As the next update approaches, we as always have news to share! This blogpost will cover all the gameplay changes happening between the Public Test Build (PTB) and live release of the 8.2.0 Update.
The Dark Lord
[CHANGE] Increased movement speed after casting Hellfire to 2m/s (was 1.48m/s).
[CHANGE] Decreased Hellfire charge time to 0.9 seconds (was 1 second).
[CHANGE] Adjustments to various Add-Ons.
Dev note: The Hellfire attack proved to be useful on the PTB. We’ve fine-tuned the charge time and movement speed to improve the way it feels to use. This includes adjusting the deacceleration and reacceleration after canceling the attack to be smoother and not so sudden.
[CHANGE] Increased movement speed in Wolf Form to 4.6m/s (was 4.4m/s). Haste from Scent Orbs will increase your speed to 4.8m/s.
[CHANGE] Reduced cooldown of Pounce attack to 20 seconds (was 25 seconds).
[CHANGE] Colliding with a wall or obstacle during the first Pounce will no longer end your Power.
Dev note: The Wolf form looked to need a bit more attention. For the release, we have increased the Wolf’s base movement speed to 4.6m/s – the same as the Vampire Form. We’ve also reduced the Pounce attack’s cooldown.
While the Pounce attack is meant to be more difficult to use in tight spaces, we found it to be a bit too restrictive. To make it easier to position for the second Pounce, hitting a collision during the first Pounce will no longer end your Power.
The Nemesis
[CHANGE] Increased Mutation Rate 3 Tentacle Strike range to 6.5 meters (was 6 meters).
Dev note: The adjustments on the PTB definitely helped The Nemesis get up and running at the start of a trial, but many felt he could use a little more. We have made additional tweaks to his Tentacle Strike to make it even more deadly when used well.
The Knight
[NEW] Each guard has a separate cooldown:
The Assassin: 30 seconds The Jailer: 25 seconds The Carnifex: 20 seconds
[NEW] Summoning a guard will cause any active guard to despawn.
[NEW] Hitting a patrolling guard with a basic attack will reduce their cooldown to 10 seconds.
Dev note: Spawning a different guard while another was deployed was an unintended mechanic in the previous PTB, but it turned out to be loved by many. We found having guards on separate cooldowns encouraged switching between to the right guard in the right situation, meanwhile a shared cooldown encouraged using the single strongest guard.
We have brought back separate cooldowns as a now intended feature and tuned them according to their strength and utility. This will give The Knight a boost in power and encourage swapping between guards.
Human Greed
[CHANGE] Reduced cooldown to 60/45/30 seconds (was 80/70/60 seconds).
Dev note: On the PTB, the cooldown for closing chests was quite long, so we have reduced it significantly.
Exultation
The following change will be implemented in a minor patch in the coming weeks.
[REMOVED] Removed the condition which prevented upgraded Items from being kept at the end of the trial.
Dev note: Many people wanted to keep the Items they had risked their lives to upgrade, so we’ll be removing this condition in a later update. Enjoy the spoils of your hard work.
Until next time…
The Dead by Daylight team
2v8 Game Mode Extension
We’ve been blown away by your reaction to 2v8 these past two weeks, and we’ve heard your demand loud and clear for the mode to be extended beyond its planned end date. We are happy today to share that we will extend 2v8’s initial run until next week, August 15 @ 11am ET.
We've also heard demands for 2v8 to stay permanently and while we love the enthusiasm, this is only the first iteration of which we expect more. While Killer queues will always be a challenge in this mode, matchmaking wait times can be iteratively reduced through more Killer variety and a more compelling Survivor experience.
We’ll wrap things up with a deep dive into the results after 2v8 is over but wanted to share this, which informed our decision to extend: 2v8 has proven to be very popular despite the queue times, accounting for over 40% of all matches since its release, even after removing the extra BP incentive.
8.1.2 | Bugfix Patch
Content
Perks
Killer
Stridor - The effect of the perk is no longer multiplicative, meaning that it will increase Survivor grunts of pain volume (even if they have Iron Will)
Survivor
Iron Will - The effect of the perk is no longer multiplicative, meaning it will lower Survivor grunts of pain volume rather than set it to zero
Bug Fixes
2v8
Hooked music should now be playing correctly when the player is in a 2v8 Cage.
The Survivor's Innate Skill "Self-Care" ability icon should now be correctly lit while in the dying state.
Aura reveal SFX now correctly plays when being chased by a Killer.
Archives
Fixed an issue where deselecting an image reward within Tome 20 Mythic's journal collection would cause the game to freeze momentarily.
Audio
A Killer disconnecting and being replaced by a Bot will now correctly trigger the "replaced by Bot" sound cue.
Bots
Improved Bots pathing to avoid them trying to climb insurmountably steep hills.
The Huntress Bot is now better at charging up her hatchet the correct amount.
Characters
Fixed an issue that caused the white aura to be shown when the Singularity looks at a pod directly.
Fixed an issue that caused the Knight's Guard preview icon on the Knight's arm to be inconsistent with the selected Guard.
Fixed an issue that caused the Trapper's Bear Oil add-on to only silence one bear trap in the trial.
Fixed an issue that caused Survivors to be floating when hit by the Mastermind's Virulent Bound at the end of the self unhook animation.
Perks
Fixed an issue that caused Invocation: Weaving Spiders not to complete generators when above 90% repair progress.
Fixed an issue that caused Specialist to make generators impossible to complete if every Survivor in the trial had and consumed max tokens on the same generator. This should also fix other cases of incompletable generators when combing other perks with Specialist.
Fixed an issue that caused Survivor to lose their equipped items when crafting a Flash Grenade item from Flashbang.
Fixed an issue that caused Dead Hard not to give the Endurance effect if Off The Record is triggered.
Misc
Fixed an issue that could cause the game to freeze when the Lich leaves the tally screen before all other users after a match.
Fixed an issue that caused the Escape Cake Offering not to consistently award bonus Bloodpoints.
8.2.0 | PTB Patch Notes
Important
Players will once again receive 12,500 Auric Cells on the PTB Build to explore Outfits and Characters in the Store. Both Auric Cells and purchases made on the PTB Build will not transfer to the Live Build.
Content
New Survivor - Trevor Belmont
New Perk: Eyes of Belmont
When a generator is completed, the aura of the Killer is revealed to you for 1/2/3 seconds. Any time the Killer's aura is shown for a period of time, its duration is increased by 2 seconds.
New Perk: Exultation
Stunning the Killer with a pallet upgrades your held item rarity to the next tier, then recharges 25% of the item's maximum charges. Rarity is not kept at the end of the trial. This perk has a 40/35/30-second cooldown.
New Perk: Moment of Glory
This perk activates after you open or rummage through 2 chests. When you become injured, you become broken. Automatically heal 1 health state after 80/70/60 seconds. Then, this perk deactivates. This effect is cancelled if you enter the dying state. This perk will not activate if you are already suffering from the Broken status effect.
New Killer - The Dark Lord
Killer Power His dark power allows him to exact revenge on humans, taking many forms to terrorize and slaughter them.
The Dark Lord has access to three Forms and can freely change between them. Each Form has unique abilities and strengths.
Vampire Form - In his default state, The Dark Lord can use the powerful Hellfire spell, which creates pillars of flame that travel ahead of him and can be cast across low obstacles.
Wolf Form - In Wolf Form, The Dark Lord has access to several abilities that allow for more effective tracking. Movement speed is increased, blood pools and scratch marks are more apparent, and Survivors leave a trail of Scent Orbs behind them. The Dark Lord can collect these Scent Orbs to charge a powerful Pounce attack.
Bat Form - While in Bat Form, The Dark Lord gains the Undetectable status effect. Additionally, he moves faster, ignores vault points, and can Teleport to any vault points within 32 meters. Survivors become invisible, but scratch marks can be seen.
Perks New Perk: Hex: Wretched Fate
After one generator has been repaired, a random dull totem becomes a hex totem and curses the Obsession. The Obsession has a 27/30/33% repair speed penalty. They also see this Hex totem's aura when within 12 meters. This effect persists until the Hex totem is cleansed.
New Perk: Human Greed
You see Unopened Chests auras and Survivor auras are revealed for 3 seconds when they enter a 8-meter range. You also gain the ability to kick chests to close them. This ability has a 80/70/60-second cooldown. Survivors unlock these closed chests 50% faster.
New Perk: Dominance
The first time each totem and each chest is interacted with by a Survivor, that totem or chest is blocked by the Entity for 4/6/8 seconds. The auras of blocked totems and chests are revealed to you in white.
Killer Updates
The Doctor - Basekit
Static Blast's cooldown is now dynamic: - If no Survivor was caught in the Static Blast, the cooldown will be 30 seconds. (NEW) - If at least 1 Survivor was caught in the Static Blast, the cooldown will be 45 seconds. (was 60 seconds)
Increased movement speed while charging Static Blast to 2.99 m/s. (was 1.16 m/s)
The Doctor - Addons
"Order" - Class II: Decreases Static Blast cooldown by 2.5 seconds. (was 4 seconds)
Increased movement speed while charging Reign of Darkness to 3.8 m/s. (was 3.68 m/s)
Decreased Daytime cooldown to 10 seconds. (was 12 seconds)
Increased Daytime teleport speed to 19 m/s. (was 12 m/s)
Decreased time to exit locked Lockers to 2.25 seconds. (was 3 seconds)
Increased night charges per injured Survivor to 1 charge per second. (was 0.75 charges per second)
The Dredge - Addons
Boat Key Increases teleport speed during Daytime by 3 m/s. (was 5 m/s)
Haddie's Calendar Decreases the time to exit a locked Locker by 0.4 seconds. (was 1 second)
Malthinker's Skull Increases the charges gained per injured Survivor by 25%. (was 66%)
Ottomarian Writing Decreases the cool-down time of The Gloaming by -2 seconds during Daytime. (was -4 seconds)
The Nemesis - Basekit
Decrease the Mutation Rate 2 requirement to 5 Contamination Points. (was 6)
Increase Hindered penalty duration from tentacle hits to 2 seconds. (was 0.25 seconds)
The Nemesis - Addons
Licker Tongue Survivors are Hindered for an extra 3 seconds after being Contaminated. (was 0.2 seconds)
Marvin's Blood Gain an extra 0.5 mutation for infecting a Survivor. (was 0.75)
Survivor Perk Updates
Blast Mine Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
Chemical Trap Activates after completing a total of 20% worth of repair progress on generators. (was 50%) Stays active for 40/50/60 seconds. (was 100/110/120 seconds)
Dance With Me Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
Deception Decreased cooldown to 30/25/20 seconds. (was 60/50/40 seconds)
Diversion Activates after being in the Killer's Terror Radius while not in a Chase for 30/25/20 seconds. (was 40/35/30 seconds)
Flashbang Activates after completing a total of 50/45/40% worth of repair progress on generators. (was 70/60/50%)
Mirrored Illusion Activates after completing a total of 20% worth of repair progress on generators. (was 50%)
Wiretap Activates after completing a total of 40% worth of repair progress on generators. (was 50%)
Castle Vista Dracula's castle will spawn in the sky of Dead by Daylight original Maps when playing against Dracula.
Midwich Gameplay Pass On Midwich Elementary School, a pass has been done on the gameplay. Mainly the safety of the loops has been revisited. The breakable walls have been removed in the bathroom section for both roles to use an extra set of stairs to navigate between floors.
Features
Graphics Option
Added the support for Intel XeSS for PC
Live Data Reboot As part of our Live operations, we occasionally deploy updates to the game without needing an update of the game application itself. These updates includes killswitches and new cosmetics, amongst other data. Starting from this release, when a critical data update is required to be downloaded by the game, you may see a popup asking you to return to the splash screen.
UX
Lobby controller compatible navigation - Players can now toggle Rotation mode to use the R-stick to rotate the character preview, as in the Store, so they don't need to press A on top and use the joystick. - Cosmetic subtab defaults to Outfits instead of Heads.
Settings Menu - Disabled options are shown are greyed out, instead of having a black/transparent background.
Misc
The Prestige levels of other players is no longer visible within an Online Lobby (post-matchmaking).
Upgraded EasyAntiCheat to new version.
There is now a limit of 10000 of any Item, Add-on or Offering.
Bug Fixes
Audio
Fixed an issue that caused the Long Grass to make no sound on collision.
Fixed an issue where Season Grade Reset Rewards sounds triggered multiple times with no visual.
Characters
Fixed an issue that caused the Trapper to sometimes not pickup bear traps despite the animation playing while wearing the Naughty Bear outfit.
Fixed an issue that caused placing a trap as multiple characters (Trapper, Hag, Nightmare) close to walls or other objects to sometimes be cancelled even though the placement indicator shows a valid location.
The Survivor grab animation is now correctly aligned when the Dredge teleports to a locker at the same time as the Survivor enters it.
The Demogorgon can no longer perform actions while travelling through a Tunnel and opening and closing the Match Details screen.
Jittering should be reduced when spectating Killers. Some issues still remain on the Killer’s weapons and are being looked at.
Maps
Collision update pass on the map of Garden Of Joy
Collision update pass on the realms of MacMillans Estates
Fixed an issue in Greenville Park where the Parking tile doesn't spawn
Fixed an issue in Toba Landing where invisible collisions hindered the navigation of the players
Fixed an issue in Greenville Square where Victor would dissolve when jumping in the stairs
UI
If a player disconnects from a Trial due to network issues, they will no longer see the Killers' Loadouts or name.
Fixed Player HUD text, font readability and health bar elements to their previous size.
Fixed Tally buttons navigation misalignment.
Fixed missing hair on The Good Guy default and prestige head cosmetics.
Fixed an issue with the reward size on the Tutorials screen.
Known Issues
There are no indications in the Bloodweb when an item that has reached the 10000 inventory limit is purchased.
K37 and S44 doesn't unlock the bloody cosmetic upon reaching prestige level 4 to 6.
Dance with Me Perk icon does not correctly show the cooldown
Live Roadmap - August 2024
We're more than halfway through the year, time to check in with the live design updates the team will be working on for the rest of 2024.
Developer Update | August 2024
The 8.2.0 Update is on the way! In this post, we’ll reveal the various gameplay changes heading to the Public Test Build next week.
[CHANGE] Increased movement speed while charging Reign of Darkness to 3.8m/s (was 3.68m/s).
[CHANGE] Increased teleport speed outside of Nightfall to 19m/s (was 12m/s).
[CHANGE] Reduced teleport cooldown outside of Nightfall to 10 seconds (was 12 seconds).
[CHANGE] Decreased time to break out of a locked locker to 2.25 seconds (was 3 seconds).
[CHANGE] Increased charge rate of the Nightfall meter to 1 charge per second per injured Survivor (was 0.75).
[CHANGE] Reduced volume of The Dredge’s sound effects to make it harder to detect.
[CHANGE] Adjusted several Add-Ons.
Dev note: We’ve increased The Dredge’s movement speed both while charging its Power and while teleporting outside of Nightfall to give it a slight boost in both strength and feel. The Dredge could have difficulty taking advantage of the reduced visibility in Nightfall due to their loud sound effects when approaching, so we have reduced their volume.
We’ve also incorporated part of the effects of some must-have Add-Ons into the base kit, then toned them down accordingly.
[NEW] Reduced Static Blast’s cooldown to 30 seconds if no Survivors are in range.
[CHANGE] Reduced Static Blast’s cooldown to 45 seconds if a Survivor is in range.
[CHANGE] Increased movement speed while charging Static Blast to 2.99m/s (was 1.16m/s).
Dev note: The Doctor’s Static Blast can be a helpful tool for players who struggle to find Survivors, but the long cooldown makes it punishing to miss. We’ve reduced the Static Blast cooldown slightly if a Survivor is affected, and reduced it much further if nobody is in range.
We have also increased his movement speed while charging a Static Blast to make it feel better to use.
[CHANGE] Requirement for reaching Mutation Rate 2 has been reduced to 5 Contamination Points (was 6).
[CHANGE] Increased Hindered penalty duration when infecting a Survivor to 2 seconds (was 0.25 seconds).
[CHANGE] Adjusted Licker Tongue and Marvin’s Blood Add-Ons.
Dev note: To help him get up and running, we have reduced the requirement for The Nemesis to reach Mutation Rate 2. This effectively means The Nemesis can reach Mutation Rate 2 in his first three Tentacle Strikes on a single Survivor.
The Hindered effect caused by infecting a Survivor was previously very short, making its effect inconsequential. We have extended the Hindered effect to last throughout the speed boost the Survivor gains from being hit with the tentacle, reducing the amount of distance they gain.
[CHANGE] Reduced activation requirement to 40% generator repairs (was 50%).
Dev note: Does this make it practical? No. But let’s be honest, that’s not why you’re using Blast Mine. We’ve slightly reduced the repair requirement to make it a little easier to activate, but not so easy that it becomes annoying to face.
This would also make it easier to activate Blast Mine when repairing a generator with other Survivors.
[CHANGE] Reduced activation requirement to 40% generator repairs (was 50%).
Dev note: Wiretap can be very useful, though since the Killer must be nearby, it is always at risk of being destroyed. To get it back up and running sooner, we’ve reduced the repair requirements slightly.
[CHANGE] Reduced activation requirement to 20% generator repairs (was 50%).
[CHANGE] Reduced trap duration to 40/50/60 seconds (was 100/110/120 seconds).
Dev note: Chemical Trap’s previous requirement was a little steep for the effect granted. We have significantly reduced the repair requirement to allow it to come into play more often. At the same time, we’ve reduced the trap’s lifespan so the Killer has more choice in whether or not to break certain pallets until the trap has expired.
[CHANGE] Reduced activation requirement to 20% generator repairs (was 50%).
[CHANGE] Reduced duration to 40/50/60 seconds (was 100/110/120 seconds).
Dev note: While fun to use, Mirrored Illusion tends not to be a game changer. We have significantly reduced the activation requirement to really make the Killer question what is real.
[CHANGE] Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Dance With Me’s long cooldown meant it realistically would not activate more than once per chase for many players. We have reduced this significantly to create more opportunities to shake the Killer (if only momentarily).
[CHANGE] Reduced cooldown to 30/25/20 seconds (was 60/50/40 seconds).
Dev note: Similarly, Deception’s cooldown was quite long. We have reduced this Perk’s cooldown so it comes into play more often.
[CHANGE] Reduced activation requirement to 30/25/20 seconds (was 40/35/30 seconds).
Dev note: Diversion requires being within the Killer’s terror radius without being chased. This is much stricter than a typical cooldown, so we have cut the requirement down significantly.
[CHANGE] Reduced activation requirement to 50/45/40% generator repairs (was 70/60/50%).
Dev note: Flashbangs can come in handy, though the Perk takes a while to activate. We have reduced the requirement slightly to give them a minor boost.
[REMOVED] Prestige levels are no longer shown in the pre-game lobby.
Dev note: Seeing a high prestige level caused some players to feel intimidated and leave the lobby. This has a negative effect on matchmaking and discourages players from playing their favourite Survivors.
Prestige levels will no longer be shown in the pre-game lobby. They will remain visible after the match has ended so you can show off your accomplishments.
[CHANGE] Increased duration of hook phases to 70 seconds (was 60 seconds).
Dev note: Some time ago, the total repair time of generators was increased. For the most part this was a positive change, though it had the side effect of making camping more effective: Focusing on repairs was the best way the other Survivors could counter camping, but with repairs taking longer, the Survivors aren’t able to get as much done before the hooked Survivor is sacrificed.
To combat this, we are increasing the duration of each hook phase to 70 seconds. This will allot more time for Survivors to repair if the Killer chooses to camp the hooked Survivor.
[CHANGE] Improved Scratch Mark visibility.
Dev note: Scratch Marks are an important tracking tool but could be hard to see on some surfaces. We’ve reviewed each map to ensure that they are adequately visible.
[REMOVED] Removed breakable walls in the bathrooms.
Dev note: Navigating the map could be difficult for those who don’t have it memorized. To make it easier to get between floors, we’ve removed the breakable walls which previously blocked a path between floors in the bathrooms to improve vertical mobility.
[CHANGE] Altered layout of hallways to reduced long range visibility.
[CHANGE] Added objects near exit gates to reduce visibility.
Dev note: The hallways used to have long sightlines, making it easy to spot approaching Killers and difficult for Survivors to hide. We have moved some objects around to limit in the hallways.
We have also added objects obstructing the view of exit gates to make it harder to stand in the center of the map and monitor both gates at once.
Until next time… The Dead by Daylight team
8.1.1a | Hotfix
This update will release as soon as it becomes available on each platform. Players on version 8.1.1a will be unable to matchmake or join parties with players on version 8.1.1.
Bug Fixes
Fixed an issue which caused a desync between the map tiles generated on the server and what players see
8.1.1 | Bug Fix Patch
Content
The third Mount Ormond Resort Map variation has been enabled.
The Backwater Swamp maps have been re-enabled.
Killer Perk Updates
Stridor Increased the grunts of pain to 30/40/50%. (was 25/50/50%) Increased regular breathing to 15/20/25%. (was 0/0/25%) The bonuses granted by the perk are additive. (was multiplicative)
Killer Updates
The Singularity [NEW] Holding the Ability button when taking control of a Biopod will cause it to automatically aim at the nearest Survivor. Tapping the button will take control normally. [CHANGE] Reduced the time it takes to destroy a Biopod to 0.75 seconds (was 1.5 seconds).
Events & Archives
Game Mode: 2V8 begins July 25 at 11:00 Eastern Team together as survivors, or, for the first time, as a killer duo. Use the new Skill and Class systems to define your loadout. A single disconnected killer can be replaced by a Killer Bot. The mode features unique, larger-than-ever Map variations
Suffocation Pit
Azarov's Resting Place
The Thompson House
Disturbed Ward
Mother's Dwelling
Game Mode: 2V8 also features an event tome, opening at the same time.
Features
UI
Lobby removed notifications on characters & customizations
Bug Fixes
Archives
Fixed an issue where the Killer Archive challenge "Knockout (Remix)" was not randomizing perks after a disconnect
Fixed an issue where "Core Memory" and "Glyph" Archive challenges were not appearing in the Trial after a disconnect
Bots
Leaving a Custom Game with 4 Survivor Bots correctly ends the match, no longer allowing spectating
Characters
Fixed an issue that caused some survivors to not play certain idle animations in the lobby
Fixed an issue that caused The Lich's locker grab animation to stutter when grabbing a survivor out of a locker
Fixed an issue that caused survivors to briefly play the downed animation when getting injured the first time
Fixed an issue that caused survivors to become stuck in a floating animation after being released by The Mastermind
Fixed an issue that caused The Executioner to have his head missing when performing a Mori
Fixed an issue that caused The Executioner's Cage of Atonement ability repeated usages to slow or stop the bleed-out of a Survivor
Fixed an Issue that prevented the Survivors Gate opening animations to be played when a flashlight was equipped
Fixed an issue that caused flashlights to be unusable after previously using a Flash Grenade or Firecracker item
Environment/Maps
Fixed multiple issues where placeholder tiles would appear on different realms
Fixed an issue in Underground Complex where the Nurse could blink through walls to reach unobtainable areas
Fixed an issue in Nostromos where the Nurse could blink on top of debris
Fixed an issue in Crotus Prenn Asylum where the Trapper could hide traps under debris
Global task cleanup a variety of collisions in different maps
Fixed an issue in Midwich School where an object would block players from moving
Fixed an issue on Backwater Swamp maps where survivors were immune to killer's basic attack while standing next to a boat
Perks
Survivors with Dead Hard or Borrowed Time now correctly get endurance off the hook
Resourceful no longer gains progress when picking up an item previously swapped into a Chest by another Survivor
Sparks from Hex: Ruin no longer remain on the generator after failing a skill check
UI
Fixed a formatting issue in the Tally Scoreboard to remove the comma displayed in the score
Fixed a softlock in the Tutorial that happened when opening the Settings menu when a popup is displayed
Misc
Improved data consistency after finishing a Trial
Survivor no longer T-poses and bounces down from a the hook briefly when the unhook animation is interrupted
Fixed an Issue where the Generator count would decrease when a Survivor left the Tally screen of an ongoing Trial
Fixed Gamepad input conflict between the Lobby MatchMaking button (Play or Cancel) and the Lobby Customizations menu when trying to buy an item with Auric Cells
Known Issues
Holding an item while crafting a Flash grenade from the Flashbang perk will result in the equipped item being lost.
Some assets in the Azarov's Resting Place map are missing collision.
Placeholder tiles may spawn in the Shelter Woods map.
Dead Hard perk does not give Endurance if the perk Off The Record is triggered.
The Casting of Frank Stone | Pre-Order Now
In the summer of 1980, in the depths of an abandoned Steel Mill, an evil lies dormant… waiting to be unleashed.
Pre-order now and get instant access to the Plunderer's Instinct feature to aid you in your search for hidden Collectibles.
The Tomb Raider Chapter is now available on Steam!
Dead by Daylight: Tomb Raider brings the quintessential Survivor Lara Croft into The Fog. Purchasing this add-on unlocks an exclusive Charm: Climbing Axe. .
The new Survivor is Lara Croft.
Memories of branches tearing through her flesh. Of rushing water flooding her lungs. Of brushes with death, and so many more to come. Whether facing the perils of the supernatural or the extremes of nature, Lara Croft epitomizes survival instinct.
The Tomb Raider Chapter includes:
New Survivor: Lara Croft
An exclusive Charm Cosmetic for Lara Croft: Climbing Axe