Now after the game update the saved data should be loaded correctly. This should fix the problem with empty closed rooms. To avoid further errors, resave the game after the upgrade.
Corrections and improvements UI.
Content
Added 2 new NPCs.
Added 2 new rooms.
Update #12
Hello everyone!
Content
Added a new NPC, which for money improves the level of your weapons. But first you have to find and release him. :)
Added 3 new rooms.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Update #11
Hello everyone!
Improvements
Fixed a bug where it was impossible to pick up an object from the floor after saving the game.
Content
Added 4 new rooms. Now the total number of rooms is 161.
Update #10
Hello everyone!
Improvements
Removed unnecessary elements of the environment, which created a "visual noise."
The color of the player's clothes is changed to red.
Increased run speed for all weapons by 1.
Removed most of the blue towers from the catacombs.
Reduced the cooldown time of roll for all weapons.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Up!
Added a leaderboard! You can see it in the game or on the statistics page in Steam.
Update #9
Hello everyone!
Improvements
When you receive the item, a panel appears with the image of the item and its skill.
Added information about the resistance of enemies to negative effects.
Fixed problems with the joystick from Xbox One.
Content
New item added.
Added 2 new weapons.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Update #8
Hello everyone!
Improvements
Now you choose which starting weapons to take with you.
Added achievements.
Added tutorial information.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Update #7
Hello everyone!
The update is aimed at increasing dynamics in combat and maintaining the balance of the game.
Balance
Balanced all enemies. Phew! Now the enemies will move more than just stand and think.
Reduced the time of roll in all melee weapons for 2 seconds, and ranged for 1 second.
Play more aggressive! Reduced cooldowns of time skills by 50%.
Increased healing after the death of enemies.
The radius of skill "Dome" has been reduced in 1.5 times.
Improvements
Fixed a bug where the item could be picked up before it reached the ground.
Fixed "hit zone" for spears.
Ability "Blink". During use, the hero does not take damage.
Fixed small bugs of enemies.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Update #6
Hello everyone! And here is a new update! \(^▽^)/
Balance
Some items and weapons are balanced.
The optional bosses are balanced.
Improvements
Reworked spirits in the forest. Now they are pursuing the hero in the form of fireflies.
Added markers to minimap that indicate exits from the room.
Fixed a bug where the player's marker was missing on the minimap.
Fixed a bug when talking to NPC.
Fixed a bug in the cave event.
Improved save system.
Now, if the joystick is disconnected while playing, you can control the character from the keyboard.
Uniform distribution of chests for each world.
Minor improvements and bug fixes.
Thank you for playing «Dead In Time»! I hope you are enjoying the game.
Update #5
Hello everyone! I hope you had a good weekend!
Balance
Increased run speed with a staff.
The "Armor of Time" has been redesigned. Now, in addition to absorbing damage, it also speeds up the hero's time.
Removed unnecessary animation attacks from the staff.
Slight balancing of some items.
Improvements
Now it is possible to make a roll before the end of the attack animation.
Fixed bug with inactive save button.
Fixed a bug where lightning struck the hero in the building.
Fixed a bug where the level of items and weapons lost after killing the boss.
Fixed small bugs in the battle with the final boss.