When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down.
New Perk: Awakened Awareness
When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position.
New Perk: Terminus
When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds.
New Survivor - Ada Wong
New Perk: Wiretap
After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap.
New Perk: Reactive Healing
When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 40%/45%/50% of the missing healing progression.
New Perk: Low Profile
When you become the last Survivor standing, this perk activates. Hide your scratch marks, pools of blood, and grunts of pain for 70/80/90 seconds.
New Survivor - Rebecca Chambers
New Perk: Better Than New
Upon completing a healing action on another survivor, the targeted survivor gets a 12%/14%/16% speed boost to healing, opening chests, and cleansing and blessing Totems. Survivors keep the bonus until they lose a health state.
New Perk: Reassurance
When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. Reassurance can only be triggered once per survivor per hook instance.
New Perk: Hyperfocus
After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 4%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means.
New Features: Streamer Options (PC Only)
These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
Anonymous Mode
Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
Hide Your Name
Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
Hide Other Player Names
Replaces other player names with their selected character's name
Hidden Matchmaking Delay
Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
Ping is represented by a vertical bar icon
Yellow = Ping over 100ms
Red = Ping over 200ms
Packet Loss is represented by a double-diamond icon
Yellow = 2%-5% packet loss
Red = More than 5% packet loss
Your own Ping / Packet Loss icons are displayed above the Survivor List
Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
For Killer issues: A unique red icon appears above the Survivor List for Survivors
For Survivor issues: A red bar appears next to their name on the Survivor List
Matchmaking Incentives will be active
A photosensitivity warning has been added to the boot sequence of the game
Perks
Mettle of Man
Reverted to its previous behavior prior to 6.1.2
After you earn 3 Protection Hit scoring events, Mettle of Man activates. Once activated, the next occasion that would put you into the dying state from the injured state is ignored. The next time you heal back to full health, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate the next time you are put into the dying state. Increases your chances to be the Killer’s Obsession.
Removed the Endurance icon from the status effect display, since the perk does not use Endurance
Blast Mine
Changed the behaviour when a placed mine times out
If the mine times out without being triggered, the entire perk deactivates and the Survivor will need to repair a generator to re-earn the mine (previously, a timed out mine would be allow the Survivor to immediately place another one)
Content
Update on Racoon City Police Station map
Raccoon City Police Station East Wing & Raccoon City Police Station West Wing
Bug Fixes
Tentatively fixed an issue that caused some players to have 'Unknown error' popups appear after matches
Tentatively fixed an issue that caused performance drops for users with large friends lists
Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
Fixed an issue that occasionally caused the killer to appear in a survivor slot in a custom game lobby
Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
Fixed an issue that prevented the game from being launched via accepting an invite. (Windows store only)
Fixed an issue that caused some players to have incorrect perk levels after the prestige rework
Fixed an issue that caused equipped cosmetics to revert to default after previewing a different cosmetic piece
Fixed an issue that caused The Survivor to float in front of the Killer after being grabbed while performing various actions
Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
Fixed an issue that caused broken animation when repairing a generator
Fixed an issue that made it possible to intentionally delay loading into the trial, causing Corrupt Intervention to start late
Fixed an issue that caused the aura hiding effect of the Knock Out perk to apply to survivors not downed by a basic attack
Fixed an issue that may cause the killer to still be able to kill survivors after the Hex: Devour Hope totem is cleansed when used with Hex: Undying
Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the survivor that triggers the trap
Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
Fixed an issue that may cause survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
Fixed an issue that made it possible to interact with glyphs while holding the Lament Configuration
Fixed an issue that caused all tokens not to be consumed when the Dredge returns to the Remnant when equipped with the Air Freshener add-on
Fixed an issue that made it possible for the Onryo to demanifest into a hooked survivor, preventing them from being rescued
Fixed an issue that may cause the Hillbilly’s Chainsaw SFX to continue playing when cancelling revving the chainsaw
Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on survivors currently using the map, key or Clairvoyance perk
Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
Fixed an issue that caused survivors not to receive a score event after burning the Spirit’s husk with a flashlight
Fixed an issue that caused survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
Fixed an issue that caused survivors not to receive progress towards the Medic achievement when healing a survivor using the For the People perk
Fixed an issue that caused survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
Fixed an issue that caused survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
Fixed an issue that caused killers to remain shortly in the falling animation after landing after vaulting from a certain height
Fixed an issue that caused certain survivor charms to be misplaced when repairing a generator
Fixed an issue that caused a sound effect to be missing when selecting an outfit in the customization menu
Fixed an issue that caused tooltips to overlap other controls in the Lobby on consoles
Fixed an issue that caused the virtual cursor's to position itself to the center of the screen when entering a killer lobby with a controller
Fixed an issue that caused some of the main menu's controller button mapping not to work
Fixed an issue that caused various inconsistencies between tooltips' texts in the Lobby
Fixed an issue that caused the Archive Widget Open sound effects to play even if the widget wasn’t open
Fixed an issue that caused The Oni's Blood Fury background sound to continue to play when changing outfit
Fixed an issue that caused The Hillbilly's chainsaw revving sound to play infinitely when cancelling the revving
Fixed an issue that caused survivors to have a choppy animation after solving the Lament Configuration while injured
Fixed an issue that caused survivors to not have facial animation when chain interrupted by the Cenobite while solving the Lament Configuration
Fixed an issue that caused the weapon of the Trickster to break during the breaking a pallet animation
Fixed an issue that caused Female Survivor's right arms to clip through their right thighs when crouching while injured
Fixed an issue that caused the Plague's "Frosty eyes" to appears in front of the camera when vomiting
Fixed an issue that caused the Oni's hair to disappear when performing a Mori on a Survivor, while wearing specific head cosmetics
Fixed an issue that caused the player to get stuck on a specific spot near the stairs in the main building in Eyrie of Crows map
Fixed an issue that caused a rock with bigger collision to block killer projectiles in Mount Ormond Resort map
Fixed an issue that caused an invisible collision when going up with the outside stair in the Main house of Mother's Dwelling map
Fixed an issue that enabled survivors to be able to climb onto inaccessible areas on the Racoon City Police Station map whilst cleansing or blessing a totem
Changes from PTB
The Mastermind
Decreased the collision detection for Virulent Bound to 20cm (was 45cm)
Decreased the Survivor detection for Virulent Bound to 20cm (was 40cm)
Increased the movement speed between the first and second Virulent Bound to 2.76m/s (was 2.3m/s)
Virulent Bound throws ending at a ledge will now result in the Survivor falling instead of stopping at the ledge
Survivors standing too close to a vault point or dropped pallet will now be injured when The Mastermind vaults it
Survivors used as collision for Virulent Bound will now always get Deep Wound (previously only applied Deep Wound to injured survivors)
Add-on: Loose Crank
Decreased the movement modifier to 8% (was 20%)
Dev Note: Even though the percentage has gone down, this is actually a net buff from 2.76m/s to 2.98m/s, due to the increase to the baseline move speed listed above
Perks
Reassurance
Changed the restriction to once per survivor per hook instance (was a 40 second cooldown)
Awakened Awareness
Removed the 2 second aura linger
Low Profile
Added grunts of pain to the effects affected by the perk
Better Than New
Removed the generator repair boost
Added totem blessing to the list of effects
Increased speed boost to 12%/14%/16% (was 6%)
Removed effect duration: Survivors now keep the bonus until they lose a health state
Hyperfocus
Increased Skill check chance per token to 4% (was 2%)
Reactive Healing
Increased healing values to 40%/45%/50% (was 25%/30%/35%)
Fixes from PTB
Fixed an issue that caused subtitles to appear despite the voice lines not starting when switching fast between Resident Evil survivors in the lobby
Fixed an issue that caused Jonah Vasquez to trigger Leon S. Kennedy voice lines and reactions from other Resident Evil characters
Fixed an issue that caused Rebecca’s grunts of pain to be louder than the one from other survivors
Fixed an issue that caused a fence SFX impact to be played upon hitting an air conditioner unit on the Raccoon City Police Station map
Fixed an issue that caused a wooden box SFX impact to be played upon hitting a concrete wall on the Raccoon City Police Station map
Fixed an issue that caused matchmaking incentive bonuses to be applied on bonus bloodpoints
Fixed an issue that caused anonymous mode to hide player names from survivor group members
Fixed an issue that caused an artifact on The Mastermind's tentacle in the pre-lobby idle animation
Fixed an issue that caused the Uroboros to stay there during the sacrifice animation
Fixed an issue that caused too many pallets to spawn on the Raccoon City Police Station Map
Fixed an issue that caused the Mastermind to gain increased speed after being stunned during a Virulent Bound
Fixed an issue that may cause the Mastermind to float into the air after throwing a survivor with his Virulent Bound
Fixed an issue that may cause survivors to float into the air when thrown by the Mastermind’s Virulent Bound
Fixed an issue that caused the Virulent Bound to be unusable for the rest of the trial after being used on a survivor with the Mettle of Man or Dead Hard effect active
Fixed an issue that caused survivors to briefly disappear just before being thrown by the Mastermind
Fixed an issue that caused survivors to play an incorrect animation when hitting a collision after being thrown by the Mastermind
Fixed an issue that may cause the Mastermind’s Virulent Bound to stop working after being started close to a corner
Fixed an issue that caused the Mastermind’s Virulent Bound not to hit survivors who are vaulting or interacting with lockers
Fixed an issue that caused the Mastermind’s Virulent Bound to function incorrectly when passing over the Hatch
Fixed an issue that caused survivors to take damage when thrown over some ledges by the Mastermind
Fixed an issue that may cause survivors to be instantly dropped when grabbed near the end of the Virulent Bound’s range
Fixed an issue that caused the Deep Wound timer to be reset when a survivor infected with Uroboros Virus is slammed into a survivor already affected by Deep Wound
Fixed an issue that caused the Mastermind’s Bound Vault not to trigger on pallets currently being reset through the Any Means Necessary perk
Fixed an issue that caused survivors to gain bloodpoints for dodging the Mastermind’s Virulent Bound when on a hook
Fixed an issue that caused the Global Saturation score to be granted four times at the start of the trial when equipped with the Iridescent Uroboros Vial add-on
Fixed an issue that caused the Green Herb add-on not to increase infection the first time a survivor is hit by Virulent Bound
Fixed an issue that caused the exposed effect given by the Starstruck perk to last indefinitely when triggered by the Mastermind’s Virulent Bond
Fixed an issue that caused the Superior Anatomy perk to become active when a vaulting survivor is interrupted
Fixed an issue that caused the Superior Anatomy perk’s effect to be applied to the Mastermind’s Bound Vault and the Legion’s Frenzy pallet and window vaults
Fixed an issue that caused the Terminus perk icon to remain lit up after the perk’s effect is over
Fixed an issue that caused the Terminus perk icon not to be displayed when affected by the perk’s Broken effect
Fixed an issue that caused the Hyperfocus perk not to lose tokens when succeeding Merciless Storm skill checks
Fixed an issue that caused the Hyperfocus perk tokens not to reset when interrupting the Heal interaction
Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is damaged by the Plague’s Vile Purge
Fixed an issue that caused the Reactive Healing perk not to give healing progression when a survivor is put into the dying state
Fixed an issue that caused the killer aura revealed by the Wiretap perk to be visible when the survivor is affect by the Blindness effect
Fixed an issue that caused survivors to be unable to install traps from the Wiretap and Blast Mine perk when fully charged using the Brand New Part add-on
Fixed an issue that made it possible for several survivors to install Wiretap traps on the same generator
Fixed an issue that caused the Low Profile perk to have an incorrect duration
Fixed an issue that caused the Reassurance effect to continue when a survivor is unhooked and hooked for a second time
Fixed an issue that caused the Reassurance interaction not be available when already in range of the hook when a survivor is hooked
Fixed an issue that caused the Better Than New external perk icon not to be displayed when the survivor is not performing actions
Fixed an issue that may cause the dedicated server to crash when opening a chest when equipped with Ace in the Hole perk
Fixed an issue that caused traps on all generators to be destroyed when the killer damages any single generator
Fixed an issue that caused the Rite of the Mastermind not to gain progress
Known Issues
The description for Tier 1 of the perk Hyperfocus displays the wrong value
The headline and subtitles for some Store banners is displayed as placeholder text
Developer Update | August 2022
We’re back with another Developer Update, a series of posts detailing all the changes coming to Dead by Daylight. In this edition, we’ll cover the balance changes from the 6.2.0 Public Test Build (PTB) and other various tweaks.
Bloodweb Costs
Last month, we overhauled our progression system to make it easier than ever to earn Perks. Under this new system, Perks are now unlocked through Prestige and are immediately available to use on other characters without needing to be found in the Bloodweb. Higher tier versions of their Perks can be earned with subsequent Prestiges, or randomly throughout the Bloodweb.
Alongside these changes, we removed the Bloodpoint bonuses from two perks: Barbecue and Chili, and We’re Gonna Live Forever. As some of you have rightly pointed out, without these bonuses, you could afford fewer Bloodweb nodes per match making it harder to earn Items, Add-ons, and Offerings than before.
We want to remedy this as soon as possible. With the release of the Resident Evil: PROJECT W Chapter, we are reducing the cost of nodes in the Bloodweb by roughly 33%. See the chart below for a full cost breakdown.
You may be wondering, “Why not increase the Bloodpoints earned instead?” This is a good question, and one we took into consideration.
First: A 33% reduction in Bloodweb costs is effectively the same as increasing Bloodpoint earnings by 50% across the board. For example, 30,000 Bloodpoints can be exchanged for 15 common nodes when priced at 2,000 Bloodpoints each. At 3,000 Bloodpoints, you would need 45,000 Bloodpoints to get the same number of nodes.
Second: The reduction makes all Bloodpoints more valuable, not just those from matches. This means that even your daily and Archive challenges have more purchasing power than before.
Ultimately, we found that reducing Bloodweb costs was the fairest option and provides the best value.
Camping & Tunneling
In this past Mid-Chapter, we added 5 second Endurance & Haste effects to all unhooked Survivors. These status effects are designed to give the unhooked Survivor a fighting chance by allowing them to get to a nearby pallet or window if the Killer decides to chase them again.
We released this feature with safe numbers to ensure that things don’t get out of hand. Now that we’ve had some time to see how they play out, we feel comfortable increasing them further.
In 6.2.0, we will be increasing the duration of the Haste & Endurance effects to 10 seconds. Additionally, we’ll be increasing the Haste effect to 10% increased speed (from 7%).
We hope you’ll find these improvements to be much more effective in discouraging the Killer from chasing the same Survivor immediately after they’re unhooked.
Mettle of Man
In a recent update, we released a new version of Mettle of Man which worked consistently with other Endurance effects. Many of you voiced concerns with this version of the perk being weaker than before, favouring a harder to earn effect that couldn’t be lost. Our intention with this change was never to make the perk weaker. Therefore, alongside the Chapter release, we will be reverting the recent update to Mettle of Man. Mettle of Man will instead grant a unique protection effect that is not cancelled by Conspicuous Actions like Endurance. To help differentiate them, this perk will no longer cause the Endurance status effect to appear in the HUD when activated.
Post PTB Changes
The halls of the Racoon City Police Station were packed in this PTB. Whether you were hurling Survivors at literal breakneck speeds or being hurled, we want to thank you for taking the time to leave your feedback. We’ll be making a few changes in time for release. As always, these changes are by no means final: We’ll continue to monitor how everything performs and reassess once the dust has settled.
The Mastermind
We’ll start with The Mastermind himself, Albert Wesker. One thing we noticed during this PTB was that the collision detection on The Mastermind’s rush was a little too sensitive, causing the Killer to bump into objects they shouldn’t have. For the release, we’ve toned this down so you don’t accidentally bump into obstacles as often.
We’ve also polished the way Virulent Bound interacts with pallets & windows. During the PTB, Survivors would not take damage if The Mastermind bounded towards them as they were vaulting. This was not intentional: The Mastermind will now hit them with his tentacles if they’re caught in the middle of a vault. Additionally, Survivors could wait on the other side of a pallet, vaulting back over it before The Mastermind could attack after vaulting. Going forward, standing too close to a vault location as The Mastermind bounds over it will result in the Survivor being injured.
Next, we’ve revisited his power in loops. We found his base movement speed between bounds to be a little slow, making it difficult to get into position for another bound. For the release, we have increased The Mastermind’s movement speed between bounds to 2.76m/s (from 2.3m/s)- the speed previously achieved by using The Loose Crank add-on. Since this add-on has been added the base kit, we have reduced its movement speed bonus to 8% (from 20%) to compensate for a new total of 2.98m/s.
One of the quirks of Virulent Bound is its ability to throw Survivors at each other, injuring both Survivors in the process. Often times, those unfortunate enough to have their friends flung at them would not even realize that they’d been injured. To make this more obvious, being injured from healthy from a Survivor thrown by The Mastermind will now cause Deep Wounds.
Last but not least, we’ve slightly toned down the Survivor collision detection of The Mastermind’s bound. We found this to be a little too generous on the PTB, allowing the Killer to grab Survivors that were not in front of him. This change will require a little more precision on the Killer’s part and make Virulent Bound feel fairer to Survivors.
Perks
On to perks: We’ve made a few tweaks to the new perks following the PTB. As always, we’ll continue to fine tune each of them as necessary once the update goes live.
Reassurance: This perk allows you to pause the hook progression of another Survivor, buying you and your team more time to work on generators if the Killer is camping. On the PTB, Reassurance had a 40 second cooldown and could be used repeatedly. When coordinated with other Survivors, this could have been abused to keep the hooked Survivor permanently on the hook, preventing them from being sacrificed against their will.
For the release, we have removed the cooldown of Reassurance. Instead, Reassurance can only be used once per hook instance. The effects of this perk can still be chained together if multiple Survivors are running Reassurance for a maximum delay of 90 seconds. This will keep the perk’s effects potent without being abusable.
Awakened Awareness: This perk grants the Killer aura reading while they are carrying a Survivor. On the PTB, this effect also lingered for 2 seconds after the carried Survivor is dropped, hooked, or wiggled free. This effect could be a little oppressive on certain Killers, especially when paired with Lethal Pursuer to extend the aura reading effect and Starstruck to make Survivors Exposed. For the release, we’ve removed the lingering aura reading from Awakened Awareness. As a result, Lethal Pursuer will no longer extend the duration of Awakened Awareness’ aura reading.
Low Profile: Low Profile hides your scratch marks and pools of blood when you become the last Survivor for 70/80/90 seconds. Unfortunately, this meant the perk would only activate once per match, and only if you happened to be the last Survivor standing. For the release, we have changed this to include any time you are the only Survivor who is not dying, hooked, or dead as well, allowing it to activate throughout the match. Additionally, Low Profile will also mask your grunt of pain in addition to its existing effects.
Better Than New: This perk granted any Survivor you healed a 6% action speed bonus to repairing, healing, chest opening, and totem cleansing for 25/30/35 seconds. We found the duration of this perk to be a little low to make much use out of the bonus speed. For release, we’ve made a few changes to this perk:
Better Than New now grants a 12%/14%/16% action speed bonus to healing, chest opening, and totem cleansing & blessing.
Better Than New no longer has a duration. Survivors instead keep this bonus until the next time they take damage.
We hope this will make it easier to get value out of Better Than New.
Racoon City Police Station
Finally, we come to the Racoon City Police Station. In this Chapter, the map has been split into two: The East Wing, and the West Wing. Each map includes the main hall and a small section of the opposite wing, greatly reducing its size compared to the original. We’ve also opened new pathways between various rooms to make the maps easier to navigate, as well as widening some hallways to make the make feel less claustrophobic and allow more interesting gameplay.
In the PTB, we found that there were too many pallets scattered around the Racoon City Police Station now that its size has been reduced. We’ve reduced the number of pallets on the newly renovated maps for when the Chapter releases.
With that, we’ve reached the end of this edition of the Developer Update. Everything we covered today will appear in alongside the release of Dead by Daylight: Resident Evil: PROJECT W Chapter in the coming weeks. As always, we look forward to hearing what you think once you’ve had a chance to try out the changes!
Until next time…
The Dead by Daylight team
Be the First to Play Meet Your Maker
Following its world premiere reveal, Meet Your Maker’s Closed Playtest registration is now open, only on Steam!
Not only does signing up give you a shot at being among the first players in the world to build, raid, and experience Meet Your Maker, but you’ll also have the chance to help us shape the final version of the game with your feedback.
Also, any player who takes a few moments to complete the registration flow is guaranteed to receive an exclusive free cosmetic when Meet Your Maker launches – whether you took part in the Playtest or not.
Progress & save data information has been copied from the Live game to our PTB servers on August 1st. Please note that players will be able to progress for the duration of the PTB, but none of that progress will make it back to the Live version of the game.
Features
New Killer - The Mastermind
New Perk: Superior Anatomy
When a survivor performs a fast vault within 8 meters of you, this perk activates. The next time you vault a window, your vaulting speed is increased by 30%/35%/40%. This perk deactivates after vaulting a window. This perk has a 30 seconds cool-down
New Perk: Awakened Awareness
When carrying a survivor, you can see the aura of other survivors within 16/18/20 meters of your position. Auras revealed this way linger for 2 seconds after you stop carrying the survivor
New Perk: Terminus
When exit gates are powered, this perk activates. While the perk is active, injured, downed and hooked survivors are inflicted with the broken status effect until exit gates are open. When exit gates are open, survivors will stay broken for an additional 20/25/30 seconds
New Survivor - Ada Wong
New Perk: Wiretap
After repairing Generators for a total of 33%, this perk activates. After repairing a Generator for at least 3 seconds, press the Ability button to install a spy trap, which stays active for 60/70/80 seconds. The aura of the trapped generator is revealed in yellow to all Survivors. When the Killer comes within 14 meters of the trapped generator, their aura is revealed to all Survivors. Damaging the generator destroys the Wiretap
New Perk: Reactive Healing
When another survivor loses a health state in a 32 meters radius around you while you are injured, instantly increase your healing progression by 25%/30%/35% of the missing healing progression
New Perk: Low Profile
When you become the last Survivor, this perk activates. Hide your scratch marks and pools of blood for 70/80/90 seconds
New Survivor - Rebecca Chambers
New Perk: Better Than New
Upon completing a healing action on another survivor, the targeted survivor gets a 6% speed boost to generator repair, healing, chest opening and totem cleansing for 25/30/35 seconds
New Perk: Reassurance
When within a 6 meter radius around a hooked survivor, use the Active Ability Button 2 to pause their struggle progression for 20/25/30 seconds. If they are on the struggle phase, it also pauses the Struggle Skill Checks. This perk has a 40 seconds cool-down
New Perk: Hyperfocus
After hitting a great Skill Check while repairing or healing, this perk gains 1 token, up to 6 tokens. Each token increases the chance of Skill Check trigger by 2%, the Skill Check cursor speed by 4% and the bonus progression for great Skill Checks by 10%/20%/30% of its base value. The perk loses all tokens in case of normal Skill Check success, Skill Check fail, or if you stop performing the action by any means
New Features: Streamer Options (PC Only)
These privacy options are available under the Privacy section of the General tab in the Options menu, and are intended to help reduce targeting and harassment of players who stream the game
Anonymous Mode
Replaces your account name with your selected character's name for other players. Players in your group will still see your account name
Hide Your Name
Replaces your own name with your selected character's name on your own screen. Elsewhere in the menus, your account name will appear as "You" and be hidden in your Friend List
Hide Other Player Names
Replaces other player names with their selected character's name
Hidden Matchmaking Delay
Adds a short, random delay when entering the matchmaking queue to prevent targeted in-game harassment
Improved Feature: HUD Connection Indicators
The in-game connection indicator has been improved to show more detailed information during connection issues stemming from ping and packet loss
Ping is represented by a vertical bar icon
Yellow = Ping over 100ms
Red = Ping over 200ms
Packet Loss is represented by a double-diamond icon
Yellow = 2%-5% packet loss
Red = More than 5% packet loss
Your own Ping / Packet Loss icons are displayed above the Survivor List
Players are notified when another player is experiencing severe connection issues (Red for Ping / Packet Loss)
For Killer issues: A unique red icon appears above the Survivor List for Survivors
For Survivor issues: A red bar appears next to their name on the Survivor List
Feature: Photosensitivity Warning
A photosensitivity warning has been added to the boot sequence of the game
Content
The Racoon City Police Station map has been split into two separate layouts:
Raccoon City Police Station East Wing
Raccoon City Police Station West Wing
Both maps feature new openings to make it easier than ever to navigate, wider hallways to improve gameplay, and are much smaller than the original version
Bug Fixes
Fixed an issue that caused survivors to drop too many Blood Orbs after performing some actions when playing against the Oni
Fixed an issue that occasionally caused the Killer to appear in a Survivor slot in a custom game lobby
Fixed an issue that caused the Spirit's and Oni's Attack on Titan outfits to appear as body-only cosmetics in the store featured page
Fixed an issue that caused the Survivor to float in front of the Killer when being grab while performing various actions
Fixed an issue that caused Survivors to be misaligned with the Huntress when interrupted while vaulting towards the Killer
Fixed an issue that caused broken animation when repairing a generator
Fixed an issue that caused the 'Disfigured Ear' add-on for the Hag to reduces audio for everyone, and not only the Survivor that triggers the trap
Fixed an issue that caused the status effect icon to display a second time instead of the effect's source
Fixed an issue that may cause the Lament Configuration to become invisible after being picked up by the Cenobite
Fixed an issue that may cause the Lament Configuration to appear on a bush and be inaccessible in the Garden of Joy map
Fixed an issue that may cause Survivors to no longer be able to solve the Lament Configuration when picking it up at the same time as the Cenobite
Fixed an issue that caused the Shape to be unable to use the Tombstone Mori on Survivors currently using the map, key or Clairvoyance perk
Fixed an issue that caused survivors to be unable to interact with the White Glyph after breaking the mirror
Fixed an issue that caused Survivors not to receive a score event after burning the Spirit’s husk with a flashlight
Fixed an issue that caused Survivors to receive a Burn score event after blinding the Wraith with the flashlight while uncloaked
Fixed an issue that caused Survivors not to receive progress towards the Medic achievement when healing a Survivor using the For the People perk
Fixed an issue that caused Survivors to gain progress towards the Milk ’n’ Cookies achievement by opening the basement chest without picking up the item
Fixed an issue that caused Survivors sacrificed at the Executioner’s Cage of Atonement not to grant progress towards the Reverent archive challenge
Fixed an issue that caused Killers to remain shortly in the falling animation after landing after vaulting from a certain height
Fixed an issue that caused certain Survivor charms to be misplaced when repairing a generator
Known Issues
The Mastermind's tentacles glows in first person point of view
Very rarely the Mastermind's Bound stops working
Hooked on You: A Dead by Daylight Dating Sim™ is now available
We are very happy to announce the release of Hooked on You: A Dead by Daylight Dating Sim™. Have a look at the Launch Trailer below:
Welcome to Murderer’s Island. Your companions: four dead-sexy Killers who, underneath their murderous exteriors, just want a little romance. Flirt your way into their hearts, uncovering dark twists along the way. Will you find true love, forge friendships… or get hacked to death? Only you can decide.
Build emotional bonds with The Trapper, The Huntress, The Spirit, and The Wraith in this one-of-a-kind choice-based dating sim filled with darkly comedic dialogue, minigames, mysteries, and multiple endings.
Did we tell you that as a reward for our community, players who buy the visual novel will get an exclusive universal charm as well as an exclusive outfit for Jake Park? And both are redeemable in Dead by Daylight.
Visit the game's official website and sign up for our newsletter!
See you on the Beach,
The Dead by Daylight team
6.1.2/6.1.3 | BUGFIX PATCH
The 6.1.2 & 6.1.3 Bugfix Patches go live today. These updates include fixes for a number of issues as well as several balance changes.
Some platforms will receive version 6.1.2 while others will jump straight to 6.1.3. These versions are largely the same with the latter including an additional fix for the Bloodweb. This will not affect crossplay: Everyone can play together, no matter which version they have!
Features
Perks
Thanatophobia
Decreased the penalty per injured, dying, or hooked Survivor to 1%/1.5%/2% (was 4.5%/5%/5.5%)
Added: If there are 4 injured, dying, or hooked Survivors, there is an additional 12% penalty to repair, sabotage, and Totem-cleansing speeds
Mettle of Man
Reworked to use Endurance correctly
After you earn 2 Protection Hit scoring event, the perk activates. Once activated, you gain the Endurance status effect. As long as you have Endurance, your aura will be revealed to the Killer when you are further than 12/14/16 meters from the Killer. Mettle of Man will deactivate once Endurance is lost
Dead Man's Switch
Decreased activation duration to 20/25/30 seconds (was 35/40/45 seconds)
Pain Resonance
Affected generators now interrupt Survivors that are repairing them
Note: This does not notify the Killer with a scream
Content
Re-enabled the Clown.
Fixed the localization of the Master Challenge "Furious Destruction" in Tome 2, Level 2
Replaced the Orange Glyph "Glyph Massacre" challenge for a Red Glyph "Glyph Seeker" challenge in Tome 12, Level 1
Add-on rarity in low level Bloodwebs increases as you increase your prestige level
Bug Fixes
Fixed a small visual issue that occurs after pressing the 'Upgrade' button in the tally screen
Reduce rubber banding occurrences when interacting
Fixed an issue that may cause the Clown to retain the Haste status from the Afterpiece Antidote
Fixed an issue that caused succeeding the Overcharge skill check to grant permanent generator regression when the Call of Brine perk is also equipped
Fixed an issue that caused the Haste bonus granted by the Hex: No One Escapes Death perk to be greater than intended
Fixed an issue that caused the Dead Hard animation to last longer than the Endurance effect it grants
Fixed an issue that caused the Off the Record perk to remain active when the exit gates are powered
Fixed an issue that caused generators regressing from the Damage Generator interaction to stop regressing upon ending Feral Frenzy with the Fuming Mixtape add-on
Fixed an issue that may cause survivors to not drop their item on the second Feral Frenzy hit when the Legion is equipped with the Stolen Sketchbook add-on
Fixed an issue that may cause killers to remain stuck in an animation loop when destroying a pallet with their power at the same time as the Dissolution perk
Fixed an issue that caused the aura of the illusionary Doctor to briefly flicker in front of the camera.
Tentatively fixed an issue that caused a loss of progression and cosmetics when linking to a Behaviour account
Fixed an issue that caused a bloodweb error when switching characters during the bloodweb level-up animation
Fixed an issue that sometimes caused the bloodweb level-up animation to be skipped.
Fixed an issue that caused bloodweb errors to happen intermittently
Fixed an issue that caused Attack on Titan charms to appear missing until the application was rebooted
Fixed an issue that caused the Orange Glyph SFX to remain despite completing the requirements
Fixed an issue that caused the Nightmare Clock that can't be used in the Industrial map
Fixed an issue that caused an invisible collision that allows Survivors to walk along a cage in Gideon map
Fixed an issue that caused Killers to be slow down due to collision in the basement
Fixed a facial animation bug during Cenobite's mori
Dev Update: Upcoming Changes
Earlier this month, we launched our largest balance patch to date, making changes to 40 perks- including the meta- and various base game mechanics. With such a major shake-up, we have been keeping an extra close eye on feedback and performance since the update released to ensure that nothing gets out of hand.
Now that we’ve had a chance to see how things play out, we have prepared our first follow-up round of changes to fine tune the balance. Please note that the tweaks listed here are by no means the only changes we may make: We’ll continue monitoring and adjusting things based on your feedback.
Thanatophobia
Following the Mid-Chapter Update, Thanatophobia quickly rose in popularity, and it’s easy to see why. Between the increased numbers on the perk itself and the longer baseline generator repair times, Thanatophobia now slows down generators pretty significantly. Particularly with Killers who have an easier time keeping multiple Survivors injured (e.g. Legion, Plague, etc.), this could make Thanatophobia feel a little oppressive, especially when paired with other slowdown perks.
To address this, Thanatophobia will be receiving a rework in the 6.1.2 Update: Each injured, dying, or hooked Survivor will now provide a 1/1.5/2% action speed penalty. If all four Survivors are either injured, dying, or hooked, Thanatophobia grants an additional 12% penalty to Survivors’ action speeds.
This change will make Thanatophobia nearly as potent as before if all Survivors are injured but will require more effort on the Killer’s part to get full value.
Mettle of Man
With the Endurance status effect updated, Mettle of Man continues to be an outlier. While it provides a similar effect to Endurance, the perk currently does not deactivate when performing a Conspicuous Action. This is by design, which is reflected in the perk’s description not mentioning Endurance: Since activating Mettle of Man is so difficult, it wouldn’t be fair to lose your hard-earned protection so easily. We wanted to clear up this inconsistency and give Mettle of Man a slight rework while we were at it.
Taking 2 protection hits will now activate Mettle of Man, granting the Endurance status effect. While the Endurance effect is active, your aura will be revealed to the Killer when they are further than 12/14/16m away. Like other Endurance effects, performing a Conspicuous Action will cause it to deactivate prematurely, and it will not protect you from entering the dying state if you already have Deep Wounds.
With this change, Mettle of Man will now work exactly like other Endurance perks, forcing the Survivor to make a choice between saving their Mettle of Man and working on generators. Since this will make it a little weaker, we have reduced the number of protection hits required to compensate. The aura reading effect is also active immediately rather than after you heal allowing the Killer to anticipate Mettle of Man and plan accordingly. We believe these changes will make the perk both easier to use and more interesting to play around.
Pain Resonance, Merciless Storm & Dead Man’s Switch
Pain Resonance was changed such that it no longer forces Survivors to momentarily stop repairing the generator. This effectively prevented the perk from activating Dead Man’s Switch on its own; the Killer would need to chase them off of the generator manually.
However, this change caused an unexpected combination to appear. Since this new version allowed the Survivors to continue working on the generator, Merciless Storm would continue spawning an excessive amount of skill checks (nearly 40!) after the generator regresses.
To remedy this, we are restoring Pain Resonance’s generator interruption, though the Killer will still not receive a notification. This will cause Merciless Storm to no longer combo with Pain Resonance.
That said, this would bring back the combo of Pain Resonance and Dead Man’s Switch. Therefore, we’ll be reducing the duration of Dead Man’s Switch to 20/25/30 seconds in order to make the perk combo less oppressive than it previously was.
The Clown
The Clown is currently affected by a bug which allows him to retain the Haste effect from his Afterpiece Antidote permanently. To prevent this from being exploited, we’ve recently kill switched The Clown, preventing him from being played.
In 6.1.2, this issue is now resolved, and The Clown will be available to play once again.
Orange Glyphs
Tome 12: Discordance includes all-new orange glyph challenges. We’ve seen some reports of motion sickness caused by the swirling VFX after interacting with these glyphs. Alongside the 6.1.2 Update, we will be temporarily swapping out these glyph challenges for a different one while we retool the visuals. If you’ve already completed this challenge, don’t worry; the challenge will remain completed! The orange glyph is expected to return with improved effects in the following update.
Matchmaking Incentives
Matchmaking Incentives reward you with additional Bloodpoints for playing whichever role is in demand at the time. When the Mid-Chapter launched, these incentives were not working as intended, granting 100% bonus Bloodpoints to Survivors at all times, including when there were more Survivors playing than Killers. This had an adverse effect on matchmaking: While Killer queue times were fairly quick, Survivor queue times skyrocketed. The system needed to be disabled after several hours.
We have investigated this issue and found the cause, but unfortunately it won’t make the deadline for the 6.1.2 Update. Matchmaking Incentives will be re-enabled on the 6.2.0 Public Test Build, then on the live version of the game if everything goes smoothly.
The 6.1.2 Update is currently planned to release this week. We’ll continue monitoring feedback on the Mid-Chapter changes and adjusting as necessary in future updates. As always, please be sure to share your thoughts once you’ve had a chance to give them a try. Until next time…
The Dead by Daylight team
6.1.1 | BUGFIX PATCH
Features
Add a score event when a perk or effect is disabled by a conspicuous action
Bug Fixes
Fixed an issue that prevented the main menu from playing when using a new account
Fixed an issue that caused a visual glitch with the back button when backing out of the store
Fixed an issue that caused all Prestige perk charms to display the Balanced Landing charm when inspected
Fixed an issue that caused the Exposed icon from Hex: No One Escapes Death to disappear after the hex is transferred to the Hex: Undying totem
Fixed an issue that caused the Supply Case and Rummage interactions to be affected by the Calm Spirit perk
Fixed an issue that caused the white outline to be missing when getting hit while under the Endurance effect from the Mettle of Man perk
Fixed an issue that caused the Spine Chill clock fill to fill in the wrong direction
Fixed an issue that caused the head of the Demogorgon to be visible for spectators after traversing to the Upside Down
Fixed an issue that caused the wrong scream to trigger after Madness increases from the Doctor's Static Blast
Fixed an issue that caused the aura of the Illusionary Doctor to flicker briefly in front of the killer's camera
Fixed an issue that caused the Shape and the Ghost Face to be able to stalk through the environment by rapidly moving the camera
Fixed an issue that caused a players not to be able to interact with a Green Glyph on The Forsaken Boneyard
Fixed a crash that occurred when Feng Min's Warrior Goddess outfit was used. This outfit has been re-enabled for use
TOME 12: DISCORDANCE of The Archives is now available!
Tome 12: DISCORDANCE is opening soon within The Archives, featuring 3 new stories from the world of Dead by Daylight.
When reality unravels, madness is never far behind. Perception bends... Reason crumbles... Only DISCORDANCE remains.
Beneath the sweltering desert heat, Talbot Grimes seeks scientific discovery. Jonah Vasquez risks his life to expose the machinations of an ancient cult. A group of newcomers to The Fog are driven to understand the nature of their strange and perilous new reality.
Unlockable character Memories include:
The Blight – THE HUMAN QUOTIENT
Jonah Vasquez – LEGACY OF DECEIT
The Observer – DOWN OF THE FLESH EATERS
Dead by Daylight’s DISCORDANCE Rift has opened, packed with exclusive time-limited cosmetics and charms drawn from the memories and lives of The Blight, Jonah Vasquez, The Nurse, Mikaela Reid, and Claudette Morel.
In the DISCORDANCE Rift, earn over 60 cosmetic items worth 20,000 Auric Cells through the Free and Premium Tracks to be yours forever, even after the Rift closes. Unlock the Rift Pass in-game and gain instant access to 3 exclusive items for 1,000 Auric Cells. Earn it all back by playing the game.
Tome 12: DISCORDANCE is available now through The Archives.
See you in The Fog,
The Dead by Daylight team.
6.1.0 | Mid-Chapter
Content
"Tome 12: DISCORDANCE" of The Archives (starts July 20th 11AM ET)
Added 5 maze tiles to the pool in the McMillan Estate map
Gameplay
Generators take 90 seconds for a single survivor to repair (was 80 seconds)
Killers kicking a generator now immediately cause a 2.5% loss of progress in addition to starting regression
Bloodlust trigger times have been reduced to 15 seconds for Tier 1, 25 seconds for Tier 2, and 35 seconds for Tier 3 (was 15 seconds, 30 seconds, and 45 seconds)
The following Killer actions have been sped up by 10%:
Time to kick a pallet or wall has been reduced to 2.34 seconds (was 2.6 seconds)
Time to kick a generator has been reduced to 1.8 seconds (was 2 seconds)
Cooldown time after a successful hit has been reduced to 2.7 seconds (was 3 seconds)
Duration of the Survivor speed boost when hit has been reduced to 1.8 seconds (was 2 seconds)
Survivors now have a modified version of Borrowed Time as a baseline ability, no perk required
Unhooked Survivors now get a 7% movement speed bonus and Endurance for 5 seconds
The speed bonus and Endurance effect are removed if the Survivor performs a Conspicuous Action
New Term - Conspicuous Actions
Includes: Repairing a Generator, healing yourself or others, cleansing or blessing a Totem, sabotaging a hook, unhooking a survivor, and opening an exit gate
Added a new section and description to the Game Manual
Endurance status effect is now cancelled by Conspicuous Actions
Endurance does not prevent a Survivor from entering the dying state if they are inflicted with Deep Wound
Killer Perks
Barbecue and Chili
Removed Bloodpoint bonus
Corrupt Intervention
Added: Corrupt Intervention deactivates when any Survivor enters the dying state
Note: The perk still deactivates after 2 minutes if no Survivor has entered the dying state
Coulrophobia
Added: Healing Skill Checks move 50% faster for Survivors under the effect of this perk
Dark Devotion
Now triggers when a Survivor loses a health state by any means (was just basic attacks)
Eruption
Increased Generator reduction when a Survivor enters the dying state to 10% (was 6%)
Increased duration of Incapacitated status effect to 15/20/25 seconds (was 12/14/16 seconds)
Hex: No One Escapes Death
Added: Once the Hex's effect is revealed to the Survivors, its Hex Totem's aura is shown to the Survivors at a range of 4 meters. This range increases steadily over the next 30 seconds to 24 meters
Hex: Ruin
Added: Once any Survivor is killed by any means, the Hex: Ruin Totem reverts to a Dull Totem.
While a generator is not being repaired by a Survivor, it will immediately and automatically regress repair progress at 50%/75%/100% of the normal regression speed
Jolt
Removed the cooldown
Knock Out
Added: Recovery speed is reduced by 25% for Survivors under the effect of this perk
Lethal Pursuer
Added: Any time a Survivor's aura is shown for a period of time, its duration is increased by 2 seconds.
Note: The new effect applies to the duration of the normal Lethal Pursuer effect, which means it effectively reveals survivors for 9/10/11 seconds at the start of the match
Monstrous Shrine
Reworked - This perk is now Scourge Hook: Monstrous Shrine
Scourge Hooks grant 10/15/20% faster Entity progression if the Killer is not within 24 meters. Basement hooks count as Scourge Hooks
Overcharge
Added: After Overcharge is applied to a generator, its regression speed increases from 75% of normal to 200% of normal over the next 30 seconds
Pop Goes the Weasel
Changed regression to be 20% of current progress (was 25% of total)
Note: This is calculated after the new baseline regression when kicking a generator
Scourge Hook: Gift of Pain
Increased Healing and Repairing speed penalty to 10/13/16% (was 7/8/9%)
Scourge Hook: Pain Resonance
Removed scream effect on Survivors repairing the exploding generator, generator will spark to show regression
Thanatophobia
Increased individual penalties for repairing, sabotaging, and Totem cleansing to 4.5/5/5.5% (was 4/4.5/5%)
Increased maximum penalty to 18/20/22% (was 16/18/20%)
Tinkerer
Added: This effect can only be triggered once on each generator
Survivor Perks
Borrowed Time
Reworked to account for the baseline version of the effect
Survivors you unhook keep their Endurance status effect for an extra 6/8/10 seconds and their movement speed bonus for an extra 10 seconds
Botany Knowledge
Increased healing speed bonus to 30/40/50% (was 11/22/33%)
Changed Medkit efficiency bonus to a -20% efficiency penalty (was +10/20/30%)
Calm Spirit
Increased chance to avoid alerting crows to 100% (was 80/90/100%)
Added: Allows you to open chests and cleanse/bless totems silently, but at 40/35/30% reduced speed
Dark Sense
Reworked: Each time a generator is completed, Dark Sense activates. While Dark Sense is active, the Killer entering a 24-meter radius around you reveals their aura for 5/7/10 seconds. Once the aura's duration expires, Dark Sense deactivates
Note: The effect triggers if the Killer is already within 24 meters when the perk is activated
Dead Hard
Removed the dash / dodge element of the perk.
Activating Dead Hard now grants the Survivor Endurance for 0.5 seconds
An animation plays when activated so Killers can see when the perk is used without the Survivor being hit
Decisive Strike
Added: The perk and its effects are disabled if the exit gates are powered.
The perk is now disabled when the Survivor performs a Conspicuous Action (Defined earlier in the patch notes under the Gameplay section)
Stun duration is now 3s down from 5s
Déjà Vu
Added: Gain a 5% repair speed bonus on the generators revealed by Déjà Vu
Distortion
Reduced the starting tokens to 3 (was 4)
Removed stipulation preventing the perk from activating when in a Killer Trap
Added: Regain a token for each 30 seconds spent inside the Killer's Terror Radius. Distortion may not have more than 3 tokens
Hope
Removed time limit
Inner Focus
Removed the distance restriction on seeing the Scratch Marks of other Survivors (was 32 meters)
Iron Will
Reduced the grunts of pain volume reduction to 25/50/75% (was 50/75/100%)
Added: Does not function while Exhausted. Does not inflict Exhausted
Lightweight
Increased reduction of scratch mark duration to 3/4/5 seconds (was 1/2/3 seconds)
Added: Your scratch marks are spaced inconsistently
Lucky Break
Added: For each 1 second spent healing another Survivor, increase Lucky Break's duration by 1 second. Lucky Break's duration cannot increase beyond its starting value
No One Left Behind
Now triggers when the Exit Gates are powered (was triggered when an Exit Gate was opened)
Added: When unhooking a Survivor, they gain a 7%movement bonus for 10 seconds
Off the Record
Added: Once you are unhooked or escape from the hook, Off the Record activates for 60/70/80 seconds
Added: Gain the Endurance status effect
Added: Off The Record is disabled when the exit gates are powered
Overzealous
Increased repair speed buff to 6/7/8% (was 4/5/6%)
Added: This bonus is doubled if you cleanse an Hex totem
Pharmacy
Now guarantees an Emergency Med-Kit in every chest (was just the first chest opened), when injured
Saboteur
Scourge Hooks now have a yellow aura when a Survivor is being carried
Self-Care
Reduced the self heal speed to 25/30/35% (was 50%)
Removed Med-Kit efficiency bonus
Sole Survivor
Added: When you're the last Survivor alive, gain 75% action speed when repairing generators and 50% action speed while opening an exit gate or the Hatch
Spine Chill
Reworked: Get notified when the Killer within a 36-meter range. If the Killer is within range and is looking at you with a clear line of sight, your speed while repairing, sabotaging, healing, unhooking, cleansing, blessing, opening exit gates and unlocking is increased by 2%/4%/6%. The effects of Spine Chill linger for 0.5 seconds after the Killer looks away or is out of range. Spine Chill's icon indicates the strength of the Killer's Terror Radius
Tenacity
Added: Grunts of pain while in the dying state have their volume reduced by 75%
We're Gonna Live Forever
Reworked: When healing another Survivor in the dying state, your healing speed is increased by 100%. Additionally, performing any of the following actions activates this perk's secondary function: Perform a Safe Hook Rescue, Take a hit to protect a Survivor, Rescue a Survivor by stunning the Killer with a pallet, Rescue a Survivor by blinding the Killer with a Flashlight. When this perk's secondary function is active, healing another Survivor out of the dying state grants them Endurance for 6/8/10 seconds and deactivates the secondary function
Progression
The Progression and Prestige systems have been reworked
IMPORTANT: No existing perks, items, or cosmetics will be lost if they are already unlocked on a character, even if having them would contradict the rules of the new system.
Global Bloodpoint soft-cap has been raised to 2,000,000 (was 1,000,000)
Bloodpoint Categories maximum raised to 10,000 (was 8,000)
Prestiging no longer removes any items, add-ons, offerings, perks, or perk slots
Teachable Perks have been removed from the Bloodweb
Level 51 in the Bloodweb requires the character to Prestige, costing 20,000 Bloodpoints
Characters can now each be prestiged up to 100 times
Prestiging a character has the following rewards:
Prestige 1: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 1
Prestige 2: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 2
Prestige 3: The character's perks are immediately unlocked for use on all other Killers / Survivors at Tier 3
Prestige 4-6: Bloodied cosmetic items (when available for the specific character)
Prestige 7-9: Perk Charms for the character's perks
Existing players will have their characters granted prestige levels in the new system based on the following:
+2 additional levels per existing Prestige level
Example: A Prestige 1 character will receive +2 levels, resulting in being Prestige 3 in the new system
If the character has 70 or more Perks unlocked (Counting each tier of a perk separately):
+1 level for 70-119 Perks
+2 levels for 120-169 Perks
+3 levels for 170-219 Perks
+4 levels for 220-269 Perks
+5 levels for 270-319 Perks
+6 levels for 320+ Perks
Prestige 9 is the highest level a character can be when transferring to the new system, even if the above rules say they should be higher
Existing unlocked Teachable Perks will immediately grant access to Tier 1 of that Perk on all characters if no other mechanic has already granted access to the Perk
Added unique Prestige Crest artwork for each prestige level
Characters who are already at Prestige 3 on the old system will unlock a Bloody Prestige Portrait on the character selection screen
Can be toggled on / off in the Options menu
Shrine of Secrets
Teachable Perks have been removed from the Shrine of Secrets
Purchasing a Perk on the Shrine of Secrets now immediately unlocks that Perk on all Killers / Survivors at the displayed Tier level
Tier 1 - 2,000 Iridescent Shards
Tier 2 - 4,000 Iridescent Shards
Tier 3 - 6,000 Iridescent Shards
You must purchase Tier 1 before you can purchase Tier 2, and Tier 2 before Tier 3, unless you have already unlocked the Perk via the Prestige System
Having the perk already available via the Prestige System discounts the price:
Tier 1 via Prestige - 2,000 Iridescent Shards for Tier 2, 4,000 Iridescent Shards for Tier 3
Tier 2 via Prestige - 2,000 Iridescent Shards for Tier 3
The same Perk may be purchased multiple times on a single rotation of Shrine of Secrets
Purchasing a Perk that you already have at Tier 3 will convert the Iridescent Shards to 100,000 Bloodpoints
This can only be done once Shrine of Secrets rotation per Perk (maximum of 4 times on a single rotation, assuming you have all 4 Perks already at Tier 3)
Matchmaking Incentives
Matchmaking Incentives have been added to the game
Not available to players who have Cross-Play disabled
When the Survivor:Killer ratio in the active Matchmaking queue drifts too far from optimal (4:1), players will receive BP bonuses to enter the queue as the needed role
Note: Players can also expect queues with a large Incentive bonus to have faster queue times!
Matchmaking Incentives will appear on the Main menu and in the Lobby next to the Ready button
UI
Made UI layout changes to accommodate the new Prestige Crest on multiple screens
Character Info button has been moved to the side tabs in the Lobby UI
Replaced Character Swap buttons/prompts with a Previous/Next button in the Lobby UI footer
Optimization
Optimized the Doctor's performance
Dev Note: The Doctor currently has one of the largest impacts on performance for Killers. These performance optimizations should help improve that on all platforms.
Changes from PTB
Reduced Prestige node cost from 50,000 to 20,000
Increased Bloodpoint Category caps from 8,000 to 10,000
Increased Global Bloodpoint soft-cap from 1,000,000 to 2,000,000
Rules for converting Prestige levels from the old system to the new system have been made more rewarding, but with a maximum starting point of Prestige 9
Reworked the Prestige Portrait reward for players who had already reached Prestige 3 on a character
Reworked the Prestige Perk Charm visuals
Reworked the Prestige Crest visuals
Dev Note: We received a lot of feedback on the PTB about the grind not being reduced enough when only focusing on a few characters, especially in relation to the cost of the Prestige node on the bloodweb. In response, we have reduced the BP cost of the Prestige node as well as raising various BP caps to allow for more BP to be earned, stocked up, and spent. We've additionally adjusted the transition rules for the Prestige system in such a way that players who reached Prestige 3 in the old system will immediately be Prestige 9 and thus unlock all associated perks, cosmetics, and charms immediately for the character.
Endurance no longer stops a Survivor from going down if they have Deep Wound
Dead Hard's Endurance duration reduced from 1 second to 0.5 seconds
Off The Record is now disabled when the Exit Gates are powered
Overcharge's regression has been reduced from 100%-400% to 75%-200%
Botany Knowledge now has a Medkit efficiency penalty of -20%
Spine Chill now has additional Terror Radius visual feedback
Inner Focus no longer has a distance restriction on viewing scratch marks
Dev Note: On the PTB we saw many instances where Survivors were able to queue up several instances of Endurance one after the other, and being able to tank far too many additional hits. Changing Endurance to not trigger when a player has Deep Wounds will prevent this from being as effective, as Survivors will now need to mend the Deep Wound in order to benefit from Endurance a second time. Off The Record was also proving to be too strong during the end game, since there are no required Conspicuous Actions at that point, and will now disable once the gates have been powered.
Bug Fixes
Fixed an issue that caused players to experience rubber banding during gameplay
Fixed an issue that caused the Dredge's head to clip through the camera when teleporting to a locker
Fixed an issue that caused the Hillbilly to be able to use his momentum to reach inaccessible areas
Fixed an issue that caused the Artist's Scanning Crows not to reveal Killer Instinct on Survivors in the dying state
Fixed an issue that caused Lucky Break perk to activate during the camera pan at the start of the match when having the No Mither perk equipped
Fixed an issue that caused the extra fatigue duration from chain blinks to be unaffected by the Nurse's Catatonic Boy's Treasure add-on
Fixed an issue that caused the Built To Last perk to continue recharging the item when interrupted going into a locker
Fixed an issue that caused the aura reading effect from the Knock Out perk to apply to Survivors that are downed by other means than the Killers basic attack
Fixed an issue that caused the skill check wiggle UI to briefly appear after succeeding a Decisive Strike skill check
Fixed an issue that caused the Decisive Strike perk to remain active indefinitely if the Killer is stunned when the skill check need is in the success zone
Fixed an issue that caused the Invigorated status effect from the Clown's Afterpiece Antidote to last longer when exiting a gas cloud as it activates
Fixed an issue that caused the Legion's Feral Frenzy combo not to reset when blinding them mid lunge attack
Fixed an issue that caused the Wraith's "Shadow Dance" - White add-on to increase the locker opening speed while cloaked
Fixed an issue that could cause the healing progress bar to remain on screen after the healing action is completed when affected by the Hemorrhage status effect
Fixed an issue that caused only one Survivor to grunt when one or more Survivors stopping the healing action while affected by the Hemorrhage status effect when close by to each other
Fixed an issue that caused cleansing a totem while under the Broken status effect to still activate the Inner Healing perk when the broken status effect ends
Fixed an issue that caused the "Brand New Part" add-on to bypass the Survivors screaming when the Eruption and Scourge hook: Pain Resonance perks are triggered
Fixed an issue that caused Survivors to recover indefinitely with Soul Guard once affected by the Hex: Plaything or Hex: Pentimento perks
Fixed an issue that caused the Haste status effect icon to be missing when affected by Hex: Devour Hope
Fixed an issue that caused the Hex: Undying perk to reveal Survivor auras when they are near a Boon Totem
Fixed an issue that caused the Deathbound perk not to give progress to the Punch Drunk achievement (trophy for Sony platforms)
Fixed an issue that caused the Pig's Ambush Dash animation to freeze when hitting an asset
Fixed an issue that caused a missing animation when vaccinating another Survivor
Fixed an issue that caused a missing animation when Survivors open an exit gate while injured and contaminated by the Nemesis' T-Virus
Fixed an issue that caused the Nightmare's Dream Pallet placing animation to be missing
Fixed an issue that caused the Hag's trigger range add-ons (Bog Water, Bloodied Water, Bloodied Mud) to have no functionality
Fixed an issue that caused the Cannibal's Shop Lubricant add-on not to hide the auras of downed Survivors when using the chainsaw
Fixed an issue that caused the Nightmare's Pill Bottle add-on not to make him invisible to awake Survivors after dropping and picking up a Survivor
Fixed an issue that caused the Madness Tier II effect of the Doctor's "Calm" add-ons not to match the description
Fixed an issue that caused the Flashbang and Firecracker items to be unusable when running down stairs
Fixed an issue that caused the Streetwise perk to remain active in the area when the Survivor with it was Sacrificed, Killed or disconnected
Fixed an issue that caused the Adrenaline perk to give progress to the Generosity challenges
Fixed an issue that caused the Heroic Virtue challenge to gain progress when the Killer disconnects
Fixed an issue that caused the Kinship perk not to give clear feedback when the perk is activated
Fixed an issue that caused the Nemesis' Prestige outfit to have a hole in the hand
Fixed an issue that sometimes caused the Killer to not be able to pick up a Survivor who's downed on the basement stairs after using ''Dead Hard''
Fixed an issue that caused equipped charms to not appear for other survivors in a survivor lobby
Fixed an issue where the Hillbilly's chainsaw revving sound effect does not continue for the entire duration of the charge animation
Fixed an issue that caused the Conscious Concoction charm UI icon to appear different from its actual model
Fixed an issue that caused survivor bots to toggle their flashlights rapidly
Fixed an issue that caused some users to be unable to remove EGS friends from their friends list.
Fixed an issue that could cause the daily rituals screen to soft-lock the application
Fixed an issue that could cause a loss of progress when launching the game on 6.1.0 for the first time
Fixed an issue that caused items, addons and offerings to not be lost after a trial
Fixed an issue that caused legacy character customizations to disappear after rebooting the game on 6.1.0
Fixed an issue that enabled a Killer to body block the access to the basement in the main building in Junkyard
Fixed an issue where the Killer is unable to go through a specific spot on Lerys Memorial Institute.
Fixed an issue where the Killer can't pick up a downed Survivor on top of the logs in Garden of Joy
Fixed an issue where a pile of debris in Lery Memorial blocks the Blight when using Blighted Corruption power
Fixed an issue that caused an invisible collision preventing Killers to access the basement in Coal Tower
Fixed an issue that caused a generator that couldn't be repaired on one side in Dead Dawg Saloon
Fixed an issue that caused a green glyph that can't be interacted with in Midwich Elementary School
Fixed an issue where some rocks can be climbed on by stepping around it in Garden of Joy
Fxed an issue where survivors are able to reach on top of the shelf barrels in Gideon Meat Plant
Fixed an issue that caused the hatch to sometimes spawn inside the basement
Fixed an issue that caused the Jigsaw's Annotated Plan add-on to remove 30 seconds from the reverse bear trap timer instead of 10 when the last generator is completed
Fixed an issue that may cause succeeding a Brand New Part skill check not to give generator repair progress
Fixed an issue that may cause survivors to be unable to exit some lockers when facing the Trickster.
Fixed an issue that caused some green glyphs not to be accessible
Fixed an issue that make Mikaela's hair to not have the white outline aura from the Nightmare's POV in the Dream State
Fixed an issue that caused the smoke cloud to appear as small repeated patterns in the Punishment of the Damned VFX
Fixed an issue that caused the VFX of Ghost Face's Glacial Shroud to be seen through fog
Audio
Characters
Fixed an issue where the Hillbilly's chainsaw revving SFX does not continue for the entire duration of the charge animation
Fixed an issue where the wrong audio cue would be called when selecting a Survivor from the Role Selection menu
Fixed an issue where the female survivors voice over would not follow the character's mouth movement when being hooked
Fixed an issue where only one Survivor would grunt when two Survivors would stop healing closely at the same time while being affected by Hemorrhage
Fixed an issue where, in some rare instances, some Killer's Bloodweb sound would be stuck in an infinite loop
Added Entries for Tome 12 of the Archives
Perks
Fixed an issue where the Tenacity perk would only reduce grunts of pain after Survivors would move from their initial falling point
Added a new audio indicator when losing a token when Distortion hides a player's aura
General
Fixed an issue where multiple instances of the same audio cues would play in menus
Fixed an issue where when a Killer would hit a wooden table, the incorrect surface sound would be played
Fixed an issue where the small pole Generators would fail to throw confetti and would not play the correct SFX once completed in specific maps
Fixed an issue where when changing from the Play As Killer menu to the Store, the Killer's sound effects would be missing
Fixed an issue where there was no audio cue when a Killers would be stunned while under the effect of the Orange Glyph
Audio optimisation pass on Midwich Elementary School to prevent audio cuts
Platform specific
Xbox One
Fixed an issue where the game would crash when muting the game on Xbox One
Nintendo Switch
Fixed an issue where after extended periods of play, the application would run out of memory after quitting the Tally Screen
Fixed from PTB
Fixed an issue that caused the post unhook endurance and speed bonus timers to start during the animation instead of at the end
Fixed an issue that caused the sparks emitted by a generator to be too intense when damaged
Fixed an issue that caused Hex: Ruin to deactivate at the beginning of the hook sacrifice animation instead of the end
Fixed an issue that may cause the application to crash when the Hex: No One Escapes Death perk is used
Fixed an issue that caused killers not to see the Haste status icon when the Hex: No One Escapes Death perk activates
Fixed an issue that caused the Exposed icon to disappear when Hex: No One Escapes Death is transferred to the Hex: Undying totem
Fixed an issue that caused killers not to be able to kill the survivors when having 5 tokens on the Hex: Devour Hope perk
Fixed an issue that caused the Hex: Devour Hope Exposed effect not to be revealed when injuring survivors using certain killer powers
Fixed an issue that caused the Lethal Pursuer perk not to reveal survivors' auras for the correct duration at the start of the trial
Fixed an issue that caused the aura reveal duration from some of The Shape's add-ons not to be increased by the Lethal Pursuer perk
Fixed an issue that caused survivors under the effects of the Prove Thyself perk not to see the perk icon or the yellow progress bar
Fixed an issue that caused the repair speed bonus not to be applied when a survivor is already working on a generator when it becomes revealed by the Déjà Vu perk
Fixed an issue that caused the repair speed bonus to continue to be applied when a survivor is working on a generator that stops being revealed by the Déjà Vu perk
Fixed an issue that caused survivors under the Broken status effect to be healed to full health when removing the Plague's sickness at a fountain
Fixed an issue that caused some HUD elements to become hidden for the remainder of the trial after switching to Victor when playing as the Twins
Fixed an issue that caused several actions not to be blocked during the tutorial
Fixed an issue that caused Bill's cigarette smoke to be misaligned
Known Issues
Warrior Goddess for Feng Min has been disabled to prevent a crash
The Rancor perk activates when the hatch is closed regardless of how many generators were left
The Nightmare is unable to place Dream Snares in the kitchen in Badham Preschool
Bloodweb cap has been increased to 2 million bloodpoint, even though the tooltip still read as 1 million
The matchmaking incentives warning is cutoff in Play as Killer and Survivor
The matchmaking incentives text is present in Play as Killer without having the BloodPoint Bonus
Tome 12 Archive Collection video does not play properly on Stadia
Terror Radius feedback on Spine Chill functions in reverse (ie Drains as the TR gets louder, instead of filling)