As the 7.7.0 Update approaches, we’ve prepared some adjustments after going through the feedback we’ve collected during the Public Test Build (PTB).
[REVERTED] Victor no longer latches onto Survivors who are put into the Dying State.
[REVERTED] Victor once again latches onto Survivors who are injured by his pounce.
[REVERTED] Charlotte no longer gains Haste when Victor is latched onto a Survivor.
Dev note: We have received a lot of comments about The Twins’ strength during the PTB. We have made the decision to revert the changes to Victor’s pounce and keep the various quality of life improvements (faster switch between Charlotte and Victor, ability to recall Victor, and Add-On adjustments & base kit inclusion). We may revisit The Twins in a future update, if necessary, but these smaller tweaks will make The Twins feel better to play for the time being.
[CHANGED] Summoning Stone Add-On – this will increase the initial rush duration by 0.5s (was 1s)
[CHANGED] Soul Chemical Add-On – this increases the initial Rush speed by 5% down from 10% on the PTB
Dev note: Feedback around The Blight often centered on the two Add-Ons and his improved collision detection. We made some adjustments to the Add-Ons to slightly lower their strength whilst still maintaining their usefulness. The Blight’s collision detection will remain as it was on the PTB, and we will continue with our ongoing efforts to improve this collision across all maps.
[REMOVED] Decisive Strike no longer has a new animation.
Dev note: This PTB featured a new animation for Decisive Strike in which the Survivor would stab the Killer to free themselves. This animation had too much of an effect on the Perk’s expected behaviour (adding a delay before the Survivor wiggled free). We have decided to remove the animation for Decisive Strike before the update is released. The stun time for the Perk will remain at 5 seconds for the time being.
Note: The following changes will be part of a future update. The Perk will remain as it was on the PTB in the meantime.
[REVERTED] Affected Survivors will once again scream instead of having their aura revealed.
[CHANGE] Now affects Survivors within 32m of the locker (previously inside the Killer’s Terror Radius).
Dev note: We received some mixed feedback during the PTB; while the Perk was less appealing for some Killers, it remained a strong choice for Killers with high mobility. To make its strength a little more even across more Killers, we’ve changed Ultimate Weapon to be based on the locker’s position rather than the Killer’s. This way Killers without traversal abilities or with a smaller Terror Radius can take advantage of the Perk more consistently without it being excessive on highly mobile Killers.
With this in mind, we have also brought back the scream to allow it to synergize with other Perks once again.
Until next time...
The Dead by Daylight Team.
Stats | March 2024
Kicking things off, we wanted to take a look back at The Hillbilly’s recent update and see how it has affected his strength and popularity. We’ve seen a substantial increase in both his use rate and kill rate across all MMRs.
This update skyrocketed The Hillbilly to the top of the list of most popular Killers. The Deathslinger also saw a noticeable bump after being featured in Tome challenges.
Have you ever thought about how many skill checks are hit or missed? It turns out that 70% of all skill checks are good, 23% are great, while 7% are missed entirely. Among high MMR players, this becomes 63% good, 33% great, and 4% missed.
If you’re curious, we also gathered data on which Perks cause Survivors to miss the most skill checks!
It has been nearly 5 years since the End Game Collapse was introduced. Since then, it has activated almost a billion times.
For those who find themselves on the hook at the end of the match: The outlook is not very good. Nearly twice as many Survivors die at the end of the match than are saved.
We’d love to share a mix of insightful and fun stats more regularly in the future. If you have suggestions for different kinds of data you’d like to know, be sure to let us know!
Update 7.7.0 | PTB
Important
Progress & save data information has been copied from the Live game to our PTB servers on April 1, 2024. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Features
New Store
Note: In order to test out the new Store, players will receive 6K Auric Cells on the PTB Build. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
New Store available, replacing the previous one
Featured Page: Latest releases and Chapters, and the addition of the Weekly Gift feature.
Weekly Gift: Allows players to claim free rewards during multiple weeks, if activated. Rewards are renewed per week, meaning that unclaimed ones are discarded when the week is reset.
Specials Page: A dedicated page to show all special offers currently available in the game.
Collections Page: Houses all Collections that exist in the game, and shows their content. Players can also unlock Cosmetics directly from there!
Bundles Page: Showcases special bundles available for unlocking, Chapter bundles (previously known as DLC Chapters), and the new DLC Packs. Bundles can be opened to review their content before unlocking them, although not yet in the case of DLC Packs.
Killer and Survivors dedicated Wardrobes: New separated independent pages for Killers and Survivors that allow for quick Mix and Matching of Characters and their Cosmetics.
Mix and Matching specifics
Players can now select Characters and Cosmetics without having to equip them immediately.
Clicking on an option allows players to preview the Character or Cosmetic.
Selecting the Character or equipping the Cosmetic confirms their choice.
Being able to preview allows players to preview pieces from different locked and unlocked Cosmetics, mix and matching options to be able to "try them out" before unlocking them.
Players can now filter their Cosmetics with different options, and are able to show all options that are currently unavailable!
Previewing Perks, Powers and Moris
Players now can open a little section that displays the Power and Perks of any Character that is currently selected, allowing for a smoother way to review and compare their Characters' gameplay.
Players can now preview every Killer's Mori, including with the Mix and Match Outfits! This way players can check out how their Cosmetic choices are going to look during the Mori!
Visceral Outfits are going to show their own version of their Character's Mori.
Bio pages for Characters
These were made a part of the Characters' Wardrobes.
They showcase the Characters' lore, height, speed and Terror Radius size. Power and Perks were moved to the Power and Perks window.
Commons
Unlocking is now done with a press and hold mechanic to allow for a confirmation process free of pop ups.
The section for getting more Auric Cells can now be accessed through the Store, and it can also be accessed by clicking the Auric Cells counter on the top right corner of the screen.
Kill switched options are going to be available for unlocking, yet we are making sure to communicate it with a pop up for players to confirm they still want to proceed.
Search bars have been included in most sections to allow finding Characters, Collections, and Cosmetics easier.
Added a celebration pop up for better communicate that players have unlocked content or earned a reward at the Store.
Shrine of Secrets
The Shrine was taken out of the Store and placed in the Characters' lobbies, to be closer to the loadout and Bloodweb.
The layout was updated to be easier to read and use, providing key information without the need to hover on any Perk option.
Match's Details Menu
The Match Details Menu now allow players to review Perks.
During a match, when opening the Match Details window (Escape on computers), players can see their equipped Perks.
Hovering on Perks and Offerings allow players to see the tooltips and read their description.
Content
Killer Update - The Twins
Victor’s Pounce no longer latches onto Healthy Survivors. (NEW)
Victor can no longer be kicked after successful Pounce attacks which do not latch onto a Survivor. (NEW)
Victor’s Pounce now latches onto Survivors when they are put into the dying state. While Victor is attached, the Survivor cannot return to the Injured state. Other Survivors can crush Victor during this time to help the dying Survivor. Victor automatically returns to Charlotte after 20 seconds. (NEW)
While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This bonus is lost when hitting a Survivor. (NEW)
The Visual Terror Radius accessibility setting will now include Victor’s grunts. (NEW)
Victor will now glow red whenever he is vulnerable to being crushed and white when is not vulnerable to being crushed. (NEW)
Added the ability to recall Victor at any point while he is unbound. (NEW)
Added the ability to switch between Victor and Charlotte near a hooked Survivor, at a slower rate. (NEW)
Added a new icon to represent the moment when Victor can be recalled. (NEW)
Victor no longer reveals Survivors with Killer Instinct while he is latched on. (NEW)
Decreased the time it takes to switch back to Charlotte to 1.5 seconds. (was 3 seconds)
Decreased the time it takes to unbind Victor to 0.75 seconds. (was 1 second)
Decreased the time it takes to charge Victor’s Pounce to 0.85 seconds. (was 1 second)
Increased the cooldown for Victor to come back after being crushed to 10 seconds. (was 6 seconds)
Add-Ons:
Tiny Fingernail: Decreases Victor’s Unbind time by 33%. (was 50%)
Toy Sword: Decreases Pounce charge time by 10%. (was 20%)
Rusted Needle: Pounce attacks inflict Hemorrhage until healed. (Rework)
Sewer Sludge: Decreases the Survivor’s crawl speed by 25% when Victor is attached to them. (Rework)
Silencing Cloth: Now triggers when Victor is crushed (Adjustment)
Weighty Rattle: Pounce attacks inflict Broken for 60 seconds. (Rework)
Iridescent Pendant: Each time Victor injures a Survivor with a Pounce attack, increase Victor and Charlotte’s movement speed by 2%. This can only reach a maximum of 8%. This effect is lost when putting a Survivor in the dying state. (Rework)
Killer Update - The Blight
Improved collision detection to reduce cases where The Blight slides off objects.
Add-Ons:
Shredded Notes: Decreases time to recharge a Rush token by 0.33 seconds. (Removed downside)
Summoning Stone: Increases the initial Rush duration by 1 second. (Rework)
Soul Chemical: Increases the initial Rush speed by 10%. (Rework)
Perk Updates
Ultimate Weapon
Now activates for 15 seconds (was 30 seconds).
Now reveals Survivor auras for 3 seconds instead of causing them to scream and show their position.
Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Decisive Strike
Increased the Stun duration to 5 seconds (was 3 seconds).
Added a new stabbing animation when Decisive Strike is used successfully (NEW).
Adrenaline
Burst of speed now lasts 3 seconds (was 5 seconds).
Adrenaline no longer activates if you are hooked or carried when the Gates are powered.
Adrenaline no longer causes you to wake up when facing The Nightmare.
Environment/Maps
Haddonfield - Lampkin Lane
The map has been difficult for the players to enjoy. We made the decision to update it, prioritizing gameplay quality. The length of the street was reduced, line of sight blockers have been added in the street, removed any closed houses, reduced the amount of tiles in the map, added gameplay and blockers on the border tiles. added openings in the main house to improve the navigation and the gameplay. and the park tiles have also been revisited.
Gameplay Mechanics
The Unhook interaction may no longer be cancelled partway to avoid being able to keep someone on the hook maliciously.
The Generator Damage interaction has been reviewed so that the Generator is actually damaged closer to the point where the hit lands to prevent letting go of the input early.
Bug Fixes
Audio
Fixed an issue that caused Pod breaking SFX being heard by the Killer at any distance.
Environment/Maps
Fixed an issue with the Crashed Bus where the Characters could not vault.
Fixed an issue with the shack on Greenville Square where the Killer could hit through a visual blocker.
Fixed an issue in Lampkin Lane where the Zombies of The Nemesis could not navigate part of the map.
Bots
The Knight's Guards will no longer get stuck on stairs.
Characters
Fixed an issue that caused Survivors to have to aim higher than Victor’s head to blind it.
Fixed an issue that caused the Exit Gate Entity spikes to disappear if Victor leaps on a Survivor near the Exit Gate while Charlotte is also near.
Fixed an issue that caused the Killer Instinct aura to show during The Twins Mori if Victor is nearby.
Fixed an issue that caused Victor and The Nemesis' Zombies not to be destroyed by the Head On Perk.
Fixed an issue that caused the Punishment score event to be granted when hitting a hooked Survivor with the Punishment of the Damned attack.
Fixed an issue that caused Bear Traps to float when placed under Survivors.
Fixed an issue that caused Killers to play the normal vault animation and start falling too early when vaulting into a drop.
Fixed an issue that caused Killers to fail to be Blinded by Firecrackers and Flashbangs when a downed Survivor is in front of the Killer.
UI
Fixed an issue where Killers could see a random Grade displayed in their scoreboard in the tally screen.
Perks
Fixed an issue that caused the Scourge Hook: Gift of Pain Perk to fail to apply more than once.
Misc
Fixed an issue where players would not disconnect from their party when closing the game.
Fixed an issue where players could not block other players.
Known Issues
Placeholders are present on the Grisly Bear Skull Mask (including its variant).
Update 7.6.2 | Bugfix Patch
Content
Killer Updates
The Clown Add-Ons
Sticky Soda Bottle: Increases Invigoration's effect by 2% (rework).
Cheap Gin Bottle: Increases Invigoration's effect by 3% (rework).
The Huntress Add-Ons
Leather Loop: Hatchet hits grant 2% Haste for 5 seconds (rework).
Infantry Belt: Hatchet hits grant 3% Haste for 5 seconds (rework).
Bug Fixes
Characters
Fixed an issue that caused The Unknown's lunge to be shorter than other Killers.
Fixed an issue that caused The Unknown to not see a black screen when teleporting to a Hallucination currently being interacted with by a Survivor.
Fixed an issue that caused the Survivors to clip into the ground when locker interrupted by The Unknown.
Fixed an issue that caused The Spirit to see hidden items on Survivors in lockers after phasing.
Fixed an issue that caused The Cenobite's Power not to interrupt healing actions.
Fixed an issue where the Survivor appeared to float and disappear when being hooked by The Good Guy.
Fixed an issue that caused The Cannibal's camera to clip and see through lockers or walls at the end of is chainsaw animation.
Fixed an issue that caused a stretched texture on The Doctor's Blood Shock Outfit head during his lobby menu animation.
Environment/Maps
Fixed an issue in the Underground Complex where the placement of the hook in the portal room would not be accessible to Survivors.
Fixed an issue in the Underground Complex where The Trapper could hide Bear Traps in rubble.
Fixed issues where the salt circle would not appear properly in the basement.
Fixed an issue where a chest or Killer items would clip in lockers or blockers in the Underground Complex.
Fixed an issue in Dead Dawg Saloon where a Generator could not be repaired on one side.
Fixed an issue in Garden of Joy where where the Dream Snare would be placed under the floor.
Audio
Fixed an issue that caused Dwight's 'Tight Tights' pants jingle sound to be heard by all players when rotating in the menus.
Platforms
Fixed an issue on Epic where some player's Grade could be visible in the Tally scoreboard under certain circumstances.
Developer Update | March 2024
Spring has sprung, and so has a new Developer Update! In this post, we’ll share everything we’ve been working on for our next update. As always, these changes will first head to the Public Test Build on Steam. We encourage you to give them a try if you can and let us know what you think!
The Twins
[CHANGE] Reduced the time it takes to switch back to Charlotte to 1.5 seconds (was 3 seconds).
[CHANGE] Reduced the time it takes to unbind Victor to 0.75 seconds (was 1 second).
[CHANGE] Reduced the time it takes to charge Victor’s Pounce to 0.85 seconds (was 1 second).
[NEW] Added the ability to recall Victor at any point while he is unbound.
[NEW] Added the ability to change between Victor & Charlotte near a hooked Survivor. *
Dev note: We have made switching between Charlotte and Victor more responsive and given the Killer the ability to recall Victor at any time so they feel better to play.
* Be warned: The anti-face camp meter will still fill if you’re too close!
[CHANGE] Updated 7 Add-Ons.
[CHANGE] Victor’s Pounce no longer latches onto healthy Survivors.
[CHANGE] Victor can no longer be kicked after successful pounces which do not latch onto a Survivor.
[NEW] Victor’s Pounce now latches onto Survivors when they are put into the dying state. Other Survivors can crush Victor during this to help the dying Survivor. Victor will automatically return to Charlotte after 20 seconds.
[NEW] While Victor is attached to a Survivor or holding a Survivor in a locker, Charlotte gains a 10% Haste effect. This effect will be lost prematurely if Charlotte hits a Survivor.
[REMOVED] Survivors near Victor while he is latched onto another Survivor are no longer revealed by Killer Instinct.
Dev note: Previously, The Twins’ Power heavily encouraged ‘slugging’ (leaving Survivors in the dying state) since Victor could chain together pounces on multiple injured Survivors, but only pounce a single healthy one. Furthermore, Survivors could often save each other before Charlotte could make it to them.
We have flipped this around: Victor will now be much more effective at injuring multiple Survivors and instead assist Charlotte – who now moves faster while Victor is latched on – in picking up the Survivor. This makes it possible for Victor to both injure and down a Survivor without being forced to switch back to Charlotte in between.
[NEW] The Visual Terror Radius accessibility setting will now include Victor’s grunts.
[NEW] Victor will now glow red whenever he is vulnerable to being crushed.
Dev note: We have updated the Visual Terror Radius to include Victor’s grunts to improve accessibility, and added a red glow to Victor whenever he is vulnerable to being crushed to improve visual feedback.
The Blight
[CHANGE] Improved collision detection to reduce cases where The Blight slides off objects.
Dev note: It could be frustrating to slide off an object you were trying to bump into and end your Rush prematurely. We have improved the collision detection to make The Blight’s Rush more consistent. This also fixes an issue which allowed The Blight to incorrectly slide along obstacles and lunge around tighter corners than intended.
Haddonfield
[CHANGE] Updated map layout and reduced the overall size.
[CHANGE] Reduced the length of hedges and fences to create more openings.
Dev note: The map’s long & narrow shape and rows of unbroken fences and/or hedges made getting around very time consuming. We have reduced the overall size and added more openings to make it easier to traverse.
[CHANGE] Adjusted various houses to reduce the strength of strong loops.
[CHANGE] Reduced the number of houses in the map. All remaining houses can be entered.
Dev note: Many houses were closed off, making the map larger without any room for gameplay. We have reduced the number of houses that spawn, though each one that remains will now be open and playable. We’ve also reduced the strength of some of the strongest window loops to be fairer and more interesting to play.
[NEW] Added pallets and lockers along the edge of the map.
[CHANGE] Updated street tiles to feature more pallet loops.
[CHANGE] Adjust pallet loops in park tiles.
Dev note: The outdoor areas were fairly empty before, encouraging Survivors to make a run for the nearest house when they were chased. Since we’ve reduced the strength of houses, we have added some additional loops to the street & edges of the map to spread out chases and reduce deadzones.
Decisive Strike
[CHANGE] Increased stun duration to 5 seconds (was 3 seconds).
[NEW] Added a new stabbing animation when Decisive Strike is used successfully.
Dev note: The Survivor is locked in place for part of the stun while they are being dropped by the Killer, so it didn’t leave them with much time to run away once they hit the ground. We have increased the duration of the stun to give the Survivor a fair chance to create some distance.
While we were at it, we added a new animation which plays when a Survivor successfully uses Decisive Strike to break free to give some visual flair to the Perk.
Adrenaline
[CHANGE] Adrenaline no longer activates if you are hooked when the gates are powered.
[CHANGE] Adrenaline no longer causes you to wake up when facing The Nightmare.
Dev note: Adrenaline had a lot of exceptions which made it difficult to play around. If a Survivor was hooked while the exit gates were powered, they would be healthy and receive a substantial speed boost upon being unhooked, making it very difficult for the Killer to catch them before they could escape. We have made it so Adrenaline no longer pauses when you are on the hook.
Finally, we’ve removed the wake-up effect when facing The Nightmare to clean up the Perk as we’ve moved away from Perks that affect specific Killer Powers over the years.
Ultimate Weapon
[CHANGE] Now reveals Survivors aura instead of causing them to scream.
[CHANGE] Reduced activation time to 15 seconds (was 30 seconds).
[CHANGE] Increased cooldown to 80/70/60 seconds (was 40/35/30 seconds).
Dev note: Ultimate Weapon was a jack of all trades, providing both information and a consistent way to interrupt Survivor actions (allowing it to synergize too well with other Perks). Rather than screaming, Survivors will instead have their aura revealed. This means it will no longer interrupt Survivor’s interactions, though Survivors won’t know that they are being revealed to the Killer.
Since Ultimate Weapon is easy to activate, it was possible to keep its effect active throughout the entire match. We have increased the cooldown and decreased its activation window to ensure some downtime between uses.
Emblems
[CHANGE] Removed the ability to lose a pip.
Dev note: With Emblems being used solely for monthly rewards these days, it felt needlessly punishing to lose a pip after a rough match. This quality-of-life change will make the Emblem system less stressful. This also applies to Modifiers – you can enjoy these limited time modes without worrying about your grade!
Store Improvements
[CHANGE] Visual overhaul to the entire store menu.
[NEW] Added “Specials” tab to highlight items that are on sale.
[NEW] Added “Collections” tab to find cosmetics from a specific collection.
[NEW] Added bundles, containing multiple items at a discounted price.
[NEW] Killer mori animations can now be viewed in the store.
[NEW] Added a weekly gift that can be claimed for free.
Dev note: The store hasn’t changed much since it was introduced in 2018. This update makes it easier to find what you’re looking for and allows us to bundle content together at a reduced price. For example, it’s now possible to purchase an entire DLC pack through the in-game store rather than purchasing each character separately.
The Archives
[CHANGE] New Tomes & their respective Rifts will now open at the same time as the update.
[NEW] New Rift Bundle option, which grants the Premium Rift rewards & a 20 tier head start at a discounted price.
Dev note: Rifts have historically opened the day after our Mid-Chapter updates, but no more! You can now get cracking on those challenges right away. We have also introduced a new Rift bundle which includes the Premium Rift Pass and 20 Tiers at a discounted price. (The Premium Rift Pass can still be purchased separately if you prefer!)
Until next time… The Dead by Daylight team
Update 7.6.0 | PTB
Important
Progress & save data information has been copied from the Live game to our PTB servers. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Content
New Perk Type: Invocation
Invocations are a new type of Survivor Perk. Invocations require Survivors to activate a salt circle in the Basement; on activation, a penalty is paid in exchange for a large boost.
New Survivor - Sable Ward
Perks Invocation: Weaving Spiders
When in the Basement near the circle, press the ability button 1 to begin the Invocation.
Invocations take 120/120/120 seconds. Other Survivors will see your aura during this and can join an ongoing interaction, increasing the speed by 50/50/50% each. If they have an Invocation Perk equipped, they increase it by 100/100/100% instead.
Once the Invocation is completed:
You become injured and Broken for the rest of the Trial.
All Generators instantly gain 9/12/15 charges.
Completing the Invocation disables that Perk for all Survivors.
Strength in Shadows
When in the basement, this Perk activates.
Unlocks the Strength in Shadows ability, which allows you to heal without a Med-Kit at 60/60/60% normal healing speed.
When you finish a heal in the basement, you see the Killer's aura for 6/8/10 seconds.
Wicked
NOTE: The PTB features an older version of the Perk which has since been replaced. The effects listed below are how the Perk functions on the PTB, but this effect will be changed before the update goes live.
This Perk starts with 1 Token, up to a maximum of 5/5/5 Tokens.
For each Token, you recover from Mangled 20/20/20% faster.
For each 15/15/15 seconds spent in the basement, gain 1 Token.
While affected by the Cursed Status Effect, you heal 8/9/10% faster.
New Killer - The Unknown
Killer Power Press the Power button to charge UVX. Once ready, press the Attack button to launch UVX, a bouncing Projectile which creates a Blast Area upon impact. Survivors become Hindered if touched by UVX while airborne. Survivors touching the Blast Area become Weakened. Weakened Survivors lose health states if touched by Blast Area. Survivors lose Weakened by successfully Staring Down The Unknown.
Special Ability: Hallucinations
The Unknown will intermittently create Hallucinations. Hallucinations cannot be created while charging UVX, performing interactions, or in proximity to map objects like hooks. Whenever Survivors are touched by Blast Area or otherwise become Weakened, the next Hallucination's spawn time decreases by 10 seconds.
Special Ability: Teleport
The Unknown can teleport to Hallucinations, leaving behind a temporary Decoy. Survivors can remove Hallucinations from the Trial with the Dispel ability. Weakened Survivors take longer to Dispel. If Dispel is not completed, Survivors become Weakened and trigger Killer Instinct.
Perks
Unbound
This perk activates for 24/27/30 seconds after a Survivor becomes injured by any means.
After vaulting a window, you gain 5% Haste for 10 seconds. This effect cannot stack with itself.
Unforeseen
When you perform the Break action on a Generator, your Terror Radius transfers to the Generator for 22/26/30 seconds and its radius is set to 32/32/32 meters.
You gain Undetectable for that duration.
Then, this Perk goes on cool-down for 30/30/30 seconds.
Undone
When a Survivor misses a healing or repair Skill Check, gain 3 Tokens, up to a maximum of 18/24/30 Tokens.
When you perform the Break action on a Generator, if you have any Tokens, consume all of them. For each Token consumed, the Generator loses 1% total progress and then becomes blocked for 1 second.
Then, once the Generator is unblocked, it starts regressing.
This Perk goes on cooldown for 60 seconds.
New Map - Greenville Square
A new section of the Withered Isle opened up to the players. The Greenville Square is a very different environment from what was previously seen from that Realm. It features a brand new set of tiles, including a new main building, The Theater. Make sure to explore all its layers! Look out for the Statue where two familiar friends would meet up and leave their mark. What does it mean and where will it bring us next? No one ever came back to tell us.
Mangled Update
Mangled up until now has required Survivors to heal in order to remove the effect, while also slowing down healing speeds. To create more meaningful player choice, we'll be adding a timer to every source of Mangled in the game, allowing players to choose to heal through it, or wait it out.
Affected Perks
Blood Echo
Sloppy Butcher
Scourge Hook: Gift of Pain
Affected Add-Ons
Defaced Smiley Pin (Legion)
Diagnostic Tool (Singularity)
Rusted Spike (Deathslinger)
Begrimed Chains (Hillbilly)
Blind Warrior - White (Wraith)
Broken Hilt (Knight)
Fragile Wheeze (Nurse)
Grissly Chains (Cannibal)
Honey Locust Thorn (Deathslinger)
Cain's Helmet (Xenomorph)
Powdered Glass (Skull Merchant)
Rusted Jaws (Trapper)
Rusty Attachments (Pig)
Unity Blades (Pig)
Rusty Head (Huntress)
Sulphuric Acid Vial (Clown)
Thorny Nest (Artist)
Begrimed Head (Huntress)
Straight Razor (Good Guy)
Tilling Blade (Dredge)
Cat Block (Nightmare)
Z Block (Nightmare)
Crimson Ceremony Block (Executioner)
Killer Updates
The Blight
Add-Ons
Compound Thirty-Three:
Rush cannot be performed more than 3 times (was 2).
Increases Rush turn rate by 33%.
Increases Rush duration by 33%.
The Clown
Basekit
Increased Afterpiece Antidote duration to 6 seconds (was 5).
Decreased Afterpiece Antidote activation delay to 2 seconds (was 2.5).
Increased number of bottle to 6 (was 4).
Decreased the visual effect intensity when a Survivor is affected by the Afterpiece Tonic.
The Demogorgon
Basekit
Decreased Shred successful hit cooldown to 2.7 seconds (was 3).
Decreased Shred pallet break cooldown to 1.8 seconds (was 2).
Add-Ons Black Heart:
Decreases Shred hit cooldown by 10% (was 15%).
Barb's Glasses:
Decreases Shred pallet break cooldown by 10% (was 15%).
The Doctor
Basekit
Increased Shock Therapy range to 12 meters (was 10.7).
Decrease Shock Therapy detonation delay to 0.8 seconds (was 1).
Add-Ons "Discipline" - Class III:
Decreases the detonation delay of Shock Therapy by 15% (was 20%).
"Discipline" - Carter's Notes:
Decreases the detonation delay of Shock Therapy by 20% (was 30%).
The Hag
Basekit
Increased Phantasm Trap teleport range to 48 meters (was 40).
Decreased Phantasm Trap setting time to 0.9 seconds (was 1).
Increased triggered Phantasm Trap duration to 6 seconds (was 5).
Decreased Phantasm Trap trigger range to 2.7 meters (was 3).
Increased the time it takes to wipe away traps to 4 seconds (was 3.5).
Add-Ons Bloodied Mud:
Decreases Phantasm Trap trigger range by 30% (was "Increases").
Bloodied Water:
Decreases Phantasm Trap trigger range by 20% (was "Increases").
Bog Water:
Decreases Phantasm Trap trigger range by 10% (was "Increases").
Cracked Turtle Egg:
Increases triggered Phantasm Trap duration by 20% (was 55%).
Cypress Necklet:
Increases Phantasm Trap setting speed by 15% (was 20%).
Dead Fly Mud:
Increases teleportation range by 10% (was 20%).
Dragonfly Wings:
Increases teleportation range by 12.5% (was 25%).
Dried Cicada:
Increases teleportation range by 15% (was 30%).
Half Eggshell:
Increases triggered Phantasm Trap duration by 15% ((was 45%).
Powdered Eggshell:
Increases triggered Phantasm Trap duration by 10% (was 25%).
Rope Necklet:
Increases Phantasm Trap setting speed by 10% (was 15%).
Swamp Orchid Necklet:
Increases Phantasm Trap setting speed by 20% (was 25%).
The Huntress
Basekit
Increased Hatchet count to 7 (was 5).
Increased The Huntress' movement speed while holding a Hatchet to 3.54 m/s (was 3.08).
Decreased The Huntress' Hatchet wind up speed to 0.9 seconds (was 1).
The Pig
Basekit
Increased Ambush attack duration to 2.3 seconds (was 2).
Decreased Ambush attack successful hit cooldown to 2.7 seconds (was 3).
Decreased Ambush attack miss cooldown to 1.5 seconds (was 2).
Increased The Pig's movement speed while crouched to 3.8 m/s (was 3.6).
Decreased the time it takes for The Pig to crouch to 1 second (was 1.3).
Increased the Reverse Bear Trap's timer to 180 seconds (was 150).
Removed The Pig's ability to see Jigsaw Boxes.
Increased the amount of Bloodpoints earned for Ambush Dash hits to 850 BP (was 500).
Increased the amount of Bloodpoints earned for setting a Reverse Bear Trap to 1000 BP (was 500).
Add-Ons Combat Straps:
Increases crouching and uncrouching speed by 10% (was 30%).
Shattered Syringe:
Decreases Ambush attack miss cooldown by 10% (was 25%).
Workshop Grease:
Increases Ambush attack charge speed by 50%.
Decreases Ambush attack miss cooldown by 10% (was 25%).
Features
Copyrighted Music
A separate toggle has been added to the Audio section of the Settings menu to enable or disable copyrighted music. This setting is no longer bound to Anonymous Mode.
UX
Bloodweb Improvements
The auto-purchase center node gets unlocked for all Characters after at least one of them have been Prestiged.
Level up pop-ups can be skipped by pressing:
Controller's A button
Mouse's left button
Any keyboard key
Added loading wheel animation when data is being loaded.
Locked Outfit Discount Tag Removal For outfits that cannot have its pieces purchased individually, a discount tag will no longer be shown for buying the entire set.
Bug Fixes
Audio
Certain Character sounds in menus should now correctly match changes incurred by the equipped customizations.
Fixed a missing voiceline between Ellen Ripley and Jonesy in the menus.
Bots
The Nemesis' Zombies no longer attempt to navigate towards vaults as they cannot vault.
Bots playing on The Underground Complex Map are better at avoiding dead-ends in certain tiles.
Characters
The Cenobite's camera no longer points upwards when hit by a Possessed Chain.
The Blight no longer has 3 Tokens when equipping both C33 and Iridescent Tag Add-Ons.
The Hillbilly’s Chainsaw no longer reappears late when dropping a carried Survivor after being Blinded or Stunned.
When crouched, The Pig no longer plays the wrong vaulting animation.
Downing a Survivor affected by the Afterpiece Antidote no longer fails to give progression to the Ailing Annihilator Archive Challenge.
The Singularity's Biopods can now properly lock on to Survivors when on a 21:9 aspect ratio and the 16:9 aspect ratio setting is set to ON.
The Knight's Guards now correctly detect Survivor loud noises.
The Hillbilly’s achievement The Grind now correctly counts Chainsaw hits.
Core Memory: Disturbing Notions: On the Ormond Map, Memory Shards may spawn in the ground and cannot be collected by the Survivor.
Globally, The Trapper’s Bear Traps will appear to be floating when placed near a Pallet.
Certain Killer Perks no longer provide progression to the Ailing Annihilator Archive Challenge without giving a Status Effect to the Survivors.
The Dredge's Abduction now counts correctly as downing for the Ailing Annihilator Challenge.
Hubris no longer enters cooldown after intentionally dropping a Survivor when they are past 75% wiggle progress.
Survivors can get stuck inside Lockers if they slowly enter the Locker or under poor networking conditions.
The Plot Twist Perk no longer activates the Dissolution Perk.
Survivors can no longer place traps on regressing Generators.
Survivors now correctly receive the Killer Stun scoring event when using Blast Mine.
M2 attacks are no longer considered basic attacks when Blinded.
The Blight's Rush action no longer fails to activate when a Trial lasts very long.
Killers no longer jump when the damage actions are cancelled.
The Thwack! Perk no longer fails to activate after destroying a breakable wall.
The Knight can no longer teleport by performing interactions from far away, using his power Guardia Compagnia.
Environment/Maps
Improved performance globally when decorations are used on Maps.
Fixed and issue for the bot navigation on the Combine Harvester.
Fixed an issue where the dark mist would not appear everywhere in the Greenville Square.
Fixed an issue in the Greenville Square where the Blight could not bounce off blockers.
Fixed an issue in RPD where the Xenomorph turrets could should through the walls.
UI
Fixed an issue where the active state of the tab in the player profile is not resetting properly.
Fixed an issue where the player profile is displayed on the offering screen.
Fixed not being able to open Options and Daily Rituals during the last 5 seconds before the Trial starts.
Fixed an issue where some player cards do not appear in the search results.
Fixed a potential crash in the main menu when entering Killer lobby on PS4/PS5.
Misc
Black bars no longer appear around the screen in menus and transitions, in resolutions other than 16:9.
Known Issues
The Withered Isle Offering will not bring players to the new map of the Greenville Square.
Developer Update | February 2024
It’s time for another Developer Update! In this post, we’ll cover all the balance changes & improvements making their way to the game the next major update.
Killer Tweaks
For this update, we’ve given a few of the Killers in our roster both quality of life and balance improvements. We’ve identified a handful of Killers that could use some small base kit improvements to help reduce their dependency on certain Add-Ons. There’s a lot to go through, so we’ll do our best to keep them brief!
The Pig
In a shocking turn of events, we have decided to buff The Pig. More specifically, we have made improvements to both The Pig’s Ambush and Crouch abilities. The goal with these changes is to make her Ambush and stealth abilities more useful and make her less reliant on her Reverse Bear Traps.
Ambush:
Increased Ambush duration to 2.3 seconds (was 2 seconds)
Increased crouched movement speed to 3.8m/s (was 3.6m/s)
Decreased time taken to crouch to 1 second (was 1.3 seconds)
Reverse Bear Traps:
The Pig can no longer see the auras of Jigsaw Boxes
Reverse Bear Traps now have a base timer of 3 minutes (was 2.5 minutes)
The Pig can now cover 15% more ground with her Ambush attack, making it harder for Survivors to break away from the loop. We’ve also made missed attacks less punishing to encourage using Ambush more often and updated her successful attack cooldown to match the normal Basic Attack cooldown. Improving her crouch makes it quicker and easier to set up for an Ambush and allows her to spend less time sneaking up on unsuspecting Survivors.
A handful of Add-Ons that decreased her missed attack cooldown or decreased her crouch time have had their effects reduced to compensate as their effects are now part of her base kit.
The Hag
The Hag’s most popular Add-Ons decrease the setting time of her Phantasm Traps and increase the distance at which they can be teleported to. With that in mind, we have:
Increased the maximum teleport distance to 48m (was 40m)
Decreased Phantasm Trap setting time to 0.9 seconds (was 1 second)
And additionally:
Increased the time triggered Phantasm Traps remain active to 6 seconds (was 5 seconds)
Increased time taken to wipe away a Phantasm Trap to 4 seconds (was 3.5 seconds)
These adjustments will make it easier to set and teleport to Phantasm Traps, reducing the reliance on Add-Ons that improve these aspects. The increased duration will also give her more time to respond and get in range when a trap is triggered. Meanwhile, Survivors will have to spend a little longer to wipe away a trap, making it more difficult to do during a chase.
As for triggering traps, The Hag had some Add-Ons which increased their trigger range. In practice, this would be counterproductive since it would position the Survivors further away from the trap, making them more difficult to hit after teleporting. We have:
Decreased the base trap rigger range to 2.7 meters (was 3 meters)
The Bog Water, Bloodied Water, and Bloodied Mud Add-Ons – which previously increased the trap trigger range – have had their effects inverted and now decrease trap trigger range
Like The Pig, the effects of some Add-Ons have been toned down now that part of their effects are always active.
The Clown
Between the two bottles, The Clown’s Afterpiece Tonic is the clear favourite for most players. We want to show some love to the Afterpiece Antidote and make it a more compelling option, so we have:
Increased the Afterpiece Antidote speed boost duration to 6 seconds (was 5 seconds)
Decreased the Afterpiece Antidote activation time to 2 seconds (was 2.5 seconds)
Additionally, we have:
Increased the base bottle carrying capacity to 6 (was 4)
Decreased the visual intensity of the Afterpiece Tonic effects to reduce motion sickness
This will allow The Clown to clown-around the map more easily and make the Afterpiece Antidote feel less awkward to use. The increased capacity will allow him to keep up the chase for longer before needing to reload.
The Doctor
His practices may call his PHD into question, but he’s been honing his craft. We have made the following adjustments to The Doctor’s Shock Therapy:
These changes will make his Shock Therapy attack feel more responsive and allow it to reach slightly further. Once again, the Add-Ons which provide similar effects have been toned down to take this base kit increase into account.
The Demogorgon
A short and sweet one for everyone’s favourite upside-down Killer:
This change brings The Demogorgon’s Shred attack back in line with the modern standard Basic Attack cooldown. The Barb’s Glasses and Black Heart Add-Ons have been adjusted to compensate now that part of their effects have been incorporated into the base kit.
The Huntress
Out of hatchets with no locker in sight? Or maybe The Entity sent you to a map with poor line of sight, making it difficult to line up a shot? To help her stay topped up and give her opportunities to attack in busier areas, we have made the following changes:
Increased base Hatchet capacity to 7 (was 5)
Increased movement speed while holding a hatchet to 3.54m/s (was 3.08m/s)
Increased Huntress’ wind up speed by 10%
The Manna Braid and Flower Babushka Add-Ons – which increase the Hatchet wind up speed – have had their effects reduced slightly to compensate.
The Blight
Lastly, we wanted to fine tune a Blight Add-On which was changed in one of our recent updates: Compound Thirty-Three.
Compound Thirty-Three now limits The Blight’s Rushes to 3 (was 2)
Mangled
Mangled currently provides a lot of value throughout the match by slowing down Survivor healing. At the moment, there is no way for Survivors to remove the Mangled effect other than healing through it. We want to make this status effect more interesting and introduce some risk & reward to it.
The Mangled Status Effect will now have a limited duration, with the exact duration depending on the source and ranging between 60 and 90 seconds. This maintains Mangled’s effectiveness at slowing down healing while forcing Survivors to make a choice: Do they spend more time to heal now, or risk staying injured until the effect expires?
Bloodweb Improvement
In a previous update, we added the ability to automatically spend Bloodpoints to the Bloodweb. To ensure that newer players took the time to familiarize themselves with the items in their Bloodweb, this button was originally hidden until the selected character had been prestiged at least once.
Since this feature was added, we’ve received many requests to show this button on other characters before they’re prestiged, so we’re doing just that: The automatic purchase option will now appear in all character’s Bloodwebs once any character has been prestiged once. Spend away!
We’ve reached the end of this Developer Update. As always, you can get your hands on every change we’ve discussed in the Public Test Build starting this week. We’d love to hear what you think once you’ve had a chance to try them out!
Until next time…
The Dead by Daylight team
Developer Update | Stats!
Since we’ve started regularly sharing stats last year, we’ve received various requests for different kinds of data you would like to see. On top of the usual statistics we share, we’ve selected a few of the most requested topics to share with you today.
Before we dive in, we would like to remind everyone that while data may be fun to talk about, it does not paint a full picture. The numbers we’ll be sharing are very broad, covering millions of matches played all around the world, so the numbers may not reflect your personal experiences. We encourage you to have fun discussing this info, but please try not to draw any conclusions from data alone! It’s important to dig deeper understand the context behind the numbers you see; even we don’t make decisions based on data on its own.
Popular Perks
Starting things off, here’s an update to the 10 most popular Perks for each role! The percentage listed next to each Perk indicates their usage rate- in other words, the likelihood that someone will have it in their loadout. Arrows indicate if the Perk has moved up or down the list since we last shared stats, while a line shows that they remained in the same spot.
Popular Killers
Like Perks, we’ve also tallied up the 10 most popular Killers over the past month. The number below represent the percentage of all matches where that given Killer was played, with the arrows and lines again indicating how they have changed in popularity since we last shared this data.
Beyond the top 10, the pick rates are as follows (in descending popularity). For the sake of simplicity, we have rounded these numbers to the nearest whole percent.
Doctor: 4%
Deathslinger: 3%
Spirit: 3%
Nemesis: 3%
Trickster: 3%
Clown: 3%
Oni: 3%
Xenomorph: 3%
Hillbilly: 2%
Plague: 2%
Onryo: 2%
Executioner: 2%
Demogorgon: 2%
Cannibal: 2%
Cenobite: 2%
Skull Merchant: 2%
Pig: 2%
Dredge: 2%
Artist: 1%
Hag: 1%
Nightmare: 1%
Singularity: 1%
Twins: 1%
Deadliest Killers
Who spilled the most blood last month? Many of you wanted to know, so we’ve gathered the data to share with you this time around. The numbers below are the percentage of all Survivors who are killed when facing that Killer. For example, a 50% kill rate would mean they kill two Survivors per match on average. We try to keep Killers near a 60% kill rate on average to keep matches relatively even and support the horror theme of the game, where the Killer is a force to be reckoned with and the survival is not guaranteed.
We’d like to remind you again that this data covers millions of matches across all skill levels. Some Killers may be stronger when mastered, but less powerful in the hands of someone less experienced. (Yes, a good Nurse is much scarier!)
Kill rates do not include matches where a disconnect takes place.
Beyond the top 10, the standing look like this:
Executioner: 60%
Hag: 60%
Artist: 60%
Xenomorph: 59%
Blight: 59%
Wraith: 59%
Nemesis: 59%
Legion: 58%
Good Guy: 58%
Twins: 58%
Oni: 58%
Cannibal: 58%
Clown: 58%
Deathslinger: 57%
Trapper: 57%
Trickster: 57%
Demogorgon: 57%
Singularity: 56%
Huntress: 56%
Ghost Face: 56%
Nurse: 55%
Hillbilly: 54%
Doctor: 51%
Overall Average: 58.50%
Survival Rate in Groups
Last but certainly not least, many of you were curious about a Survivor’s odds of escaping depending on if they’re flying solo or playing with friends. In this case, a higher survival rate would mean that a Survivor is escaping more. We’ve also included the survival rates for high MMR Survivors as well for those who are curious.
One last time, we’d like to remind you that these numbers do not paint a full picture. For instance, a group of friends may be more coordinated, but they might also be more willing to sacrifice themselves in an attempt to save their friends.
That’s all for this time! We’d like to continue sharing statistics like these with you in the future. If there’s something else that you’re curious about, be sure to let us know!
Until next time…
The Dead by Daylight team
Update 7.5.2 | Bugfix Patch
Release Schedule
Update releases: 11AM ET
Note: Update times may vary slightly.
Content
Killer Adjustments - The Blight
Add-Ons Iridescent Blight Tag
Rush cannot be performed more than 3 times (new functionality)
Increases maximum Rush look angle 20 degrees (new functionality)
Increases Rush speed by 20% (new functionality)
Killer Adjustments - The Hillbilly
Decreased Chainsaw miss cooldown movement speed to 1.84 m/s (was 2.3 m/s)
Increased Initial Turn rate adjustment duration to 1 second (was 0.75 sec)
Added an audio cue when The Hillbilly's Chainsaw cooldown is over and the Chainsaw is ready to be used again.
Increased The Hillbilly's Chainsaw volume from the Survivor's perspective.
Add-Ons Greased Throttle
Decreases recovery time after using the Chainsaw by 5% (was 8%)
The Thompson's Mix
Decreases recovery time after using the Chainsaw by 10% (was 12%)
Perk Adjustments
Champion of Light (Alan Wake)
When you are shining a flashlight, you have 50% Haste. When you successfully blind the Killer, they also gain 20% Hindered for 6 seconds. This effect cannot stack with itself. Then, this Perk goes on cooldown for 80/70/60 seconds.
(Removed "while holding a flashlight" requirement)
Bug Fixes
Audio
Fixed an issue that caused Saga Anderson's injured and hook screams to be too loud.
Fixed an issue that caused some of Rose Marigold's VOs to be too loud.
Fixed an issue that caused some of The Trickster's voice lines to be lower than others.
Archives
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed by other players.
Fixed an issue that caused the "The Light! It Burns!" Challenge to be completed when stunning The Singularity in Overclock mode without blinding it first.
Bots
Bots no longer get stuck on a vault near stairs in Treatment Theatre.
Environment/Maps
Fixed an issue on the Coal Tower Map that let The Demogorgon access the top of multiple blockers.
Fixed an issue on Gideon Meat Plant where the screen would turn black when playing as The Good Guy and hugging a wall near the Exit Gate.
Fixed an issue on Shattered Square where a hay bale prevented the Killer from accessing a hook,
Fixed an issue on the Backwater Swamp Maps where The Dredge would get stuck when exiting certain Lockers.
Perks
Fixed an issue that caused applying Call of Brine twice to the same Generator to cause it to regress permanently after the Perk’s active period ends.
UI
Fixed an issue with animated Player Cards shown in the Tally scoreboard that were not reset properly and could be unsynced with the player.
Fixed an issue where closing the Player Profile menu could make the Archive Widget appear in a broken state.
Update 7.5.1 | Bugfix Patch
Release Schedule
Update releases: 11AM ET
Note: Update times may vary slightly.
Content
Killer Adjustments - The Blight
Addons
Adrenaline Vial
Increases maximum Rush tokens by 2.
Increases maximum Rush look angle by 20 degrees.
Decreases Rush turn rate by 55%. (re-added functionality)
Increases Rush speed by 5%
Compound Thirty Three
Rush cannot be performed more than 2 times (new functionality)
Increases Rush turn rate by 33% (slightly adjusted functionality)
Increases Rush duration by 33% (new functionality)
Killer Adjustments - The Hillbilly
Addons
Greased Throttle
Decreases recovery time after using the Chainsaw by 8%
This effect does not apply while in Overdrive (new functionality)
The Thompson's Mix
Decreases recovery time after using the Chainsaw by 12%
This effect does not apply while in Overdrive (new functionality)
Killer Adjustments - The Onryo
Killer Power
Removed the Condemned cooldown
Increased the number of Condemned stacks that lock in when a Survivor is hooked to 3 (was 2)
Increased the Projection movement speed boost duration to 2 seconds (was 1.5)
Increased movement speed while Manifesting to 4 m/s (was 3.68)
Events
Modifier: Lights Out will be active from February 7, 2024 11:00am ET to February 14, 2024 11:00am ET.
A Modifier: Lights Out event Tome will also open while the Modifier is active.
Bug Fixes
Archives
The Brand New Part Skill Checks no longer award progress for Archive Quests requiring succeeding Generator Skill Checks.
Achievements
The Nerves of Steel achievement now properly tracks Skill Checks.
Audio
Fixed an issue where The Good Guys laugh could overlap the Slice & Dice scream
Fixed an issue that caused no sound to be heard when an invite is accepted.
Fixed an issue that caused all the Killers sounds to be muted when opening the option menus in-game.
Fixed an issue where the End Game Collapse bell sound wasn't heard.
Bots
Bots no longer run away from a Killer on a different floor.
Characters
Fixed an issue where The Good Guy's "Wedding Dress" torso stretches and distorts when selecting the outfit icons.
Fixed an issue that caused The Hag to be unable to move in any direction when attacking while carrying a Survivor.
The Plague no longer has a 1 second cooldown before being able to attack after performing Vile Purge.
Environment/Maps
Fixed an issue in Shattered Square where blockers prevented the killer from getting to a hook
Fixed an issue in Midwich Elementary School where items could be hidden under rubbles
Fixed an issue with the Harvester where bots could get stuck
Fixed an issue with the crashed Bus where Bots would not leave there position
Fixed an issue in Underground Complex entity effect were clipped near a hook
Fixed an issue in Mother's Dwelling where the nurse could not blink through railings around the house
Fixed an issue with the collision on a maze tile in Pale Rose
Fixed an issue in the Underground Complex where the The Singularity's Biopods would not stick to the walls properly
Fixed an issue in the Dead Dawg Saloon map where a collision would block the players from navigating as intended.
Fixed an issue in Eyrie of Crows where The Demogorgon could shred through different obstacles from the hill tile
Fixed an issue in Shattered Square where an invisible collision was blocking the players navigations
Fixed an issue where an unready Survivor could switch to the Killer role when attempting to start a Trial in custom matches.
Perks
Fixed an issue that caused the Healing speed buff for Circle of Healing not to apply when the medkit runs out of charge while healing.
The Save the Best for Last Perk now correctly grants 4% decreased attack cooldown instead of 5%.
The Champion of Light perk properly grants the Hindered effect when the Killer is blinded while carrying a Survivor.
UI
Fixed missing SFX when a player joins or leaves a party
Fixed an unresponsive Daily Rituals button in the Main menu when coming back from a Killer Lobby or the Archives
Fixed an issue where the cursor could be visible/movable during the intro cinematic