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Genre: Simulator, Strategy, Adventure

Dead by Daylight

Developer Update | September 2023

Spooky season is officially underway, and we’re getting in the spirit with a hefty Developer Update covering everything coming to the game within the next month. This time, we have news to share about new features, Killer updates, and various Perk & map changes.


Anti Face-Camping



You probably don’t want to find yourself on the hook in the first place, but it can quickly become frustrating if the Killer decides to wait nearby, preventing all but the most coordinated of teams from rescuing you. Camping has long been a contentious topic: While there are times where camping is the smart thing for the Killer to do (if there are Survivors nearby, for example), there’s not much the Survivor being camped can do. To help in the most extreme cases, we are introducing a new feature which may give you a second chance.

Going forward, you’ll notice a new meter appears whenever you are on the hook. This meter will gradually fill whenever the Killer is near you. The closer the Killer is, the faster the meter will build. Once it is full, you’ll gain the ability to unhook yourself with a 100% chance of success, even during the second hook phase. Unhooking yourself in this way will grant you all the usual benefits such as Endurance and Haste.


To ensure that this cannot be abused by aggressive Survivors, the rate at which the meter fills will decrease – or potentially even stop entirely – when other Survivors are nearby. Additionally, once the exit gates are powered, this feature is disabled entirely. This is because at this point in the match, the Killer needs to do whatever they can to secure one last kill, so we can’t expect them to graciously leave the hook.

This new mechanic is intended to address the most egregious camping scenarios, discouraging Killers from standing too close to a hooked Survivor for an extended period and creating opportunities for the other Survivors to make the save.


The Skull Merchant



It’s been a while since the sound of drones first filled The Entity’s Realm. Since then, The Skull Merchant’s Eyes in the Sky have largely been used as “eyes on the generators”, leading to some very long matches. In this update, we are overhauling The Skull Merchant’s drones to reduce their effectiveness in defending generators while improving their strength in a chase.

Lock On



Active zones – being the main culprit behind The Skull Merchant’s ability to defend generators – are no more. On top of making Survivors exposed, these zones provided The Skull Merchant with too much information on the Survivors within them, allowing the Killer to quickly react and chase them away.

With active zones removed, The Skull Merchant’s drones need a new way to lock onto Survivors. Now, whenever a Survivor is scanned by a drone’s beams, they will receive one stack of Lock On. Upon reaching three stacks of Lock On, the Survivor will immediately receive a Claw Trap.

However, avoiding a drone’s scanners won’t be easy thanks to the introduction of two new modes.

Two Modes



Eyes in the Sky will now have two modes: Stealth Mode, and Scouting Mode.

In Stealth Mode: The drone’s spinning beams will be invisible, and the drone will be much quieter. Survivors will want to watch closely for the lights on the drone itself to tell where the beams are so they can sneak up and disable it.

In Scouting Mode: The drone’s scan lines will be visible and rotate much faster, making them more difficult to approach or run by undetected.

In either mode, the drone’s scan lines will not detect a Survivor who is stationary, effectively preventing them from being used to guard generators. A Survivor can interact with a drone in either state to disable it for 45 seconds, after which they will return to Stealth Mode.

Claw Traps



Survivors who end up with a Claw Trap will find themselves on the receiving end of the following effects:

  • If they are healthy, they will be instantly injured.
  • If they are injured, they will receive Deep Wounds. This will not grant the Survivor a speed boost.
  • The Survivor suffers from the Broken Status Effect until the trap is removed.
  • Their location will be revealed on the Killer’s scanner for a short duration.

Additionally, Survivors with a Claw Trap who are scanned by one of the Killer’s drones:

  • Receive a 10% movement speed penalty for 6 seconds.
  • Are revealed to the Killer with Killer Instinct on their location for 3 seconds.

The Claw Trap’s battery will expire, and the trap will be removed automatically after 45 seconds.

Quality of Life



We have also made many adjustments across many aspects of The Skull Merchant to improve the way it feels to play as and against her:

  • The Skull Merchant now has 6 drones available (was 4).
  • The Skull Merchant will now immediately become Undetectable for 8 seconds after deploying a drone.
  • The minimum distance between drones is now 16m (was 22m).
  • The Killer’s movement speed is no longer decreased when checking the scanner.
  • Lock On progress no longer decays.
  • Drones can no longer be manually reactivated.
  • Drones can now be placed above or below other drones deployed on different floors.
  • Failing to hack a drone will now grant one stack of Lock On instead of instantly Locking On.
  • The Skull Merchant’s footsteps are now quieter, making her harder to track behind walls.
  • We have updated The Skull Merchant’s chase music.
  • We have reviewed The Skull Merchant’s Add-ons, adjusting some and giving new effects to others.

Combined, these changes push The Skull Merchant’s drones in a more chase-oriented direction, giving them more immediate consequences when they are triggered rather than slowly building over time. At the same time, her ability to defend generators for excessive lengths of time has also been reduced substantially. We will be keeping a close eye on these changes and making further adjustments as needed.


The Shattered Square



This update will feature a gameplay update to the Shattered Square map. When reviewing feedback for this map, we identified a few points of feedback we wanted to address.


Low Obstacles



It was possible to bump into some small objects, such as piles of hay or carcasses. Since these obstacles were so small, it was possible that you could bump into them without even seeing them, leading to some frustrating moments. We have done a pass on these sorts of objects to ensure that anything which might block your path is clearly visible, in most cases making them taller so they are easier to see.

Size & Layout



The Shattered Square is among the largest maps in the game, and contrary to its name, it isn’t even a square. It’s actually a rectangle! 🤯

The size of this map can make patrolling a little difficult. To help with this, we have reduced the size of the map (turning it into a proper square in the process). The positions of some tiles have been readjusted as a result.

Line of Sight



Most obstacles in the map tended to be fairly low, making it quite easy for Killers to spot Survivors at long ranges, and difficult for stealthy Killers to sneak up on Survivors. To break up these long sight lines, we have rearranged some tiles to limit how far you are able to see from any given point.

Navigation



Last but not least, we have made various changes to make the map easier to navigate. This includes making it clearer which objects can be walked on and which will block your path.



The MacMillan Estate



Our work on maps doesn’t stop there, the entire MacMillan Estate Realm is being expanded. Each map in this Realm has received a second alternate version.

What does this mean? The next time you load into Suffocation Pit, for example, things might be a little different. The trademark mineshaft will still be there, but it may be in a different spot. The shape and layout of the map might also be slightly different.

The goal with these variants is to add more variety to existing maps without changing the unique properties that sets them apart, such as their size, a bottleneck or chokepoint that separates either side of the map, and so on.

Perks



Next up, we have a few small tweaks for a handful of Perks.

Furtive Chase



Furtive Chase is one of the lesser used Killer Perks, providing a way to switch Obsessions throughout the match and reduce your Terror Radius during a chase. To give this Perk a slight boost, we are increasing the Terror Radius reduction for each token to 5 meters (was 4 meters) for a maximum of 20 meters.

Background Player



This Perk allows you to sprint very quickly when the Killer picks up another Survivor, creating an opportunity to get into position for a save. Not only is this Perk highly situational, but it leaves you Exhausted, which could hinder you if you’re chased shortly after. To make sure this Perk is meaningful when it activates, we are increasing the duration of the speed boost to 5 seconds (was 4 seconds).

Killer Tweaks



To cap things off, we also have a short list of adjustments for a few different Killers. As usual, these are smaller scale tweaks that we manage to squeeze into various updates.

The Trapper



The Trapper fills a very unique role in Dead by Daylight. Since he is all over the cover and is unlocked right away, he ends up being a lot of people’s first experience playing as Killer. Because of this, we try to keep him as simple and straightforward as possible: See a trap, set a trap. Among newer players, The Trapper already performs fairly well, and we don’t to throw off that balance too much. That said, in higher end matches, The Trapper can struggle to keep up. To assist in those cases, we have made a few changes:

  • 8 Bear-Traps will now spawn on the map (was 6).
  • The Trapper will receive a 7.5% Haste effect after setting a Bear-Trap.

We expect these changes to have a minimal impact in lower skill matches where The Trapper is already performing well but provide a nice boost to higher end players who know how to take advantage of them. Additional Bear-Traps will help ensure that you have an adequate supply particularly on larger maps, and the added Haste effect can help close the gap in case Survivors catch on and begin running away while you set them.

The Huntress & The Trickster



For both these Killers, reloading your projectiles at a locker is a must. However, doing so gives Survivors a big head start to run away and gain some distance. For this reason, many Huntress & Trickster players will run Add-ons or Perks like Iron Maiden to reduce their reload time. To improve quality of life and reduce reliance on these Perks & Add-ons, we have reduced the reload time for each Killer to 3 seconds (was 4 seconds).

The Deathslinger



Speaking of reloads, The Deathslinger will also find himself reloading very frequently. Because of this, Add-ons which reduce his reload time see a lot of use. To make these Add-ons less essential, we have taken part of the effect of the Warden’s Keys Add-on and incorporated it into the base kit and adjusted this Add-on accordingly. The Deathslinger now reloads in 2.6 seconds by default (was 2.75).

Second, we have increased the movement speed bonuses while aiming down sights for both the Jaw Smasher and Wanted Poster Add-ons to 1.5% and 3% respectively (was 1% and 2.5%) to make them more interesting choices to consider.

The Legion



Lastly, we’ve adjusted The Legion’s BFFs Add-on. This Add-on granted a 4% movement speed increase when the gates were powered so long as the Killer managed to land enough Feral Frenzy strikes during the match. Since this effect needed to be earned and is only active during the very end of the match, we are increasing this movement speed bonus to 6% to make it more impactful.



With that, we’ve reached the end of this month’s Developer Update. Each of the features and adjustments mentioned in this post will be available to try on the Public Test Build starting this week, with the full update going live on all platforms at a later date.

For the first time, join us tomorrow at 10am ET in the Dead by Daylight Discord server as our designers run through the full patch notes early. As always, be sure to let us know what you think after you’ve gotten your hands on them!

Until next time…

The Dead by Daylight team

Explore the Islands of Insight Open Steam Playtest!

Journey across an awe-inspiring world of floating islands, solving puzzles and discovering the secrets within Behaviour’s upcoming game, Islands of Insights during the Open Steam Playtest, available until September 21st!

https://store.steampowered.com/app/2071500/Islands_of_Insight/

Can you solve the puzzles?

Update 7.2.2 | Bugfix Patch


Release Schedule



  • Update Releases: 11AM ET

Content


The Xenomorph



  • Reviewed the Remote Flame Turret placement logic to allow for more flexibility when deploying them
  • Decrease the Tail Attack cooldown movement speed from 2 to 1.2 m/s when missing or when it is obstructed

Perks



  • Adjusted the descriptions of Blast Mine, Chemical Trap, and Wiretap for consistency
  • Added a VFX for when the Chemical Trap disappears by itself

Bug Fixes


The Xenomorph



  • The Xenomorph can no longer see Idle Crows when exiting a tunnel
  • The Xenomorph can no longer turn invisible indefinitely in a Trial
  • The Xenomorph is now correctly able to destroy turrets in the malfunctioned state
  • Fixed an issue where The Xenomorph's regular movement speed could remain after downing a Survivor with the Tail Attack
  • Fixed a rare issue where The Xenomorph can become stuck in the tunnels, unable to exit
  • Fixed a rare issue where The Xenomorph can fall through the ground

Perks



  • The Adrenaline perk now correctly gives a bonus health state after self-unhooking

Audio



  • The Skull Merchant's footsteps SFX are no longer missing where she is inspecting the radar
  • Spark bursts in the Nostromo map are no longer silent

UI



  • Fixed an issue that hides the UI when spamming the ESC key while ending a match

Characters



  • The Pig's right hand is missing animations when carrying a Survivor and moving
  • Players are now correctly able to make progress for The Onryo's "Viral Video" achievement
  • Fixed an issue that caused the camera to move backward when leaning and stalking with Ghost Face.
  • Fixed an issue that caused Vaulting Survivors to be misaligned during the windows vault animation
  • Fixed an issue that caused The Hag's camera to be obstructed when looking up while wearing any Outfit

Environment/Maps



  • Fixed an issue where the trees of the Garden of Joy map lose texture and have dark silhouettes when Survivors are sacrificed on the Hook
  • Fixed an issue in Ormond where the Traps of the Trapper would disappear under the snow
  • Fixed an issue in RCPS where players could climb Wesker's supply crate
  • Fixed one sided collisions on the Nostromo Wreckage

Known Issues



  • Survivor fast vaults do not align with the expected animation resulting in different distance achieved between male and female Survivors

Update 7.2.1 | Bugfix Patch


Release Schedule



  • Update Releases: 11AM ET
  • NOTE: The update is expected to be delayed on the Nintendo Switch. During this time, crossplay between the Switch and other platforms will not be possible.

Bug Fixes


Archives



  • Currency previews in The Rift no longer stack, which was decreasing game performance.

Audio



  • The Modern Tales' menu theme is no longer played when Meg is equipped with the Movie Night Outfit.

Characters



  • The Xenomorph no longer has an animation stutter upon entering a tunnel.
  • The Xenomorph is no longer able to perform a Tail Attack against Survivors escaping by the Exit Gate.
  • Survivors now correctly play an animation when interrupted from interacting with the Flame Turret.
  • The Xenomorph is no longer able to see Generators, Lockers, and Survivors during transitions in and out of tunnels.
  • The Oni Outfit "The Minotaur" is no longer missing horns and teeth during a Mori.
  • When a Survivor sabotages a Hook, their head no longer clips inside the Hook.
  • Fixed an issue that caused Ellen Ripley's Very Rare 'Out Of Uniform' t-shirt to clip through her arm during certain animations.
  • Fixed an issue where The Trickster's arm would clip into the camera with certain Cosmetics after a Survivor escapes from his grasp.
  • Fixed an issue with The Cenobite Add-On "Greasy Black Lens", which would fail to reveal the Survivor hit by a possessed chain.
  • Fixed an issue with The Doctor madness effect where some of the Doctor illusions would sometimes spawn in the floor or outside of the levels.
  • Fixed an issue where The Xenomorph was able to see Survivors in Tunnels, located on 2nd floor, if they were standing in the path
  • Fixed an issue where The Xenomorph tail was missing while in Crawler Mode

Environment/Maps



  • Fixed an issue in Haddonfield where an invisible collision was blocking the players on the roof of the house
  • Fixed an issue in Nostromo Wreckage map where the traps would be hidden under assets
  • Fixed an issue where Victor could jump on the table in the Nostromo
  • Fixed alignment issues with the survivor animation vault
  • Fixed an issue where a placeholder tile would spawn in Eyrie of Crows
  • Fixed an issue with the vaulting in Junkyard that affected the animation of the female characters
  • Fixed an issue where a branch is floating over the Skull Merchant base
  • Fixed an issue where small branches were blocking killers with chainsaws in Eyrie of Crows
  • Fixed an issue where the killer could not grab a survivor off a generator in Thompson's House map
  • Fixed an issue where Killers could not grab survivor from a generator in Badham Preschool map
  • Fixed an issue in Nostromo Wreckage map where an invisible collision would block characters
  • Fixed an issue in Dead Dawg Saloon where an entrance was not blocked as intended
  • Fixed an issue where the lighting on Haddonfield and in Nostromo Wreckage would change after The Xenomorph exited the Tunnels
  • Fixed an issue where the Killer was unable to pick up Survivors in the dying state on the Temple of Purgation and re-enabled the map into rotation

Perks



  • Footsteps are no longer silent when walking while Light-Footed is equipped.
  • Blood Rush is no longer active after being downed by the Killer.
  • Blast Mine can no longer be placed on a Generator blocked by Repressed Alliance.

UI



  • Fixed an issue where the match result appears when spectating the last survivor during Memento Mori.
  • Fixed an issue where the Bot Loadout Menu displays an incorrect page of items when quickly changing pages.
  • Fixed transparency texture for locked tooltips.

Misc



  • The Steam Pipes reset progress bar now correctly shows a yellow-colour when used by multiple Survivors.
  • Players are now correctly able to advance progress with The Onryo's "Viral Video" achievement.
  • Localization issues with certain Cosmetics have been fixed.
  • Fixed an issue where The Xenomorph's Tunnels may lose lighting and ambiance when the game is paused or the Graphic Settings are changed

The Alien Chapter Pack is now available on Steam!

Dead by Daylight’s Alien Chapter brings two iconic characters into The Fog: new Killer the Xenomorph and new Survivor Ellen Ripley. A new Map, Nostromo Wreckage, is available for all players. This Chapter Pack unlocks the Motion Tracker Charm, as well as the Very Rare Back in Action Outfit for Ellen Ripley.



The new Killer is the Xenomorph.


A perfect organism designed to kill, the Xenomorph emerged from the chest cavity of a host and sought cover in the shadows of the Nostromo. Using the air ducts, it killed its prey one by one, until only the human Ripley remained. Desperate for survival, Ripley destroyed the Nostromo and sought refuge in an escape vessel. As the Xenomorph went in for the kill, the airlock opened and it was ejected into the cold vacuum of space. All seemed lost, until in an instant, it disappeared in a cloud of black fog.

The new Survivor is Ellen Ripley.


Ellen Ripley served as a warrant officer on the Nostromo during the ship’s final voyage, when an unknown alien lifeform attached itself to one of her crew and escaped onto the ship. As the creature grew, its reign of terror continued, picking off crew members until only Ripley remained. After a harrowing escape, Ripley entered her hypersleep chamber. The dark fog of sleep slithered and coiled around her, and she closed her eyes on one nightmare... only to open them in another.

The Alien Chapter Pack includes:



  • New Killer: the Xenomorph
  • New Survivor: Ellen Ripley
  • An exclusive Charm: Motion Tracker
  • A Very Rare Outfit for Ellen Ripley: Back in Action


https://store.steampowered.com/app/2515990/Dead_by_Daylight__Alien_Chapter_Pack/

In space, no one can hear you scream.  But this is not space. 

See you in the Fog,
The Dead by Daylight team.

7.2.0 | Alien


Content


Release Schedule



  • Update releases: 11AM ET
  • DLC releases: 12PM ET
  • Note: Release times are an estimate and may vary from platform to platform.

Killer Power


Hidden Pursuit
A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Crawler Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.

Special Ability: Crawler Mode
The Xenomorph enters Crawler Mode automatically when not on cooldown. In Crawler Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Crawler Mode the Xenomorph also has access to a brutal Tail Attack.

Map Feature: Control Stations
Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.

Special Item: Remote Flame Turret
Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Crawler Mode to end. If a Turret successfully knocks the Xenomorph out of Crawler Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.

Perks



  • Ultimate Weapon
    When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.
  • Rapid Brutality
    You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.
  • Alien Instinct
    This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.

New Survivor - Ellen Ripley



Perks



  • Lucky Star
    When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.
  • Chemical Trap
    After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.
  • Light Footed
    When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.

New Map - Nostromo Wreckage


Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.

PTB - Live Changes



  • Increased Xenomorph movement speed whilst traversing the map in the tunnel to 18ms was 16ms
  • Whilst inside the Tunnel, when in proximity of an exit, the tunnel connection to the Control Station aura is highlighted for the Killer
  • Improved visual feedback on the Tail Attack for players
  • Fixed the obstruct Tail Attack animation going through objects for Survivors
  • Movement speed after missing a Tail Attack has been increased to 2.0ms was 1.2ms whilst in cooldown
  • Destroyed Turrets now take 60s to return to a Control Station instead of 45s
  • Multiple Turrets firing at a Killer no longer stack, the Xenomorph will not lose it's power faster if it's affected by more than one Turret at a time
  • When burned by a Remote Flame Turret without Crawler Mode ending, Power recovery now starts after 1 second (was 2 seconds).
  • When burned by a Remote Flame Turret without Crawler Mode ending, Power now recovers at 25% per second (was 20%).
  • A Turret being carried by the Survivor, now provides the audio radar feedback to any Survivor in range
  • Slightly decreased the Turret placement restriction and Turret collision to allow a bit more flexibility with Turrets in enclosed locations
  • Emergency Helmet Addon is now Rare instead of Uncommon rarity
    - now offers 35% increased resistance effect instead of 50%
  • Brett's Cap Addon is now an Uncommon rarity instead of Rare rarity
  • Adjusted Xenomorph Chase Music

Killer Tweaks

    <*>The Knight- Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
    - Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
    - Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.
  • The Demogorgon
    - Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
    - Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
    - Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
    - Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
    - Leprose Lichen - Reveals the auras of all Survivors while traversing the Upside Down. After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.

Audio



  • Updated the audio for Jonah Vasquez - grunts of pain, scream etc

Features


PC Graphics Update



  • New setting to toggle VSync on and off.
  • New setting to change the FPS limit.
  • New setting tog toggle the anti aliasing on and off.
  • Setting for resolution option update.

Bug Fixes


Archives



  • The "It All Leads Here" master challenge description has been fixed to improve objective clarity.
  • The "Mastering Deadly Senses" challenge description has been fixed to improve objective clarity.

Audio



  • The survivor's pick up HUD soundcue is no longer heard when killer such as the Trapper, or The Cenobite pick up their respective killer item.
  • The Tally screen music is now properly heard if the trial is ending while The Singularity was controling a Biopod.

Bots



  • Bots are now more likely to be productive within the Terror Radius.
  • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
  • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
  • Bots now investigate Supply Cases more often.
  • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
  • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.

Characters



  • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.
  • An extra SFX no longer plays when specific Killers pick up a Killer Item.
  • The Hide action is no longer executed upon entering the interaction zone of a Locker while holding the input.
  • The Nurse's "Spasmodic Breath" addon no longer increases the carrying speed
  • Survivors no longer lose deep wound when grabbed by a killer during a vault
  • Survivors hiding in a Locker and hit by The Artist's Dire Crows are now correctly revealed by Killer Instincts
  • The Twins no longer enter a broken state when switching control and being stunned simultaneously
  • The Knight is now correctly able to summon a second Guard at the same location of the first summon.
  • Survivors hit by The Deathslinger's Harpoon projectile will now correctly play pain, injury or grunts on hit
  • The Undectable status no longer triggers Play With Your Food
  • When emerging from a Portal, the Demogorgon's Add-on "Leprose Lichen" aura reveal is now correctly distance-limited
  • Entering a locker no longer clears the duration of Blindness status effects from Killer Perks and Addons.
  • The Cenobite's Mori animation is no longer misaligned with Survivors.
  • Killers' camera is now always properly aligned with the Killer's orientation.
  • Getting hit by The Onryo no longer causes Survivors to have a VHS tape in hand at the start of retrieving the next VHS
  • The Dredge can no longer break locks with a Basic Attack while inside a locker.

Perks



  • A Survivor's Aura is no longer revealed to the Killer when in range of a cleansed Dull Totem when using the Perk Hex: Undying.
  • The perk Friendly Competition now correctly activates when a Generator is completed by a Bot.
  • Survivors can no longer bypass the Perk "Overcharge" by quickly repairing the generator and leaving it
  • Blood Pact no longer fail to activate when using an Anti-Hemorrhagic Syringe add-on.
  • The effects of Plot Twist are now correctly disabled after being hooked
  • The Scene Partner Perk is now correctly activated by the Terror Radius of The Xenomorph.

Platforms



  • Steam experiencing a network issue will no longer cancel an existing lobby.

UI



  • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
  • Display the remaining time when hovering the mouse on the store character item.
  • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.
  • Fixed an issue where the online subsection within social menu gets reset when choosing to restore defaults in another section of the Options.

Misc



  • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
  • Disconnected players can no longer spectate the game they disconnected from.
  • Fixed an issue where the game crashes when The Cenobite teleports to the Lament Configuration.

The Xenomorph (since PTB)



  • When The Xenomorph is in a tunnel, the horizontal distance no longer counts towards perks with distance requirements
  • Flame Turrets can no longer be placed in such a way as to to block passage for the Killer or partially block access for Survivors
  • Fixed an infrequent crash when Starting a custom match as The Xenomorph
  • Breaking down a Flame Turret while holding a limited item no longer causes the Survivor to be unable to pick up or place the Turret
  • The Xenomorph's tail placement is no longer affected by Survivors
  • The Xenomorph no longer alerts crows on the map while in Runner Mode
  • Placeholder white orb is no longer visible in Haddonfield when the killer is The Xenomorph
  • The Flame Turret's detection radius VFX no longer remains visible when performing other animations while holding the Flame Turret
  • The Flame Turret no longer rotates in Survivors' hands when performing gestures
  • Survivors who are grabbed from a Locker no longer keep their Flame Turret.
  • When exiting a Control Station as The Xenomorph, it is no longer possible to briefly see out of world
  • The Acidic Blood Add-On now displays the correct icon when exiting a Tunnel.
  • Survivors can no longer pick up multiple Flame Turrets at once
  • Performing a "Break Down Flame Turret" action while screaming no longer causes the Flame Turret's fire VFX to play incorrectly
  • The haste effect icon is now shown properly when playing The Xenomorph with Parker's Headband Add-On.
  • The Xenomorph no longer pops into view in the Main Menu
  • When in a tunnel, The Xenomorph's offscreen indicator tracking moving Survivors no longer jitters

Perks - The Xenomorph and Ellen Ripley (since PTB)



  • The Xenomorph and Ellen Ripley perks are now in the right order in the Character Info section
  • The Xenomorph's Tail attacks now correctly consume Play With Your Food Tokens.
  • Blast Mine and Wiretap can no longer be placed on generators with zero progress
  • The Chemical Trap no longer stays active after being broken by one of The Knight's Guards.
  • Chemical Trap's HUD indicator no longer starts with progress or ends early

Public Test Build (PTB) Adjustments


Audio



  • Killer audio such as footsteps once again correctly plays in the Tally screen.
  • Some of the Xenomorph footsteps sound are no longer missing for some quadruped animations.
  • Bots
  • Bots now avoid running to heal a downed Survivor with a nearby Killer.

Characters



  • Fixed an issue that caused Jonesy to not appear and disappear correctly in the lobby
  • Fixed an issue that caused the laser to be too intense when playing against the Xenomorph
  • Multiple Jonesy's will no longer spawn as part of menu idle animations.
  • Fixed an issue that caused the The Hillbilly, to clip through the camera when using the basic attack or hooking a survivor.
  • Fixed an issue that caused The Singularity to drop carried Survivors on the ground between its legs, rather than dropping them on its left side.
  • Fixed an issue that caused The Spirit's sword to not fully reset when attacking twice while holding a Survivor.
  • Fixed an issue that caused male Survivors to hold the First Aid Spray towards themselves when using it on a teammate in a Trial.
  • Fixed an issue that caused the Skull Merchant's elbow to bend and stretch during the idle animation in the lobby when equipped with the "Executive Terror" Torso cosmetic.
  • Fixed an issue that caused Survivors to still hold a VHS tape when attempting to retrieve it from a TV set after losing a VHS tape by getting hit from The Onryo.

Platforms



  • Removed incorrectly distributed "Attack on Titan" cosmetics for players on the Windows Store.
  • Players on Switch with improperly synchronized time can now correctly start the game.

UI



  • The Report Feedback popup should now be correctly localized.
  • Legion and Micheal Myers now have new portrait renders on the selection screen.

Misc



  • Fixed a crash that could occur when queueing up for a Trial.
  • Restored missing Cosmetics that were reported as lost since the 7.1.0 release.

Known Issues



  • Crawler Mode is incorrectly translated as Runner Mode in-game and will be updated in a future update
  • Instability may occur when fullscreen mode setting is used when the game is out of focus
  • Due to an issue with the Temple of Purgation, the map has been temporarily removed from rotation. The offering "The Last Mask" has also been disable until this issue is address.

7.1.2a | Bugfix Patch



Release Information



Update Releases: 11AM ET

Content



Bug Fixes



  • Steam and EGS: Fixed an issue that caused Stadia owned entitlements to be no longer available since the 7.1.0 release

7.1.2 | Bugfix Patch


Release Schedule



  • Update Releases: 11AM ET

Features



  • Activation of the Improved Player Reporting Feedback feature

Content


Bug Fixes



  • Fixed an issue that caused certain killers to not look downward while vaulting from a ledge or window, which led to a drop.
  • Fixed an issue that caused the Ghostface camera to move backward when leaning and stalking.
  • Fixed an issue that caused Survivors to get stuck crouching after being hit by the Deathslinger.
  • Fixed an issue that caused The Knight's camera moves up slightly after a successful basic attack.
  • Fixed an issue where shows unknown error message when connection to party is lost via http request errors.
  • Fixed an issue where survivors could be heard above ground when hooked in the Killer Basement.
  • Fixed an issue where the "Dramaturgy" perk's scream animation is played after stepping on a Bear Trap
  • Fixed an issue where the "Dramaturgy" perk's scream animation is played incorrectly as a survivor is downed
  • Activating the "Dramaturgy" perk and being hit by Virtulent Bond together no longer plays the wrong screaming animation
  • Fixed an issue where the VFX and aura on "Hex Pentimento" totems are not removed upon being cleansed
  • Fixed an issue where "Friendly Competiton" sometimes fails to activate
  • Fixed an issue where some female Survivors hit by The Spirit will not make injury or grunts sounds on being hit
  • Fixed an issue where the Singularity can become stuck when teleporting to a survivor that disconnects
  • Fixed an issue where survivors couldn't be picked up or healed and could block others when holding the key assigned to activate the perk "Plot Twist"

UI



  • Fixed the input taking too long to register on the add/subtract tier buttons with mouse click.
  • Fixed an issue with the perk tooltips being overlapped by survivor info.
  • Fixed disable visual state for the "Go to Event Tome" button in the Online Lobby.
  • Fixed an issue that prevent player from viewing the profile of someone replaced by a bot.
  • Fixed missing Chinese subtitles for archive trailer.

Level Design



  • Fixed an issue where players could climb on supply crates in the Raccoon City Police Station
  • Fixed an issue where the Nurse would get stuck in Toba Landing
  • Fixed an issue where crows were overlappng in Dead Dawg Saloon
  • Fixed an issue to give more chances for hooks to spawn on the lower floor of the Gideon Meat Plant
  • Fixed an issue where the Trapper's trap would hide in a pile of snow in the Ormond
  • Fixed an issue where a placeholder tile would spawn in McMillan's Estate Maps
  • Fixed an issue where the Hillbilly would not collide with assets in Eirye of Crows
  • Fixed an issue in Ormond where the Legion could not vault over a side of a pallet when in Feral Frenzy
  • Fixed an issue where the characters would clip through the doors of the lockers in Eyrie of Crows
  • Fixed an issue with the dark mist in Raccoon City Police Station
  • Fixed an issue where a generator in Lery's Hospital could not be repaired or damaged
  • Fixed an issue where an invisible collision would prevent the navigation of the players

Known Issues



  • Reasons for report feedback are in English across all languages. Full translations to come soon.

7.2.0 | PTB

Important


Progress & save data information has been copied from the Live game to our PTB servers on July 31st, 2023. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.

Content


New Killer - The Xenomorph



Killer Power


Hidden Pursuit
A series of tunnels become available on the map when the Xenomorph is in play. By accessing a Control Station, it can enter these tunnels to quickly move around the map, detect the presence of nearby Survivors, and speed up the cooldown time of its Runner Mode ability. Exiting a Control Station tags nearby Survivors with Killer Instinct.

Special Ability: Runner Mode
The Xenomorph enters Runner Mode automatically when not on cooldown. In Runner Mode, the Xenomorph walks on four legs and becomes stealthier, reducing its Terror Radius. While in Runner Mode the Xenomorph also has access to a brutal Tail Attack.

Map Feature: Control Stations
Seven Control Stations are scattered across the map. Survivors can interact with these stations to get a Remote Flame Turret, while the Xenomorph can enter and exit the tunnels underneath the Control Stations.

Special Item: Remote Flame Turret
Turrets can be placed in the map to counteract the Xenomorph. When the Xenomorph enters the radius and line of sight of a Turret, the Turret attacks; this attack staggers the Xenomorph and will cause Runner Mode to end. If a Turret successfully knocks the Xenomorph out of Runner Mode or fires for too long, it overheats, and must be repaired by a Survivor. The Xenomorph can attack Turrets to destroy them.

Perks


Ultimate Weapon
When you open a locker, this perk activates for 30 seconds. Survivors entering your Terror Radius scream and reveal their position and gain Blindness for 30 seconds. This perk then goes on cooldown for 40/35/30 seconds.

Rapid Brutality
You can no longer gain Bloodlust. Hitting a Survivor with a basic attack gives you 5% haste for 8/9/10 seconds.

Alien Instinct
This perk activates when you hook a Survivor. You see the aura of the farthest injured Survivor for 5 seconds and that Survivor is oblivious for 16/18/20 seconds.

New Survivor - Ellen Ripley



Perks


Lucky Star
When you hide in a locker, this perk activates. You leave no pools of blood and make no grunts of pain for 10 seconds. When you exit the locker, you see other survivors and the closest generator's aura in yellow for 10 seconds. This perk then goes on cooldown for 40/35/30 seconds.

Chemical Trap
After completing 70%/60%/50% progress on any generator, this perk activates. While standing next to a dropped pallet, press the Active Ability Button 2 to install a Trap, which stays active for 100/110/120 seconds. The aura of trapped pallets are revealed in yellow to all Survivors. When the Killer performs the break action on the trapped pallet, the trap explodes, and they are slowed by 50% for 4 seconds.

Light Footed
When you are healthy, this perk activates. Your running footsteps are silent. This perk goes on cool-down for 28/24/20 seconds after doing a rushed action.

New Map - Nostromo Wreckage


Explore the mysterious crash site of the iconic Nostromo. Visit landmarks familiar to the fans of the Alien franchise, in a unique setting where you will find yourself chased in and out of the ship. Run the Killer around the shuttle that brought Ripley to the world of the Entity. Navigate through the alien landscape, and you may yet escape from the remains of the wrecks.

Killer Tweaks


The Knight



  • Pillaged Mead - Decreases the amount of time it takes for a Guard to complete their Order action by 15% (was 25%).
  • Tattered Tabbard - Increases Patrol time for all Guards by 8 seconds (was 6 seconds).
  • Town Watch's Torch - When Survivors escape Guard Hunts without being hit two times (was 3 times), The Knight gains Undetectable Status for 25 seconds.

The Demogorgon



  • Killer Power - Undetectable after teleport lasts 5 seconds (was 3 seconds).
  • Rat Tail - Increases speed of opening a Portal by 50% (was 35%).
  • Unknown Egg - Decreases the cooldown after traversing the Upside Down by 2.5 seconds (was 1.5 seconds).
  • Violet Waxcap - Increases the duration of the Undetectable effect gained when emerging from a Portal by 1 second (was 0.5 seconds).
  • Leprose Lichen - After emerging from a Portal, the auras of all Survivors within 16 meters of an active Portal are revealed for 3 seconds.


Features


PC Graphics Update



  • New setting to toggle VSync on and off.
  • New setting to change the FPS limit.
  • New setting tog toggle the anti aliasing on and off.
  • Setting for resolution option update.

Bug Fixes


Animation



  • When facing The Onryo, the VHS is now properly aligned in survivors’ hands.

Audio



  • Survivors will now produce a scream of pain when being hit by The Deathslinger's harpoon.

Bots



  • Bots are now more likely to be productive within the Terror Radius.
  • Bots' behaviour has improved when facing Killer sidekicks, such as The Nemesis' Zombies or The Knight's Guards.
  • Bots no longer attempt to confuse the Killer by crouch-walking during a chase.
  • Bots now investigate Supply Cases more often.
  • Bots now telepathically communicate to avoid multiple Bots running to heal or unhook a Survivor at the same time.
  • Reverse Bear Traps no longer cause Bots to freeze when the Exit Gates are opened.

Perks



  • The Blast Mine notification no longer appears after a delay.
  • The Play with your Food cooldown no longer shows in the HUD when undetectable.

Platforms



  • Steam experiencing a network issue will no longer cancel an existing lobby.

UI



  • The "Match Found" message will no longer appear during matchmaking. Instead, the UI will go from "Searching for Match" directly into "Joining Match".
  • Display the remaining time when hovering the mouse on the store character item.
  • Fixed an issue where Bot Loadout slots greyed out when nothing equipped.

Misc



  • Fixed an issue where the wrong killer's power could appear in the Loadout menu, preventing equipping Add-ons.
  • Disconnected players can no longer spectate the game they disconnected from.

Known Issues



  • We are aware and working on the issue where Killers can be trapped in or get on top of the Pallet in the Eyrie of Crows Killer Shack.
  • We are aware that Lerprose Lichen does not show aura's during traversal

7.1.1 | Bugfix Patch


Release Schedule



  • Update Releases: 11AM ET

Content


Updated the Reactive Healing perk to round up to 100% health when there is only a tiny bit of healing missing (example: instead of healing a Survivor to 96.4%, it would complete the healing at 100%)

Bug Fixes


Perks



  • The Scene Partner Perk's scream and animation are now played at the same time when curing from The Plague's Vile Purge.
  • Survivors in lockers no longer scream because of Dramaturgy's effect.
  • The Survivor is no longer slowed down temporarily when activating Dramaturgy.
  • The Dramaturgy Perk no longer causes Items to appear during animated interactions.
  • The Spirit no longer causes the Survivors with the Scene Partner Perk to scream when passing in front of them when Phase Walking.
  • Scene Partner no longer activates when the Killer is Undetectable using Beast of Prey
  • The "Dramaturgy" Perk no longer spawns event addons.
  • The "Dramaturgy" Perk no longer spawns an Ultra Rare item.
  • Survivors with the "Scene Partner" Perk now correctly scream when reviving themselves with the "Plot Twist" perk in front of the Killer
  • The Plot Twist Perk is no longer briefly displayed as being usable after recovering from the Dying state

Characters



  • Fixed an issue that caused the fast Vaults to have the same vaulting distance as the Slow and Medium Vaults.
  • Fixed an issue that caused the Survivors to be unable to be picked up by the Knight when they are downed while being pulled out from locker by the Guardia Compania
  • Fixed an issue that caused cosmetics (Free songbird, Pro-Pain Hammer, Hound Mask and Untamed Donkey Jacket) to be missing from players inventories
  • The Trapper's Add-on "Wax Brick" no longer has an incorrect value.
  • Survivors are no longer sometimes rendered unable to move when being healed by others
  • The Nurse's Matchbox addon no longer affects the Killer's carrying speed
  • Hex: Huntress Lullaby activating no longer causes The Doctor and The Pig's skill checks to be silent
  • Survivors escaping through an Exit gate no longer have their running animation stop abruptly before the Tally Screen.
  • The Knight can now properly pick up downed Survivors hit by the basic attack while grabbed from a locker by the Guardia Compania
  • When installing a "Brand New Part" on a Generator with a Toolbox and affected by the "Overcharge" Perk, Missed and Failed Skill Checks now correctly result in the Generator exploding
  • For The Nurse, holding the Blink input during a Blink now correctly automatically starts the next Blink in a chain.
  • The Onryo Condemned Mori can no longer be executed twice on the same Survivor.

Audio



  • Fixed an issue that caused the Singularity's aiming loop SFX to still be playing if it was stunned while shooting a pod or slipstreaming.
  • Fixed an issue that caused Nicolas Cage's voice lines not to be stopped at the start of a Mori.
  • Fixed an issue that caused the "Lucky Stroll" and the "Inspiration Seeker" outfits to play a collection music in the menu.

UI



  • Fixed a potential crash in the Hud when hiding the external Perks.
  • Fixed an inconsistency between Bloodpoints spent and Bloodpoints displayed upon canceling the Prestige Level Up halfway.

Maps



  • Fixed an issue with an invisble collisions found in the McMillan's Estate
  • Fixed an issue in Badham Preschool where the characters would clip out of the lockers
  • Fixed an issue where the nurse could get stuck on Toba Landing
  • Fixed an issue in Eirye of Crows map where the projectile detection was not working as intended
  • Fixed an issue with the shrimp boat in the Pale Rose map where traps would clip in the ground
  • Fixed an issue in Fractured Cowshed where the Demogorgon was able to climb over collisions
  • Fixed an issue where BioPods could be placed out reach on Autohaven Wreckers
  • Fixed an issue where a collision is mission next to a window in Ormond

Events & Archives



  • Fixed an issue where a Survivor player could gain progress for a Map item related challenges (ie: "Cartophile") without having to equip a Map.
  • Fixed an issue where the "Outplayed" challenge was calculating the distance from the pallet to the Killer instead of from the pallet to the downed Survivor.
  • Fixed an issue where the "Outplayed" challenge was not gaining progress from Survivors downed near The Nightmare's Dream Pallets.

Console



  • Fixed an issue that caused no subtitles when playing video on XBX and XB1.
  • Fixed an issue that caused some players to get stuck at IIS on PS4.
  • Fixed an issue that caused trophies are unlocked without real progression on PS5.

Misc



  • There is no longer an invisible collision in one of the hallways inside The Preschool