Dead End City cover
Dead End City screenshot
Genre: Indie

Dead End City

v1.0.08 update

- (Bug) Sound Test was accessible even when it wasn't purchased in the Shop.
- (Bug) Upon leaving the Sound Test, the Title bgm was not restored.
- (Bug) Scanlines caused the game to rescale incorrectly on displays with different resolutions. The screen size is now handled a little differently when calculating the final scanline output.
- (Bug) Switching between fullscreen and windowed mode with scanlines active sometimes caused the screen to be resized incorrectly.
- (Bug) Starting the game with scanlines active sometimes caused the screen to be resized incorrectly.
- (Bug) The gallery numbering began with 0. It now begins with 1.
- (Bug) The gallery's final image was not displaying.

v1.0.07 update

- (Bug) Medal counters were not reset if a Rival fight was activated, causing the final game Results screen to display incorrect information.
- (Bug) Medal counters were not reset properly if Restart Run was used, causing the final game Results screen to display incorrect information.
- (Bug) Airstrike strafe bullets were not using the enemy bullet color defined in the game options.
- (Bug) Landmine, ammo gain, desert boss door open, many final boss sounds and Topoff sound fx were not affected by the sfx volume.
- (Bug) Ending bgm was not affected by the bgm volume.
- Added 14 new achievements.
- Added preliminary Steam cloud saving.

v1.0.06 update

- (Bug) Player ammo icons were sometimes wrongly positioned at the start of a new area.
- (Bug) Rockset's special shot was not properly generating medals on bosses.
- Added a small speed increase over time to Hettie's special shot.
- (Bug) Hettie's hairball special shot would sometimes overshoot the target and not lock on. Every step is now checked for distance.

Also, I have begun work on a new mode to be added to the game in the near future (whenever I finish). :) It will be a free addition and hopefully adds to your enjoyment of the game. --Pixel Licker

v1.0.05 update

-(Bug) Existing Hard mode scores were not loaded properly for Score Attack. This caused the current game score to be compared to Normal mode scores on Game Over. Because of this high score entry was not loaded as expected when a new high score was achieved.
- (Bug) Score Attack select screen scores were not displayed properly for Hard mode.
- Score Attack select scores no longer display the default car icon if the score is 0.

v1.0.04 update

- (Bug) Wraith special shot had a bug introduced by the previous update. It is now fixed.

v1.0.03 update

- (Bug) Gampad confirm button was not recognized in the Score Attack select screen after an initial play.
- (Bug) Some Score Attack Steam leaderboard calls were misnamed.
- Added a Friends sort option to the High Score Tables. It currently only sorts the top 5 scores, but the plan is to add scrolling in the future.
- (Bug) Enemies with no point value still granted a multiplier score bonus when killed.
- Boss grunt enemies no longer spawn item drops indefinitely. Only the first round of grunts will spawn item drops.
- (Bug) Leaderboard numebring displayed a "9" in both fonts in certain cases.
- (Bug) The x9 icon would appear on enemies worth no points. It now only spawns when points are awarded.
- (Bug) Gamepad up/down inputs were not working on the Gallery screen.

v1.0.02

- (Bug) If fullscreen + Tate were active, Options menu icons would disappear if you cycled through the scanline settings. The icons were being positioned incorrectly when scanlines == 0.
- Added support for up to 6x game window scaling.
- (Bug) Score Attack leaderboard _areaString was not set to "ALL" in the case of finishing any area before area04.
- Leaderboard now shows the ranking entry number when sorting by player score.
- Added a smaller high score table ranking score font for scores above ranking entry 10.