Dead In Bermuda cover
Dead In Bermuda screenshot
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Genre: Role-playing (RPG), Simulator, Strategy, Adventure, Indie

Dead In Bermuda

Dead In Bermuda - 40% off + iOS/Androïd port confirmed!

Hey survivors,

The title says it all:

  • The game will be -40% off for the whole week. Such low price it's cutting me own throat here... Tell your friends about it!

  • It's confirmed! We've managed to port the game to iOS and Androïd tablets/mobiles and it's looking good. Expect to be able to play Berm' anywhere (toilets maybe?) in the near future.

And as a bonus, for those who are interested in behind the scenes informations, I wrote a 2 parts postmortem about the development and numbers of Dead In Bermuda here:
Part 1
Part 2

Keep on surviving!
-Himrahill

Hey Survivors!

Long time we didn’t say anything here, but in case you were wondering, we’re not dead! We’re only at 22% Depression and 18% Fatigue, so a little Coffee Cup and everything should be fine :)

We are working on another game right now (follow us on @AlisboreGame for some news), but we have many plans to expand Dead In Bermuda this year, maybe a sequel, maybe new versions...

We can’t be too specific right now, but we’ll announce new things in the coming months.

In the meantime, we still want to include the community in the development process, since we really enjoyed the feedback we got since the release. For that, we made a special thread on the forums here where you can tell us what you’d LOVE to see in a potential sequel.

See you there, and don’t hesitate to propose anything that comes to your mind!

Are you ready to survive Dead In Bermuda 1.1?



Hi all,

We are super excited and happy to at last release this BIG patch that we have been working on really hard since September, especially because it is FREE.

We were overjoyed to see that nearly 90% of you liked the game, that’s a big achievement for us, but we listened to all the feedback we got. One of the main complaint that was important for us, was that the game after a good, challenging start, became by far too easy, too early. That’s not what we wanted, we want that it keeps you interested enough until the end.

So we focused on correcting that, and added a whole lot of new features that make the game more challenging until the end. We made these changes on our own money, so we couldn’t add game changing stuff, but I think now the game is as we intended it to be, and much more enjoyable.

New players, don’t be scared though: we also added an easy mode, you can activate it at any time in the options menu.


CHANGELOG 1.1



The game is now playable on MAC!

LANGUAGES:

  • The game is now playable in German and Russian!
  • English proofread and corrected (Big mega thx to Hubaloo2!)
  • Some small fixes

NEW FEATURES:

  • 50 new dialogs, mostly for the endgame (day 40+)
  • Cook Fish & Meat at your campfire! You can now cook without the cooking pot, right from the start, at the expense of fire intensity. (click on the campfire to get the option)
  • Exploration now carry over the next area, so you don’t lose anymore the extra points. You can even explore several tiles at a time.
  • Camp stations’ condition now degrades over time! You must repair them from time to time, using resources.

    • Click on a camp station to “check condition” and repair it.
    • The station condition is indicated in the HUD by a percentage bar. BEWARE, the percentage indicates a flat multiplier on the efficiency of the station, so it’s rather important.
    • For example, if the fruit basket would give you 2 to 5 fruits, with its condition at 80% you will get only 1.6 to 4 fruits (80% of the 2 to 5).
    • The more you use a station, the more it deteriorates. The deterioration value increases over time too.

  • “Effects of time”: now, the longer you stay on the island, the harder it gets to do some actions:

    • Some camp stations give less resources.
    • The negative effects on states become higher. (it gets more tiring to explore the other end of the map)
    • The characters start getting a bit of depression overnight too.
    • The effects are not so visible until the very late game (at start, your characters becoming better at doing things compensate the effects of time)

  • Easy mode: the game getting a bit more challenging, we added an easy mode that you can activate at any time in the options menu. It just decreases the negative states increases, but doesn’t touch to anything else, so you can enjoy the game as it is.

BALANCING:

  • Completely reworked the balancing

    • The game should be a bit harder around day 10
    • And keep being challenging for a longer time until the end

  • Stealth skillchecks reworked: now they get harder over time, so that a character with 100 Stealth won’t get a 100% chance to avoid monsters anymore

    • There are also caps: you can’t get lower than 10%, and higher than 90% chances.

  • Some objects in the jungle have been tweaked: no more infinite uses, and generally less uses of specific actions (but better rewards)
  • Using the Talk action at the firecamp has a better chance of giving positive opinions between characters.

    • Don’t forget: depressed characters now have more chances to get negative opinions.


BUG FIXES & OTHER:

  • A dialog won’t trigger anymore if one character that is mentioned in it is dead.
  • Added some additional steps to camera panning with arrow keys in the camp.

    • Don’t forget, you can use arrows and keyboard shortcuts to navigate the game, it makes your life really easier than always drag’n’dropping characters around.
    • You can also right-click instead of dragging.
    • And you can use arrows to switch between characters in the Use Item menu and Character Sheet.

  • Various small fixes.
  • Corrected a visual bug where you could get the impression that Injury got lower after a monster fight (because the action result decreased your injury more than the fight’s increase)
  • Improved camp HUD: it now shows more State bars for characters at a station (not only the ones which will increase, but also the ones that will decrease)


Have fun!
-Team in Bermuda

Dead In Bermuda 15% Off and big patch coming!

Hey everyone,

Long time no see... We were working hard on new FREE content for the game :)
The game should be updated with a big patch in the coming weeks. Everything is integrated into the game, but we are still balancing the new things we added.

What to expect?

- New languages support: German & Russian
- MAC version
- English version fully proofread by an awesome player (thx a lot!)
- New features and balancing. I don't want to spoil, but the game should be challenging for a longer time before reaching the end. We also added an easy mode for those who find it too difficult but still want to enjoy the story.
- 50 new dialogs for the end game.

Keep on surviving!

Dead In Bermuda v1.02 + Spanish version!

CHANGELOG



NEW FEATURES:

  • The game is now playable in Spanish!
  • Added shortcuts on character’s action wheel: you can now with one click send characters back to camp fire and to resting area, if there’s an available slot.
    • We also added a dynamic shortcut which sends the character back to its last registered position!

  • Opinion gains reworked: There are now 3 “states” of relationship, Bad, Neutral and Good, which changes the chance% of getting bad opinions when 2 or more characters do an activity together.
    • Characters that don’t like each other now have a very increased chance to get bad opinions.
    • Bad opinions chance% up a bit in every case.
    • Depression of the characters has a more direct impact on this chance% too. Around 50 Depression average between characters, the chances are very high to get bad opinions.

  • Added hotkey return + keypad_enter to "fast-forward" when displaying sequential actions results (same as click)
  • Magnetic drag for share the food.

BALANCING TWEAKS:


  • Fishing at the camp now increases Depression! (Lots of time to think about their bad situation)
  • Boosted Hunting at the camp so that it is more balanced with Fishing:
    • Hunting now gives a bit more Meat, and increases a bit less Fatigue and Injury.
    • Increased Hunger values of Meat from 5-18 to 8-20.

  • Decreased a bit Sickness gained by eating raw Fish and Meat.
  • Increased the base range of Fruits gained from camp from 2-4 to 3-6.
  • Increased Injury range given by monsters by 150%. They were useless.
  • Decreased Opinion gains on some dialogs.
  • Decreased the conditions to get Alejandro/Winters dialog chain.

BUG FIXES:


  • Fixed a nasty bug which prevented to obtain the last dialog of important chains (and some Achievements in the same time):
    • Julia/Jacob chain.
    • Alejandro/Winters chain (I understand now why nobody got this achievement…)
    • Jacob/Illyana

  • Corrected a lot of typos. Thx to the people who reported them!
  • Fighting skill now increases normally when fighting monsters.
  • Fixed a dialog between Alice and Jacob where their faces were inversed.
  • Removed condition to do the action “Cut” on Carnivorous Plant.
  • Added missing HUD info on Fishing and Hunting camp actions.
  • Fixed tutorial 10/13 step: Auto close the pop up after using an item.
  • Improved drag characters "ghost" when screen is scrolling.
  • Fixed a bug where dead characters could be contaminated by Sickness…
  • Disabled auto save on force-quitting the game during “advancing time”.
  • Possibly corrected a bug where the game would get stuck while dragging a character.
  • Corrected a case where you could lose all your characters and continue playing.


What’s next?




  • German and Italian version on their way.
  • New dialogs.
  • Several new features and balancing to make the second half of the game more interesting. The biggest:
    • Crafted entities maintenance.
    • Effects of passing time: actions get harder, resources get scarce, depression is building up, and monsters get stealthier.

  • Cook fish & meat with the camp fire, which uses fire intensity.
  • Easy mode.

Roadmap to Bermuda

Hey!

We are thrilled to see that people seem to like what we did with the game :) It's a big stress for us small developers, we work during a long time without certainty that we are doing something people other than us will like.

So it's really, as Alice would say, heartwarming to see your kind comments :)

I wanted to write a quick message to let you know what are our plans for the near future of DiB, so that you know what to expect.

- We will push some small fixes for the game regularly. We're glad that it's pretty stable right now, but we'll correct small things as soon as they get reported. (there should be a very small update on monday)

UPCOMING FEATURES:



- New dialogs!
There are exactly 119 dialogs right now in the game. It's quite the fair amount, but we want to add more. We want to explore other side-stories between characters, a lot more can happen inside this little group.

- Special Events!
Right now, we only have what we call "events" triggering for the storyline quest (crazy old geezer, etc...). But at first we wanted to have special events happen at random even if you just search a crate... For even more surprises! We'll definitively add some more.

- New languages!
The game will be translated to German and Spanish very soon, and it seems on its way for Italian too (Thx to a player!)

POSSIBLE FEATURES:



- Mac & Linux support!
We'll check if it is possible for us to easily port the game for mac & linux users. We'll let you know.

- Difficulty settings!
Not to be expected before a while, but it's possible that we'll make some difficulty modes. Easier, and maybe harder. It means big changes, but it's possible.

- More to craft!
That's what we want to do the most, but what is the most complicated too... If we make a big patch, crafting will definitively be on top of our list.

And maybe more... But it's too soon to tell :)

Dead In Bermuda v1.01

Hey!

After a bit of celebration for the release, we're back!
You should be able to update the game right now for some small fixes and new features:

NEW FEATURES:



- New shortcut: as brilliantly suggested by Elegant Caveman (Thx!), you can now press "DEL" or "BACKSPACE" to send all your characters automatically back to the camp fire.

- As suggested by Barthok, and something we wanted to implement for a long time: using an item now doesn't close the "Use Item" menu! You can chain-use items without the bother of re-opening the menu, etc...


BALANCING:



- Medicinal Herbs heal 3% of Sickness now (was 5%).
- Using the Infirmary greatly boosted.

FIXES:



- Corrected a small bug where you could have the Old Geezer dialog before actually finishing the quest.
- Corrected some typos and weird phrasing.

Stay tuned, next time I'll tell you what we planned to add in the coming weeks! (Spoiler Alert: It should be cool)

Your flight is ready to take off


Welcome aboard everyone, it's time to play!



The full version of Dead In Bermuda is now live. BermudAAAAAAAAaaaaaaaaaaaaah!!!
We are super excited to share our game with you, and to see if you'll reach the end of the game hehe. It shouldn't be too hard. Maybe.

Right now we will drink a beer (or ten), but as soon as we sober up we'll be there to check on your feedback. Thanks already to the players of the demo who reported us a few typos, since English is not our primary language and the game is text heavy, we may have made a few.

For the demo players: you can resume the morning of your last day. Just make sure you play on the same PC as for the demo. Cloud saves don't work with the demo. (But they work well with the full game, don't worry)

A few last words: since the demo launch, we implemented a few tricks to help you play the game in the most cosy way. We know that drag'n'dropping characters around the camp can become a bit tedious, so we focused on that, and I think it's a lot better now.

So we implemented a few keyboard shortcuts:

- 1-8 => scroll camera to according character in camp view, or select according character in Character Sheet and Use Item popups.
- Arrows => scroll camera to left, mid, right parts of the camp.
- Return/Enter => "Next" button.
- Escape => Close most popups, or open the Options popup if none is currently opened.
- O => Open/Close Overview popup.
- C => Open/Close Crafting popup.
- W => Open/Close Water Tank popup.
- F => Open/Close Fire popup.
- I => Open/Close Inventory popup.
- M => Open/Close Map popup.
- J => Open/Close Jungle popup (= Map, in "pick the area to explore" mode).

And don't forget: instead of drag'n'dropping characters, you can right-click on a character and click on a slot to assign him.

So now, to assign characters to activities on the camp, you can right-click on a character and then press for example the "left" key to go directly to the leftmost area of the camp (to scavenge the plane, for example).
Easy! :)

We hope you'll have lots of fun playing the game and discover its little secrets, as fun as we had developing it during the last year.

BermudAAAAAAAAaaaaaaaaaaaaah!

Demo out!

Hello all,

It’s with an extreme pleasure that we launch today the demo of our game Dead In Bermuda! It’s been more than 1 year since we started developing it with an army strong of 3 people, plus some wonderful guys who helped us on the music, the trailer and the publishing of the game.

So at last it’s time to show you what we have been doing for this long time, and we are super excited about that!

In the demo, you will be able to play the 5 first days of the full game, full content.

Will you be able to survive this long?

Don’t hesitate to give us feedback, if you notice bugs, misspellings or balancing issues. The game is rich content-wise, so it’s hard to test every little detail for a small team like us.

And if you enjoyed it, don’t hesitate to let us know, it gives us the courage to continue to make it better :)

The full game is out this Thursday, so stay tuned!

Cheers,
-The whole Team in Bermuda