Dead Effect 2 VR cover
Dead Effect 2 VR screenshot
Genre: Role-playing (RPG), Indie

Dead Effect 2 VR

FULL DE2VR BETA IS LIVE!

Dear community,

The day when we'll exit the Early Access is drawing closer. Today, we are proud to present you the BETA that contains the full game in all its glory!

In the past few days, we’ve been working hard to bring to you the complete content of the game, which means the level cap is now raised to the final 20. You’ll be able to go through the story from the beginning to the end without interruptions – on your own, or with your friends.

Further additions include new maps from the story mode, more weapons, gears, and implants. There's a lot of minor improvements and fixes you wanted as well. See below for the full list of all changes, fixes, and additions.

To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there.

Enjoy the game! We will see you again with the final release in a few weeks!

WHAT WE ADDED:
• New story missions! The story is complete. (For now, expect a big expansion at the end of the year that will, among other things, contain a new story block.)
• NEW WEAPONS! (all of them have several variants)
- PIRANHA chainsaw (best held with both hands)
- RAPTOR assault rifle
- FURY light machine gun
- Heavy anti-material rifles HYPERION, SYNERGY, and HURRICANE
- EMRE plasma rifle
- CHIMERA chemical launcher
- ORACLE hi-tek rifle
- VENOM heavy shotgun
• Level cap now set to 20 – this is the final setting for now. This unlocks access to all armor, implants, and weapons in the game.
• Access to the unique weapons is now unlocked. If you finish enough ranks of weapon training and reach level 20, new side-tasks will be available to get the ultimate bow, pistol, rifle, shotgun, and sniper rifle.
• Sights customization – you can change the size, color and dot type on most weapons – open VR play menu with the other hand and select weapon settings.
• Wrist status display (enabled by default on your off hand – you can change to standard HUD in options).
• Telekinetic pickup (can be disabled in options), you can now pick up all items from a short distance using telekinetic pickup – just aim your hand at the ammo or tablet or loot, and push grip. Each use consumes a tiny bit of energy. Should allow for comfortable playing from a seated position.
• Options to change weapon holding/picking type – Hold, Click (default settings) or Double click. Switching to the hold mode will return the weapon to the holster as soon as you release the grip button.
• Option to use VR hands without forearms (Game settings) – now default
• Option to disable two handed weapon smoothing (Game settings)
• Dedicated water quality setting in options (Video settings)
• Setting for body disappearing effect (Video settings) – default medium helps with performance if there are many zombies being killed.
• Option to change connectivity for the single player game (default – other players can connect to your bio hazard/survival single player games).
• Spanish (BETA – there are probably some texts missing or mistranslated) and Russian (some of the VR texts are missing, will be added in the final update) – please report any issues you find in discussions).


WHAT WE CHANGED:
• Improved haptics feedback
• Improved interaction with holsters
• Improved two handed weapons – weapon should now rotate more naturally
• Improved sights for STIG pistols (sights are bigger now, easier to use)
• Scaled sights for TAR assault rifle up a bit
• Bow was scaled down a bit and has a peep sight on the bowstring
• Removed distortion effects from explosions as they randomly caused graphics artifacts on some computers
• Improved grips for some weapons
• Reduced recoil for all weapons for single and two hands wielding


WHAT WE FIXED:
• Weapon use for achievements (some of the achievements didn't work correctly)
• Paralyzer targeting – should be now a lot more reliable
• Ability targeting (Shockwave and other force based abilities)
• Text chat issues
• Problems with Electrohack Minigame – not showing correct numbers
• Few minigame related problems (locking players movement, inability to finish some minigames in rare instances)
• Few collision and visual problems on several levels
• Few minor audio problems (picking sounds, GUI sounds)
• Few inventory problems – wrong interaction with holsters
• Materials for glass environment
• Several minor visual and script problems in levels
• Several GUI problems in the map and shops
• Issues in the animation system (causing occasional jams of weapons)

As always, if you have any comments, questions, suggestions or reports, please let us know in the forums. We will be working all week on testing and fixing, so any helping hand will be much appreciated!

Enjoy the game.

Cheers,
BadFly Interactive team

THE GAME WITH NO LIMITS - TAUCETI UNKNOWN ORIGIN



It´s our pleasure to announce the work on a brand new IP – TAUCETI Unknown Origin – a real existing world alongside with unlimited game opportunities.

https://youtu.be/IpsAILNvRs4

The completely undiscovered land of the strange world will remind you of the life of a castaway in an ancient jungle. As the player you will be a witness of a crucial mystery of unexplored but truly existing star called TauCeti, which is the only spot for you to survive.

The action-packed coop sci-fi FPS game TAUCETI Unknown Origin will be developed for PS4, Xbox One alongside with PC, VR and mobile devices, and it´s going to make its name trotting the star dropping players into a lush, exotic universe if fearsomely hostile, surroundings.

The game provides players with the newest gaming mechanism as well as the core features and RPG elements that make an essential difference to any previous gaming experience.

We are counting on a strong story, exciting epic of the exotic world of universe, unique graphic, original features which fit perfectly into each other to allow players the best gaming experience.

TAUCETI Unknow Origin – real step into universe!

Core features:
o Cooperative game for up to 8 players
o Solo, group and raid content
o Class-based game
o PvE and PvP game modes
o A strong story, following up on our previous games
o Open Word game with a lot of opportunities (to explore, harvest, craft, upgrade, build base)
o RPG elements (ability, gear sets, a ton of upgradable weapons, etc.)

BadFly team

UPDATE 1.2.1 - VOICECHAT is live!

Here's a quick patch for you that adds a very handy feature - integrated voice chat for the multiplayer, so now can chat with random strangers or curse them when they're faster than you are in the deathmatch.

Voicechat session remains during the map change and in the hub, there might be short disconnection when the server or client loads the mission, but it should kick back quickly

Voice chat control is in the VR menu in multiplayer tab, you can mute someone or disable your mic.

We've also added other audio options so you can now control the volume of the sounds with greater precission.

BadFly dev team

NEW UPDATE 1.2 IS LIVE!



Ready to experience MULTIPLAYER in Dead Effect 2 VR officially?

Although there are still some minor issues going on, after weekend “beta testing” and reducing the list of bugs we would like to show up with the best we have got in Dead Effect 2 VR.

Its getting hot guys so we better challenge you with the coolest stuff ever.
Update 1.2. is all about fixes, improvements and new features. Now you can play with or against your pals. You can either hunt them down in PVP modes!
And there´s some new stuff for lonely wolves among you – namely 5 new story missions, some new maps and level cap increased to 15 which gives you access to epic equipment!

Please note that PvP mode is still in an experimental stage and we will continue improving it with the rest of the game. We DO need your feedbacks so there is no time to play shy on us. Tell us directly what you like and what you don't :)

Full change log:
• Added: COOP multiplayer. You must finish first two missions, once you'll have access to the ship map, you can start or join cooperative games.
• Story and generic missions cannot be joined in progress. Other mission types can be joined by others even in single player if your set allow joining in the game options.
• Added: PVP multiplayer. Accessible from the play menu, deathmatch and team deathmatch are available on several maps.
• Added 5 new story missions and few new maps for generic modes
• Increased level cap to 15 (giving you access to first epic armor sets)
• Increased revolver damage
• Added quick sell and upgrade quick buy - hold grip and click on item
• Added VR calibration - you can now modify world scale and floor position. Note: Setting correct scale is important for the multiplayer.
• Changed teleport blackout to use screen blackout instead Steam VR compositor (caused problems on some computers)
• Tuned melee swing detection - weapons now has to be swung with more force to do some damage. Rebalanced melee weapons a bit.
• Tuned knockdown effects.
• Fixed panel positions in Haxxor type side missions
• Fixed damage and haptic feedback for mounted gun
• Various small improvements in the GUI for the map and shops
• Fixed not working ammo boxes
• Fixed weapons not being returned after cutscene
• Fixed money loot falling through the floor
• Fixed mission summary screen bugs
• Improved response on several GUI controllers (consumables shop, side quest log)
• Fixed empty clips not disappearing
• Fixed Proteus STD weapon not working correctly
• Fixed trading stations GUI
• Fixed and tuned grips for several weapons

Changes and fixed from beta 1.2
• Added waypoints and marker to weapon in the mission Teleported Cyborg
• PVP stats rebalance
• Fixed codes not being shown in tablet messages
• Various small fixes in multiplayer and PVP

Dev team
BedFly

NEW UPDATE 1.2 IS ON BETA NOW!



Are you brave enough to help us “betatest” the latest update for the Dead Effect 2 VR?

Although there are still some minor issues going on, we have decided to give you a chance to take a look at some new stuff and especially at the multiplayer.

Yes, you can now play the campaign with your friends… or kill them in any imaginable way in the PvP multiplayer.

And there are also some new story levels, increased level cap, bugfixes, minor improvements…

If you want to wait, all this (plus other bugfixes and improvements) should be available next weekend in a regular update.

If you can't wait – just join the beta right now! To join the beta – select DE2 VR in Steam, right click to open properties and select Beta tabs. You should see a public beta there.

Please note that PvP is in very experimental stage and it will need a lot a balancing and improvements, but we've decided to give you access to it anyway. (And yes… we need more people to play it with us, we don't have enough headsets for 8 players anyway)

We are desperate to hear your screams, cries of bliss, even the cursing it´s fine… (since it's beta, we're sure to hear some)

We will be grateful for any bug reports and impressions. Let us know, we are listening…

(Notice: there's no voice chat right now, but it will be added soon.)

Full changes list:
• Added: COOP multiplayer for 2 or 3 players. You must finish first two missions, once you'll have access to the ship map, you can start or join cooperative games.
• Story and generic missions cannot be joined in progress. Other mission types can be joined by others even in single player if you set allow join in the game options.
• Added: PVP multiplayer (very experimental, but playable) for up to 8 players. Accessible from the play menu, deathmatch and team deathmatch are available on several maps.
• Added 5 new story missions and few new maps for generic modes
• Increased level cap to 15 (giving you access to first epic armor sets)
• Added quick sell and upgrade quick buy - hold grip and click on item
• Added VR calibration - you can now modify world scale and floor position. Note: Setting correct scale is important for the multiplayer.
• Tuned melee swing detection - weapons now has to be swung with more force to do some damage. Rebalanced melee weapons a bit.
• Tuned knockdown effects.
• Fixed panel positions in Haxxor type side missions
• Fixed damage and haptic feedback for mounted gun
• Various small improvements in the GUI for the map and shops
• Fixed not working ammo boxes
• Fixed weapons not being returned after cutscene
• Fixed money loot falling through the floor
• Fixed mission summary screen bugs
• Improved response on several GUI controls (consumables shop, side quest log)
• Fixed empty clips not disappearing
• Fixed Proteus STD weapon not working correctly
• Fixed trading stations GUI
• Fixed and tuned grips for several weapons

Enjoy the game
BadFly team

EA (BUGFIX) UPDATE 1.1.1 IS LIVE!

Dear Community,
we'd like to thank you for your interest and enthusiasm for our game, for your suggestions and bug reports. We've decided to address some of the most troubling issues in a patch that solves or at least reduces the problems you might have encountered during the play. There's still a lot to do and polish, but we hope this patch will help you with waiting for our next big update.

• Added teleport blackout option (screen will turn black during the teleport jump to reduce nausea)
• Added haptic feedback in world gui interaction
• Improved placement of items in the levels for manual picking.
• Improved targeting for abilities
• Increased haptic feedback for interactive items and weapon holsters
• Fixed wrong sights on the TURN carbine (dot wasn't projected in the right eye)
• Fixed script problem in the first mission (blocked elevator leading to the end of the mission)
• Fixed sprint activation in click to sprint setting
• Fixed wrong help texts in minigames
• Fixed reload hint shown constantly on the shotgun with manual reload
• Fixed locker handle on open locker being still active and stealing player's hands
• Fixed possible crash or hangout on load when player has shurikens and knife or Knuckles equipped at the same time.
• Fixed ejected ammo that can't be picked in auto pickup mode
• Fixed problem with melee weapon sometimes not doing hits after switch of weapons
• Fixed ammo reload problems with dual wielding pistols for same ammo
• Fixed haptic feedback on weapons held by both hands and on melee weapons
• Fixed several problems with holsters (mostly shuriken related)
• Removed unused or non-working settings from the options

Enjoy the game
Team BadFly

EA UPDATE 1.1 IS LIVE!

Dear community,

We are very excited about your interests in our Dead Effect 2 VR game, and we appreciate your support and positive feedbacks which were almost unexpected - it means a lot to us.

Our next goal is to try to meet most of your game improvements and requirements that we want to tune and improve together with you. That's why we've decided to release the first EA update Nr. 1.1 with new content in the form of 4 story missions, new weapons to extend your entertainment in the virtual world.

Enjoy the game and stay tuned!

Your BadFly Team