor auras give inconsistent amount of progress towards Quests.
UI
Fixed an issue in the lobby where the matchmaking text and icon could overlap in some languages.
Fixed a crash that would occur when transitioning to the Archives after opening the Credits.
Fixed an issue where selecting a challenge for a specific role would change the tab in the compendium when using a controller.
Fixed an issue in Rift where 2D item previews would reappear and overlap after selecting unbreakable outfits.
Misc
Fixed an issue that caused the End Game Collapse not to end when a Survivor held the Run/Rushed key/button while in a locker.
The Steady Pulse Chapter is now available on Steam!
Dead by Daylight: Steady Pulse includes a new Survivor, Orela Rose. Purchasing this add-on unlocks an exclusive Cosmetic: Black and White Blazer.
The new Survivor is Orela Rose
When Orela Rose’s best friend Emily died in a tragic accident, she dropped out of college to become an EMT. One day, she saved the life of a billionaire, who gratefully funded her dream project – a thematic dining experience called Screams in the Dark, inspired by the work of horror scribe Cliff Barra. Some believed his stories to be cursed, whisking readers into a strange black fog. Orela laughed off such superstitions – that is, until the Fog came creeping through her door.